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Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost

Glazius posted:

...shouldn't the only thing left in the box be hope?

Or did all the evils that plagued the world just decide to go home for the weekend?

It's a Sierra game, Hope was the one that actually killed her.

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Poil
Mar 17, 2007

Abandon all hope ye who enter text here.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
Hope wasn't introduced until SCI 2.1. In this early SCI 1.0/1.1 era, it was fueled entirely by vague unrequited desires and the kind of genie magic where you couldn't even specify your wishes.

Rangpur
Dec 31, 2008

Hope is in the box but will flee after an invisible timer reaches 3.1 seconds, rendering the game unwinnable. Note that there is zero indication this happened, or that you can even type 'close box' in the text parser during the animation. Compounding things further, if you type 'close box' before at least 1.8 seconds pass, Hope will be trapped in the box along with Gluttony & Sloth which will also render the game unwinnable as the spirit of Hope gets too fat and lazy to do its job when you need it.

OAquinas
Jan 27, 2008

Biden has sat immobile on the Iron Throne of America. He is the Master of Malarkey by the will of the gods, and master of a million votes by the might of his inexhaustible calamari.

Rangpur posted:

Hope is in the box but will flee after an invisible timer reaches 3.1 seconds, rendering the game unwinnable. Note that there is zero indication this happened, or that you can even type 'close box' in the text parser during the animation. Compounding things further, if you type 'close box' before at least 1.8 seconds pass, Hope will be trapped in the box along with Gluttony & Sloth which will also render the game unwinnable as the spirit of Hope gets too fat and lazy to do its job when you need it.

Stop reading from the dev notes!

gegi
Aug 3, 2004
Butterfly Girl

DoubleNegative posted:


So what happens if you somehow get into the crypt without the scarab?



Here we are way back at the start of the game. I've called in some help for this one. Goombella and Professor, if you wouldn't mind...

>overtime nosleep

: You see nothing special.



: These options are somewhat treacherous to mess with, especially the bottom three. We're only interested in the "Show Room" item, which tells the room ID. Pandora's Crypt is room 69. Armed with this knowledge...

>TP

: A box will pop up asking us where we want to teleport to. Just type in the ID and off you go!





: We're back in the crypt! Look at our score. We've got 0 points. If we walked outside, it would be broad daylight. So, not armed with the scarab, let's try to loot Pandora's Box...



: How did you get here without the scarab? You will be the next victim of the mummy!
: Boy, these guys are sometimes fast for their age!


This confuses me as I know I did this via teleport as a kid and the mummy just gave the 'repelled by scarab' message even though I didn't have the scarab.

Perhaps they added an extra death message in the later edition of the game because of snotty little kids like me using the cheat and complaining that the mummy reacted to their nonexistent scarab?

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
Are we absolutely certain that there's no way to navigate the troll cave without RNG? What is behind that door in the three bears' house? inquiring minds must know

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.


Hello everyone and welcome back to King's Quest IV. Let's go return Pandora's Box to Lolotte.



For the last time, let's get dragged off to the castle.



: Lolotte flashes Rosella an evil smile.
: You know, I've never asked your name. What is it?
: I'm... Rosella.
: Rosella. What a pretty name. Well Rosella, you've earned your reward!
: The evil fairy smirks .
: My son, Edgar, has fallen in love with you. I wish him to be happy, and I give you the honor of being his wife and MY daughter-in-law!



I love the dumb heart over Edgar's head.

: You'll be married first thing in the morning. You will sleep in Edgar's room tonight, while he sleeps elsewhere.
: Lolotte motions to her goons.
: Let us relieve you of your burdensome load before you retire.
: Rosella is so shocked by the sudden news that she hardly notices her possessions being taken away.
: Escort our Rosella to her room.



Edgar's room is pretty nice, not gonna lie.

: Well, now what?

>look

: Normally, this is Edgar's tower bedroom. Actually, for being in such an awful castle, it looks quite comfortable; but Rosella is in no mood to care.

