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Welcome to "Jarred War God, Shake Once: A Paradise Lost Spinoff", the most likely non-canon fanfiction of Diog's wonderful Paradise Lost. Please check out the source material! This is a summary of original posts and answered questions migrated over from Diog's thread. The Story So Far... FaustianQ posted:Well since the update is delayed for a bit, so with permission from Diog I'm going to do a minicyoa that's been percolating inside my head since Nebai and the people of New Hope. FaustianQ posted:Your entire life, however long that may have been, you have toiled for cruel masters who have pushed you every waking hour to harvest more and more spoils from the earth. You never had a childhood, there was no time for play for as soon as you stood surely on your feet you were put to "good use". You never learned your fathers trade, barely felt the warmth of your mother's love. You've never seen the sun, or mountains or grass or a dog, never had time for love, never tasted good food, good drink. Never felt the chill of cold air, nor warmth from a hearth nor a soft rain on your skin.Your world is a veritable cornucopia of earthen colors, melancholia and dread that is punctuated only by rough voices, screams of pain and mindnumbing tools hacking away at the earth, with a pickaxe if they were generous, your bleeding swollen fingers if they'd make a game of it. There were many "games" that the Bnaimokt would use you to entertain themselves with, and the losers were always carted off never to be seen again. You were a particular favorite, a several time winner of their dark sport. A good day if someone didn't disappear, either through breaking some arbitrary rule an Overseer creatively invented or roaming monsters in the caverns, some which even the Bnaimokt would flee from, leaving many of you to your wretched fate. You hunger and tire, your skin a bruised callous, you hack and wheeze barely able to breathe, blood too often on your lips. FaustianQ posted:Your head is pounding, so many voices yelling, pleading at you to take a jar, any jar, NO THEIR JAR. FaustianQ posted:It seems Diog's plan wins, which is to direct Anael in the general direction of your captors, with a general emphasis on opening the other jars. Apologies for being so slow on this one, had writers block. Everyone love everyone please Answered Questions Diogines posted:And look to the jars and ask "Who are you?" FaustianQ posted:Quiet murmuring percolates the air even before the question leaves your lips. A moment's pause passes and a single soothing voice replies back. "We are servants of the same Lord as you Efraim, the magnanimous and just S-" Cannon_Fodder posted:WHY DON'T WE POOP? FaustianQ posted:There is a slightly awkward silence, and for a moment you feel as if an immense weight is lifted from your mind. An even longer pause follows, until a rushing chill enters your mind. TK-42-1 posted:Ask the jars: "What is fart?" FaustianQ posted:"Do you mean Art?" ArbitraryTA posted:Not that it will change my answer but hey blood red pot what happens when I open you? FaustianQ posted:I CANNOT BE CERTAIN BUT I SHOULD BE RELEASED FROM THIS FORM. Diogines posted:Ask the jars "My people are enslaved by the demon Fare and our lot in life a terrible one, are there any among you who would save us without extracting a terrible price?" FaustianQ posted:"Who is this Fare that deems himself lord of the will of men?! He will know the icy hand of righteous vengeance!" alpaca diseases posted:What are you? FaustianQ posted:"I AM WONDROUS GLORY OF COMBAT, THE VISCERAL JOY OF SLAYING ONES ENEMIES MANIFEST, I AM THE VENGEANCE OF THE PEOPLE OF UR, LIVING JUDGMENT OF DEMONS, THE HANDMAIDEN OF AVADON, THE HAMMER-" Sogol posted:Do we know how they got put into jars in the first place? Who or what put them there and why? FaustianQ posted:
Sogol posted:Ask which jar was asking the logistical questions about what type of demon Fare is and the size of Fare's forces. FaustianQ posted:You ask which jar wanted more information on Fares forces. "It is I, in the one adorned with the single shining gem. I am Malakiel, grand strategist of the Sebitti If something is missing please let me know!
