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Nexus: The Jupiter Incident is a tactical space strategy game developed by Mithis Interactive, initially intended to be Imperium Galactica 3. This fell through when the developers lost the license to Imperium Galactica, and so the game was moved onto a studio named Philos Laboratories and the game named Galaxy Andromeda. Then, it was shunted to Mithis, who later went on to make Battlestations Midway after being acquired in 2006 by Eidos Interactive and having their name changed to Eidos Hungary. In 2010, Square Enix closed Eidos Hungary since they didn't feel more games in the Battlestations series would be successful after the lacklustre performance of Battlestations Pacific. The team went on to form Most Wanted Entertainment, who proceeded to launch a crowdfunding campaign in 2011 on GamesPlant?, earning 104,867 in pledges, falling short of their 400,000 goal. Following this failure, the game was re-released on GOG. The game was also available on Steam, as it has been for many years. Most Wanted didn't give up, hoping that after the GOG release interest in the game would have been revitalised, launching a second campaign this time on Kickstarter for Nexus 2: The Gods Awaken. They were correct as well, as Nexus 2 raised $161,731. Unfortunately, their goal was $650,000. Then, out of nowhere, Nordic Games (now THQ Nordic), built from the ashes of JoWooD (Spellforce, Silent Storm), Dreamcatcher (Painkiller, The Guild 2), THQ (Darksiders) Digital Reality (Imperium Galactica, Haegemonia) and NovaLogic (Delta Force, Comanche), acquires the rights to Nexus in 2015 and push out an update to the Steam version of the game in March 2016, introducing widescreen support and Steam Workshop support the two most major enhancements. The game itself is a scenario based fleet tactics game, with opportunities for ship customisation in between missions. It also features a comprehensive order system and enough depth under the hood to effectively simulate any science fiction fantasy you may have in a copyright free environment. Then you can try out the Star Wars mod if you're a filthy casual while true connoisseurs enjoy the Battlestar Galactica mod. Just kidding, they're playing the Babylon 5 mod. No other game comes quite as close in replicating such experiences. The world of Nexus is one dominated by mega-corporations after an age of booming colonisation, where our protagonist, Marcus Cromwell, took part in the war that saw the decline of the central governing body, the ISA. Many years after that, he is now in the employ of one of those corporations: Spacetech, sent on a mission to the Jupiter Sector. Spacetech: We work for them right now. A private company. They own Michelangelo Station. Kissaki Syndicate: Way ahead in shipping related technology, own several patents and dominate 28.4% market share. They have a base in Jupiter, Shukenja Station and a battleship: The Kensai. International Space Agency (ISA): The closest thing to a stellar government, now thoroughly defanged. Military organisation is called the Confederate Fleet. They have a military base in Jupiter, Kepler Station. OSEC: A leading research corporation. First colonists on Mars. Have a base in Jupiter, Valiant Base. Orbital Investment: The first space corporation. Not OSEC. Have a research base in Jupiter, Volcano Station. Aerospace: Spacetech don't like them. Along with OSEC and Orbital Limited took part in the Battle of Phobos. Noah Defence Force: The military arm of the colonists of the Noah Sector. Have served for over half a century as mercenaries to the Vardrags against the Gorn. Arrival to Jupiter - Part 1 The Ronin - Part 2 Nexus: Battlestar Galactica OSEC Encounter and The Chance - Part 3 Kissaki Raid - Part 4 Shukenja Beta - Part 5 Raptor Raid - Part 6 The Chase - Part 7 Back to Earth - Part 8 Raptor Genocide - Part 9 First Blood - Part 10 Save the Scout - Part 11 Sneaking - Part 12 Titan - Part 13 The Mechanoid - Part 14 The Locust - Part 15 The Siege of Avalon - Part 16 Peace Negotiations - Part 17 Locust Queen - Part 18 HerpicleOmnicron5 fucked around with this message at 20:06 on Oct 7, 2017 |
# ? Jun 17, 2017 22:45 |
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# ? Apr 23, 2024 23:28 |
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Marcus Cromwell, Captain. In military history books he was remembered as an exceptional officer, a brilliant strategist, a charismatic warrior with an unshakeable character, and a general in one of humankind's most momentous battles. His portrait hung on the walls of government offices; he was talked about in every military and space academy throughout the world... his legend became common currency in the world of holo-movies... he became an idol to millions. Who was he in reality? Just a man, handed an almost messianic role by fate. He was born in 2067 in England. In 2077, his father sailed away with Noah's Ark, only to vanish into the depths of space, presumed dead. Marcus never saw him again, but inherited his father's dreams and his yearning to explore the infinity of space. Marcus graduated from the academy in 2086. Earth was headed towards its first space war; freshly graduated officers