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It's perfectly safe, they said. It'll be easy, they said. Now you're stranded in Drypeak, where monsters and conspirators abound. All you wanted was to finally be free of your master and become a fully fledge Shaper. You didn't want her to disappear. If you can't find her -- or worse, figure out what happened to her -- you don't stand a shade of a chance at becoming anything but a permanent apprentice. Worse, the authorities might lump you in with the rogues here and smite you with cleansing fire... Welcome to... About the Geneforge Series The Geneforge pentalogy blends science fiction and fantasy in a sprawling epic about power, corruption, and humanity. The great thing about the series is that you can jump in at any given game and get caught up to speed quite quickly; even if you're not familiar with Geneforge 1, you can enjoy all of the sequels without missing out on significant setting information or backstory. The Geneforge games were developed by Jeff Vogel of Spiderweb Software, a particularly long-lived independent game developer. All of the games are turn-based, tactical RPGs on isometric maps. Vogel's games are notable for their old school aesthetic and challenge. Geneforge 2 uses the same engine as the first game, which means it suffers from the same drawbacks on modern machines. Performance stutters when text scrolls on the lower section of the main screen, and the sound design is minimal -- there's almost no music in the entire series. Vogel's focus is not on graphics or audio, but on writing and mechanics. Storytelling is where this series really knocks it out of the park. This story begins roughly a decade after the events of Geneforge 1, so our protagonist has little to no connection to the protagonist of the previous game. G2 was originally released on Mac in 2003, then the following October for PC. The remake treatment is currently on the backburner. Each of the Geneforge games focuses on pursuing alliances or rivalries with political factions, and as such, you have many, many decisions to make over the course of a playthrough. Like last time, I intend to show you all of the endings and as many quests as possible. We will also visit all of the 84 areas the game has to offer. We will once again be playing as a Shaper, because you do want to see a lot of monsters, don't you? The Story Unfolds posted:That is why you are so honored to be in your current position. You are a Shaper apprentice. You have earned the right to join them. They will teach you how to create other beings, which will serve you absolutely. Quo Vadimus posted:The colony of Drypeak is a failure. It sits in a wasteland so desolate not even Shaper magic can fill it with life. Once there, you are to interview the two Shapers that run it. Your Troubles Begin posted:After a long, exhausting day of hiking through ruins, Shanti finally let you rest for the night in an abandoned shop. You slept like a dead thing. What's your plan? This is another screenshot LP with narrative elements. Most of the text will be transcribed directly from the game, with some additions to smooth the experience. This is only my second LP and I still haven't learned to gif good or make words right, but hey, I'm getting better. The LP will update at least once a week. In addition to blasting you all with storytime, I'll also explain the game's mechanics. Thread participation is highly encouraged. We'll have votes on joining factions and making key decisions. Posters get creations named for them, so ! Last time we also had some pretty dope art and poetry, too, so maybe we'll see more of that again. I'm POOL IS CLOSED, formerly RedTonic. You might know me from absolutely nothing except a bee thread in BYOB once and a really long-winded LP of this game's predecessor. Sometimes I remember to announce updates on my twitter handle, @RedTonicSA. Demoware Spiderweb Software develops demoware for PC and Mac. A substantial demo for Geneforge 2 is available on their site here if you would like to play along. The entire series is available for purchase on Spiderweb Software's site and on Steam. Spoilers Please don't spoil any of the games. Let me ruin the fun for everyone. Updates #1. The Dusty Road to Drypeak #2. The Serviles Are Not What They Seem #3. Beginner Diplomacy #4. Something Fishy #5. Dreams of Murder All Day #6. Obligatory Mines #7. More Obligatory Mines #8. The Witch's #9. The