We can look around, but the descriptions are all generic. Like the last time we were locked up in the castle, we have to cool our heels for a moment.



>look ground

: Rosella sees a beautiful rose has been pushed under the door. She picks it up and carries it with her.

To pick the rose up, you have to walk over top of it like it's an ammo pickup in DOOM.

: What a beautiful red rose! What's this?! Why, there is a little gold key attached to this rose!

Oh hey, another item with a description! Neat. Also looks like Edgar really likes Rosella. That's pretty cute. :unsmith:

: Rosella removes the little gold key from the red rose.



>unlock door

: Using the little gold key, Rosella quickly unlocks the door.



:cry:



Fell right off the edge basically first thing after escaping. The controls changing for Reasons will be plaguing us through the remainder of this sequence. I guess I should be thankful this wasn't my test run, where I died I'm pretty sure 6 consecutive times to the staircase on the opposite side of the castle.



>look goon

: The henchman is asleep.

Lolotte's goons are not very good guards. As long as we don't dance in his face, we can sneak past easily. Rosella, unlike Garrett, knows how to step softly on stone tiles.



We need to go in the upper door first. If we walk on the far side of Lolotte's picnic table, the goon will wake up and we'll get a bad ending.



We need to loot this kitchen for some very important items.

>look

: Rosella has discovered the castle's kitchen. Not a very pleasant kitchen, but a kitchen nonetheless. Against the back wall, two cabinets flank a cold stone fireplace. Rosella sees a long table under the one small window.

The right-hand cabinet is the one we need to loot.

>open cabinet

: Rosella finds all of her possessions!

Like I said, it's got some important items.

>get all



We have a lot of random crap. Anyway, now rearmed with our board and golden ball, let's go take care of Lolotte.



: The henchmen have taken her rose, and she no longer has the gold key. It looks like Rosella is destined to be... Mrs. Edgar!



: Fainting isn't going to help, Rosella. There's no getting out of this one. You're stuck being Mrs. Edgar for the rest of your life. Not to mention having old Lolotte for a mother-in-law! Good luck... you're going to need it!

Kind of a downer ending. Also Roberta's smug face pops up after this suggesting next time we be careful. So let's just reload and pretend we didn't step on a goon's toe.



Giving that rear end in a top hat a wide berth, let's continue on.



More stairs. Joy.



This set of stairs breaks off to the left before continuing up. There's nothing we can do over to the left besides get caught by some goons. So let's continue upward.



UPWARD, I said.



Lolotte's bedroom. I think it's time for some good old fashioned revenge.

>unlock door

: Using which key; the gold key, or the skeleton key?

>unlock door with skeleton key

: The skeleton key does not fit in the lock.

I thought the popular trope with skeleton keys was that they were universal keys? Oh well. Gold key it is, then!

>unlock door with gold key



>look

: So, this is Lolotte's bed chamber. Rosella questions the fairy's taste in decorating as her furniture is a bit on the gaudy side. And speaking of Lolotte... the old bat is sound asleep on her massive bed.

>look lolotte

: The evil fairy sleeps soundly in her bed. She wears Genesta's magic talisman around her neck, and Rosella sees it gleaming upon her chest. As she sleeps, Lolotte makes very strange clicking sounds.

>wake lolotte

Let's give the fairy a piece of our mind.



Ouch. Okay let's not wake her up. Let's just kill the poo poo out of her instead. We've got a few weapons.

>shoot lolotte with cupid's bow



: Rosella aims the golden arrow toward Lolotte. She lets go of the bow string. ZING! A direct hit! Lolotte sits straight up in bed, a look of agony on her face.
: What did you DO to me? I'm melting... melting! Oh what a world, what a world...
: Ahem. That's the wrong story. Let's try that again.
: It hurts! It hurts! Stop the pain! Stop it!
: Rosella winces as the evil fairy dies a very painful death. She wonders what could have happened. Cupid's arrows are harmless, and only filled with love.
: That must be it! LOVE!
: Lolotte was so evil, that when pure love entered her body, it acted like a poison.
: I don't know how... but I'll get you for this...
: Rosella smirks at the dead fairy and flips her hair dramatically. In spite of how exhausted she feels, Rosella also allows herself to enjoy her victory.