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# ? Jun 30, 2017 03:34 |
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# ? Apr 27, 2024 05:33 |
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Current count for the latest vote. Plan Arkanomen: 3 (Arkanomen, Vorebane, Horrible Lurkbeast) Arkanomen posted:5:Gather up the jars in a bag and take off after our new champion Option 2: 2 (There Bias Two, Ralith, Imperialist Dog) Plan super sweet best pal: 1 (super sweet best pal) super sweet best pal posted:5 - CHUG! CHUG! CHUG! CHUG! Plan Sogol: 1 (Sogol) Sogol posted:5- open the Malkiel the Stategist and then consult with him before opening other jars. Plan Blasphemaster: 1 (Blasphemaster) Blasphemaster posted:Pile all the dead bnaimokt up to the ceiling and dump all the jars on it at once. Currently leaning towards Option 2 as Plan Blasphemaster is closest to Option 2 in similarity. For simplicity's sake (and feeling less clunky), I will be switching back to lettered options.
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# ? Jun 30, 2017 03:46 |
I'm looking forward to everything going right with no consequences whatsoever!
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# ? Jun 30, 2017 03:49 |
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Plan Arkanomen
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# ? Jun 30, 2017 04:41 |
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Plan Blasphemaster
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# ? Jun 30, 2017 04:43 |
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Plan Ark
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# ? Jun 30, 2017 05:05 |
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Arkanomen Good job on starting your own CYOA! Hope you have as much fun writing it as I do reading it.
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# ? Jun 30, 2017 05:16 |
Plan Sogol.
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# ? Jun 30, 2017 05:17 |
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Plan Sogol.
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# ? Jun 30, 2017 10:42 |
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Plan Ark, plenty of dead bnaimokt to feed to them.
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# ? Jun 30, 2017 13:01 |
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Voting closed. Plan Ark wins with 7 votes.
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# ? Jun 30, 2017 14:12 |
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FaustianQ posted:You've lived with horror all your life, maybe not as visceral as what you've just witnessed, but horror nonetheless. You were more surprised than frightened, and you've recovered enough now to properly answer the towering, bloody giant of a woman before you. "F-Fare and his minions, our oppressors are beyond that wall, but I beg of you take heed of the humans and not let them come to harm!" Anael struggles with her face still and you're not sure if she is trying to reassuringly smile or snarl. "WORRY NOT LITTLE ONE, NO MORE HARM WILL COME TO YOUR PEOPLE!" Anael shouts, and with a grace and speed you'd not expect dashes towards the wall, smashing it open. "TREMBLE BEFORE THE MIGHT OF THE SEBITTI YOU CURS, I'LL HAVE YOUR HANDS ON MY WAIST FOR YOUR SINS!", Anael bellows and with a quick dash, disappears further down the tunnel you came from. You are left in relative silence. You wonder to yourself at the remaining jars, if all 7 were just as terrifying, if the cost of each is yet another life. Is it wise to to seek aid from something so terrible, so far from El? You feel betrayed, you asked for what price they'd demand. More glory they wanted, but instead they took Gemariah! You decide that you'd rather be cautious in how you approach releasing the Sebitti, as even they seem unsure of the process itself. You resolve to take the jars with you as you follow in the wake of Anael, and test them in safer conditions. Since you cannot carry all the jars, you decide to find a bag or cart to transport them in. You know in the caverns outside there would be plenty of wheeled carts to use, with plenty of space if you emptied them out. You also know that it could be lethally dangerous to go out unarmed into the caverns in what is what you think to be a battlefield now; if the Bnaimokt don't kill you, the lack of proper patrols and the scent of blood will definitely attract the undergrounds more monstrous denizens. You could always ask Keshet, Jethro and Lavi to help you, but Keshet and Jethro seem inconsolable and Lavi seems engrossed in prayer to El. As you scan the chamber of the Sebitti, your eyes fall upon the clothes, no rags, of the now dead Gemariah. They seem mostly intact, if not a bit singed. Upon closer inspection, to your surprise are completely stain free, not an ounce of blood or speck of dirt remains on them. They carry a strange acrid smell as well, but as far as something usable to put the jars in they'd work, especially if you used your own shirt in conjunction. You obviously don't have to ask for help with this, but you have no idea how far you must walk and the jars could be vulnerable to breaking as the rags you call clothes offer no protection. 1. You resolve to take the jars with you, but how? A. You'll get help from Keshet, Jethro and Lavi. This might be a hard sell, as even if you've powered through this traumatic experience, they haven't. It does not help that to all intents and purposes, Anael had the countenance of a demon from Gemariah's tales. B. You'll do this yourself, time is of greater essence than safety, and you're not sure how much help the other three would be in the state they are currently in anyway. You have no idea how long the opening Anael has created for you will last. C. You think of a different way. Maybe there are some creative options available to you if you take more time to look around? Write in! You can freely question Keshet, Jethro, Lavi, or any of the Sebitti. You can also explore or ask questions about your environment. Keep in mind you are just a human named Efraim, you do not have Enkidel's Question Time and the benefits thereof. However, questions which can be severely damaging to your relationships with other characters will require a vote. EmpyreanFlux fucked around with this message at 18:37 on Jun 30, 2017 |
# ? Jun 30, 2017 17:44 |
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C. Roll 'em! They're largely cylindrical.
