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ChronoReverse posted:Hmm, if I'm using this command chain calculator right, I might actually do more damage with a BBBE chain instead of NBBE because of the crazy Merlin shenanigans. Is the Np a buster? Because if not BNB is going to outdamage NBB outside of extreme edge cases like +600% Buster up (corollary: if you're stacking that much buster up why is the NP not buster?) E: but as others said, you need the gorilla deck to collaborate and you need the star generations to make all those B crit. Criticals are the only way for face cards to outdamage NPs. Omobono fucked around with this message at 23:55 on May 24, 2019 |
# ? May 24, 2019 23:53 |
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# ? Apr 17, 2024 22:11 |
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Omobono posted:Is the Np a buster? Because if not BNB is going to outdamage NBB outside of extreme edge cases like +600% Buster up (corollary: if you're stacking that much buster up why is the NP not buster?) It's a buster NP but the damage is on such an extreme edge here so normal conventions might not always apply? BNB is third most damage on the calculator anyway, looks like because I'm assuming all crits that this is happening. The chances of getting all crits is much higher because of the golden carp CE's and I'm calculating maximum damage.
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# ? May 24, 2019 23:58 |
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J.A.B.C. posted:Its always refreshing to read this thread and hear about gacha drama/damage stats. Especially when I get excited about 500k from a RiderToki and people are recording 3M damage on some builds. Sorry if it came off as whining, I just kinda missed over half a day and have a busy weekend coming up so exploding bananas as quickly as possible is more of a priority right now. Shiny777 posted:I've got a fully grailed NP4 Jack and the best I've managed was
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# ? May 25, 2019 00:15 |
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ChronoReverse posted:Hmm, if I'm using this command chain calculator right, I might actually do more damage with a BBBE chain instead of NBBE because of the crazy Merlin shenanigans. It's not out of the question, but make sure you're putting the event bonus in the right place; if you accidentally put it somewhere that makes it multiply with the critical damage up buffs rather than add to them then you'll get crits claiming numbers that are much higher than you'll get in reality.
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# ? May 25, 2019 00:20 |
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HGH posted:Sorry if it came off as whining, I just kinda missed over half a day and have a busy weekend coming up so exploding bananas as quickly as possible is more of a priority right now. No offense meant, man. I've had my share of gacha drama. Man, gourds are stupid easy to get this time around. Already bought out mana prisms and it's only day two. And I play pretty casual.
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# ? May 25, 2019 00:39 |
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J.A.B.C. posted:No offense meant, man. I've had my share of gacha drama. and I only have +2
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# ? May 25, 2019 00:43 |
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I'm waiting until Lancer day to go hog on gourds since I got Altera and might as well put her to good use. My NP2 Rama is clocking in at 2.5/3.5M depending on luck with card draw, but it's definitely been a much easier ride now than last time.
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# ? May 25, 2019 03:25 |
day 6 (pages) and 7 (gears/hearts) are the big ones i wanna go in on. proofs are another thing i need but iirc they're in one of the lottos this year so i'm still conserving rice balls. excited that i can go ham on the last day, but it'd be nice if cleo could take day 6 duty.
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# ? May 25, 2019 03:29 |
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I've just been running Mama Raikou for the last three days on 3M difficulty. NP?B chain with crits leaves Banana at~100-400k HP, then she tries her skills twice and I finish. Gets the hands too, so not sure I want to change it.
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# ? May 25, 2019 04:37 |
Getting Jalter to 8/4/8 has me below a million QP for the first time since I started playing this game. Maxing her is gonna suck, isn't it.
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# ? May 25, 2019 04:46 |
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It takes 22.4 million QP to get a skill from 1 to 8. It takes 32 million to get a skill from 8 to 10. In terms of QP cost, you're about 40% of the way there. Welcome to QP hell.
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# ? May 25, 2019 05:00 |
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As a jalter/merlin/waver haver this event has been pure white noise. This most likely why CCC screwed me over in advance.
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# ? May 25, 2019 06:25 |
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So I dumped Jack for Musashi and your friend's Merlin and wow this is going so much smoother. When in doubt, go ape.
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# ? May 25, 2019 07:04 |
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HGH posted:So I dumped Jack for Musashi and your friend's Merlin and wow this is going so much smoother. When in doubt, go ape. Welcome to the Buster Meta my friend, where the strategy is 'hit it for ALL THE DAMAGE'
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# ? May 25, 2019 11:07 |
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Maybe it's just me, but I'm finding it easier to do the raid with an AoE NP rather than ST. A huge bulk of the damage from a Double Merlin team comes from normal attacks and it seems like a waste attacking the hands. Ignoring them and incidentally clearing them out on your NP turn is just a lot less effort than planning around them at all.
