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Endorph posted:is ibaraki in this event a servant? it seems like she is but gil might just be very powerful even without his conditional triggering She is. Anything that has Servant up by the class indicator in battle is a Servant.
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# ? May 20, 2018 05:17 |
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# ? Apr 26, 2024 15:00 |
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I like Martha but I wish she stopped blushing when I level her up. Is Rider Martha gonna be useful in any future content?
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# ? May 20, 2018 05:23 |
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Her Debuff cleanse + Buff purge (via Strengthening) will be useful in later content.
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# ? May 20, 2018 05:27 |
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Tired Moritz posted:I like Martha but I wish she stopped blushing when I level her up. every servant is useful in future content if you love them enough
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# ? May 20, 2018 05:44 |
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Even Jekyll?
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# ? May 20, 2018 05:47 |
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Endorph posted:is ibaraki in this event a servant? it seems like she is but gil might just be very powerful even without his conditional triggering She is a servant iirc but Gil is also very powerful. And very handsome. Tired Moritz posted:I like Martha but I wish she stopped blushing when I level her up. Martha's kinda never great but she definitely can be useful. She's a support servant based around a defense debuff NP and healing/removing debuffs on her teammates. Her damage is weak and there are better supports but she's far from bad, I use her a lot because I like her and until recently she was my only non-charity gold rider on JP and she's never a burden.
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# ? May 20, 2018 05:48 |
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Rider Martha is pretty mediocre as an attacker, but as a support she's not so bad, especially for later challenge stuff that throws debuffs at you. Even if you don't use her normally, it's not a bad idea to have a copy of her leveled up so you can switch her in for a quest. As far as the summer servants go, Swimsuit Arturia is one of the best arts attackers in the game. Swimsuit Mordred can shoot her NP every turn with the right combination of buffs (and is also just a fun character in general) Swimsuit Martha is similar to Waver in that she'll fit into basically any party, only she's an attacker and not a support. Swimsuit Tamamo is a bit hard to use, but she kicks male archers like Gil, Emiya, and Tristan in the crotch really hard. Swimsuit Kiyohime is often forgotten, but her voice lines are very powerful. Also her Buster cards have so many hits she can charge NP off of them if you start the combo with Arts. Swimsuit Scathach's skills are kind of all over the place, but she's a free AoE Assassin so don't complain. And I honestly don't think I've ever even used Swimsuit Anne/Mary or Swimuit Marie. I don't have them and I never see them in my supports. All I really know is that as a caster, Marie seems to think magic involves spiking volleyballs into people's faces.
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# ? May 20, 2018 05:54 |
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A&M are basically the same gimmick as Rider except in archer class and buster setup.
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# ? May 20, 2018 05:59 |
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Their third skill is a guts skill that only ends when they die, so it's a bit more friendlier to use. But frankly the game isn't really lacking in strong ST Archers or Riders.
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# ? May 20, 2018 06:02 |
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Tired Moritz posted:Even Jekyll? Once you get him to NP5 after using his NP Hyde has the highest HP of any Berserker at and gets some truly obscene self buffs. Permanent 40-80% Buster Card buff as part of the NP too post-interlude. +50% Attack for 3 turns on a 5 turn cooldown, the single strongest stun skill in the game, and +50% Crit damage also for 3 turns at a 5 CD. Basically he's a very powerful budget beat-stick. Not a ton of utility beyond the stun, but he'll hit hard with Buster Cards.
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# ? May 20, 2018 06:02 |
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Summer Anne and Mary's gimmick is that Anne's in the lead, not Mary, so they're an Archer. Their advantages over Rider Anne and Mary are being able to get a 47% attack up for 3 turns every 5 turns due to their first and third skills, giving male allies 41% star drop rate increase, and a skill that just drops 15 critical stars on them and increases their star weight. They also have better inherent stargen and attack. Their disadvantages over Rider Anne and Mary are lower inherent star weight, no crit damage boost, their NP being a Buster instead of a Quick (meaning lower damage to be boosted by the HP gimmick, meaning overall noticeably lower damage), and most critically, no NP interlude. Overall I'd say Summer Anne and Mary is better for general use but Rider Anne and Mary is better at actually, you know, doing the thing that makes them a unique servant.
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# ? May 20, 2018 06:05 |
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Yeah, ok, turns out all I needed to clear 3BP semi-reliably was two Wavers and my waifu. With jalter I can get Ibaraki down to 2.5mil before I need to start sort of worrying, with a backup of Mash and Leo to tank NPs to the face if need be. With a setup of two Wavers, Jalter, Mash, Leonidas, and Cu anchor I can beat Ibaraki and at least one of the hands, sometimes both. However, there is still unfortunately a bit of a luck component, sometimes Ibaraki just really hates both Wavers or Jalter specifically, and sometimes Cu is needed to clutch out that last 15th turn if I can't get a win in. Peeps Leonidas actually kicks a lot of rear end, I love this dude. Summer Herc, Summer Cu, Summer Leo, make it happen DW.