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# ? Jun 30, 2017 18:04 |
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Well, I'm stumped Open the Strategist
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# ? Jun 30, 2017 18:30 |
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I think the problem with opening Malakiel the Strategist is that it may well consume one of our companions. It's possible that the folks who were advocating for having a supply of Bnaimokt nearby in case energy or sacrifice or whatever is needed for them to take another form. Did anything overtly change about the room itself after we opened the first jar? Just thinking if I built a room like this, I would probably equip it with some sort of alarum!
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# ? Jun 30, 2017 19:01 |
Do Keshet, Jethro or Lavi have a miners backpack or any kind of sacks with them, which they would have used to move rocks while they were mining?
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# ? Jun 30, 2017 19:42 |
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Sogol posted:I think the problem with opening Malakiel the Strategist is that it may well consume one of our companions. It's possible that the folks who were advocating for having a supply of Bnaimokt nearby in case energy or sacrifice or whatever is needed for them to take another form. You glance around the Chamber of the Sebitti. It does not seem overtly different? You're not sure, you might have been entranced slightly when you entered. It was always a soft white glow, wasn't it? BoyG posted:Do Keshet, Jethro or Lavi have a miners backpack or any kind of sacks with them, which they would have used to move rocks while they were mining? Not on them, no. They abandoned them outside the chamber, you can retrieve them if you wish. The sacks aren't much different from the clothing you wear either.
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# ? Jun 30, 2017 21:00 |
So the bags are in the tunnel that was being mined? Grab the shirts off of our buddies and use those!
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# ? Jun 30, 2017 22:37 |
vorebane posted:So the bags are in the tunnel that was being mined? Haha they seem pretty distraught, I don't know how our friends will react to being stripped naked. I'll go with plan Mr. Nemo: Bring the Strategist + follow Anael until we find a body.
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# ? Jun 30, 2017 22:53 |
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Take only the jars we can carry safely and quickly in the rags, yell for the others to follow us with the other jars.
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# ? Jul 1, 2017 02:43 |
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Unless more votes happen, it appears thread consensus is to take only Malakiel and see if you can't release him?
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# ? Jul 1, 2017 12:03 |
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FaustianQ posted:Unless more votes happen, it appears thread consensus is to take only Malakiel and see if you can't release him? Do this
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# ? Jul 1, 2017 15:45 |
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FaustianQ posted:Unless more votes happen, it appears thread consensus is to take only Malakiel and see if you can't release him? Yes, open the Malkiel the Strategist and then consult with him.
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# ? Jul 1, 2017 16:24 |
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Maybe open him next to Jethro.