were thrown into fierce clashes. Marcus soon got his own taste of war. His ship was shot down near Phobos in 2098. He was rescued and reanimated ten years later. In 2112, he left for Jupiter aboard the Stiletto... and embarked upon a journey towards immortality. Officer, Lieutenant. Respectful family background, good schools and good grades. A career that ascended smoothly, and plateaued at Flag-Lieutenant. As his former boss put it: "Oh, that boy Nigel? Born to become a Flag-Lieutenant. He's like an old cargo freighter - sure, steady, reliable... just don't expect mind-blowing performance!" Rudolf Veltman, Commander. This professor of German origin has filled volumes with his works and theories. He received the Nobel prize for physics, aged 25, in recognition of his achievements in Quantum Physics. After that, he became Professor of Honour at multiple universities, and became the lead scientist of the Motyan Institute for Astro Research. Later, he became interested in AI-Psychology and he worked on ISA Space-Traffic Control AI. Few people know that he also published profound philosophical essays, in which he examined the problems and opportunities of the expected evolution of humankind. He retreated from the limelight eight years ago, ostensibly to start his own private research. In reality, he had accepted an offer from Spacetech and joined the corporation. He quit publishing from that point on; only a few people know that he is working on new spacecraft propulsion methods. His career almost collapsed after a failed experiment resulted in four deaths. After his recouperation, he accepted a job as a researcher aboard the Sunflower base. Xiao Lee, Commander. Her parents died while they were repairing the docks of the Kelvin base orbiting Earth. She was brought up by her aunt, in accordance with Confucian tradition. Her aunt tried to keep her away from spaceshipping, hoping to grant her a safer life. But all her restrictions and punishments did not work and Xiao finally ended up at the Academy, where she excelled. She became an outstanding strategist and a tough officer; there is a small shrine in her cabin, where she lights some incense in front of a small buddha sculpture. Francis Delorain, Captain. 'He was a smart, brisk child. His eyes betrayed a wisdom far beyond his years... despite all that precocious knowledge, he always kept clowning around and laughing... it was pure joy to be in his company. Such sensitivity meant that life's hardships struck him particularly heavily... he often needed my support. Later we lost contact... his parents opposed the Noah plan, and our fathers had fierce quarrels over the project, until our two families stopped talking with each other. We crossed paths in cadet school, and we were soon back to our old tricks. My father was long gone by that time, considered dead... as was I, just a few years later... we graduated from the academy together and fought side by side in the Confederate Fleet... I was left for dead near Phobos... Many years have gone by; we've changed, as has the world. As far as I am concerned, Francis still embodies the carelessness and joy of my childhood.' (Marcus Cromwell) Angel Tenshi, or Angel in English, is the lead scientist of the Kissaki Shukenja Beta station. It is a fourth generation self-upgrading Artificial Intelligence with a personality, and as such is completely illegal. The incident at the Shukenja Base seems to have left her shaken, but Professor Veltman insists that this is a common reaction of AIs who fail to protect the humans under their care. She is currently living in the Angelwing, which was named after her by the Kissaki scientists. Sweetwater, Commander. Dream... pulsating life everywhere in the whirling mist... emotions and thoughts... wisdom, carefulness, curiosity... and fear. Chemicals running through my veins, slowly, yet impatiently growing organs deep down between my very own cells... passing and resurrection... the gate of wisdom and death.... the infinite space... alien cells, alien thoughts, alien desires... they touch me, grasp me, inspect and transform me... a past falling into the distance... fading memories... calming swell... tranquillity... solitude... She is our liason officer with the Ghosts. She is the only person from a human fleet who has been granted permission to meet the Ghosts face-to-face. Why the Ghosts chose her is almost as much of a mystery as the Ghosts themselves. Sweetwater is currently working on a human camouflage device project, based upon the principles of Ghost biotechnology. Her research is in its final phases now; this campaign will put it to the test. Disaster struck when the Poltergeist, a Destroyer equipped with the camouflage device, was damaged by a missile detonating in its vicinity. The crew was rescued and Commander Sweetwater was transferred to the Angelwing. David Cole, Captain. He did not talk until he was 5 years old. Examinations revealed no organic reason for his silence. He was considered autistic, mute, or possibly emotionally stunted. He was a reserved, disciplined child, who had always demonstrated a serious interest in weapons. His father was a navy officer, and encouraged his child's fascination with