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UI design has come a long way and is the main thing that makes old games a chore to play but i wouldn't say game design has necessarily improved much. like this is almost uselessly broad without specific examples but in a lot of genres modern game design basically means smoothing out every rough edge or unexpected interaction you possibly can, which is stifling and homogenizes games even as it makes them seem more "professional" i feel like the late nineties / early 2000s was the only time in history when games like Brood War or the original Deus Ex could have been made -- their scope and development costs are too big to really be imitated by most indie developers, but at the same time the amount of cool janky poo poo that you can do in them would be anathema to modern AAA design
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# ¿ Jul 1, 2017 10:57 |
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# ¿ Apr 25, 2024 18:09 |
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anyways I'm playing lots of Hollow Knight and Dungeon Fighter Online I got more than halfway through Nier: Automata but stalled out because 9S's gameplay sucks and there are still at least two more chapters of his storyline I'm playing Overwatch on and off, but I'm starting to think that while I really like a few parts of the game the overall experience is kind of negative and I should ditch it I like the idea of playing Factorio but I alternate between being really intimidated by the thought of figuring out all my designs myself on the one hand, and thinking the game would be pointless if I looked up solutions on the other
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# ¿ Jul 1, 2017 11:14 |
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Erg posted:I swore off DFO after starting FFXIV because all your classes being on one character is such a huge relief, but how are the new female priests I've only played Shaman so far, but they're fantastic. Apparently DFO didn't actually have a lead designer until like 8 months ago and you can really feel the difference, their skills have more internal synergy than a lot of the older classes and they feel great to use. The only downsides are a few bugs (they break Anton raid at the moment lol, or maybe it already got patched in the hotfix the other night) and the lack of fashion options. Tuxedo Catfish fucked around with this message at 12:52 on Jul 1, 2017 |
# ¿ Jul 1, 2017 12:49 |
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Snak posted:I just got to the part where his argument turns to "Demon's Souls is more realistic" He's making the classic blunder of pretty much every person ever to come at an action RPG from the RPG side -- undervaluing the development of physical execution.
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# ¿ Jul 2, 2017 01:12 |
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Help Im Alive posted:It's good but is there a less appealing video game abbreviation than cod blops LoL
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# ¿ Jul 2, 2017 01:55 |
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there are probably others that's just the one that immediately leapt to mind
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# ¿ Jul 2, 2017 01:55 |
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Dr Cheeto posted:I've been sifting through my massive unplayed Steam inventory recently, do the older Max Payne games still hold up? I forget which games chat thread poster keeps speedrunning Max Payne 3 but it makes me want to play those games and I happen to own them all. Max Payne 1 and 2 are great. The first FEAR game is good, I tried the second briefly and didn't like it.
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# ¿ Jul 3, 2017 01:30 |
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Doom 2016 is all right but it's a pale shadow of Painkiller / Serious Sam / etc. I don't understand why can't developers make games that play like that any more. I mean I have some educated guesses (the advancement of graphics makes it tempting to have smaller enemy counts, making everything animate "smoothly" necessarily means sacrificing a certain amount of free movement, making the player move "realistically" sounds like a cool idea but actually makes for really lovely physics, etc.) but drat. Tuxedo Catfish fucked around with this message at 06:12 on Jul 3, 2017 |
# ¿ Jul 3, 2017 06:10 |
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CJacobs posted:edit: imo the shotgun should deal the damage that the double-barrel does, and then the double-barrel should just have the benefit of firing two shots at once. Doing drive by's on imps trying to cram 3 shotgun blasts into them kinda sucks. i really cannot emphasize enough how much FPS games need to have more enemies with less health probably not even just FPS games, it's like good damage to resilience ratios are an arcane secret that was lost to humanity in the depths of ancient history, i.e. somewhere in the mid-2000s
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# ¿ Jul 3, 2017 06:41 |
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i never played Serious Sam 3, and TFE is fine. admittedly not great on the level design front but i'm talking more about weapon and enemy design than anything else
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# ¿ Jul 3, 2017 06:48 |
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especially not in that era when hard usually just meant "ehh just give everything twice as much health and throw out everything catfish just said about damage ratios"
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# ¿ Jul 3, 2017 07:05 |
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# ¿ Jul 3, 2017 08:52 |
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also I just 100% cleared Hollow Knight and got all three endings and I can't recommend it enough, the game combines two game design influences / inspirations that are both really easy to get wrong or overstay their welcome and is somehow flawless at both at them
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# ¿ Jul 3, 2017 08:56 |
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CJacobs posted:Yes, but you have to consider that the people that do these senseless things were written by a real person, and I really doubt their thought process was "let's make these people realistically dumb" because that ends up with them being pretty lovely protagonists. why does it make them lovely protagonists like there's this unspoken assumption here that arrogance and stupidity are bad subjects for fiction when in fact, the exact opposite is true
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# ¿ Jul 3, 2017 22:27 |
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also I never played Salt & Sanctuary, sorry guy, I couldn't tell you which is better between it and Hollow Knight
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# ¿ Jul 3, 2017 22:28 |
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glam rock hamhock posted:I'm pretty sure at least some fighting games are good To be fair, most fighting games are pretty bad. Just not for the reasons that people who universally dislike fighting games think.