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# ? May 20, 2018 06:22 |
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https://twitter.com/vestenet/status/997705431018557440
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# ? May 20, 2018 07:06 |
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Gologle posted:Yeah, ok, turns out all I needed to clear 3BP semi-reliably was two Wavers and my waifu. With jalter I can get Ibaraki down to 2.5mil before I need to start sort of worrying, with a backup of Mash and Leo to tank NPs to the face if need be. With a setup of two Wavers, Jalter, Mash, Leonidas, and Cu anchor I can beat Ibaraki and at least one of the hands, sometimes both. However, there is still unfortunately a bit of a luck component, sometimes Ibaraki just really hates both Wavers or Jalter specifically, and sometimes Cu is needed to clutch out that last 15th turn if I can't get a win in. I'm running that comp except with George instead of Cu (and 300% extra damage from carps i GUESS) and my experience has been that George to cover for Jalter and Waver right at the beginning of the round so that there's some breathing space for building up NP charge has made my runs extremely consistent and I've always managed to clear the hands (actually I clear them out first because it's easier to deal with the banana acting twice than the prospect of the hands also getting to NP). Leonidas and George are great bros man. Tauntbros for life.
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# ? May 20, 2018 07:11 |
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This might've been posted in the discord, but I found a doc on the reddit that should help calculate when you're in a safe BP range and can settle for 1M provided you use up all your regen and rice balls, barring any glaring calculation errors I didn't notice. https://ff.reddit.com/r/grandorder/comments/8kf1gw/the_can_i_chill_at_2bp_calculator/
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# ? May 20, 2018 07:29 |
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SC Bracer posted:Leonidas and George are great bros man. Tauntbros for life. RIP our brave heroes.
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# ? May 20, 2018 07:45 |
I give up on 3BP, every time I try it everything that can go wrong does go wrong, Ibaraki gets constant 10k crits regardless of Waver defense buffs, every hand of cards I draw is the worst possible no matter the situation. Everyone talks about their Jalter doing insane damage but mine hits for half what everyone else's does for some reason I can't figure out.
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# ? May 20, 2018 09:13 |
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AVeryLargeRadish posted:I give up on 3BP, every time I try it everything that can go wrong does go wrong, Ibaraki gets constant 10k crits regardless of Waver defense buffs, every hand of cards I draw is the worst possible no matter the situation. Everyone talks about their Jalter doing insane damage but mine hits for half what everyone else's does for some reason I can't figure out. Are you using jalter buster cards with 100% crit chance?
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# ? May 20, 2018 09:16 |
Billzasilver posted:Are you using jalter buster cards with 100% crit chance? No, I've been using double Wavers and I don't have a way to gain crit stars. Also I'm talking about NP damage, double Waver buffs and every attack/buster buff I can get yields a 750k NP on a buster brave chain with an LBed Ushi and 150% worth of carp CEs, I see other people talking about 2m damage NPs from their Jalters. I've tried other team comps like bringing Jack for crit star generation but she gets killed really quickly by the hands, I've tried replacing one Waver with Tamamo for healing and all sorts of other things but pretty much everything fails. 21 BP wasted today with nothing to show for it.
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# ? May 20, 2018 09:37 |
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AVeryLargeRadish posted:No, I've been using double Wavers and I don't have a way to gain crit stars. Also I'm talking about NP damage, double Waver buffs and every attack/buster buff I can get yields a 750k NP on a buster brave chain with an LBed Ushi and 150% worth of carp CEs, I see other people talking about 2m damage NPs from their Jalters. I've tried other team comps like bringing Jack for crit star generation but she gets killed really quickly by the hands, I've tried replacing one Waver with Tamamo for healing and all sorts of other things but pretty much everything fails. 21 BP wasted today with nothing to show for it. Not sure what's going wrong other than those other people having NP2+ JAlters. Except - you really want to be maxed on carp ces, which is +300% with LB friend. My Gilgamesh is dealing out over 1 mil damage at NP1 with all my buffs up, 1.5 mil if it's at the end of an NP chain with Waver's NP in it. Even then I often can't actually kill her off before Gil dies, so I fall back to stall mode. Can usually get about 5 mil damage done.
