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JesseHechtCREATIVE
Feb 20, 2013

Cuisine, Reviews, Entertainment, Animation, Toys, Images, Videogames, EVERYTHING ELSE!



Hello, everyone! Welcome to Let’s Play Paper Mario for the Nintendo 64! I’m JesseHechtCREATIVE and I have a rotating panel of guests, most notably Miz Kriss and PSWII60, but there’s always room for more.

I rented this game when I was way young back in 2001, and then I actually got it (with guide) a few months after (I never got into its predecessor, Super Mario RPG, until the late 2000s). I have replayed it once a year for the past few years until I thought, “Why not make this a Let’s Play?” So here we are.

According to Wikipedia: Paper Mario was introduced as Super Mario RPG 2 (later called Mario Story in Japan on release). First revealed at Nintendo’s trade show Nintendo Space World ’97, the game was developed by Intelligent Systems with consultation provided by Shigeru Miyamoto, who said that the game “was being developed with amateur gamers in mind." It was later re-released on the Wii (2007) and WiiU (2015) Virtual consoles, so if you’d like to watch and play along, this is still available to download (and hopefully soon to be on the Switch). On a side note, it was also released on the iQue Player in 2004.

Paper Mario’s story will be revealed as the game goes on (I leave dialogue up for a few seconds to be read) but we’ll go over game mechanics here:

Battle Mechanics: Turn-Based battles are the name of this game, with Mario, his allies and enemies taking turns swapping hits until one runs out of HP (health) or Mario Runs Away. FP are Flower Points, points used for Badge Attacks.

Jump - Mario Jumps on the enemy. Doesn’t work on Spiked enemies. May use FP

Hammer - Mario hits an enemy with his hammer. Doesn’t work on Flying enemies. May use FP

Star Power - Mario summons a Star Spirit to aid him. Costs up to three Star Bars.

Items - Things Mario purchases at shops or finds to aid him. They can restore his HP/FP or cause a number of other effects to himself or the enemy.

Strategies - Run Away (from battle), Switch Partner (change ally), or Do Nothing (waste a turn). Self Explanatory.

What makes this different from most RPGs is the active ways the battles are fought. Instead of just pressing a button to attack and the turn is over, Mario can affect his and the enemy’s damage output by pressing one or several buttons during the attack animation to hit harder and defend better. Timing is key, but there is a little bit of lee-way when it comes to the time the button is pressed (though not as much as Super Mario RPG).

Badges are also another change. Badges, when equipped, take up a certain number of allotted badge points. Powerful Badges take up more points, so there is a certain finesse to using them, choosing a mix of more powerful and less powerful Badges is paramount to victory. When leveling up, a bonus of 5 HP, 5 FP, or 3 BP (Badge Points) can be selected and I always choose BP (there are several badges that can raise HP and FP). The Badges themselves range from Attack and Defense Boosters to Out-of-Battle Effects, to even Sound Effects! The sheer number of combinations are limitless so long as you have a lot of Badge Points!

Out-of-Battle is an experience all its own. There are so many characters to talk to, quests to perform, errands to run, Star Pieces to collect (trade them for Badges), and places to go that your head will spin faster than Mario does in this playthrough! But enough about myself and the game, let’s dive in. Grab your printing sheets and markers! Let’s get folding.

EPISODES:

Paper Mario Part 1: Prologue Part 1
https://youtu.be/yU-v9DHW9VQ

Paper Mario Part 2: Prologue Part 2
https://youtu.be/Rgy-8I6WWEo

Paper Mario Part 3: Prologue Part 3
https://youtu.be/cLw_5RhPOxc

Paper Mario Part 4: Prologue Part 4
https://youtu.be/Mm8j_PJSdnA

More episodes will be added as time is marching on! Expect two episodes every Monday! Thanks for watching and enjoy!

JesseHechtCREATIVE fucked around with this message at Jun 27, 2017 around 19:12

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Jack Anderson
Jan 8, 2008



Couldn't wait for your videos to finish uploading before putting up the thread eh?

JesseHechtCREATIVE
Feb 20, 2013

Cuisine, Reviews, Entertainment, Animation, Toys, Images, Videogames, EVERYTHING ELSE!

The videos are up now. Stay tuned for next week!

Paul Zuvella
Dec 7, 2011


I don't remember Paper Mario looking quite this... fuzzy.

Also for the love of god remove that horrible typewriter intro.

corn in the bible
Jun 5, 2004

one cat, one vote, one beer


this lp isn't very creative (Cuisine, Reviews, Entertainment, Animation, Toys, Images, Videogames, EVERYTHING ELSE!)

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage

I have never played this game. I tried playing one of its sequels for the Wii; it wasn't for me. ONLY GOD CAN JUDGE ME.

So you mention you're going to be doing all the badges. Is there any point to this, other than completionism?

Also, not to be "that guy" but you use the same 10 second intro and outro, and it's... rather annoying. I know fellow goons tend to not care for intros to their videos; I'm gonna take it down a notch to simply "don't use THAT intro." Because when I woke up this morning I was like "Man, I sure hope I get to listen to twenty seconds of erratic keyboard typing!

You also mention you're not sure how to fade out; that may need to be something you can do in post-production?

JesseHechtCREATIVE
Feb 20, 2013

Cuisine, Reviews, Entertainment, Animation, Toys, Images, Videogames, EVERYTHING ELSE!

sethimothy posted:

I have never played this game. I tried playing one of its sequels for the Wii; it wasn't for me. ONLY GOD CAN JUDGE ME.

So you mention you're going to be doing all the badges. Is there any point to this, other than completionism?

Also, not to be "that guy" but you use the same 10 second intro and outro, and it's... rather annoying. I know fellow goons tend to not care for intros to their videos; I'm gonna take it down a notch to simply "don't use THAT intro." Because when I woke up this morning I was like "Man, I sure hope I get to listen to twenty seconds of erratic keyboard typing!

You also mention you're not sure how to fade out; that may need to be something you can do in post-production?

Thanks for the intro thoughts, I've tightened it up a bit without changing the intent.

Re-uploaded episodes 1 and 2, 3 and 4 should be here next week.

Carbon dioxide
Oct 9, 2012

Shakin' it at 2345 cm-1.


Please don't ask people to "like share subscribe" ever again. If people like your LPs they'll follow you anyway and if they don't there's no point asking. And it makes you look like a youtube shill.

Paul Zuvella
Dec 7, 2011


Also that intro is still extremely annoying. It's more likely than not going to make people immediately turn off your video than anything else.

Carbon dioxide
Oct 9, 2012

Shakin' it at 2345 cm-1.


Paul Zuvella posted:

Also that intro is still extremely annoying. It's more likely than not going to make people immediately turn off your video than anything else.

Which would be a shame because otherwise the LP isn't bad and could stand on its own.

Like, the only other complaint I have so far - but that is much much more of a personal preference - is that I tend to lose attention if you discuss all kinds of random poo poo instead of talking about the gameplay.

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JesseHechtCREATIVE
Feb 20, 2013

Cuisine, Reviews, Entertainment, Animation, Toys, Images, Videogames, EVERYTHING ELSE!

Parts 3 and 4 are up! Enjoy!

https://youtu.be/cLw_5RhPOxc

https://youtu.be/Mm8j_PJSdnA

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