: Edgar bows to Rosella, acknowledging his evil mother's death.
: You may now walk freely about the castle. I...
: Edgar suddenly blushes and runs off.

>get talisman



Alright, that's a good place to cut things now. There's still 15 minutes of gameplay now that we've won, so we'll cover all of that...

NEXT TIME: The End of King's Quest IV

List of Points

+7 - Gave the evil fairy Pandora's Box
+2 - Got gold key
+2 - Escaped Edgar's room
+4 - The return of >get all
+2 - Sneaking into Lolotte's bedroom
+8 - Murdered the poo poo out of Lolotte
+5 - Got Genesta's Talisman

Total

206/230

Register of Deaths

Controls Were Reversed x2
Rosella's Wedding
Pissing off Lolotte

Bregor
May 31, 2013

People are idiots, Leslie.
When I played this game as a kid I never experimented much with using other stuff on Lolette. I wonder if you can just axe her in the face.

Prism
Dec 22, 2007

yospos

Bregor posted:

When I played this game as a kid I never experimented much with using other stuff on Lolette. I wonder if you can just axe her in the face.

I'm pretty sure you get too close and wake her up (with the same results), but it's been a while. I seem to remember trying that way back when.

Space Kablooey
May 6, 2009


Was there any indication that you should harass Cupid for his bow?

Nekomimi-Maiden
Feb 27, 2011

I'm here to help you.
Rule number one, don't get me killed.
You had to get the bow to get this far due to needing the unicorn, but I suppose it's possible you might have wasted an arrow trying something else to create a dead woman walking scenario.

Space Kablooey
May 6, 2009


Right, I forgot the unicorn.

Poil
Mar 17, 2007

Couldn't that easily have backfired with Lolette falling in love with Rosella?

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
"Aha," thought Lolotte. "Mad scientists are constantly being betrayed by their beautiful daughters, so I'll just have an ugly son!"

Alas, it could not save her.

gegi
Aug 3, 2004
Butterfly Girl

Poil posted:

Couldn't that easily have backfired with Lolette falling in love with Rosella?

Perhaps Rosella thought that love would allow her to easily control Lolotte like she controls Edgar, so a love-struck Lolotte would just give her the talisman and let her leave.

There's a fanfic seed there somewhere.

Outpost22
Oct 11, 2012

RIP Screamy You were too good for this world.
In KQ7 doesn't Edgar somehow show up again out of the blue?

Also is Lolotte related to the fan fic antagonist from the KQ1, KQ2, and KG3 AGD reimaginings? Or did the fairy just use Rosella to take out her rival?

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.

Outpost22 posted:

In KQ7 doesn't Edgar somehow show up again out of the blue?

Also is Lolotte related to the fan fic antagonist from the KQ1, KQ2, and KG3 AGD reimaginings? Or did the fairy just use Rosella to take out her rival?

For the first point... That's spoilers for the ending of King's Quest VII, a game that I probably won't even get to until December at the earliest.

As to the second, there's an evil secret society/family called the "Black Cloak Society." We won't even see first tellings of it until the endgame of King's Quest VI, but apparently they're supposed to be an answer to the Daventry Royal Family. The AGDI remakes, as I understand it, made it so that the principal villains of every title were members of the Society. In the OP for KQ2, this is what I was referring to when I grumbled about the "fanfiction" nature of the story.

