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JonTerp posted:Supernorn made a rad logo for this year's jam. drat! With a logo like this how can I *not* participate? Prepare a spot in the wall of shame. Here I goooooooooo
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# ¿ Jun 17, 2017 17:01 |
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# ¿ Apr 26, 2024 01:43 |
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It's July 7th already where's the new thread
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# ¿ Jul 6, 2017 22:02 |
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Day 1: - Made basic game foundation for a 2d physics game. - I didnt decide on a game concept yet but I want to make something physicsy.
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# ¿ Jul 8, 2017 13:15 |
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I've got a title screen:
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# ¿ Jul 8, 2017 14:16 |
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yay gunz!
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# ¿ Jul 8, 2017 20:07 |
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a cyberpunk goose posted:
Nice lights.
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# ¿ Jul 8, 2017 23:52 |
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Shoehead posted:
Just some tiny changes and you've got yourself a Space Harrier. I'll try to post an update today if i have time.
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# ¿ Jul 14, 2017 15:23 |
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I was using Haxe + OpenFl and ran into some performance issues w.r.t. physics. I understand box2d is quite fast but for some reason the Haxe port is slow . There is a box2d alternative for Haxe called Nape but the debug draw sometimes crash when objects are out of bound so I didn't bother. I switched to Unity now and boy do I love the 2D improvements. I've got moving and shooting working and I've started to program the path finder.
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# ¿ Jul 14, 2017 21:37 |
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Mo_Steel posted:I love the creepy eyeball flower thing. GoonCam can't handle HiDPI apparently vv
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# ¿ Jul 15, 2017 05:56 |
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Hell yeah path finding is done
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# ¿ Jul 16, 2017 01:01 |
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There is no escaping.
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# ¿ Jul 16, 2017 12:49 |
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ALFbrot posted:As was me scheduling a baby immediately afterwards same but beforewards still im going to loving do this thing
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# ¿ Jul 21, 2017 00:16 |
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# ¿ Apr 26, 2024 01:43 |
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gently caress me i cant finish my game
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# ¿ Jul 30, 2017 20:53 |