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Eshettar
May 9, 2013

*whispers*

yospos, bithc
The bad ending becomes even worse when you factor in what happens in the next game. If Rosella failed to bring Graham the magic fruit and he died, Kings Quest 5 would have been over before it even began without Graham around to save the day. I guess that also applies to the Game Over in which Rosella's forced to marry Edgar and stay in Tamir forever...

Eshettar fucked around with this message at 18:41 on Sep 8, 2017

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Eshettar
May 9, 2013

*whispers*

yospos, bithc

quote:

"King's Quest V doesn't happen" sounds like the best possible ending to me.

.........Owl's Quest? On the one hand, actually playing as Cedric. On the other, there's no possible way his sidekick could be anywhere near as obnoxious as him.

What was even the point of Cedric, come to think of it? Despite being a supposedly wise owl, he never offers Graham any advice about how to overcome the obstacles in his way. Even when he tries to warn Graham not to do something fatal, it's always too late because the player has already taken that false step. I get the feeling that Sierra were so excited with this new technology that enabled them to give Graham a companion on his journey for the very first time that they forgot to actually make Cedric's presence have a purpose. He was Poochie before the actual Poochie came along.

Eshettar fucked around with this message at 08:57 on Sep 9, 2017

Eshettar
May 9, 2013

*whispers*

yospos, bithc
I get that. What I don't get is why Sierra didn't. Nobody took a look at Cedric at some point during development and said "Okay, this is a problem. We can't possibly release the game like this."?

Eshettar
May 9, 2013

*whispers*

yospos, bithc

Anime Reference posted:

I imagine they meant to flesh his role out more later, and then later never came. Happens often enough in game dev.

Do you reckon the same philosophy was used when it came to designing the puzzles? ("How about this? To find the second key, the player has to put a not-very-obviously magical bridal on a random snake to make it turn into a pegasus! Huh? What kind of sense does that make? Pffft, we'll worry about that later! Now, let's talk about that bridge you're only allowed to cross a limited number of times before it breaks and your save file becomes worthless...")

Eshettar
May 9, 2013

*whispers*

yospos, bithc

quote:

In a case like this, I cannot imagine why someone didn't have the idea to make it that, if you talk to the "snake", he neighs like a horse. That doesn't tell you the answer, but it's a solid hint.

Okaaaay, you just blew my mind! I've played the Kings Quest games several times and this is the first mention I've ever seen of any sort of hint about the snake/bridal situation! How could I possibly have missed that for all these years? I don't think the Kings Quest companion even mentions the snake neighing like a horse...

quote:

They decided to lift a page from 90s-era microsoft.

Ha ha, oh yeah! Clippy was totally a thing that existed at one time, huh? Was he really as annoying as Cedric? I can't remember that much about him.

Eshettar
May 9, 2013

*whispers*

yospos, bithc
Even the author of The Kings Quest companion hated Cedric's guts. In the novelization for this game, Graham is way more terse and impatient towards him from the word go.

Eshettar
May 9, 2013

*whispers*

yospos, bithc
Rosella volunteered to be sacrificed? I seem to remember The Kings Quest companion stating that Valanice stood at the door of Rosella's bedroom, armed with a sword, when the escort party came to take her to the dragon. I guess that could always be chalked up to Valanice not agreeing to the arrangement.

Eshettar
May 9, 2013

*whispers*

yospos, bithc
I love how Graham doesn't even trick the witch, really. He just plops the bottle down under her crooked nose and she opens it, even though she knows that it came from the seemingly bottomless pocket of a man who wants her out of the picture. He doesn't even say in a loud voice "Oh no! I just dropped my totally-not-magic bottle! I hope the witch doesn't grab it and pull out the stopper!"

Eshettar
May 9, 2013

*whispers*

yospos, bithc
Bloops Crust, if you're still following the LP, would you mind answering a question? You said that you helped beta test one of the King's Quest remakes by AGD studios, right? Did the writers have any concrete plans about what would have happened to Morgeilen (AKA The Father) if they'd continued to do more games beyond Kings Quest III Redux? Would he have succeeded in his plan to gain the power of the first king? I enjoyed AGD's take on King's Quest and I'm gutted that we'll most likely never see the conclusion of the Black Cloak Society storyline...