Though setting aside fan story, Genesta is not above being a manipulative rear end in a top hat, as we saw in the intro. So while Lolotte's evil plans ultimately needed to be stopped, my money is on Genesta taking advantage of the situation to have Rosella take out a troublesome rival. We'll see in the update coming tomorrow that she's still an rear end in a top hat even when she's not slowly dying from lack of a talisman. That's just how fairies roll, I guess.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.


Hello everyone and welcome back to King's Quest IV. According to VirtualDub, we have 15 minutes left before it's all said and done. And between here and there are a bunch more deaths yet to go. So let's not waste any time!



We just have to get down this half a flight of stairs and we're done with the hair tearing spiral staircases forever. Our next stop is in the hallway that we skipped last time.



We want to go into this small room up here.



Space Quest III - Astro Chicken

>get hen
>lay


: Now now! Only one golden egg per day.

Rats. Oh well, I guess Rosella will have to console herself with her chest of neverending gold at home.

>get box
>look


: This seems to be some sort of storage room. What did you come in here for?

While it looks like there's more to do in here, we just needed to grab the things that Lolotte demanded on our way back down. For full points, you know how it is.



The door on this screen leads to the prison cell we briefly visited earlier in the game. There's no reason to come over here at all... with one exception. If you're playing the AGI version of the game, this screen has a little easter egg. You have to type >beam me up.

If you do that, you get taken to a recreation of the Star Trek bridge for a meet and greet with the developers. A lady named "hercrabbiness" uploaded it on youtube if you want to take a look.



Let's just continue on. We're actually done with the castle entirely. So we just need to slowly make our way out.



This is directly south from what used to be Lolotte's throne room.

Before I forget...



Pandora's Box. Looks about like you'd expect. Anyway, we want to go into the stables over on the left.



>pet unicorn

: Rosella reaches out to pet the unicorn's nose, but it won't let her.

>talk unicorn

: The unicorn rolls back its eyes. It obviously doesn't trust Rosella anymore.

:smith:



>open gate

Gotta stand in the middle of the stable when you type that or it won't work.

: As soon as Rosella opens the gate, the wild unicorn impatiently leaves its hated prison. It quickly trots out the open stable door to freedom.



This is the hardest platforming challenge in the game.



The walkable path is extremely narrow, even for an old sierra title. If you don't babysit Rosella's walking animation, you'll fall off repeatedly.



Annoying, but by this point you should be saving before doing any platforming in a Sierra title. This took four attempts.



gently caress.

Insert me falling off the narrow passage six more times.



No more zombies, thankfully. Though our holes still mar the land. Anyway, we need to take care of Pandora's Box permanently. So let's go back in the tomb.



The mummy doesn't care about what time of day it is. Its job is to protect Pandora's Box. The scarab still wards it away.

>drop box





Good riddance. Let's ensure that nobody ever finds it again.

>close door
>lock door


: Rosella places the skeleton key in the lock of the crypt door. Click. It locked! She kicks the key through a crack under the door. Now no one will ever accidentally release the evils of Pandora's Box into the world!

I really hope she kicked it hard enough that the sucker skidded off the platform and onto the crypt floor below. Put it completely out of reach forevermore. I'm also really surprised that locking the box away forevermore only got us +2 points. Weird.



Oh, and for what it's worth, it's quarter after 6. There's nothing left for us to do on the house or, indeed, anywhere on the island. So let's get going...



A straight shot across the bay to Genesta's island, and we're outta here. Be sure to save before swimming. The shark patrolling the bay knows if you haven't, and will show up to teach you a painful lesson.



'sup Mr. Peacock, just hanging out? That's cool.



: Genesta's tiny fairies guard the palace door.

We can waltz right on in, so let's go.

>open door



It looks like there are other doors, but the other two may as well be painted on. We're pretty much locked into a straight shot to Genesta.



Her palace is pretty nice, though. I like the landing here especially.



You know, Rosella has had a pretty lovely day. She was tied to a stake as a sacrifice for a three headed dragon, her dad had sudden onset of heart failure, and then she got forced into a pretty terrifying adventure. She's gotta be both exhausted and starving. The last food she ate was almost 24 hours ago with the dwarves!