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# ¿ Jul 4, 2017 02:43 |
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In Training posted:Never sell your consoles if you never buy a console, you can never sell them!
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# ¿ Jul 4, 2017 22:49 |
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Help Im Alive posted:Lurdiak is right, we need more western dating sims Western dating sims, along with Guilty Gear for the opposite reason, are why a generic "anime" filter isn't a good idea!
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# ¿ Jul 5, 2017 21:36 |
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Pick one of these other suggestions at random, then draw Kirby after eating them.
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# ¿ Jul 5, 2017 21:52 |
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Lurdiak posted:Please don't make oddium draw your vore fetish porn. It's not my vore fetish porn, it's my transformation fetish porn. Geez, don't you know anything about how Kirby works?
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# ¿ Jul 5, 2017 21:55 |
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Snak posted:yeah, I live in America. I live in America and don't have usage caps, and would switch instantly if they were imposed. I live in a major city, though. Back home in bumfuck-nowhere we didn't have usage caps either, but the only internet access that was available period were a pair of assholes operating out of a metaphorical garage who offered sub-DSL speeds for the price of modern cable internet. Tuxedo Catfish fucked around with this message at 06:04 on Jul 6, 2017 |
# ¿ Jul 6, 2017 05:36 |
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Cowcaster posted:hate is also a very strong word it's more why it didn't really resonate with me Either way I'm curious about your reasoning.
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# ¿ Jul 6, 2017 07:06 |
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That English is a living language is precisely why prescriptivism is important. If it were a dead language, it would be too late to fix anything!
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# ¿ Jul 7, 2017 06:05 |
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CJacobs posted:It's kind of the folly of war-based games in general. They have to be entertaining or else people won't enjoy actually playing them, but it's hard to find a line between "drat war really sucks" and still being fun for the player to experience. Wasn't there a survival game about being a civilian in a warzone a while back? I think you were, like, responsible for an apartment building full of families and stragglers.
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# ¿ Jul 11, 2017 07:09 |
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CharlieFoxtrot posted:If you think about it, "real-time" games are really turn-based games. Each turn just takes 1/10 of a second A real-time game that only refreshes 10 times a second would feel loving awful.
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# ¿ Jul 12, 2017 19:51 |
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CharlieFoxtrot posted:For video refresh rate sure, but I'm thinking of game state and discrete and significant game actions. The best RTS players can do like 200 APM, which is about 3 actions per second, and many of those are superfluous. In fighting games the shortest strike animations are like 6 frames, so that's also 1/10 of a second Not just video refresh rate, I'm absolutely talking about game state. Talking about the total length of an animation in a fighting game is misleading because they frequently have combo timings where you have to press a button on literally the right frame (or close to it; some games deliberately avoid anything tighter than 2 or 3). Also while you're locked in an animation your opponent is still free to start doing something themselves, so that fine granularity absolutely matters.
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# ¿ Jul 12, 2017 20:01 |
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precision posted:Are there any essential Stardew Valley mods? We own it on PS4 and PC both and I'm not sure which one to play it on. Get an increased walk speed mod.
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# ¿ Jul 12, 2017 20:21 |
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I can't imagine a less interesting skill to develop than rapid menu navigation.
