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FE doesn't really do a great job of telling anyone who much loot is "correct". I do know that trying to make a ship based on chargen Influence is pretty much impossible, tho.
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# ? Aug 11, 2017 17:19 |
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# ? Apr 27, 2024 05:45 |
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Our gang was able to do so pretty much by virtue of having five contributing characters and making a Hunk of Junk. It's a little 'telling' I think that the first real examples of NPC ships are 30+ influence, if you discount the fighter-sized pirate 'Shriek' at 20 influence.
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# ? Aug 11, 2017 17:28 |
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Yeah, it feels like starting influence should maybe be fixed and divided by party size or something.
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# ? Aug 11, 2017 18:16 |
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Yeah, the Hunk a Junk or whatever trait is the key to low level ships.
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# ? Aug 11, 2017 21:38 |
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EDIT: Somehow this double posted
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# ? Aug 11, 2017 21:46 |
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Does FE have any rules for called shots? One thing that seems odd to me is that attribute damage is always dealt to a random attribute. Couldn't someone aim at a target's legs and, if they get a critical hit, apply their attribute damage to the target's Movement? If there's something about that in there I've totally missed it. It's also possible there's a good reason that isn't an option that I'm not getting.
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# ? Aug 11, 2017 21:59 |
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Harrow posted:Does FE have any rules for called shots? One thing that seems odd to me is that attribute damage is always dealt to a random attribute. Couldn't someone aim at a target's legs and, if they get a critical hit, apply their attribute damage to the target's Movement? If there's something about that in there I've totally missed it. It's also possible there's a good reason that isn't an option that I'm not getting. The Analyse action lets you alter the Critical location of your next shot by +/-2. The example involves a player trying to hit a specific Attribute to make sure they drop the enemy, so I think that's the system's version of a called shot.
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# ? Aug 11, 2017 22:15 |
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PoultryGeist posted:The Analyse action lets you alter the Critical location of your next shot by +/-2. The example involves a player trying to hit a specific Attribute to make sure they drop the enemy, so I think that's the system's version of a called shot. Ahh yep, that'd do it. Thanks! That makes a lot more sense now.
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# ? Aug 11, 2017 23:23 |
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Yeah, it's 100% analyze. While normally you'd be better off firing twice rather then just once with some leeway on IF you crit, there's a bunch of stuff to make one shot/round way better, such as the Plasma variant (which combos terrifyingly with a Rifle), or Overcharged Chamber mod. Granted, all this ends up lowering your range, so you'll need stuff to bring it back up and you'll want high Focus to be a true
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# ? Aug 12, 2017 00:11 |
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I suspect it's more valuable if an enemy's out of endurance so you know you'll crit, so you can target their weakest attribute and get it to 0 faster. But probably only then. Or maybe with a combat bow, where you already get bonus damage for using Analyze.
Harrow fucked around with this message at 00:22 on Aug 12, 2017 |
# ? Aug 12, 2017 00:14 |
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One thing that doesn't get a huge amount of attention is how good a support character can actually be. At low levels you're probably just rolling with a tactical computer, throwing Lock On onto all your enemies (which in of itself is typically a +2 to hit). That's not a ton. As you level up though, you get more resources. Which means drones. And while drones do get shot down fairly easily, they can still bring the hurt. When your fire support computer gives +2 End to your allies, and you got four allies, that ain't a ton. When you got four allies and three drones, suddenly that makes a massive difference. Or, in other words, a force multiplier requires enough force to BE multiplied. But once you DO get it... Alternately, you grab the Hacker trait from Programming, and now you're a scourge to all robotic enemies, as critting a locked-on robot lets you decide who their next attack is against. Basically, I guess my point is, Fragpires is real good at making sure most pulpy sci-fi character types are well represented.
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# ? Aug 12, 2017 00:50 |
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ProfessorCirno posted:Fragpires is real good at making sure most pulpy sci-fi character types are well represented. I want Wade Dyer to close the BackerKit so that the PDFs are well-represented in my mailbox
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# ? Aug 12, 2017 01:13 |
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I want him to wait about a week so I have the money to spare to upgrade to 3 physical books.
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# ? Aug 12, 2017 01:14 |
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If you message Wade on Kickstarter and let him know you want to playtest, he'll send you the PDFs ahead of locking down the Backerkit.