technology, hoping to bring him out of his shell. His efforts bore fruit, he was talking on the telecom one day with a fellow officer about a weapon that is going to be introduced soon, when young David marched in and announced: 'Dad! The DK626 energy cells are too weak for the Diamond Spider! The neutron accelerators and thermo regulators sap a lot of energy, so you should use at least DK912 cells - my guess is they're going to settle with the new XL1000S.' Eventually, David Cole became a navy officer. His crew learned to interpret his short orders and know only to ask him about weapons if they have at least ten minutes to listen to his answer. Approx 4500 Years Ago - Thanks to the wormhole-network spanning the galaxy, the Vardrag Confederation is established and starts expanding. Approx 3900 Years Ago - The Gorgs discover the space-net as well and start using it. They conquer lesser developed races one after another. The Gorg Empire is formed. Approx 600 Years Ago - The Cardrag Confederation and the Gorg Empire meet. Although the Gorgs are technologically lesser developed, they still attack the Vardrags. After a few lost battles, the unified fleet of the Vardrag Confederation stops the Gorg advancement. A fragile peace treaty is signed; the Gorgs give up on their conquest of the Confederation. 1865 Jules Verne writes his famous novel about travelling to the Moon. 1961 The first man in space. 1969 The first man on the moon. 1998 The first module of the International Space Station is sent into orbit. 2010 Internet2, the 2nd generation internet backbone, is established. 2013 The first private space station is sent into orbit. The station was technically launched by an African country that did not sign the UNISPACE treaty in reality it is owned by a giant corporation. 2018 The first AI came into life. 2025 The first orbital colony is opened. 2031 The ISA (International Space Agency) builds the first Moon colony. 2033 The first person outside of the Earth, Richard Cromwell, is born. 2034 The liberalisation of spatial economic activities (mining, energy production, manufacturing) is enabled via the Zurich Orbital Convention. 2035 The Douglas Case occurs, the first murder in space. 2035-2038 The AI wars take place, and Internet2 collapses. 2038 AI is banned. Internet3 is restructured. 2039 The first company to be registered in space, Orbital Limited, is established. 2040 The armed conflict between the world's leading private space research companies (Presumably OSEC and Orbital) takes place, remembered only as the Orbital War. 2043 The Sector Earth (SE) Convention introduces the fleet quote within the inner regions of the Solar System and announces a ban on armament, while it excludes the outer Solar System from the effect of the UNISPACE treaties. The document is symbolically signed by the first person born in space, namely Richard Cromwell. 2054 The 'top secret' corporate laboratories are built in the Kuiper-belt, conducting activites classified illegal on Earth. This is known as the Kuiper Incident. 2062 OSEC establishes its first Mars colony, to be followed by the facilities of other leading space research enterprises. 16/06/2067 Marcus Cromwell, the son of Richard Cromwell, is born on Earth. 03/09/2067 Humankind discovers the first micro-wormhole in the vicinity of Mars, known as the Mars Wormhole. Humankind also discovers it is unimaginative. 01/03/2077 The ISA forces a desperate attempt to lead space research, and it launches Noah's Ark through the wormhole, with 500 hibernated settlers and a million-unit gene pool on board. According to the analysts, the spectacular experiment is 50 years ahead of its time, and it ends up in an even more spectacular catastrophe. 07/10/2079 - First contact is formed between the Noah colonists and the Vardrag Empire. 01/04/2080 To protect the integrity of Earth Sector, the ISA establishes its military organisation: the Confederate Fleet. 23/02/2082 - The Gorgs once again declare war on the Vardrags; they deal them a serious blow at the Battle of Scoratus. 01/05/2083 - The first Human-Gorg battle takes place, wherein Captain Norbank delivers a serious blow on the Gorgs, who were expecting a Vardrag fleet. 17/07/2086 The Martian colonies declare their independence from Earth. 21/11/2090 The Confederate Fleet begins an operation to eliminate illegal corporate activities: finally the unified fleet of Aerospace, OSEC and Orbital delivers a fatal blow to it next to Phobos. 2095-2100 The Mars colonies of the rival companies trade nuclear strikes, which triggers the deadly Martian War. 03/09/2096 - The Kissaki Syndicate discovers the base of the "Creators" near Pluto. They suggest that the find is a gift from a friendly alien race, to help humankind reach the stars. 12/02/2098 Marcus Cromwell is shot down near Phobos. 2105 The Kissaki Syndicate patents revolutionary new devices used in space travel. 2107 The Kissaki Syndicate improves its market share from 2.5% from four years ago, to 28% at present, thanks to its development of devices related to space shipping. They build their first battleship, the Kensai. The technological details of the vessel are classified; the Kensai is not introduced to the civilian market. 