Investigation Continues #10. The Crags #11. See Drypeak Valley! #12. Salt Cures Shapers #13. Tunnel Vision #14. The Gifts of Adversity #15. Colorless Green Ideas Sleep Furiously #16. On Killing #17. Welcome to Medab #18. The Burdens of Justice #19. Compromising #20. Spy Games #21. Recursive Ambushes #22. A Heady Draught #23. The Core #24. So I Thought What I'd Do Was #25. Roving Murder Gang #26. The Swamp of Doubt and Fear #27. Scenic Triola #28. The Tonic of Wildness #29. Stinking Marsh #30. Crystal Clear #31. Infiltrator's Fort #32. Undocumented Features #33. Valley of Death #34. Rip and Tear #35. Boom Town #36. A Better Way #37. A Lesson Is Learned but the Damage Is Irreversible #38. Only Sorrow to Bite On #39. Mutual Need #40. Keep On Moving #41. The Shackles in the Arena #42. Walkabout #43. Welcome to Fort Muck #44. The Door to a Lesser Evil #45. THE BOUND ONE #46. Alpha Strike #47. The High Passes #48. Death March for Zhass-Uss #49. Father of Monsters Vote! #50. The Takers of Free #51. The Mind-Killer #52. The Radiant College #53. Tresspasser #54. Arranging an Accident #55. Three Phase #56. Swamped #57. Swamp Rat #58. The Clockwork Maze #59. Land Mines: No Sense of Right and Wrong #60. The Mountain Base #61. The Western Pass #62. Pit of Misfits POOL IS CLOSED fucked around with this message at 20:30 on Oct 9, 2018 |
# ? Jul 4, 2017 23:22 |
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# ? Apr 19, 2024 08:21 |
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The Butcher's Bill idonotlikepeas Zeniel Zora Old Grey Guy Deki Ibblebibble Pieuvre Anticheese ZeusCannon ManxomeBromide (Abandoned Thahd) Vadoc GreatEvilKing CommissarMega Night Aumanor Dilb (Abandoned Vlish) hey girl DeadMeat5150 Zore berryjon JustJeff88 Parts Kit I dont know inflatablefish Blade Heust Obscil PharohMan777 Council-Approved Creation Names StrixNebulosa MagusofStars TooMuchAbstraction Slaan Solitair Night Rappaport Epsilon Moonshade dmboogie vdate Deki Hermetian Glazius GodFish Rockopolis Chronische I dont know Wordybird dont be mean to me Galaga Galaxian Montegoraon Sociopastry mauman FredMSloniker LLSix Dirk the Average EagerSleeper PurpleXVI Zore vdate wiegieman idhrendur Fat Samurai Horrible Lurkbeast Lynneth Talow kommy5 Solumin kacie SIGSEGV RickVoid UrbanLabyrinth Iunnrais Maugrim GeneralYeti devildragon777 Xandor TikRoth Xander77 Remora EponymousMrYar Vadoc Munin Leon Cross SatansOnion Mage_Boy Pooncha Arkanian Zereth Caustic Soda The Lone Badger wedgekree Deceitful Penguin Trundel PoptartsNinja Screaming Idiot Ash Saber Aeromancia McGavin MORE TAXES WHEN AmyL King Doom RedMagus Mover Mister Olympus Bacchante Tuxedo Ted TheDavies FailAtMagic TitanG Dilb Peachfart Troubleshooting If you're running Geneforge or the early sequels on a 64 bit Windows OS, you may notice serious slowdown at certain points. This compatibility toolkit should help. Thanks to the Spiderweb games megathread for pointing the way! "Ratty on Steam posted:Hello, If, after applying this fix, you experience black bars flickering over the game, change your monitor refresh rate to 56 Hz. If you can't do that, then, like me, suffer! Fan Art??? Horrible Lurkbeast posted:Here you go: Horrible Lurkbeast provides fanart of poor, doomed Aumanor. Horrible Lurkbeast posted:
The historical record demonstrates that Precipitate was a real apprentice and loyal to a fault. The Form Bureau of Investigation created this anti-canister propaganda at the behest of the Shaper Council. RickVoid posted:Technically we are Shaper OSHA in this game. It's just that instead of slapping violators with a token fine the council kills everyone involved and burns your settlement to the ground. As the son of an OSHA inspector I can tell you they often really wish that was an option. POOL IS CLOSED fucked around with this message at 23:21 on Oct 7, 2018 |
