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i'm comin' in solo as Team Not Sure ...because i'm really not sure if i'll finish on time. i've been tooling around with c++ and SDL, so this'll be a fun challenge.
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# ¿ Jul 5, 2017 08:08 |
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# ¿ Apr 24, 2024 13:23 |
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holy moley i am looking forward to this
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# ¿ Jul 8, 2017 06:18 |
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day one update: - outline game in gdd so i don't get off track - get off track during that - make sweet box art in the meantime coming soon: MISSILE CHAMPIONS
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# ¿ Jul 8, 2017 10:15 |
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woo! got some more art done title screen: car: the blue/orange are the primary and secondary colors i'm using to palette swap for each team. that's the easy part, the fun part is now redrawing the car so it has eight other rotational angles plus 7 mirrored angles for a total of 16 sprites. RC Pro Am has a similar style of turning, and they had a whopping 24 angles of rotation for their cars (13 sprites + 11 mirrored). edit: palette swaps and some more angles: Afal posted:Today's progress: Canadian Bird Tuxedos Dieting Hippo fucked around with this message at 08:19 on Jul 9, 2017 |
# ¿ Jul 9, 2017 02:28 |
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day 3: i hit my code hard today, got the car select working to where you can now choose the car for each team before exiting to the main menu and starting all over. https://www.youtube.com/watch?v=DgGXbpk0B74 edit: i also got in some neato flashing animations for the Title Screen when starting, and the Car Selection when selecting a car: https://www.youtube.com/watch?v=GgyySPOQVAE i'm also documenting my progress on the Missile Champions Awful Jams page if anyone wants to see me cataloguing my progress through this jam. Dieting Hippo fucked around with this message at 09:50 on Jul 10, 2017 |
# ¿ Jul 10, 2017 07:48 |
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day 4/5: made a field to car soccer on with a few cars for reference
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# ¿ Jul 12, 2017 04:35 |
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day 5 late night "i should really go to sleep" update: i got user control in! https://www.youtube.com/watch?v=ULXHFX7NGTo
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# ¿ Jul 12, 2017 09:52 |
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day 7 progress: zen'd out organizing my code so it looks pretty and readable. while i was at it, i got in camera movement so the field can now be traveled. https://www.youtube.com/watch?v=wlO1BbhpZFQ
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# ¿ Jul 14, 2017 09:09 |
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as someone who is faking making an NES game, i am super hella impressed that you are making an actual one that runs on an emulator i really need to look into doing that after this jam is over!
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# ¿ Jul 16, 2017 21:07 |
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day 9: my long refactor nightmare weekend is over. the time spent was well worth it though, because now i have multiple moving cars, with the ability to switch between them https://www.youtube.com/watch?v=UihsY80_ICE next up is adding the ball and some rudimentary AI to chase the ball when a car isn't under user control.
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# ¿ Jul 17, 2017 08:08 |
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got the ball in, and it feels like a major accomplishment. https://www.youtube.com/watch?v=pwRJkR8A5dU
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# ¿ Jul 24, 2017 09:39 |
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Chernabog posted:You just made me realize that Rocket League is basically 3D Pong with teams. 3D Pong with teams and sweet boost effects https://www.youtube.com/watch?v=BvN_0XTGu0A also doin' donuts (reversing while boosting only slows the car down): Dieting Hippo fucked around with this message at 06:13 on Jul 25, 2017 |
# ¿ Jul 25, 2017 05:58 |
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https://twitter.com/dietinghippo/status/890802763474456577
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# ¿ Jul 28, 2017 06:16 |
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i'm workin' on the car AI now, and they are strangely cooperative https://twitter.com/dietinghippo/status/891809279576915968 edit: now i've got some famitracker sounds and tunes in for the title screen and car selection: https://twitter.com/dietinghippo/status/891931733058125825 Dieting Hippo fucked around with this message at 09:06 on Jul 31, 2017 |
# ¿ Jul 31, 2017 01:00 |
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MISSILE CHAMPIONS is done and uploaded! click the sweet boxart below to go to the AwfulJams page! https://twitter.com/dietinghippo/status/892603162644799488
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# ¿ Aug 2, 2017 05:32 |