06/12/2108 The rescue cabin of Marcus Cromwell is found and he is revived. 29/03/2102 - The Kissaki Syndicate starts its secret construction near Pluto. 03/09/2111 Marcus Cromwell leaves for his new base in Sector Jupiter. 28/04/2112 - Marcus Cromwell, aboard the ST Stiletto, and Francis Delorain, aboard the FSF Hawking, arrives at the Spacetech Twin Stations: Michelangelo and Sunflower. 09/05/2112 - The ST Stiletto intercepts the KSK Ronin and its sister ship, the 14/05/2112 - The Kissaki Syndicate's Shukenja Base sends out an emergency signal. The ST Stiletto, FSF Hawking and OSF Invulnerable and Dangerous respond to the call. The Hawking is rendered unable to continue with operations, and the Invulnerable and Dangerous are destroyed. Unfortunately, the Stiletto arrives to find all staff dead and the station's AI, Tenshi, to be insane. Marcus Cromwell sends a prize crew to seize the Angelwing: an alien cruiser held by the Kissaki. 24/05/2112 - A reprisal raid is launched by the Kissaki forces against Sunflower station, objective: Take back the Angelwing. They are foiled by Cromwell's Stiletto, Commander Xiao Lee's Lightning, and Francis taking temporary command of the Madeline. 01/06/2112/b] - The Angelwing, now the personal flagship of Marcus Cromwell, infiltrates the Shukenja Beta station. The crew make contact with the AI, Angel, and an unidentified hostile mechanoid contact. With the help of Angel, the Angelwing jumps through a wormhole - Gate Alpha, leading to the Noah system. 20/06/2112 - Having made contact with the Noah Colonists, the Angelwing and its crew take part in a convoy escort mission to get the lay of the land. They are attacked by a Pirate Raptor group. The Fat Lady, a transport ship, was stolen by the pirates. 23/06/2112 - The Angelwing alongside two destroyers attempts to intercept the transport. The battle takes a turn for the worst, and the Angelwing is isolated and nearly destroyed. Thankfully, the battleship Rome commanded by Vice Rear Admiral Norbank. 14/07/2112 - The Angelwing investigates Earth, and find that it is held under the iron grip of The Mechanoid Entity, embodied by the Dark Moon. All hope lost with mechanoids descending upon her, the Angelwing attempts to flee. Angel somehow makes the mechanoid forces retreat, saving the Angelwing. 04/08/2112 - An attack is launched against the enclave of the Raptors. A heated battle ensues, with the battleships Rome and Athens being destroyed by special missiles. Marcus Cromwell takes charge of the fleet 04/09/2112 - Cromwell's new fleet, including the Brutus and Sparta commanded by Veltman and Francis respectively, defends the Colossus supply ship against a Gorg fleet. 06/09/2112 - The Cromwell fleet is sent to save a missing Ghost scout ship from a Gorg force. This earns them the respect [spoiler]ire? of the Ghosts, leading to Commander Sweetwater's appointment to the Cromwell fleet. 07/09/2112 - The Angelwing, equipped with Ghost stealth technology alongside the expertise of Commander Sweetwater, infilitrates and disables a Gorg installation, turning their defensive systems against their own fleet. A major Gorg force is slaughtered by this operation. 12/09/2112 - Titan, the Gorg frontier station, is assaulted by the Noah Fleet. Once the Angelwing disabled the IP Blocker of the station, the whole fleet began a major offensive. Vice Rear Admiral Norbank is rendered unconscious, and the fleet is once again commanded by Cromwell. Following this mission, Cromwell is promoted to the rank of Commodore and commands the high speed response force, the Angel Fleet, now equipped with the cruiser Avalanche. 02/10/2112 - Angel attempts interfacing with a mechanoid found in deep space, while the Angel Fleet holds off a Gorg force. The mechanoid is then activated, takes out the Gorg, and then leaves. [b]05/10/2112 - The same mechanoid is tracked down, and is found to be deactivated by a strange biological entity: The Locust. Following a brief engagement, the Angelwing assimilates the mechanoid. HerpicleOmnicron5 fucked around with this message at 14:41 on Sep 21, 2017 |
# ? Jun 17, 2017 22:45 |
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Personal Log of Marcus Cromwell - 28/04/2112 posted:Almost eight months... a long time, even though I prefer the quiet of deep space. The Mich is still a long ride... what? How?... No - I do not want automatic correction of language forms mismatching formal speech. Record it how I say it and don't interrupt me again!... Nothing worth the journey is nearby. Not until recently, at least... Nowadays there's quite a bustle around here... If the word around the campfire is true, the Megas have assembled serious muscle in the region. All of which means there's something out there - these guys aren't your regular hitchhikers. They're crowding round the Kissaki Syndicate... even I'm going to have to sniff around in the Kissaki's backyard... Personal Log of Marcus Cromwell - 09/05/2112 posted:
Personal Log of Marcus Cromwell - 14/05/2112 posted:
Personal Log of Marcus Cromwell - 24/05/2112 posted:Decrease luminosity! And I want some music! Wagner? No thank you! I need something more relaxing... Debussy? Great. It was a tough fight... the Kissaki didn't get where they are by being weak... but still, their firepower surprised me. I'm glad Francis was here... I needed his support. No matter what they say... even a battle-hardened veteran needs his friends... real friends, who know what he expects from them, who understand his thoughts, who know his past, his virtues, his weaknesses, who see behind the uniform. Yes... it was a long time ago that Francis and I saw through each other, and we knew, no matter how hectic things got, we would be there to look out for one another. Now, once again, we venture blindly, perhaps recklessly, into the unknown. I like to think that he would be accompanying me even without company loyalty to think about. Personal Log of Marcus Cromwell - 01/06/2112 posted:I feel like I just fell into a mountain river. One instant, you're on the shore, watching the sparkling water, the next you're up to your neck in the raging current, dragged off into the unknown, and you can only pray that it won't end in a huge waterfall... Personal Log of Marcus Cromwell - 24/06/2112 posted:I remember clearly that when my father left with the Noah, and I decided that I was going to be an astronaut and establish the first joint human-alien space city, I never thought about our initial contact. I had detailed plans about how I would set it up... none of which included firefights! I suppose it's a measure of how little I've changed that the reality surprises me so much. I can't let my childhood dreams go... Personal Log of Marcus Cromwell - 16/07/2112 posted:Now this is what I call wine...I don't have a clue where this 'Tokajhegyalja' is, but it boasts some pretty good vineyards. I must visit the stasis storage areas of Noah Colony more frequently! Especially if bad news keeps coming in like this... Reminder! Talk to Rob about supplies! Personal Log of Marcus Cromwell - 04/08/2112 posted:Well, I learn something new each day... especially in a totally alien environment! The last time I had to face the fact that hunting for lizards can be fatal, even if you are sitting on a battleship and attack them. Well, it is good as far as I can learn from the failures of others... and it seems like I am going to have the chance as I was enrolled in the Noah's Starhawk fleet. I do not have anything else but to do but to watch the 'real' battleships do the fighting. God! Something tells me I am going to have a hard time getting along with my superior officer... Personal Log of Marcus Cromwell - 04/09/2112 posted:What, a personal message? Here? How the hell? From Daryl Sanderson? But this is my private terminal! How did she get in? What do you mean she hacked through the firewall? Forget it, forget it - show me! Personal Log of Marcus Cromwell - 06/09/2112 posted:Well, at least I can't say that I'm bored... ever since we got through the Alpha Gate I've been wide-eyed, staring at dials and viewscreens. No sooner have I taken in one amazing sight than the next spectacle confronts me. I thought the Martian War was a challenge... I was mistaken. Never have I carried such as huge burden. But part of me loves the grandeur of it all... I'd rather be here than on the sidelines. Personal Log of Marcus Cromwell - 07/09/2112 posted:Increase the light! No... too much! Take it back...yes, that's better. And I want music... no, no, wait... listen... there's a file somewhere... Theravardan Meditation for beginners... it's all beta waves, or delta or... something like that... right, that's the one. At last... Personal Log of Marcus Cromwell - 12/09/2112 posted:I have many decisions to make, but by far the most important is this: who is annoying me more, Rear Admiral Norbank, who threatens the entire human race with his rampant egotism and constant blunders, or my constant companion, the highly educated Commander Sweetwater... if I get stuck with one more of these borderline sociopaths, I'm going to throw myself to the Entity and be done with it. It's fortunate that Central Command has more than just rhinos... my promotion has come at the best time possible. As a Quick Reaction Task Force, we can move more freely... I hope that from now on we can pay more attention to Earth's plight. Naturally, this new task comes with a catch. Since the Angelwing is the only ship that is perfectly compatible with the ghost camouflage technology, we've received Commander Sweetwater as a permanent crew member. Such a great honour! At first I was furious, after that I started laughing... now, I'm starting to panic. I can't be falling for her... can I? Dear God, please no... Well, she surprised me when she handed the Ghost report about the dead mechanoid, without forwarding it to Norbank. We'll fly out and Central Command will be none the wiser... This segued nicely with my plans, so I didn't complain... I like to kid myself I'm still in control, but a casual observer could be forgiven for thinking that those two women are calling all the shots." HerpicleOmnicron5 fucked around with this message at 19:24 on Jul 22, 2017 |
# ? Jun 17, 2017 22:46 |
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Rather exposition heavy so far, I hope the pace picks up. Still, looks interesting. Music is very spooky, reminds me a lot of Terror From The Deep.