So I guess it wouldn't hurt if we take one little bite...

>eat fruit

: Rosella takes a bite of the luscious-looking fruit. Mmmmm! Delicious! Before she knows it, she has eaten the whole thing. Wow! A feeling of vigor and vitality courses through her body, giving her boundless energy and that wonderful glow of health.

poo poo. Well maybe heart failure isn't deadly. :ohdear:

>give talsiman to genesta

: Rosella gives the magic talisman to the dying fairy. ALmost instantly, the color returns to her cheeks and her green eyes begin to sparkle. She sits up in bed, stretches, and smiles at Rosella.





Well, Genesta looks better.

: You have saved my life, Rosella! Not only that, you have saved Tamir from the persecution of Lolotte. We are deeply indebted to you. I want to go outside; I need to feel the warm sun on my face!



: Rosella suddenly finds herself outside.
: You performed so heroically for all of us here in Tamir... but you forgot one thing. You forgot the magic fruit for your father.
: Rosella coughs discreetly and wipes the juice from her mouth.
: Well, it's too late now. I must immediately return you to Daventry so you may at least bid him good-bye.
: Genesta waves her wand and Rosella finds her peasant garb has changed back into her royal gown.
: You look like yourself again. You'd best be off. We won't forget you here! Good luck!







: Rosella made it just in time. Just in time that is... to look her father in the eyes before he quietly dies. He must have been waiting for her return.



Well everyone, that's the end of King's Quest IV. Kind of a downer ending, I know. But this game was always one of the darkest in the series. So I'll see you all next week when we start King's Quest V!

























































The real ending is coming tomorrow.

List of Points

+2 - Rescued the hen. Again.
+2 - Got Pandora's Box back
+4 - Freed the unicorn
+2 - Returned the evil box
+2 - Locked the door
-10 - Ate the fruit. The one that would have saved Graham.
+10 - Gave the talisman to Genesta

Total

218/230

Register of Deaths

Falling off the Mountain Path x10
Tripping at the Bottom of the Mountain

Zeniel
Oct 18, 2013
You can tell Genesta is a good guy because she has the good graces to put bannisters on her stairs.

Jagged Jim
Sep 26, 2013

I... I can only look though the window...

Genesta is back. bitch!

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
I like how Genesta put in some goddamn guardrails for once.

where the red fern gropes
Aug 24, 2011


Glazius posted:

I like how Genesta put in some goddamn guardrails for once.

genesta is actually an evil bitch who only got the title of 'good fairy' because she stole lolotte's guard rails, hence the entire rivalry

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.


: Hey... we don't want to end the game like this.
: Yeah. Let's do the mega-happy ending.
: The mega-happy ending? That's doable.






Hello everyone and welcome to the final update of King's Quest IV. We rewound all the way back to before we ate the the fruit. So let's do this ending properly.

>give talsiman to genesta

: Rosella gives the magic talisman to the dying fairy. Almost instantly, the color returns to her cheeks and her green eyes begin to sparkle. She sits up in bed, stretches, and smiles at Rosella.





: You have saved my life, Rosella! Not only that, you have saved Tamir from the persecution of Lolotte. We are deeply indebted to you. I want to go outside; I need to feel the warm sun on my face!



: Rosella suddenly finds herself outside.
: My little Hen! Where ever did you find her?
: The ogre over on the mainland somehow had possession of her.
: Poor thing. Well, at least she's back home now.



: Now for you, Rosella. It's my turn to help YOU out. I will return you to Daventry; and with the magic fruit you will be able to save your father's life. We'd better hurry, though, as he doesn't have much time left. But first, let's replace those peasant clothes with your royal gown.



: There is someone else deserving of a reward for his kindness and heroism.



: You have a beautiful soul, Edgar. You should look like what you are.