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# ? Jul 1, 2017 16:34 |
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Aades posted:Maybe open him next to Jethro. Exactly a stragegist will appreciate us not risking ourselves
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# ? Jul 1, 2017 18:33 |
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FaustianQ posted:You decide that you'd rather be cautious in how you approach releasing the Sebitti, as even they seem unsure of the process itself. You resolve to take the jars with you as you follow in the wake of Anael, and test them in safer conditions. Since you cannot carry all the jars, you decide to find a bag or cart to transport them in. You know in the caverns outside there would be plenty of wheeled carts to use, with plenty of space if you emptied them out. You also know that it could be lethally dangerous to go out unarmed into the caverns in what is what you think to be a battlefield now; if the Bnaimokt don't kill you, the lack of proper patrols and the scent of blood will definitely attract the undergrounds more monstrous denizens. You could always ask Keshet, Jethro and Lavi to help you, but Keshet and Jethro seem inconsolable and Lavi seems engrossed in prayer to El. As you scan the chamber of the Sebitti, your eyes fall upon the clothes, no rags, of the now dead Gemariah. They seem mostly intact, if not a bit singed. Upon closer inspection, to your surprise are completely stain free, not an ounce of blood or speck of dirt remains on them. They carry a strange acrid smell as well, but as far as something usable to put the jars in they'd work, especially if you used your own shirt in conjunction. You obviously don't have to ask for help with this, but you have no idea how far you must walk and the jars could be vulnerable to breaking as the rags you call clothes offer no protection. You decide not take all of them, as it could be too risky to yourself if there were to somehow break. One though would be easy enough to transport, easy enough to safekeep until you could release the...thing trapped inside. You gather up Gemariah's old clothes and give careful study and thought as you analyze each of the jars on the dais in turn. Your eyes land on the plain jar with the single gem shimmering in an endless kaleidescope of color. You know this one to be Malakiel, and he, she..it? You're not sure. You've noticed that when the Sebitti speak to you there is a certain quality to their voice...wait, no that's not right, they're jars, how are they speaking? Ugh, so many questions, it makes your head hurt. Whatever the case may be, you know Malakiel by certain particulars in thier communication with you, and from what little you've spoken with them they claim to be a strategist. Well, this situation certainly calls for some levelheaded thinking, and hopefully Malakiel can help formulate a plan of action going forward. You carefully wrap the jar in Gemariah's rags and cradle it in your arms, being exceptionally gentle with it. From outside the chamber of the Sebitti, you can hear the din roar of combat and furious screaming, there is certainly to be a body or two available to test whether each of Sebitti will require some flesh to escape their prisons. With no time to lose, you dash out of the chamber, giving a call to your old friends to follow. Intense heat washes over you as you reenter the mine, the smells of your world washing back to you. You hear the cacophony of combat further down the tunnels and make haste towards it. As you make your way closer and closer to certain danger, you notice overturned carts of ore, scattered mining tools, and mound of Bnaimokt arms and armor. Strange to see such things abandoned, had Anael so frightened them they simply stripped themselves of armament and fled? How unlike them, how alien to think that something could even bring terror to them. After a few more moments you finally come within distance of the brawl just ahead of you that you can resolve distinct sounds and rounding a bend come into view of an awesome sight. The Bnaimokt have surrounded a blood soaked Anael on all sides, keeping distance with their spears. A strong scent of copper fills the cavern, carried on choking heat and humidity that causes sweat to pour down your face. Many Bnaimokt are scattered across the cavern, many in several pieces the armor rent and warped into hideous geometry. There is a still moment as your presence becomes know to Anael and the Bnaimokt, a deafening silence in which you can hear the blood pulse through your veins. An audible ragged breath, a tightening grip, the drip of blood from the walls. A flurry of motion follows as the Bnaimokt's divided attention leads to one closest to Anael being yanked from the formation by their spear into her reach, where in it's head disappears into her hand. A sickening crunch, and it lives is no more. The Bnaimokt thrust their spears in retaliation, but Anael pays them little heed as they pierce her body. She lifts her catch high above her and begins viscously beating another Bnaimokt to death with the corpse. The Bnaimokt push closer, trying to user their combined strength to bring Anael to the ground, but she only takes advantage of the closeness to slam her fist into and out the back of a Bnaimokt, the armor and body seemingly giving little resistance. Tossing her impromptu club aside, Anael grabs another Bnaimokt with both hands and wrenches it's upper torso free and heaving it over her shoulders, blood splattering everywhere. One Bnaimokt screams in pain, releasing his spear to grasp desperately at his body as steam pours out of his armor. Another follows suit, are for the first time in your entire life, you watch as the rest panic and try to flee. Anael begins laughing as she reaches out and grabs one by the leg, steam billowing out of every crevice of his armor, as she brings it over her head and slams it into the cavern floor, bits and blood flowering outward. She then leaps in a single bound towards another, landing on it with a sickening crunch. Pulling a spear from her body, she slams it home into the back of the pinned Bnaimokt before taking off after the screaming few that fled further down the cavern. She disappears from sight, only the sound of her screaming obscenities and taunts. Less than 10 seconds have passed, and you realize that you've stopped moving and breathing. You inhale sharply, a strong scent of acrid copper overloading your senses. Your fingers feel numb as you realize you've had a death grip on Malakiels jar and the sudden returning of sensation reminds you why you are here. If you wanted, Anael left you plenty of bodies you could pile up like a bonfire, ready to light it with Malakiels porcelain prison. But before you on the cavern floor is a Bnaimokt writhing on the floor, steam rippling of it's body as it's skin seems to be dissolving. How long it has yet to live, you do not know but you feel overwhelmed with anger as for the first time in your entire life you feel free to express your rage and contempt. You've lived your entire life under their boot heel, their endless sadism. You feel righteous fury well up within you as you grip the jar tightly, uncertain if you should give into your hatred and throw the jar upon the still living Bnaimokt. 1. You feel an overwhelming desire to inflict pain and suffering on the Bnaimokt. A. Break the jar upon the Bnaimokt. Let it's last moments alive be of such great suffering as that Gemariah experienced, it deserves no less. B. No, you are better than this. You are a child of El, a human and one of his blessed children. Do not give into the hatred and savagery which so consumes them. C. Don't break the jar on it, but seek catharsis anyway by viciously beating it to death with whatever is available to you. D. Ignore all of this, continue to chase after Anael. E. Backtrack, and see if Keshet, Jethro and Lavi have followed you. You can't leave them behind!