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# ? Jun 17, 2017 23:29 |
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Great game, will follow with interest.
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# ? Jun 17, 2017 23:35 |
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This is a game I really liked back in the day and is still very unique in how it plays.
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# ? Jun 18, 2017 01:25 |
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Yeah, it's a very unique and interesting game to play. But drat are some of these levels reliant entirely on luck to win.
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# ? Jun 18, 2017 01:45 |
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I really enjoyed this game right up until one level I never got past. I'm pretty sure anyone who's played to the same level knows exactly which one it was. It's pretty infamous. I love the ship designs, at least. And how hilariously visually destructive some of the weapons are.
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# ? Jun 18, 2017 01:59 |
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Back when this game was new(ish) I remember a fairly neat mod that was set entirely within the Sol System with you working for one of the corporations, it was neat but I can't remember what it was called for the life of me and I got distracted before I finished it. I'll be keeping an eye on the LP.
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# ? Jun 18, 2017 02:27 |
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I keep finding eastern European games that look really good in the forum. (Like Chaser or Soldier of Anarchy). So, Herp, can you ram in this one?
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# ? Jun 18, 2017 03:06 |
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I was of those $161,731. Such a shame they tried to get in after people started to get a little more wary about kickstarting.
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# ? Jun 18, 2017 06:46 |
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...how can an early Christmas gift be behind schedule?
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# ? Jun 18, 2017 08:10 |
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Ah Nexus. I still should have my old physical copy somewhere. It has an quite long and campaign with some interesting missions. Neat space battles, which feel more 3d than Homeworld, with some very pretty and cool ship designs. Some mechanics are rather odd implemented and don't do much in for the actual space battles gameplay. (Crew experience mostly. I never got more than maybe one improvement on the MAIN ship and some small destroyer during the long campaign.)
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# ? Jun 18, 2017 10:05 |
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Ooh I love this game. It's challenging as hell (at least in my experience; I might just be bad), but the story is quite compelling and the attention to detail (like the manoeuvring thrusters) was very novel at the time. That's also why the B5 mod for it was so good.
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# ? Jun 18, 2017 10:16 |
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Looks like a great game, it's got the graphics. Only £2 on GOG, I might give it a go...