So all that "be yourself" nonsense? Yeah, that doesn't matter a whit when it comes to fairy tale endings. Gotta turn the little green man into generic handsome prince #85277.



: Rosella stares in disbelief. This handsome hunk is Edgar?!!
: Rosella, I love you. Will you marry me?
: Rosella thinks about it. Then she thinks about it some more.
: I'm sorry Edgar. You're very sweet, but I must immediately return home.
: My father is dying as we speak, and if I don't get this magic fruit home to him, he will not survive.
: Perhaps we'll meet again.
: Well, Rosella. It's time for you to go. Your father desperately needs you. Goodbye! We'll never forget you.



: Rosella gives the healing fruit to her dying father, and strongly urges him to take a bite. Weakly, he does so.



: How are you feeling, Father?
: I've never felt better in my life! What is IN this fruit, anyway?
: It is MAGIC, Father! It all started yesterday in the throne room...
: Some time passes while Rosella tells the story of her adventure.



: I don't think you're through with this hat yet. You've got too much life ahead of you.
: Alexander and Queen Valanice readily agree.





And that, ladies and gentlemen, is the real ending of King's Quest IV.

NEXT TIME:



List of Points

+2 - A stray golden ball
+5 - Kissed a frog
+2 - Shakespeare Omnibus
+4 - Secret door
+2 - Shovel
+2 - The worm
+5 - Supped with Dwarves
+2 - Bag of Diamonds
+3 - Honesty has material rewards
+3 - Traded for a lute
+3 - Upgraded to a flue
+3 - Traded priceless diamonds for an old fishing pole
+1 - Baited the hook
+3 - Fishing
+2 - Big beautiful feather
+5 - Whale tickling
+3 - Clairvoyance
+4 - Pelican friend
+2 - Shiny whistle
+2 - Blew into whistle
+2 - Rode a dolphin
+2 - Robbed Cupid
+4 - Befriended a unicorn
+3 - Enslaved a unicorn
+7 - Delivered a beautiful, innocent creature to pure evil
+5 - The Princess Frog
+2 - Old Board
+2 - These old bones
+4 - Dog treat
+2 - You want axe?
+4 - The golden goose that's really a chicken
+4 - Threatened the forest and the trees
+7 - Returned the hen
+3 - Robbed 3 old women literally blind
+2 - Profited from robbing 3 old women
+3 - Throwing a glass ball at 3 old women
+2 - Crossed the Chasm
+2 - Crossed onto the Island
+4 - Snake Charmer
+10 - Got the magic fruit!
+2 - Crossing the Chasm (again)
+3 - Silver Rattle
+2 - Baby ghost helped
+3 - Ghost money
+2 - Jacob Marley helped
+3 - Buried locket
+2 - Sad ghost helped
+3 - Medal found
+2 - Lord ghost helped
+3 - Exhumed a toy horse
+2 - Made a dead little boy happy
+2 - Got some old sheet music
+4 - Played creepy music
+2 - Looted skeleton key
+3 - Entered the forbidden crypt
+2 - Lowered the ladder
+4 - Legendary source of all evil
+7 - Gave the evil fairy Pandora's Box
+2 - Got gold key
+2 - Escaped Edgar's room
+4 - The return of >get all
+2 - Sneaking into Lolotte's bedroom
+8 - Murdered the poo poo out of Lolotte
+5 - Got Genesta's Talisman
+2 - Rescued the hen. Again.
+2 - Got Pandora's Box back
+4 - Freed the unicorn
+2 - Returned the evil box
+2 - Locked the door
-10 - Ate the fruit. The one that would have saved Graham.
+10 - Didn't eat the fruit actually
+10 - Gave Talisman to Genesta
+2 - Returned the hen to Genesta