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# ? Jul 2, 2017 05:50 |
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B not necessarily for moral reasons, but we need to know if the jars work on dead bodies (or nothing at all), so try one of those first. Hopefully we can activate them all and then really give Fare a nasty surprise!
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# ? Jul 2, 2017 05:55 |
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A
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# ? Jul 2, 2017 08:25 |
A. Logic goes out the window, time for revenge.
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# ? Jul 2, 2017 12:02 |
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A We have no divine resistance to overwhelming urges.
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# ? Jul 2, 2017 12:48 |
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E
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# ? Jul 2, 2017 15:36 |
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A We have lived our entire life underground, doing hard labor, as a slave while being told stories of freedom and the beauty of the world above. We might have a few issues.
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# ? Jul 2, 2017 15:39 |
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A
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# ? Jul 2, 2017 15:46 |
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Voting closed, A wins by landslide. Doing a quick write up, hold onto your butts.
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# ? Jul 2, 2017 19:41 |
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FaustianQ posted:You decide not take all of them, as it could be too risky to yourself if there were to somehow break. One though would be easy enough to transport, easy enough to safekeep until you could release the...thing trapped inside. You gather up Gemariah's old clothes and give careful study and thought as you analyze each of the jars on the dais in turn. Your eyes land on the plain jar with the single gem shimmering in an endless kaleidescope of color. You know this one to be Malakiel, and he, she..it? You're not sure. You've noticed that when the Sebitti speak to you there is a certain quality to their voice...wait, no that's not right, they're jars, how are they speaking? Ugh, so many questions, it makes your head hurt. Whatever the case may be, you know Malakiel by certain particulars in thier communication with you, and from what little you've spoken with them they claim to be a strategist. Well, this situation certainly calls for some levelheaded thinking, and hopefully Malakiel can help formulate a plan of action going forward. You carefully wrap the jar in Gemariah's rags and cradle it in your arms, being exceptionally gentle with it. From outside the chamber of the Sebitti, you can hear the din roar of combat and furious screaming, there is certainly to be a body or two available to test whether each of Sebitti will require some flesh to escape their prisons. With no time to lose, you dash out of the chamber, giving a call to your old friends to follow. Slowly unwrapping Malakiel's container, you look upon the struggling Bnaimokt with no remorse or pity. They carted your people away from a paradise only described to you in stories, away from the sun, sky and wind above to the hot dark underneath, to labor and toil away until your bodies broke from too much abuse. To be play things and tools for a purpose never explained and never fathomed. You find that the stopper to the jar easily comes loose, where before it refused to budge. Your heart races as you hold the jar above it, tilted to the side so precipitously. A stillness is in the air as you twist your wrist, and time seems to hold its breath before exhaling violently as the world surges back into motion. An intense wave of heat washes over you and forces you stumbling back. The Bnaimokt's screams reach a fever pitch, and it trashes wildly, limbs contorting into unnatural angles. It's armor begins glowing dull red and bits of clothe catch fire as it's skin melt away. It's voice cuts out sharply as steaming, boiling blood erupts out of it's mouth and nose, the body snapping into rigid pose as the flesh begins to ripple and boil. It's eye pop and become pools of churning ichor, and it's body sags and tender flesh begins pouring and flopping out of the armor's tight grip. An absolute foul stench pours out and you nearly wretch from the miasma, so thick it has begun to cloud your eyes. The scent of of burning leather and hot metal reach your nose and through the tears in your eyes you see the rigid armor plate finally collapse into slag, a shining bright orange color now swirling amongst the fluid remains of the Bniamokt's chest. It seems to have stopped, whatever was happening and you finally let go and begin vomiting uncontrollably. You are brought to your hands and knees so violent the spasms, an acrid metallic burning inside your nose and mouth. You heave again, your