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# ? May 20, 2018 09:52 |
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2M sounds like a lot unless both of those wavers are applying their NP def debuffs, but I’ve certainly done 1M damage with an NP1 Jalter. But you should really look into crit buster cards. A turn with all of their skills on, doing a full buster chain, each card also does 1M damage. You can gain stars by using anniversary blonde or using plugsuit swap to bring in another carp, which instantly drops 15-20 stars.
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# ? May 20, 2018 09:55 |
Tarezax posted:Not sure what's going wrong other than those other people having NP2+ JAlters. Except - you really want to be maxed on carp ces, which is +300% with LB friend. My Gilgamesh is dealing out over 1 mil damage at NP1 with all my buffs up, 1.5 mil if it's at the end of an NP chain with Waver's NP in it. Well I can't max out on carp CEs, I simply don't have enough points to equip 4 of them plus servant cost, I'm only master level 109. I don't really have stalling servants other than Mash and Cu and I often can't stall for long enough with them. Billzasilver posted:2M sounds like a lot unless both of those wavers are applying their NP def debuffs, but Ive certainly done 1M damage with an NP1 Jalter. The 750k is with both Wavers NPs applied for -60% def, my Jalter is NP1, level 90 with max fous. I don't have anniversary blonde, I can try the carp swap but it doesn't seem reliable since Jalter is often dead before I see one of her buster cards.
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# ? May 20, 2018 10:29 |
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Endorph posted:Overall I'd say Summer Anne and Mary is better for general use but Rider Anne and Mary is better at actually, you know, doing the thing that makes them a unique servant. And they are very good at it. Even without any plug suit shenanigans I've hit 3.8M with their NP in this event, which at least for me is a new record.
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# ? May 20, 2018 10:36 |
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AVeryLargeRadish posted:I give up on 3BP, every time I try it everything that can go wrong does go wrong, Ibaraki gets constant 10k crits regardless of Waver defense buffs, every hand of cards I draw is the worst possible no matter the situation. Everyone talks about their Jalter doing insane damage but mine hits for half what everyone else's does for some reason I can't figure out. It's not 100% RNG proof, but I can consistently defeat the 3BP Oni with Jalter (NP1), Waver and Waver, backline Mash George and Cu. That's with 3 carps plus an MLB carp from support. Once I got all 6 carps, I fully broke one of mine so I had an extra CE slot available with the same damage increase. The only time I failed, Banana ate both Waver NPs to the face without getting stunned and critted Jalter for her max HP so you know, gently caress me I guess. For the drunkard wave, the plan depends on the initial card spread. One Jalter card is decent, two is subpar, three or more is optimal. If you only get a card, try and kill the whole drunkard wave in a single turn, it should work. With three or more Jalter cards, try to kill a single drunkard per turn while building NP. With two cards you can either destroy the wave or try to delay, but a crit screws you on the latter choice. Consider using Waver 1st skill during the drunkard wave so it's already recharging; try to finish the wave with some stargen if you can manage it. Once you're against the Oni, use Waver attack buffs and then whatever you need to fully charge Jalter; pop every offensive buff you have and every Jalter skill and hopefully you have two other Jalter cards for a full chain. That's 1m (worst case scenario) to almost 3m (buster chain where both crit) off the banana. The first banana turn Jalter is invulnerable and each single Waver can fully tank Banana + both hands without dying (although it's obviously suboptimal). Pop the defense buffs second turn onwards if you didn't already; when both are up the hands are a non-issue (double digit damage) and even a Banana crit deals only 4k. Charge Jalter back up again while firing both Waver NPs sometimes during the next three turns; depending on the cards, you might be able to Jalter NP again with the attack buffs still up. When the fast hand is at 2 charge again, swap in George, he can survive a turn and still have enough HP to die to the hand NP next turn (incidentally, Banana always debuffs at 3m and 1.2m so you can plan around that). If George is still alive after that (I've seen it happen 25% of the time) he'll get murdered by the banana NP. Keep in mind my George isn't fully ascended so he hasn't his gut skill; if he had, I think he'd be able to eat both the ST hand and Banana NP with consistency). If George ate the Banana NP, Mash makes Jalter invulnerable for the other hand NP, no need for a taunt. If he couldn't, plugsuit stun on Banana to delay her NP a turn, then invuln on Jalter while Mash taunts. If at any point Banana is under 1m with Jalter alive you're good, if she's under ~100k Cu can solo that last bit so switch to killing the hands. Although, if Cu actually comes into the field, finish the Oni because you're on borrowed time. Notable CEs I'd like to mention: 2030 on your Waver (because Jalter needs stars); volumen hydragyrum on George (for a free extra turn of tanking); that +1000 HP CE (for some extra safety). E: my strategy for Jalter NP is: have it? Fire it. Maybe delaying it a turn to fish for a Jalter chain is better? Don't delay it for two or more turns, you're giving up way too much NP gain. Omobono fucked around with this message at 11:17 on May 20, 2018 |
# ? May 20, 2018 11:12 |
Omobono posted:It's not 100% RNG proof, but I can consistently defeat the 3BP Oni with Jalter (NP1), Waver and Waver, backline Mash George and Cu. That's with 3 carps plus an MLB carp from support. Once I got all 6 carps, I fully broke one of mine so I had an extra CE slot available with the same damage increase. Thanks so much for this, I leveled up George to 55(I was using Leonidas) and I barely managed to scrape out a win in spite of the RNG trying to kill me, literally everything that could go wrong did go wrong including two Jalter cards to start, 1.2m damage on the first turn, terrible NP gains forcing me to use Waver buffs early, Jalter not criting even once even with 80% chance to crit and so on.