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# ? May 25, 2019 15:12 |
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Trihugger posted:Maybe it's just me, but I'm finding it easier to do the raid with an AoE NP rather than ST. A huge bulk of the damage from a Double Merlin team comes from normal attacks and it seems like a waste attacking the hands. Ignoring them and incidentally clearing them out on your NP turn is just a lot less effort than planning around them at all. In the original run of the event the max DP rewards were at cumulative 300M, AND there was no 3M "bullying" node. The only way you'd get the DP target was with a lot of 6M runs, and you'd get enough gourds from the drunkard wave even ignoring the hands. 6M is a LOT of HP to chew through, and no matter what a berserker boss means you're always a critical away from disaster, thus priority number one is to get the Banana in kill range before downing the hands. In the rerun, with a shortened event duration and 200M to cap on damage rewards gourds are more important (immediate consequence: manus delende sunt) and the 3M "bullying" node is easy, so you can afford to lose damage on an AoE NP. There's also been (Merlin) a lot of power creep (Merlin) since an year ago (Merlin) so again circumstances (Merlin) can make certain AoE NPs (buster with Merlin) overperform. Did I mention Merlin yet?
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# ? May 25, 2019 19:43 |
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Yeah, remember the "cheese" strategy from last year basically involved swapping a buff target out so quad Waver buffs could be applied, and double Merlin makes that damage output look weak and works in a fraction of the turns. Plus he's got full-party survivability (Illusion even debuffs crit chance!) and he can generate a bunch of stars (and can leverage the stars off Carp into a pair of early GoAs, which just compound). I suspect this rerun was the first time they stopped and thought "Oh right, we put Merlin in the game and let people run two of him," because later raid/challenge events will actually contemplate this possibility.
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# ? May 25, 2019 20:20 |
Iirc, break bars literally only exist in the game because they realized what a terrible burst damage mistake they'd made with Merlin, so hope yall like that mechanic
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# ? May 25, 2019 20:25 |
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Babysitter Super Sleuth posted:Iirc, break bars literally only exist in the game because they realized what a terrible burst damage mistake they'd made with Merlin, so hope yall like that mechanic No they don’t. This is a really stupid apocryphal story that gets said too often. Merlin is not the reason for break bars and anyone who spends half a second thinking should understand that. The only time I’d say DW ever seriously considers the power of Merlin is the nerofest CQs. Him being strong is not a problem. e: (Skadi is more of a problem because you could make arguments that she has influenced the design of future servants like Xiang Yu in addition to being top of the big 4) Darox fucked around with this message at 22:53 on May 25, 2019 |
# ? May 25, 2019 20:39 |
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Trihugger posted:Maybe it's just me, but I'm finding it easier to do the raid with an AoE NP rather than ST. A huge bulk of the damage from a Double Merlin team comes from normal attacks and it seems like a waste attacking the hands. Ignoring them and incidentally clearing them out on your NP turn is just a lot less effort than planning around them at all. Up until today you could just Arash the hands.
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# ? May 25, 2019 22:41 |
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hello friends I went up a level pleass friend me to recieve this: 678,365,940
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# ? May 25, 2019 23:47 |
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Clawtopsy posted:hello friends no one Marie should have all that power
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# ? May 25, 2019 23:54 |
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arigatouuuuuuuu vive la france
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# ? May 25, 2019 23:55 |
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only 920 to go
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# ? May 25, 2019 23:55 |
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How do you guys reliably get off NPs in this event? It seems like every other time Ibaraki just attacks one of my two damage dealers too much (often getting crits for 10-15k, so it's often a one-shot) and the event CEs don't give you NP to start with. At best I can get people up to 20-40% after the first round, but it's iffy as to whether I can get them to 100% before they die. And even if they do, it's often not enough on its own unless they can survive enough to do the 1M HP or so left over after they do their NPs, which hit for like 500-600k, and that's against the 3M HP version. I've used level 100 support Scathachs with +450% and maxed skills, and she still just hits for like 600-700k. Same for a level 100 Musashi I used. I could increase it a bit by using a different Mystic Code, though I'd die even faster. It'll be a bit better when the side enemies aren't Assassins, since Ozymandias is good for team NP generation and does good single-target damage himself, but I have no clue how some of you guys are hitting for multiple millions, or reliably keeping your parties alive in time to charge NP up. I use enough of the CEs to get two of my party (usually my starter and a support) to 450%.