Final Total

230/230

Register of Deaths

Tree hugging
Ogre randomly appearing
We're gonna need a bigger boat
Swimming while tired
Wasting away in a whale's mouth
Coming to Dinner x2
Making Friends with a Dog
Let Sleeping Ogres Lie
Taking a nice, hot bath
Feeding a troll x2
Falling into an invisible bottomless pit x7
Swimming in the Swamp x4
Universal Cameo
Snake Poison x2
Taking a Shortcut from the Attic
Cheating
Opening Pandora's Box. You moron.
Controls Were Reversed x2
Rosella's Wedding*
Pissing off Lolotte
Falling off the Mountain Path x10
Tripping at the Bottom of the Mountain
Bad Ending*

Final Total

43 Deaths, 2 Bad Endings

MagusofStars
Mar 31, 2012



How long are these games? I only ever (successfully) beat 5 and remember it taking the better part of a day even when I knew what to do, thanks to this new thing called online walkthroughs*. But I don't know if that's just bad memory or unneeded exploration or if 5 legitimately is longer, because 1-4 thus far have seemed like you could crank them out in like an hour each.

*The idea that you could get full-length step by step walkthroughs for free was loving revolutionary and mind-blowing in like 1992 when I was playing KQ5. Life changing levels of incredibleness.

Gnoman
Feb 12, 2014

Come, all you fair and tender maids
Who flourish in your pri-ime
Beware, take care, keep your garden fair
Let Gnoman steal your thy-y-me
Le-et Gnoman steal your thyme




If you know what you're doing, most Sierra adventure games can be breezed through in a few hours or less.

If, however, you're playing "legitimately", you could easy spend days or weeks figuring things out.


The games did get longer as the series wore on - by the SCI era customers had a lot more options for their adventuring dollars, and they needed to get their $60 worth out of a game if they were going to buy the next one.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.

MagusofStars posted:

How long are these games? I only ever (successfully) beat 5 and remember it taking the better part of a day even when I knew what to do, thanks to this new thing called online walkthroughs*. But I don't know if that's just bad memory or unneeded exploration or if 5 legitimately is longer, because 1-4 thus far have seemed like you could crank them out in like an hour each.

*The idea that you could get full-length step by step walkthroughs for free was loving revolutionary and mind-blowing in like 1992 when I was playing KQ5. Life changing levels of incredibleness.

The first several games in the series are super short. Once the series transitioned to VGA graphics and CD-rom storage, they were able to guarantee more content for the same price. My memory pegs #6 at being the longest game, though I could be mistaken. Currently, 6 is the only game I haven't yet completed a test run for. Below are my best guesses at how long it took me to complete each game.

KQ1 - ~60 minutes
KQ2 - ~30 minutes
KQ3 - ~100 minutes
KQ4 - ~110 minutes
KQ5 - 150+ minutes
KQ6 - N/A
KQ7 - 330+ minutes

Bear in mind that these times are knowing exactly where to go and what to do, plus showing off a bunch of random deaths and alternate endings. Typically, they're the sort of games you can knock out in an afternoon with some patience.

whitehelm
Apr 20, 2008
DoubleNegative: What do you think about Kings Quest 2015 and its changes to Graham's story?

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
I like that logo. The letters stack very pleasantly.

Eshettar
May 9, 2013

*whispers*

yospos, bithc
The bad ending becomes even worse when you factor in what happens in the next game. If Rosella failed to bring Graham the magic fruit and he died, Kings Quest 5 would have been over before it even began without Graham around to save the day. I guess that also applies to the Game Over in which Rosella's forced to marry Edgar and stay in Tamir forever...

Eshettar fucked around with this message at 18:41 on Sep 8, 2017

Bloops Crusts
Aug 14, 2016
Looking forward to peak bull poo poo yeti poo poo

BDA
Dec 10, 2007

Extremely grim and evil.

Eshettar posted:

The bad ending becomes even worse when you factor in what happens in the next game. If Rosella failed to bring Graham the magic fruit and he died, Kings Quest 5 would have been over before it even began without Graham around to save the day. I guess that also applies to the Game Over in which Rosella's forced to marry Edgar and stay in Tamir forever...