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# ? May 20, 2018 12:39 |
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I tried 3BP with Scathach/Waver/Waver Anderson/Hercules/Mash and couldn't really do it (Scathach has MLB Ushi CE, the rest have Carps). Maybe I'm missing the point of Anderson, but he doesn't seem to really do much. I think I'd rather put in George and than maybe have Cuzilla as my last resort servant in the 6th slot.
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# ? May 20, 2018 12:58 |
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Hans is extremely dependent on skill levels, possibly more so than any other servant. A 1/1/1 Hans is basically just a NP every few turns until he dies because he's made of paper. A 10/10/10 Hans NPs significantly more often, churns out stars and gives the party big, long-lasting critical boosts. That last one isn't amazing in this event, mind you.
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# ? May 20, 2018 13:10 |
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Gologle posted:Peeps Leonidas actually kicks a lot of rear end, I love this dude. Summer Herc, Summer Cu, Summer Leo, make it happen DW. I want Summer Asterios with his floatie.
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# ? May 20, 2018 13:13 |
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In the current day Hans' 1st skill is also a quick clear of her Buff block skill.
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# ? May 20, 2018 13:24 |
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did we beat up the banana enough for the second day? i wasnt paying attention
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# ? May 20, 2018 14:26 |
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Tired Moritz posted:did we beat up the banana enough for the second day? i wasnt paying attention
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# ? May 20, 2018 14:28 |
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Billzasilver posted:2M sounds like a lot unless both of those wavers are applying their NP def debuffs, but I’ve certainly done 1M damage with an NP1 Jalter. That's with full crit/atk buffs, MLB Ushi, Waver Def Debuff, and on a Buster Chain. 2M is usually the normal with 1.8M being on the low side of I'm missing a buff or two. If I have absolutely no damage buffs going then she does around 800K. RanKizama fucked around with this message at 14:47 on May 20, 2018 |
# ? May 20, 2018 14:39 |
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Nate RFB posted:Yep, happened about half an hour ago. I guess the current rate for NA is about 3.5 Trillion in about 37 hours. It'll be interesting to see how future days go. Assassin day should be a lot easier to stall than usual so hopefully a bunch of people who have struggled with the previous days will be able to survive 3BP, bringing up the damage numbers. On the other hand, though, there are still no good DPS or burst damage Casters.
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# ? May 20, 2018 14:51 |
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The majority of the player base is probably still just doing 2bp as they clear the shop. Also, most of the riceballs are probably still intact. NA is fine.
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# ? May 20, 2018 14:55 |
I'd be most concerned about the latter days of the event when people are over 300m DP and don't have much incentive to rack up lots of DP.
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# ? May 20, 2018 15:06 |
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Tae posted:The majority of the player base is probably still just doing 2bp as they clear the shop. I'm pretty sure it's the other way around; from the discussion I've seen here and elsewhere most people have been clearing the damage ladder on these first days while the 3BPs are easy, and they're only now switching to shop clearance. You're probably right that most people haven't used their riceballs, though - plus you get a lot more riceballs from missions on later days.
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# ? May 20, 2018 15:07 |
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limit breaking the carp CE does not seem worth it
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# ? May 20, 2018 15:50 |
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You get six from the ladder, so if you MLB one and have MLB supports, you can get +250% with two slots to spare, same as having one equipped to the whole party minus the main attacker.
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# ? May 20, 2018 15:51 |
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Tired Moritz posted:limit breaking the carp CE does not seem worth it You can equip a maximum of 4 carps. You are getting 550% extra damage instead of 600%, but also equipping two actual CEs. It's totally worth it depending on the team.
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# ? May 20, 2018 15:57 |
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# ? Apr 26, 2024 15:00 |
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I already have 3 carp drops from my 2bp spamming. You should have a full party carp with one of them being MLB by the last 4-5 days or so.
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# ? May 20, 2018 16:03 |