Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Pablo Nergigante
Apr 16, 2002

Zaggitz posted:

Shadow Hearts 1 and 2 are awesome as are all 3 ratchet and clank games(dont play 4)

Oh yeah that reminds me that I picked up Shadow Hearts 1 a few months back

Adbot
ADBOT LOVES YOU

Pablo Nergigante
Apr 16, 2002

I just bought SMT Nocturne, Suikoden III and Shadow Hearts Covenant. The Summer of RPGs awaits

Pablo Nergigante
Apr 16, 2002

trying to jack off posted:

lol [thinks back smiling as i remember IT being surprised by the inverted castle and megaman gaining the the robot masters powers]

In Training, one week ago: Wait... there's a SUPER Mario Bros???

Pablo Nergigante
Apr 16, 2002


Nice. My copy of Nocturne (and Suikoden III and Shadow Hearts Covenant) should be arriving tomorrow

Pablo Nergigante
Apr 16, 2002

For me this will be the summer (and fall) of JRPGs. They're not all PlayStation but I have the following planned:

Dragon Quest VIII 3DS
Final Fantasy (Dawn of Souls)
Shin Megami Tensei: Nocturne
Persona 4 Golden
Breath of Fire III
Shadow Hearts
Shadow Hearts Covenant
Suikoden II
Suikoden III
Wild Arms
Wild Arms II

Anything else I should add to the list?

Pablo Nergigante
Apr 16, 2002

Fungah! posted:

star ocean 2 and saga frontier

The Saga games are a little too esoteric for me. Star Ocean 2 got a PSP port didn't it

Pablo Nergigante
Apr 16, 2002

I rented Saga Frontier 2 back in the day and I remember liking the story and branching paths but gameplay wise I had no idea what was going on. The hand drawn art in that game is gorgeous though

Pablo Nergigante
Apr 16, 2002

Liquid Drink posted:

Like every Saga game. Unlimited Saga on ps2 I'm not sure anyone even understands lol

Is that the one that just looks like a weird boardgame outside of battle

Pablo Nergigante
Apr 16, 2002

Fungah! posted:

yeah thats the one, its completely inscrutable lmao, th game systems faq looks like the mentaculus from a serious man and its headings re like how to move and attack

https://www.gamefaqs.com/ps2/561939-unlimited-saga/faqs/39002

code:
e.
=========================U: SaGa Expert ~ The Reel==============================

Studying the Reel Slip
----------------------
On the field screen, if there is a row of [O] panels you have a good chance
of hitting one of those, even considering the slip. However, even if there is
a long string of [O] panels, it's still not completely secure if there is a
bomb panel nearby.

In example A below, the chance of hitting a [O] panel is high, although it is
still possible to hit a bomb panel. In example B on the other hand, the chance
of hitting a [O] panel is lower but there is no possibility of hitting a
bomb panel.

Example A: [The Risky Way]

¤= the place where the button is pressed
B= bomb panel
|---|= the area where the reel will stop

...............¤
|B|O|O|O|X|O|X|O|O|B|O|O|O|X|
              |-----------|

The chance for stopping the reel immediately when you press the button is 50%.

And then the area after that is the "slip" range. The chance of landing on one
of those is 10% for each panel. So the reel will always stop within 6 panels of
where you press the button. The slip range is of course the 5 panels after the
panel where you press the button.

So 50% for the [O] panel where you press the button + 4 additional [O] panels of
10% each equals 90%. There is only the bomb panel left and that's the remaining
10%.

In this case the chance of hitting a [O] panel is 90%. The chance of hitting an
[X] panel is 0%. The chance of hitting a bomb panel is 10%.


Example B: [The Safe Way]

...¤
|B|O|O|O|X|O|X|O|O|B|O|O|O|X|
  |-----------|

In this case the chance of hitting a [O] panel is 80%. The chance for hitting
an [X] panel is 20%. The chance of hitting a bomb panel is 0%.

Conclusion: When dealing with a field reel that doesn't have only
[O] panels, pay attention to the position of the bomb panels.
================================================================================


f. The Battle Reel
==================
The battle reel is different from the field reel on many points.
Especially the possibility to hold an action which allows you to use combos.