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# ? Jun 18, 2017 10:48 |
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Samovar posted:...how can an early Christmas gift be behind schedule? Because it came before Christmas, even though it was late. Marmaduke! posted:Looks like a great game, it's got the graphics. Only £2 on GOG, I might give it a go... I'd honestly suggest you ignore that deal and go for it on Steam instead. I do not know if THQ Nordic's patch works on the GOG version, and without it using a modern resolution is annoying as heck. Plus, the limited workshop support is still better than no workshop support. It's only £6.99 on Steam, so not that much more for the added convenience. VKing posted:It's challenging as hell (at least in my experience; I might just be bad), but the story is quite compelling and the attention to detail (like the manoeuvring thrusters) was very novel at the time. That's also why the B5 mod for it was so good. I would not call this game challenging, rather poorly balanced at the later stages. I presume the attention to detail and deep story come from the time the game was in development hell, which also goes to explain why a few missions are total shite and how the balance just died at the end. I'm definitely showing off the various mods to the game, Starfuries have never looked so good in a videogame. Ceebees posted:I was of those $161,731. Such a shame they tried to get in after people started to get a little more wary about kickstarting. It is such a shame that it failed so far from its goal, even with what I consider to have been pretty good coverage. bunnyofdoom posted:I keep finding eastern European games that look really good in the forum. (Like Chaser or Soldier of Anarchy). It's really surprising how many of my favourite games were made in Eastern Europe. For example, Silent Hunter 3 (and I think 4) were made by Ubisoft Romania. Imperium Galactica and Nexus, Hungarian, as were Battlestations Midway and Pacific. Julian Gollop, the creator of X-Com, has been in Bulgaria since 2006. Tutorial messages promise no collisions, though we may find a way around that. Ardryn posted:Back when this game was new(ish) I remember a fairly neat mod that was set entirely within the Sol System with you working for one of the corporations, it was neat but I can't remember what it was called for the life of me and I got distracted before I finished it. I'll be keeping an eye on the LP. That sounds right up my alley, doesn't appear to be on the Workshop or Moddb though, if you find it (or any other great mods not on either of those services) drop them in here and I'll probably take a look at them. Cythereal posted:Rather exposition heavy so far, I hope the pace picks up. This game pretty much has the pace of the first two seasons of Battlestar Galactica, as the closest possible comparison I can make. The only difference is that it doesn't start in medias res, instead building up from routine. I guess maybe it could be best compared to Alien in that regard.
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# ? Jun 18, 2017 13:29 |
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Nexus is loving great and I wish there were more games like it.
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# ? Jun 19, 2017 01:51 |
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I really enjoyed this game despite its issues and the Stiletto was my favorite ship from it.
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# ? Jun 19, 2017 02:22 |
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HerpicleOmnicron5 posted:That sounds right up my alley, doesn't appear to be on the Workshop or Moddb though, if you find it (or any other great mods not on either of those services) drop them in here and I'll probably take a look at them. I wish I had the foresight to keep a copy, but I'm almost certain it was on the long since defunct official forums, I'll trawl around and see if anything catches my eye but it might just be lost to the aether of the Internet. A shame too, because I was amused to find the modder apparently had it in for the main story, as our hero gets arrested. Ardryn fucked around with this message at 10:16 on Jun 19, 2017 |
# ? Jun 19, 2017 10:06 |
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HerpicleOmnicron5 posted:Because it came before Christmas, even though it was late. THQ Nordic patch is in the gog version, and the price is cheaper due to summer sales at gog,com
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# ? Jun 19, 2017 12:07 |
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Mars Wormhole? That's the name they went with? I call BS that some scientist didn't, at the very least, name it after her dog or something.
sleepy.eyes fucked around with this message at 13:50 on Jun 19, 2017 |
# ? Jun 19, 2017 13:45 |
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I've tried to play this a few times, but kept bouncing off bad design decisions. I'm looking forward to seeing you plow through!
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# ? Jun 19, 2017 18:31 |
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The Ronin - Part 2, the second mission in the campaign. Personal Log of Marcus Cromwell - 28/04/2112 posted:Almost eight months... a long time, even though I prefer the quiet of deep space. The Mich is still a long ride... what? How?... No - I do not want automatic correction of language forms mismatching formal speech. Record it how I say it and don't interrupt me again!... Nothing worth the journey is nearby. Not until recently, at least... Nowadays there's quite a bustle around here... If the word around the campfire is true, the Megas have assembled serious muscle in the region. All of which means there's something out there - these guys aren't your regular hitchhikers. They're crowding round the Kissaki Syndicate... even I'm going to have to sniff around in the Kissaki's backyard...
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# ? Jun 19, 2017 19:31 |
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Who decided to mount the big radar dish thingy directly behind the big spinny gravity deck. Did they at least get fired for that?
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# ? Jun 19, 2017 20:18 |
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I always liked how your ship needed to maneuver around to actually hit specific subsystems. I wonder what your approach will be on the next mission. I think you can open the status screen of your own ship with the wrench button at the bottom left. Nuramor fucked around with this message at 20:37 on Jun 19, 2017 |
# ? Jun 19, 2017 20:34 |
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It has been a while, but can listen to the starmap theme for hours.
OutofSight fucked around with this message at 21:59 on Jul 2, 2017 |
# ? Jun 19, 2017 20:43 |
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This is all smacking of there being aliens out there, I think, and the Syndicate is using alien tech. That or the rogue AIs mentioned in the game's intro have gotten really weird.