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# ? Aug 12, 2017 01:17 |
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homullus posted:I want Wade Dyer to close the BackerKit so that the PDFs are well-represented in my mailbox Thiiisssssssss
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# ? Aug 12, 2017 01:18 |
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As a side note, there actually is a "Called Shot" trait under small arms, that's basically half-strength analyse (+1/-1) but hey, no action to set up and only on ROF 1 criticals.
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# ? Aug 12, 2017 01:40 |
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I will note on a mechanical level the one thing that's really not represented is fast twitchy dodge characters. Fragpires for better or worse is essentially a cover based shooter. +hit is far more common then +defense, which honestly half-way doesn't exist period. That means if you want your lightly armored guy in SPACE ROBES or whatever and two pistols...you're in trouble. Armour is king, defense is...not for chumps, but will never get high enough to base a character around. The only real "out" is that certain psionic combos can allow you to spend Fate to make ALL attacks against you Slow, and you pump up your armour vs Slow so stimulate everything suddenly moving in slow motion...Except again, that's armour, not defense, so you're still taking endurance damage. Dual Wielding exists; going full gunkata doesn't. This does tend to hurt melee a lot more, since melee doesn't, uh, get cover, at least not usually. Which means if you're going for melee, you're either probably aiming for extreme armor and be a walking tank, or you're going heavily into stealth to make assassinations. Or, as mentioned, you're going Psionic, which is in of itself very, VERY trait heavy, and reliant on spending Fate.
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# ? Aug 12, 2017 01:48 |
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It's weirdly well set up to do _SWTOR_ as opposed to regular Star Wars, where your two pistol smuggler is constantly rolling from cover to cover, and your also two-gun toting bounty hunter instead relies on heavy armor and short term forcefields. (And the close in melee smuggler/agent is built around stealth)
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# ? Aug 12, 2017 01:57 |
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unseenlibrarian posted:It's weirdly well set up to do _SWTOR_ as opposed to regular Star Wars, where your two pistol smuggler is constantly rolling from cover to cover, and your also two-gun toting bounty hunter instead relies on heavy armor and short term forcefields. To go down that rabbit hole: how would the force work? Also, someone did a mass effect hack of Fragged Empire. It actually got somewhat officially endorsed. You can find it here: https://drive.google.com/file/d/0B301s0vxjPWCZ0E1RWh5bHYzTUk/view
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# ? Aug 12, 2017 07:37 |
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Covok posted:To go down that rabbit hole: how would the force work? Looked hoping to find "play a volus if you want to . . . be a biotic god" It is in there. Along with getting to be Vorcha. Amazing.
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# ? Aug 12, 2017 13:34 |
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Covok posted:To go down that rabbit hole: how would the force work? Add some TK bullshit psi in talents.
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# ? Aug 12, 2017 16:30 |
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To be frank, you already CAN do TK stuff in-game, it just requires you take certain traits built around electro-gravity weapons. Just refluff the gauntlet. Or hell, just add the Electro-Gravity tag to Cunning Psionic weapon, and you're basically done.
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# ? Aug 12, 2017 20:44 |
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Hey, people who have played: how is this game with smaller player counts (2-3 players + GM)?
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# ? Aug 15, 2017 16:38 |
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Covok posted:Also, someone did a mass effect hack of Fragged Empire. It actually got somewhat officially endorsed. Just reading (admission: without having played the hack), the races seem like hot unbalanced garbage. They fling around tons of -4s and +3 with weird conditions not seen in FE (Geth get +2 to freaking everything if another Geth is nearby! It says right after that "You should never allow two PC geth" so why is this not an NPC-only trait?), half the races are extremely overpowered (Elcor are rippling armored doom machines) and half are crap (terrible sad Vorcha, Turians have a -4 to get gear in a system where -4 is a death sentence). And humans are D&D 3.X flavorless "adaptable! Can do anything!" cardboard.