Eshettar
May 9, 2013

*whispers*

yospos, bithc

Bloops Crusts posted:

The person to ask that question of is Erpy, who's also posted in this thread. Erpy was actually a part of the Tierra/AGDI team, serving as community manager; I was just a guy who volunteered to read the script and check for spelling and grammar mistakes. (Found a lot of missing commas.)

Actually, the REAL person to ask would be Wookie, but he isn't here of course... The fan remakes were a collab between four people, Anonymous Game Developer 1 (programming), Anonymous Game Developer 2 (backgrounds and character art), Wookie (story and writing), and Tom Lewandowski (music). Wookie or AGD1 would know...

Really? Then maybe he can shed some light on this! How about it, Erpy?

quote:

I don't know if there ever were plans to go past KQ3. There weren't ever plans to go past KQ2 for the longest time. KQ3 came as a total surprise iirc, like "Oh here's this game we didn't tell anybody we were working on and we've been building in secret all this time, enjoy!"

It really did come out of nowhere, huh? Towards the end of 2011, I stumbled across it and couldn't believe I'd heard nothing about this until then. Let me tell you, that was one magical evening.

quote:

It's been a long time, but I think the core concept of the games was The Father desired the Crown of Daventry, wasn't it...? Which contained "the power of Legenimore" or something, which would allow him to apotheose and become a god. The Father was secretly Legenimore's brother, or some such thing... I think it was only alluded to in one of the books from the library in KQ2, and in the Cloud Spirit's trial for the Air/Growth Gem. Then The Father curses Graham at the end of the game, and the prophecy is fulfilled by the Sierra games. (Alexander's kidnapping, Grahams heart attack, etc.)

(Spoilered for the benefit of anyone who hasn't played the remakes!)

Apparently, the crown is enchanted to lead the rightful king to the item which will release Legenimore's powers from the heavens. The key word being rightful. The crown won't to a thing if The Father kills Graham or just plain steals it. That's why he tries to arrange for Hagatha to murder Graham. Being the chancellor, he'll become the next king if Graham dies without siring any heirs. It's Alexander who eventually discovers that the item is a pair of petrified hands. According to the backstory in the digital manual, these were once the hands of Legenimore himself who was ambushed and turned to stone by Morgeilen after giving up his power.

Incidentally, I had one hell of a time with that final puzzle on the island where you discover the hands. The puzzles leading up to it, I managed to solve on my own. But the "Choose each item in the order of its importance." puzzle had me so stumped that I eventually had to just try every possible combination to finish the game. I understood the gist of what I was supposed to do but figuring out the exact order flummoxed me.


quote:

If you're curious about more black cloak shenanigans, I think Phoenix Online did a different King's Quest fangame called Every Cloak Has a Silver Lining... I didn't play it past the first episode, but they recreated the Isle of the Crown from KQ6 in beautiful 3D, it was very impressive.

Ahhh, I've heard of that. Isn't it the game which made it to completion despite getting hit by a Cease And Desist along the way? Yeah, I have to play that sometime!

Eshettar fucked around with this message at 19:14 on Sep 30, 2017

Eshettar
May 9, 2013

*whispers*

yospos, bithc

whitehelm posted:

The last episode has been in development for years and hasn't come out yet, but the website claims it'll come out this year.

Seems like the producers are taking their time on it. As hard as it can be to wait for something like that, it's heartening that care and effort is being put channeled into the final product.

What did everyone think of Kings Quest 2015? I played all five chapters and came away with...shall we say...rather mixed feelings about my experience in The Odd Gentlemen's take on Daventry.