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Giggs posted:Missile Champions only 3k? dang, i was aiming for 4k monitor support. thanks for playing it! everything i've heard about the AI so far is that it is brutal and relentless; even when testing the bastards would go skynet on me. i'm glad they turned out to be Nintendo hard, it makes it that much more satisfying to crush them. i also need to get a final postmortem up for that progress log. so much got added in the final days that my last entry is super outdated. Dieting Hippo fucked around with this message at 01:22 on Aug 3, 2017 |
# ¿ Aug 3, 2017 01:20 |
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Doom Goon posted:Own goals, bad teammates, running out of boost in the pockets. Yep, that's Rocket League! Quick, frantic little game that mixes that and Micro Machines. A bit claustrophobic and kick-offs seemed a bit too crucial, but it definitely got that adrenaline running! Bonus points for having a really nice Progress Log on the jam page already! one thing i want to do post-jam is work on the AI, but the way they are right now does feel so much like playing with randos in Rocket League. they're either charging at the ball or they're running back to the goal in a mad panic while skillfully own-goaling. i have heard that the rounds go quick, but i think "claustrophobic" is the description i really needed to hear. when i first made the soccar pitch i thought it was fairly big but i also have a bad habit of making game areas way too small. a larger pitch (and slightly smaller goals) would be super beneficial. same goes for kickoff; when i initially placed the cars in the kickoff location i didn't have the off-screen ball indicator in. having the ball visible was a plus so the player could easily find the ball. now that the indicator's in, i can at least move the cars closer to their own goal ala Rocket League. the feedback is great and appreciated, thanks for giving it a play! this is the first time i've completed a game, and adding features post-launch is exciting since i'm no longer on a deadline to make things Just Work™. my next biggest feature (other than the QoL improvements above) is going to be local two-player, and i really hope people get a kick out of it!
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# ¿ Aug 6, 2017 22:21 |
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another takeaway from the Gong Show format is hearing how content-lite you may be. missile champs got credit for controls/graphics/music, but the rounds themselves are short and there's no two-player. my main focus for the jam was getting in basic gameplay that controlled tight and felt good, but i had to sacrifice additional gameplay for that. this is a good thing if people ask for more; that means they like what they see but want more! LEGS, which was very mechanically tight (and a blast to play), lacked variety in stages and round structure. what is there is sound mechanics, now it's time to add more and really tie up the package. i appreciate the gong show format, it reminds me of college when we had to let other students test our games. playtesting had two rules for the developers: 1) if you have additional instructions not available in-game or controls you want the player to reference, you get one index card to write it all on and place next to the PC. 2) no coaching. don't tell the player the controls, dont guide them to an item or the next area, keep your goddamn mouth shut until they're done playing. it was the most frustrating experience and i'd gladly do it again and again. seeing moments of gameplay that are common sense to you take forever is an exercise in patience, and watching the player skip upgrades and secrets is heartbreaking. however, you take away so much information on how to improve or advance your game that it's mind-boggling. my ego got hurt during these playtests, but i got over it later on when we made the game better and saw the results in the next round of playtesting. Portal wouldnt exist if Narbacular Drop didn't go through this; same with Portal 2 and Tag: The Power of Paint. let the frustration flow through you, and wield it to make yo poo poo better and better.
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# ¿ Aug 7, 2017 21:47 |
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Xibanya posted:As for your next point, I think some coaching is OK, it just depends on the context. One of my games is a rhythm game and often people feel self-conscious if they gently caress up so I've found encouraging them to keep going ("you're doing great!" "Now you've got it!") tends to result in better engagement, but that probably wouldn't work so well with like, an RTS. oh yeah, encouragement is A-OK, but going "no, wait, what you want to do is hit a bit earlier- no, earli- earlier than that" would be a violation. and in the context of a show floor or a super-chill environment i can definitely see giving assistance. but if you're wanting the pure view of someone playing your game at home without the dev to help, point 2 is the super brutal way to go
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# ¿ Aug 7, 2017 22:35 |