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# ? Jun 19, 2017 21:09 |
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The love put into the strategic map always makes it clear that this game wasn't meant to be a linear singleplayer campaign.Ardryn posted:I wish I had the foresight to keep a copy, but I'm almost certain it was on the long since defunct official forums, I'll trawl around and see if anything catches my eye but it might just be lost to the aether of the Internet. Boralis Conflict? The mod should still be installed on my own computer but I can't find a copy online. Morrow fucked around with this message at 23:23 on Jun 19, 2017 |
# ? Jun 19, 2017 23:21 |
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Aliens, maybe. Could be time travel, or some AI that escaped and just went nuts upgrading itself. SciFi has taught me to expect one of those three. The series hasn't stuck me as being tech-wanky enough for the rogue ai thing though. Alien AI?
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# ? Jun 19, 2017 23:33 |
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Morrow posted:Boralis Conflict? The mod should still be installed on my own computer but I can't find a copy online. If that is the mod in question, I'd definitely play through it after the campaign is done. It sounds like it has a story, which no other Nexus mod I've tried does. fadderman posted:THQ Nordic patch is in the gog version, and the price is cheaper due to summer sales at gog,com That's great, buy it on GoG then. Moddb has all the mods on the workshop anyway.
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# ? Jun 19, 2017 23:43 |
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You guys guessing on what's going on are in for a treat. I seem to recall the story getting kinda out there
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# ? Jun 20, 2017 00:08 |
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sleepy.eyes posted:Aliens, maybe. Could be time travel, or some AI that escaped and just went nuts upgrading itself. SciFi has taught me to expect one of those three. The series hasn't stuck me as being tech-wanky enough for the rogue ai thing though. Alien AI? Or a conspiracy. Those are also fairly common in sci-fi, that the government/megacorps have super advanced tech that they're not letting the public know about.
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# ? Jun 20, 2017 00:11 |
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I actually find it really funny that in this case it's all the other megacorps being really mad that one particular megacorp is keeping all the good stuff to themselves (when they're clearly getting help from vastly more developed outsiders.)
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# ? Jun 20, 2017 00:47 |
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Morrow posted:Boralis Conflict? The mod should still be installed on my own computer but I can't find a copy online. Maybe? As I said I don't recall the name, but I remember the premise including ol' Marcus getting his rear end arrested for reasons we'll see eventually. I'd be pretty happy to get another copy myself honestly.
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# ? Jun 20, 2017 05:21 |
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This is a cool/crazy game. Space 'sneaking missions' can go die in a fire though. Launching nukes never got old. Phrosphor fucked around with this message at 06:58 on Jun 20, 2017 |
# ? Jun 20, 2017 06:55 |
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I've got this on my shelf. I remember giving it a shot once... I'm trying to remember when/why I didn't finish it, though. I think it was related to flubbing an early fleet setup with no option to undo and no real warning on how it should've been done(I essentially ended up unable to harm enemy ships at all, because I'd brought the wrong weapons), not having saved recently, and just not wanting to deal with replaying that much. So I just shut the game down and packed it away. Still, it had some interesting ideas. I wonder how much of it I'm remembering right, or whether I'm mixing it up with some other game, because it feels like I'm remembering two plotlines that almost certainly couldn't actually be coexisting.
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# ? Jun 20, 2017 17:26 |
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Its 100% for sure the weirder of whichever two you are thinking of.
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# ? Jun 20, 2017 21:49 |
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Nexus: Battlestar Galactica, a look at the Battlestar Galactica mod for Nexus, available on the Steam Workshop. The vast majority of mods, if not all of them on the workshop, are only scenario based rather than featuring campaigns.
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# ? Jun 20, 2017 21:57 |
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Yeah, using the attack hull- command also gives the ship the order to turn in a way that most main batteries can fire on the enemy. Manually targeting the guns may not get all guns firing because they are not in arc. Commandos, when not used for plot purposes, are *supposed* to do damage to subsystems. But if you don't focus one of the subsystems in the enemys system overview they will just pick a random one. of couse that presumes the modded commandos work the same way. And, as we have seen here, nuclear weapons do not observe friendly fire. Something to look out for.
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# ? Jun 21, 2017 10:11 |
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# ? Apr 23, 2024 23:28 |
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Nexus: the 12 colonies incident.
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# ? Jun 21, 2017 10:39 |