Eshettar
May 9, 2013

*whispers*

yospos, bithc

Erpy posted:

Back when AGDI was still called Tierra I faintly recall a rough prologue and a rough ending scene of the whole Morgeilen arc in one of the private forums that I don't think migrated over to the new boards. The prologue essentially stated what was hinted at in KQ2+ and the treasure Island sequence in KQ3 Redux; that Daventry's First King (Legenimor) decided to cast his godly powers aside and appoint his first knight his successor rather than his brother because he believed the country should be ruled by mortal men instead of semi-immortals like himself. That his brother was pissed off at this and killed him, tried to claim Leginimor's power for himself only to fail because of the "Crown must be worn by rightfully appointed heir"-clause.

The second Cloud Test in KQ2+ had Morgeilen state he forsaw that Graham would eventually seek him out. In the ending scene, an aged Graham does just that and essentially tricks him into destroying himself. I'm kind of hesitant to elaborate because even though I think the odds of AGDI/Himalaya officially getting their hands on the KQ franchise and making a sequel are pretty much zero, it's still Wookie's writing. That's pretty much all, I remember. Just one short prologue and ending scene. That's kind of how KQ2+ got started too with Wookie slowly filling stuff in as development came along. (it helped that KQ2 had no real plot to speak of aside from its starting premise) If AGDI had ever taken on KQ4, the extent of the Father arc would probably have been just a small cameo, like the smashed statuette being visible somewhere in Lolotte's castle as indication of Morgeilen calling in a favor to try and have the thing patched up somehow, but nothing beyond that since KQ4 already had a more elaborate plotline. I don't even know if KQ3 Redux' "true ending" was written because the odds of a KQ sequel were already close to zero and Wookie wanted to insert some closure or if that scene was part of his vision all along. I remember asking him once and him being ambigious about it.

Sorry for the late reply!

Thank you for providing me with some closure , Erpy. I loved the AGDI remakes back in the day. Still do. When I made it to the conclusion of "Romancing The Stones" and that song kicked in as the credits started rolling, I felt as though I'd been playing an awesome movie. The whole thing was just that good. I guess what I'm saying is thanks for all the great memories.

Have you played Kings Quest 2015? If you have, did you smile to realize that Wookie came up with idea of Graham going head-to-head with his arch-nemesis as an old man waaaaay before The Odd Gentlemen did?

Eshettar fucked around with this message at 22:24 on Oct 10, 2017

Eshettar
May 9, 2013

*whispers*

yospos, bithc

tarbrush posted:

Except KQ6 was actually pretty good.

Gosh, I remember reading a review of KQ6 in the Gamesmaster magazine all those years ago. I was enthralled by the screenshots of the guard dogs barring Alexander from entering the palace, the sense gnomes hurling him into the sea and Jollo talking to him in the town library. It looked like the most amazing thing ever, actually getting to wander around an enchanted kingdom and meet all those weird and wonderful characters. Sadly though, I never got to play it as a kid and so the game took on a mythical quality for me. Something I'd heard tell of but never experienced for myself. Say what you want about Kings Quest (and let's face it, most people do) but it was truly magical for this guy to finally play that game.

Eshettar
May 9, 2013

*whispers*

yospos, bithc
It could've been much worse. Back when the game was still in the design phase, the poooooooisonous snake didn't exist. There was nothing to keep the player from going up the mountain path and getting stuck without all the items they'd need to solve the puzzles. The snake was added as an obstacle purely to stop that from happening. Notice how you can only get the tambourine, which you use to scare if away, after you've done everything else in Serenia?

Eshettar
May 9, 2013

*whispers*

yospos, bithc
Yeah! She put real thought into screwing over the player, didn't she? The sheer amount of situations in which you can end up unable to finish your quest really is staggering!

If you don't save the rat from the cat, you can't free yourself from your bonds later. If you save the rat but didn't give the cobbler the elf-made shoes in return for his hammer, you can't remove the padlock which is mysteriously inside the room with you. If you manage to escape the cellar but forget to take the meat with you, you'll have nothing to feed the eagle when you meet him. If you have the meat but didn't take a bite out of it yourself, he'll gobble up the whole thing, leaving you with no hint that it was possible to eat some yourself and save the rest for him. And since you had to have eaten the custard pie to get that far, that leaves you completely unarmed when you face the Yeti.