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I love the gong show and wouldn't change it for the world. It's a roast where we can all get together and laugh at the same stuff each of us did wrong or hilariously right in the same short timespan. However, it does sound like there's also a desire to have a more long-form stream spotlight on some games outside the gong show format. This is okay too! That's why I'm going to volunteer doing a stream a few nights this week for chilling and discussing some games from the jam, tentatively called Jamflix and Chill. What I'm planning on doing is an hour-long stream split into two half-hour blocks, one game for each block. There is a slight twist though; I will only stream a game if one or more of the team members will come on stream (via discord) and discuss the game with me. We'll have a nice chat, I'll ask some easy and hard questions, all while the game is being played. It'll be super laid-back and allow some devs to discuss how they operated during the jam or what pitfalls they hit. Right now I'm planning on hosting these streams sometime tomorrow around 6 PM PST until Friday or however long my attention holds out. That means I'm looking for anyone who wants to show their game off and discuss their experience that can also be on around this time with a microphone. Please volunteer in PM (or on Discord) with what day Tuesday-Friday you can be on and we can work out the arrangements! If there is a lack of dev volunteers then I will pick a game at random and start streaming regardless. So get in contact right away! edit: The schedule is as follows: Tuesday 6 PM PST: BBA Slam with TomR Tuesday 6:30 PM PST: Fast Forward Record Rewind with Giggs Wednesday 6 PM PST: Tamale Drive with Wazzit Wednesday 6:30 PM PST: PUNCH FIGHT 7: Boot to the Head with blastron and Ultigonio Thursday 6 PM PST: SimShine with Xibanya and Mihai Thursday 6:30 PM PST: The Smash Boys vs. The Nerdy Boys with Harold Krell Friday 6 PM PST: Soul Castle with Gunzil and Ultigonio Friday 6:30 PM PST: Mehrio with Forer http://twitch.tv/dietinghippo Dieting Hippo fucked around with this message at 18:19 on Aug 9, 2017 |
# ¿ Aug 8, 2017 01:20 |
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Dieting Hippo posted:Current Jamflix and Chill Schedule: The schedule is starting to fill up! We've got BBA Slam with TomR tomorrow at 6 and then Soul Castle with Gunzil on Friday at 6. If you and/or your teammates want to come talk about your game, PM me here or on Discord with the time slot you want. edit: Three slots left, thanks to Giggs, Wazzit, blastron, and Ultigonio for all offering to come on as well! edit: Two left, thanks Harold Krell for taking a Thursday slot! Dieting Hippo fucked around with this message at 02:52 on Aug 8, 2017 |
# ¿ Aug 8, 2017 02:14 |
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Hitlersaurus Christ posted:Things are getting kind of heated here... we should all play some Super 256-in-1 to calm down imho They should be, and I'll post 'em up on YouTube after.
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# ¿ Aug 8, 2017 02:53 |
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https://twitter.com/dietinghippo/status/895075745659326465
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# ¿ Aug 9, 2017 01:35 |
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The first episode of Jamflix and Chill is up with EntranceJew, Giggs, TomR, and Xibanya! https://www.youtube.com/watch?v=GBQ-yutopn0 It'll be live again tomorrow at 6 PM PST, check it out on https://twitch.tv/dietinghippo about then.
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# ¿ Aug 9, 2017 03:47 |
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The second episode of Jamflix and Chill is up! https://www.youtube.com/watch?v=77IjUUasYis
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# ¿ Aug 10, 2017 15:20 |
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Jamflix and Chill going live in 15 minutes! https://www.twitch.tv/dietinghippo Tonight is Xibanya/Mihai with SimShine and Harold Krell with The Smash Boys vs The Nerdy Boys. Check it!
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# ¿ Aug 11, 2017 01:45 |
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Last night's Jamflix and Chill: SimShine and The Smash Boys vs The Nerdy Boys https://www.youtube.com/watch?v=5skpZrwb95g Nate405 posted:Missile Champions: I've felt the same thing regarding the ball leaving the screen nearly as quick as it enters and was hoping the ball indicator would fix it. I'm thinking about lowering the ball velocity a bit to see how it feels. Thanks for the input! edit: Tonight's VOD is up now, tune in to the last episode of Jamflix and Chill: Soul Castle and Mehrioz 20 https://www.youtube.com/watch?v=2jQp88mZI_g Thanks to everyone who came on stream with their games and thanks to everyone else for watching, this was really fun to make! Extra credit thanks to Xibanya for helping me get a proper setup for streaming and co-piloting the first three shows. Dieting Hippo fucked around with this message at 08:01 on Aug 12, 2017 |
# ¿ Aug 12, 2017 06:47 |
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judging is LIVE https://www.twitch.tv/awfuljams
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# ¿ Aug 14, 2017 00:06 |
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# ¿ Apr 24, 2024 13:23 |
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i'm super happy Missile Champions got a nomination in best style and appreciated the comments on it. congrats to the winners!
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# ¿ Aug 14, 2017 01:56 |