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# ¿ Jul 12, 2017 20:53 |
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Quest For Glory II posted:i beat super meat boy last week during SGDQ i was surprised at how it wasn't as hard as I was expecting it to be. i think a lot of platformers that came after have changed the curve a little bit for me. i still couldn't beat the final boss (a recurring theme in games i consider beaten) because getting his homing missile to hit the button is frankly ridiculous and bad design I mean if you didn't touch the Dark World or Cotton Alley stuff, of course it wasn't as tough as its reputation? Am I misunderstanding the point at which you stopped? also lol at the guy who thinks SMB has bad controls
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# ¿ Jul 13, 2017 08:01 |
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After bouncing off of it a bunch of times because of the UI, I finally gave Conquest of Elysium 4 a fair shake and played a few games to completion. And now I'm bouncing off of it because it's just a really bad and clunky version of Warlords 3, except that the AI is maybe marginally better.
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# ¿ Jul 13, 2017 15:17 |
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mutata posted:I knew Titanfall 2 was gonna be one of my favorite games of the year pretty early on when I was fighting some dude and (in real time) I sprinted at him, ran up the wall parallel to him, jumped over his head and spun around in midair and blew him away, landing just beyond him. It wasn't a button press canned animation, it wasn't a bullet time slow mo sequence, it wasn't a cutscene or a QTE, it was just me being clever and using the basic movement mechanics of the game to do something awesome. Like, as soon as I had the idea the game just let me execute it and it felt cool. Then all the awesome setpieces and level design AFTER THAT just kept the crescendo going. god drat it man i don't have money to spend on videogames right now but seriously it would be hard to pitch a game better to me, personally, especially right now with how the Overwatch devs are freaking out and crippling the new character's unexpected mobility powers before he's even released to the regular servers
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# ¿ Jul 13, 2017 19:11 |
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Macarius Wrench posted:Tried pubg, don't get the hysteria for it, 30 minutes of wandering around a desolate wasteland thats full of people camping in spurts is a great tense idea for a videogame and its fun to play once but yeah, not feeling it, god bless steam refund. It's one of those games where I looked at the central mechanic, went "I hate that, but at the same time I understand why the game couldn't possibly work without it" and just figured it wasn't for me.
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# ¿ Jul 13, 2017 20:04 |
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I never died with an existing shadow out, what happens when you do that I assumed it would be something really bad
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# ¿ Jul 13, 2017 20:29 |
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CJacobs posted:Hollow Knight has too many rooms. Laying levels out like mazes with very few distinct ones to use as signposts is not great imo. It doesn't have too many rooms, it just has really dumb map mechanics -- it's my one serious complaint with the game. Compass should not be a charm, buying maps for each area should not be a thing at all, and the map should open instantly instead of having a delay for it to animate.
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# ¿ Jul 13, 2017 20:57 |
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suuma posted:So, what's a Toohoo? An alcoholic shrine maiden with a bad attitude.
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# ¿ Jul 14, 2017 14:48 |
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Rexroom posted:Are you sure you're not mixing her with a Japanese goblin? I'm not sure at all, I've played like one Touhou game and never made it past the third stage or so.
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# ¿ Jul 14, 2017 15:00 |
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Dad no Joken has been around for over two thousand years... it cannot be mastered by scum such as you!
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# ¿ Jul 14, 2017 18:36 |
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Help Im Alive posted:Her twitter is like all death threats/harrassment/people telling her to kill herself At times like these I like to remind myself that it's not so much that human beings are uniquely awful, as it is that we're the only primates who don't bite each other's extremities off over minor provocations on a regular basis.
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# ¿ Jul 14, 2017 20:25 |
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I dunno, they're both extremely similar in almost every meaningful way. Inside is the better game but it's very much an iterative improvement.
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# ¿ Jul 15, 2017 20:11 |
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# ¿ Apr 25, 2024 18:09 |
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Quest For Glory II posted:i have not seen oreimo but i know in the old zorak era of ADTRW even talking about it would get you probated i think (zorak was overcompensating for how little chill there was at the time and how much handwringing there was over every problematic element of each scene of each episode of each anime of each season) i'm gonna go out on a limb here and say that ADTRW was better when it had no chill about incest and kiddy fiddling
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# ¿ Jul 16, 2017 10:24 |