throat burning, and your senses close to the foul odor, your ears unable to hear anything from the pounding of your blood. Again, again and again, you don't know how much more you can take and it feels like you'll start hoking up whole organs soon. But sweet relief comes as you feel a hand on your shoulder, a gentle coolness spreading through your weakened frame. The convulsing stops, you wipe the thick spittle from your mouth, and turning to look at the owner of the hand, you are left in awe. Before you is a giant of a man, powdered iron of hue. His eyes blaze with entrancing intensity, his features distinctly masculine yet soft. He is of lanky if a bit impoverished of build but underneath is a defiant, resilient frame. "Fear not friend, for I am Malakiel, and we will formulate a plan to free your people. I suggest we head back, collect my brothers and sisters, but keep them as they are for now. Let us then head to the surface, safeguarding those humans we meet on the way and collecting supplies. Once on the surface, we will make for a safer destination and gather out wits for future action. " This sounds...reasonable? There doesn't seem anything inherently wrong with it, and it does seem like a good idea, but...you're not entirely convinced. 1. Your plan of action going forward from now will be. A. Follow Malakiel's plan, it is sound and the correct choice. B. No, we need all the supernatural help we can get. He doesn't understand the dangers of these caverns and the might of Fares forces. You attempt to convince Malakiel of this. C. As B, but you're not going to tell Malakiel. It seems strange he is so focused on not releasing the other Sebitti, and you're not 100% trusting of him if he is just going to withhold information from you. D. No, we should follow and assist Anael. She could become overwhelmed and captured! E. Write In. Malakiel remains still and calm as you collect yourself, helping you to your feet. "How terribly they must treat you, for a child to be so haggard and aged looking. Why you are not even 6 feet tall." Wait, a child, he thinks you a child? But by your count, you're middle aged? "To think such travesties have been perptuated in the ages since we have been sealed, tell me of your time, for I have many questions." Time imperceptibly slows as Malakiel unleashes a barrage of questions, and you feel compelled to answer. What city do you come from? How many Urian cities still stand? What was the city like? How many people lived in it's walls? Was this more or less similar to other cites? Was it wealthy by the general standards of modern Urian cities? Do you know of it's military strength? How did it compare to other forces of organized military might? Who is the strongest, the most righteous? Who were your parents, what is your lineage? How long do men live in this Age? Do they have a General Council or is it all run by Tyrants? Does Enki still rule? What of the Melachim? Do you know how much grain and foodstuffs your city produced? Was it within the norms or was it an exceptionally productive city? What is the general technological level of your people? Do they still [word that's meaningless to you] many artefacts? Or has the knowledge been lost? Why do you seem to lack [unintelligible word]? How do your people resist the Horrors? Etc Etc Etc And on and on. Your mind feels like it's going painfully numb, and you're not really processing what your saying. You realize you're about to break down in tears, so overwhelming is the avalanche of inquisition that it feels like your head is about to catch fire. You summon all the will you have to yell out to Malakiel! 2. What do you do about Malakeil's endless stream of questions F. Tell Malakiel to stuff it! You don't know anything, you're a slave and you've been one your entire life, does he think you worldly and knowledgeable? G. Scream at Malakiel that he is hurting you! He must stop or you'll die! You'll tell him what you know but he must stop! H. Shout out to El to save you! El always saves the worthy, he will save you! Not that he has before though, but this time will be different! I. Just let it happen, let it flow through you and do not resist. J. Write In. EmpyreanFlux fucked around with this message at 05:20 on Jul 3, 2017 |
# ? Jul 2, 2017 22:49 |
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C G
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# ? Jul 2, 2017 23:15 |
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B I Hatch all the jars, answer all the questions. No,we don't know why the strange being doesn't poop.
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# ? Jul 2, 2017 23:31 |
A G
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# ? Jul 2, 2017 23:34 |
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B I
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# ? Jul 2, 2017 23:52 |
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# ? Apr 27, 2024 05:33 |
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C G
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# ? Jul 3, 2017 04:26 |