And the kicker is that you'll have absolutely no idea it was wrong to eat the pie and give the meat to the hungry bird!

Eshettar fucked around with this message at 12:22 on Oct 18, 2017

Eshettar
May 9, 2013

*whispers*

yospos, bithc
Doesn't the game even award you points for eating the pie as though that's the correct thing to do?

Eshettar
May 9, 2013

*whispers*

yospos, bithc
Come to think of it, the conversation Graham has with the baker is all about how delicious the pie looks and how he's sure to enjoy it. Giving the player the impression that it's intended to serve as provisions.

Eshettar
May 9, 2013

*whispers*

yospos, bithc

Bloops Crusts posted:

I always enjoyed how ticked off Graham gets with Cedric at this point. Shows the developers were self-aware.

In the King's Quest Companion, Graham dislikes Cedric right out of the gate.

Eshettar
May 9, 2013

*whispers*

yospos, bithc
Why does Mordack need Alexander to return his brother to normal anyway?

It's not like Alex took the spellbook with him when he left the house forever. It shouldn't be too hard for Mordack to figure out which particular spell he used and work from there. Not only that, Mannanan still has the power of speech which means he could steer him towards it if need be.

You could argue that Graham can only understand what Mannanan says because of the white snake. But in that case, how would Mordack even be aware that the cat is his transformed brother?

Eshettar fucked around with this message at 11:38 on Oct 25, 2017

Eshettar
May 9, 2013

*whispers*

yospos, bithc
Interestingly enough, you only find out that Mannanan can talk if you try speaking to him which leads to your death. So in a successful run of the game, you never even hear him speak.

Of course, this is King's Quest V so the idea of someone avoiding any of the deaths is downright hilarious anyway.

By the way, if Mordack catches you in the kitchen then Cassima actually recoils in terror as he's torturing you. It's one of the darker deaths, when you think about it. Not only is she watching a man die before her eyes, he was her last hope of escaping from Mordack's clutches.

Eshettar fucked around with this message at 13:26 on Oct 25, 2017

Eshettar
May 9, 2013

*whispers*

yospos, bithc

Bloops Crusts posted:

On a side note, Manannan and his family really like their naps.

They also like to teleport around their homes, catching you unaware.

It's funny how much older Mannanan seems than Mordack. Mannanan is clearly getting on in years as opposed to Mordack who seems fit as a fiddle.

Eshettar
May 9, 2013

*whispers*

yospos, bithc
Know what else is hilarious? Crispin says it doesn't take a genius to figure out Mordack's motive for kidnapping the royal family and yet he took the entire game to discover what Graham already knew from the fortune teller!

By the way, Mannanan's fate is never revealed. Was he intended to return for one of the later games or did the writers just forget about him? For all we know, he starved to death on the library floor.

Eshettar
May 9, 2013

*whispers*

yospos, bithc
Honestly, the puzzles wouldn't have been so bad if they followed the same pattern from the early King's Quest games: if there were two solutions and you simply earned more points for figuring out the best one. For example, the troll would let you cross his bridge if you paid the price but introducing him to Mr Goat would get you across for free and net you some points into the bargain.

Eshettar
May 9, 2013

*whispers*

yospos, bithc

Bloops Crust posted:

I think the King's Quest V audio switch glitch deserves special mention...

https://www.youtube.com/watch?v=RqunFIEI1IY

If you play the DOS version with the Windows CD in, the dialogue gets switched around and it's super hilarious.

"No more for today!"

Daaaaamn! Cedric's balls finally dropped!

Eshettar
May 9, 2013

*whispers*

yospos, bithc
Robby Benson also provided the voice for the lead character in The Legend Of Prince Valiant cartoon.

Say what you will about the intro, there's another version of the game in which it's worse by far. The animation is glitchy as heck and the voice acting is on par with the voice acting from King's Quest V.