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# ? Aug 16, 2017 00:49 |
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Pieces of Peace posted:Just reading (admission: without having played the hack), the races seem like hot unbalanced garbage. They fling around tons of -4s and +3 with weird conditions not seen in FE (Geth get +2 to freaking everything if another Geth is nearby! It says right after that "You should never allow two PC geth" so why is this not an NPC-only trait?), half the races are extremely overpowered (Elcor are rippling armored doom machines) and half are crap (terrible sad Vorcha, Turians have a -4 to get gear in a system where -4 is a death sentence). And humans are D&D 3.X flavorless "adaptable! Can do anything!" cardboard. This is the one the creator decided to endorse and pin in the subreddit. Guess he did it on basis of how much work the creator put into the layout.
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# ? Aug 16, 2017 02:00 |
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Pieces of Peace posted:Just reading (admission: without having played the hack), the races seem like hot unbalanced garbage. They fling around tons of -4s and +3 with weird conditions not seen in FE (Geth get +2 to freaking everything if another Geth is nearby! It says right after that "You should never allow two PC geth" so why is this not an NPC-only trait?), half the races are extremely overpowered (Elcor are rippling armored doom machines) and half are crap (terrible sad Vorcha, Turians have a -4 to get gear in a system where -4 is a death sentence). And humans are D&D 3.X flavorless "adaptable! Can do anything!" cardboard. Vorcha are terrible and sad in ME too though They're Mass Effect bullywugs
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# ? Aug 16, 2017 03:08 |
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The Volus get "cost 1 resource items instead cost 14t to you". That really doesn't seem like a good idea. Andrast fucked around with this message at 11:31 on Aug 16, 2017 |
# ? Aug 16, 2017 04:23 |
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Lookng at the Fragged Effect,...Vanguard Charge costs a fate point to use? That seems like exactly the opposite of how it's employed in the source material.
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# ? Aug 16, 2017 11:29 |
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# ? Aug 16, 2017 15:13 |
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I don't think this has come up yet; one other thing that I was super curious about was how the Archrons were organized politically. It can't have been everyone for themselves, because they'd never get anything done even with infinite resources to play with, therefore someone must have been in charge if only to resolve their constant arguments. We also know that the "God's Wrath" was an Archron ship commanded by a human during the early days of the Ursai, so presumably there were some humans in their command structure at least at the start. Does this mean that "Team Archron" agreed with their quest for genetic perfection, or were they just practicing a policy of hands-off when it came to their creations.
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# ? Aug 20, 2017 02:57 |
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I'm recruiting for a game in the style of Firefly or the "guns for hire in space", if you would. If you're interested, give it a look.
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# ? Aug 21, 2017 02:07 |
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Wade just posted this pic of the Kingdom races: https://plus.google.com/+Fraggedempire/posts/dmZE4Y2mzrJ I'm the dapper goblinoid with the monocle.
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# ? Aug 24, 2017 14:25 |
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I'm the bird.
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# ? Aug 24, 2017 14:34 |
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I'm the Legion who can't be bothered to wear a shirt.
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# ? Aug 24, 2017 15:24 |
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I'm the not interested in Fragged Kingdom.
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# ? Aug 24, 2017 15:30 |
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homullus posted:I'm the not interested in Fragged Kingdom.
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# ? Aug 24, 2017 16:19 |
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I'm interested in the other two. "Fantasy, but this time we don't have elves!" has never been enough for me.
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# ? Aug 24, 2017 16:22 |
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Most of those No Elves Allowed games actually just have 6 kinds of Not-Elf.
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# ? Aug 24, 2017 16:28 |
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Honestly I'd probably use Fragged Kingdom to do a Warlock in Spite of Himself pastiche and have the PCs be emissaries from Haven trying to figure out what's going on with this weird retrograde colony while keeping it low-key. Comedy option: Palantor PC keeps being told it's okay to take off their armor and join the rest at dinner and having to come up with more and more improbable excuses as to why they don't.
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# ? Aug 24, 2017 16:29 |
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# ? Apr 27, 2024 05:45 |
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homullus posted:I'm interested in the other two. "Fantasy, but this time we don't have elves!" has never been enough for me. Fragged Kingdom has double elves because Kaltorans have four ears I haven't given it a read yet, but I think the main draw isn't so much the setting as what it mechanically supports, like holdings and mass combat. I suspect it wouldn't be that tough to convert it to another setting, or a homebrew one, just by shuffling around some racial traits or, hell, just renaming the races that are there.
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# ? Aug 24, 2017 16:42 |