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# ? May 26, 2019 00:29 |
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With Waver and a friend's Merlin I only need 30% charge to be ready to NP. The rest is just waiting for the right hand so I can switch in Merlin and delete the rest of the banana's health.
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# ? May 26, 2019 00:33 |
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This is why Waver is still one of the best. 50% on-demand NP charge is massive.
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# ? May 26, 2019 00:33 |
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Crit Down and Def Up can mitigate that a lot. Ibaraki's critrate is fairly low and I don't think she has Magic Resistance so sticking her with a Crit Down from somebody isn't too hard. If you double Merlin you can pop one Illusion early (around the time you kill the hands) to mitigate one turn of card damage and nerf her crit potential for several more; you'd only do this if you can ensure she dies before her second NP though. If you run Waver, his defense boosts are very helpful so you might want to wait to pop them until after the first wave to maximize their uptime; you can also supplement with Mash for a few turns of Def Up and some tanking. Also nothing wrong with using somebody like George to stabilize and build NP. Ibaraki will kill taunters semi-reliably and George in particular has a 3 turn taunt which he will almost certainly not survive if you don't want him to. Helps rotate in another Carp holder for more crit stars too.
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# ? May 26, 2019 00:34 |
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Ytlaya posted:How do you guys reliably get off NPs in this event? I'm using Ozy, class advantage AoE, Merlin and Waver and that's a very consistent 3-turn win on every day's 3M. Shakespeare could easily replace Merlin, just means you'd need to get two servants to 10% from the first wave rather than one. It doesn't matter how hard Ibaraki hits when she's stunned for the only turn she ever gets.
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# ? May 26, 2019 00:39 |
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my main attacker is Jack, so with all the stars running around and just generally being Jack, NP happens pretty quickly .
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# ? May 26, 2019 00:50 |
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Oh, for the 3M, I just 2-turn it with double Merlin + Arash shenanigans
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# ? May 26, 2019 00:59 |
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ChronoReverse posted:Oh, for the 3M, I just 2-turn it with double Merlin + Arash shenanigans Does he really output that much damage?
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# ? May 26, 2019 01:09 |
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Absolutely, Arash can one shot Ibaraki at 300% charge.
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# ? May 26, 2019 01:13 |
yeah...i haven't really had issues with iba killing anything unless i was actually ready for her to kill it. popping merlin's illusion is a free turn, waver NPs can stun her, plugsuit has a stun if i cared to use it etc. and the two of them give 70% charge, 90% with a second merlin. to be fair this/these setups are only working if you've got all the top support tools yourself, or you've got a good general dps to back up with one of your supports and a friend. the assassin hands frankly suck though, i've been running this to lazily deal with them and can't wait until the swap, even though i don't have good aoe saber options raised.
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# ? May 26, 2019 01:14 |
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Galaga Galaxian posted:Does he really output that much damage? a grailed arash can one shot 6m
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# ? May 26, 2019 01:22 |
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Gologle posted:Absolutely, Arash can one shot Ibaraki at 300% charge. Oh so you're throwing in Bodhisvatta instead of a Carp? Kild posted:a grailed arash can one shot 6m Yeah but its not like many people have grailed Arashes.
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# ? May 26, 2019 01:47 |
300% charge arash is probably easier to get with some slow-roll merlin poo poo. stack two GoAs with Stella at the end so you actually get the shana-o bonus on it.
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# ? May 26, 2019 01:49 |
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Kild posted:a grailed arash can one shot 6m I'm ashamed to say that my Arash is only grailed to L90 so not able to oneshot 6M haha Galaga Galaxian posted:Oh so you're throwing in Bodhisvatta instead of a Carp? Redid the calculation and it agrees with my empirical evidence. ChronoReverse fucked around with this message at 03:24 on May 26, 2019 |
# ? May 26, 2019 02:05 |
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Ytlaya posted:How do you guys reliably get off NPs in this event? Double Merlin, Waver and buster servant with np charge. Last year I did it very slowly with Cu Alter.
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# ? May 26, 2019 02:10 |
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# ? Apr 17, 2024 22:11 |
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Darox posted:No they don’t. This is a really stupid apocryphal story that gets said too often. Merlin is not the reason for break bars and anyone who spends half a second thinking should understand that. It's very obvious even back in America that they wanted to try making bosses with multiple phases and more unique mechanics. Break Bars are fairly elegant solution to a lot of problems previous fgo boss fights wanted solved - A way to give fights multiple phases - A way to trigger unique mechanics - And yes, a way to keep 1 turn burst from being too op.
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# ? May 26, 2019 03:33 |