Eshettar
May 9, 2013

*whispers*

yospos, bithc

Snorb posted:

I think there was only one truly bullshit puzzle in KQ6, but that only comes up near the end of the long path through the game.

I think I know which puzzle you mean. Let's wait and see if I'm right...

Eshettar
May 9, 2013

*whispers*

yospos, bithc
Yeah, I think that DoubleNegative might be talking about Captain Saladin.

Eshettar
May 9, 2013

*whispers*

yospos, bithc

PurpleXVI posted:

It's adorable that half the pawn shop dialogue is devoted to making fun of infuriating things in the previous games.

The fan remake of King's Quest II does something similar with the town library.

I agree with what other folks have said about the quality of this game's writing. Without a doubt, this is the high point of the series. Earlier in the thread, I said that the remake of King's Quest II made me feel as though I'd played a wonderful movie. I felt the same way about King's Quest VI as the credits were rolling.

Eshettar fucked around with this message at 20:49 on Nov 2, 2017

Eshettar
May 9, 2013

*whispers*

yospos, bithc
Why do the guard dogs say "Good day!" to Jollo as though this is the first time he's passed by today? They must have seen him leave the castle which would mean they surely wished him a good day. If anything, you'd think they would ask how his trip to the village was. Nitpicking, I know, but it just seems weird to me...

Eshettar fucked around with this message at 11:06 on Nov 7, 2017

Eshettar
May 9, 2013

*whispers*

yospos, bithc
Yeah, fair enough. I guess I was overthinking it.

Eshettar
May 9, 2013

*whispers*

yospos, bithc

I totally knew what that was a link to before clicking on it.

Wish you could buy a robot bird for a penny in my town...

Eshettar
May 9, 2013

*whispers*

yospos, bithc
Dost thou truly wish to cease our adventuring, DoubleNegative?

Eshettar
May 9, 2013

*whispers*

yospos, bithc
Let us hope not. It would be awful if the LP has been trapped in a Dead Man Walking scenario and the back-up save file was lost.

I played Kings Quest 2015 last year and oh wow...it is truly bizarre to see Alexander as a polite gentleman in this game after an entire chapter of dealing with him as a broody teenager forced to spend time with his dad. Not that I'm blaming him for how he behaves, mind you. He was brought up by an abusive father figure who happened to be an evil wizard and all. I'm just struck by the difference between the two Alexanders even though their appearances are so similar right down to the green tunic.

Eshettar fucked around with this message at 11:48 on Dec 3, 2017

Eshettar
May 9, 2013

*whispers*

yospos, bithc
I think of King's Quest 2015 as an alternate universe. Early on, the writer seemed to be going for a "This is what happened before the first game in the series and in between all the other games to come!" type of deal. But then the later chapters directly contradict what we saw in the main games. Not to mention the overall tone of King's Quest 2015 which is completely different from the original games.

I enjoyed King's Quest 2015 for the most part. I just thought that certain bits seemed odd, Chapter Two and Chapter Four being the weakest points of the overall experience.

Eshettar
May 9, 2013

*whispers*

yospos, bithc
Yeah, that too. What struck me though is how stuff from the main games was often less tinkered with and more outright contradicted.

For example, the circumstances surrounding Alex's return to Daventry. Why is his glorious defeat of the three-headed dragon replaced by him walking in on a staring contest between Graham and Rosella? Graham must know his granddaughter would prefer to hear not only about the terrifying beast but about how her father miraculously returned to save her aunt from its jaws.

Then again, I guess stuff like that could be chalked down to Graham remembering things wrongly as he slips nearer and nearer to death...

Eshettar fucked around with this message at 10:36 on Dec 4, 2017

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Eshettar
May 9, 2013

*whispers*

yospos, bithc
Personally, I thought Chapter One was the high point of King's Quest 2015. The later chapters just didn't seem as strong somehow. I have no clue what they were thinking with Chapter Two...

Eshettar fucked around with this message at 21:02 on Dec 8, 2017

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