"King's Quest V doesn't happen" sounds like the best possible ending to me.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!

Bloops Crusts posted:

Looking forward to peak bull poo poo yeti poo poo

It's going to be a hoot!

Snorb
Nov 19, 2010

Bloops Crusts posted:

Looking forward to peak bull poo poo yeti poo poo

Cedric: No, Graham! Don't!

Graham: AAAAAAAAAAAAIIIIIIIIEEEEEEeeeeeeeeeeeeeeeeee *thud*

Narrator: Uh-oh! That last step was a doozy!

Explosions
Apr 20, 2015

I binged through this thread over the last couple of days, and my big takeaway is...





So Graham definitely wasn't a white guy until King's Quest IV, right? You can argue that one of those box covers is just weird lighting but you can't use that excuse twice.

The palette they use in the AGI games has a pink flesh tone. Other characters have pink skin. They specifically chose to make Graham Simpsons yellow, and then then they wussed out when it came time for 4 and the SCI remake. This is my hill and I will die on it.

EorayMel
May 30, 2015

WE GET IT. YOU LOVE GUN JESUS. Toujours des fusils Bullpup Français.

Snorb posted:

Cedric: No, Graham! Don't!

Graham: AAAAAAAAAAAAIIIIIIIIEEEEEEeeeeeeeeeeeeeeeeee *thud*

Narrator: Uh-oh! That last step was a doozy!

Alternatively...

Snorb posted:

Cedric: No, Graham! Don't!

Graham: AAAAAAAAAAAAIIIIIIIIEEEEEEeeeeeeeeeeeeeeeeee *thud*

Narrator: Thanks for playing King's Quest Five.

Item Getter
Dec 14, 2015

EorayMel posted:

Graham: AAAAAAAAAAAAIIIIIIIIEEEEEEeeeeeeeeeeeeeeeeee *thud*
Narrator: Thank you for playing King's Quest Five.

I loved seeing this in another LP.
I used to make intentionally bad games for a laugh where you would inexplicably die from stepping in the wrong place and I am pretty sure I used this exact message for it without having seen it used in a real game.
It's good to know one of the "AAA" developers of its day was thinking the same thought with their flagship series.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.

Snorb posted:

Cedric: No, Graham! Don't!

Graham: AAAAAAAAAAAAIIIIIIIIEEEEEEeeeeeeeeeeeeeeeeee *thud*

Narrator: Uh-oh! That last step was a doozy!

Alternatively again...

: No more for today.

: AAAAAAAAAAAAIIIIIIIIEEEEEEeeeeeeeeeeeeeeeeee *thud*

: It costs one GOLD coin to see Madame Mushka.

Slight spoilers under that link, but that video cracks me up every time I watch it.

whitehelm posted:

DoubleNegative: What do you think about Kings Quest 2015 and its changes to Graham's story?

I haven't played it yet, but it seems neat. I'll probably grab it in the next major Steam sale.

Eshettar
May 9, 2013

*whispers*

yospos, bithc

quote:

"King's Quest V doesn't happen" sounds like the best possible ending to me.

.........Owl's Quest? On the one hand, actually playing as Cedric. On the other, there's no possible way his sidekick could be anywhere near as obnoxious as him.

What was even the point of Cedric, come to think of it? Despite being a supposedly wise owl, he never offers Graham any advice about how to overcome the obstacles in his way. Even when he tries to warn Graham not to do something fatal, it's always too late because the player has already taken that false step. I get the feeling that Sierra were so excited with this new technology that enabled them to give Graham a companion on his journey for the very first time that they forgot to actually make Cedric's presence have a purpose. He was Poochie before the actual Poochie came along.

Eshettar fucked around with this message at 08:57 on Sep 9, 2017

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Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
He was intended to be a helper character. He does not accomplish that at all.

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