Battle reel specifics:
* The difference between pressing the circle and the square button, allowing 
  you to stop or hold a reel.
* The connection between the arts and their respective skill panels
  (dagger panel when using dagger arts for example). Having a high level panel
  equals more high level panels on the reel.
* The circumstances that decide the panel layout on the magic reel.
* The possibility of getting Numb or Confusion panels on the reel.
  The effect of the art/magic art will be decreased if you land on one of
  these panels.
* By pressing left or right you can choose which of the reels to start with.


g. Holding Reels
================
When holding a reel, the next ally's reel will start spinning immediately.
The first held reel will be the innermost one, and then one by one they all
build on that layer after layer. Pressing the [O] button will stop all the reels
at the same time and the arts/magic arts that make up the combo will be decided.

Pablo Nergigante
Apr 16, 2002

This sounds loving insane lmao

code:
3. The Ecosystem


a. About the Ecosystem
======================
The ecosystem is the system which decides the number of monster inhabitants in
the world. Each time you kill a certain monster type, the number of monsters of
other races on the map will be affected.


b. The Construction of the Ecosystem
====================================
When deciding the rank of each monster in the world, each monster race is taken
into account in the ecosystem. Each time you kill a monster, there is a change
in the ecosystem, which in succession reflects on the number of
inhabitants (monsters).

When the map changes from one screen to another, new monsters appear again. When
that happens, the number of monsters of each monster race that was previously,
is taken into account when deciding how many and of what rank the new monsters
that appear will have.

That's why different monsters appear even though you play the same scenario.
However, in scenarios that have restrictions on what monster races that can
appear, it may not reflect in the ecosystem because of that. Also, the change in
the number of inhabitants (monsters) is barely noticeable sometimes, so clearly
it can be difficult to understand it.


c. The Flow of the Ecosystem
============================
When you kill a monster, that particular monster's race will get a lower status
in the ecosystem. The monster races that live in symbiosis with that monster
race will also get a lower status, and the monster races that are natural
enemies of that monster race of which monster you killed, will get a higher
status. The monsters of the race that got a lower status will decrease in
numbers, and the monsters of the race that got a higher status will increase
in numbers.


d. How the Ecosystem Affects Monster Rank
=========================================
Generally the monsters that appear when there is a change in the ecosystem are
of the same rank. And if there are monsters among those that get a higher rank,
their rank will be 1 rank higher only. So in other words, when you kill a
monster, the possibility of getting higher ranked monsters among the monsters
races that are natural enemies of the one you killed, will increase.


Example in 3 Steps:
-------------------
[A]: Beast
[B]: Wildling
[C]: Vegeplast

1. [A]-[C] represents 3 different monster races. [A] and [B] live in symbiosis,
while [A] feeds on [C]. 

2. If you kill [A], both [B] and [C]'s status in the ecosystem will be affected.

3. Both [A] and [B]'s status will decrease, while [C]'s status will increase.


e. The Connection Between Each Monster Race's Status
====================================================
When the status changes for each monster race, it's done in two steps.
When you kill a monster, first of all the monster races that live in
symbiosis with it will get a lower status as well (chart #1 below).

Then the producers (from chart #2 below) of the races that get a lower
status in chart #1, will get a higher status.

However, the decrease in status (chart #1) is 4 times that of the
increase of status (chart #2). For example, looking at chart #1 it can
be seen that Beasts and Birds live in symbiosis. But in chart #2, Birds
feed on Beasts.

In this case when you kill a Beast, the Birds will get a lower status since
they live in symbiosis with the Beasts, and thus the status of the Beasts
will be increased. However, since the decrease in status is 4 times bigger
than the increase, the Beasts will still end up getting a lower status.

Pablo Nergigante
Apr 16, 2002

PaletteSwappedNinja posted:

it's out in Japan, Kawazu keeps saying it'll come out in English but I don't believe him

it's more like a gamebook with SaGa battles than a traditional JRPG, it almost reminds me of King of Dragon Pass or something. there's no real overworld exploration, no dungeons, towns, etc, and everything outside of battle is 2D portraits talking to each other or menu/map screens. you do a quiz to pick your character which puts you on one scenario path but you can start branching off into sidequests and other poo poo almost immediately, it has the quasi-procedural thing going on but it's much easier to figure out how/why specific events work because so much of the usual bullshit just isn't there

That sounds kinda cool tbh

Pablo Nergigante
Apr 16, 2002

I started playing Shadow Hearts and it's weird but cool. Everything is a timed press and the main character is a pervert

Adbot
ADBOT LOVES YOU

Pablo Nergigante
Apr 16, 2002

I've been playing a bunch of Persona 4 Golden lately, just beat the first dungeon last night. It's pretty great, but a little weird playing it after P5

  • Locked thread