# ? Jul 4, 2017 23:23 |
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The Dusty Road to Drypeak Before we begin, the game welcomes us to Geneforge 2 and asks us to select one of three classes. Guardians are the game's tank class. They learn melee and missile combat skills faster than the other two classes. They can also Shape creatures to help them in battle. Guardians' magical skills are overall quite poor, though, and this class tends to be the most difficult to play. Agents are troubleshooters. Literally. They're great at magic and decent at fighting, but they're not very good at Shaping critters. An Agent with pumped up mental magic is terrifying to behold. All in all, this is a powerful class, and a great one for a solo Torment difficulty run. But we're playing as a Shaper. Shapers are good with magic and the absolute best at Shaping creatures. The drawback is that because Shapers use their life essence to create life, well, Shapers are made from papier mâché. They must rely on their creations for protection. You've slept in worse accommodations, but you struggle to remember how much worse they were as you work out the knots caused by sleeping with your thin bedroll spread over rubble. Shanti hasn't made your apprenticeship easy. Game Text posted:A suit of chitin armor and a knife have been left on the counter for you. You should get and equip them before you enter the dangerous lands ahead. This book has a number of tips about cinching on armor and holding swords so they don't jab your own guts. It's not very useful to you, so you close it after skimming a few pages. You hopefully poke through the detritus left behind in this workshop. Some metal bowls and broken glassware were abandoned in this apothecary. Shapers use a variety of elaborate apparatuses to work their peculiar magic. Unfortunately, they're of no use to you. You find some trash in a nearby barrel. It's completely useless and also doesn't smell very good. Someone even left a whip behind. Creations sometimes go rogue. When this happens, they need to be controlled. Whips and shackles are the most common means of doling out punishment. Game Text posted:You step out of the abandoned shop and get another good look at the road leading up to Drypeak. Unfortunately, it's as dry and barren as every other inch of the miserable journey up here. Shanti walks over to you. She is wearing the studded leather armor favored by Agents, excellent for stealth and quick travel. She wears a long, wicked curved blade at her belt. She also wears a peculiar necklace, a series of polished fangs on a leather thong. She tends to idly finger it when deep in thought. She looks impatient to get going. "You're well rested, I hope? I want to get to Drypeak soon. The sooner we get this job done and back to civilization, the better." You happen to agree. "How far are we from Drypeak?" "Not far, I think. Just a few more miles of abandoned buildings and sand in our eyes." "What is our job?" Shanti looks amused. "Our job, you say? My job. My job is to check on Drypeak, meet with Zakary and Barzahl, and get out of here. "Your job, young apprentice, is to follow me, do what I say, and try to learn something about field work. And if you could try not to do any harm, that would be a great, great help." You ignore the jab and just nod. It's not worth talking back. Shanti can crush your will to live with her littlest finger. "What should I do now?" "Follow me. I'll scout ahead." The worn sign by the apothecary is still legible: "Venn's Alchemy. "Potions and fine ingredients." It looks like Venn was very thorough when he abandoned his shop. Sign posted:Drypeak Gates - South You pass a number of mine carts along the way. They're badly corroded. Shanti stops you. "Wait. This is a good chance for you to do something." "What should I do?" Shanti points at the entryway to the south. "That ruin looks interesting. You go in there, investigate, and see what you find. Maybe you can get some extra supplies for us." "Why do we need more supplies? Don't we have enough?" You're tired of carrying everything. "Enough? What is enough? When things get dangerous, everything you can have, that is enough." For a moment, just a moment, Shanti's supremely confident demeanor wavers. "There is something bothering me about this place. Something doesn't feel right. And when things don't seem right, I gather as much equipment as possible." "What if I meet something dangerous in there?" Shanti laughs. "Well, running is an option. As is fighting. And being devoured is, of course, one of the paths you could choose." Very helpful. You are a master at not rolling your eyes or sounding rebellious. "Why are there so many ruins and abandoned shops?" "Well, when our kind tries to settle an area, we generally have to create the whole ecology from scratch. We make the plants, the animals, the birds, put everything together to make the area work. "But sometimes, we just can't do it. We can't make creatures and plants that live there. And when we do, there's no point in staying. "It is unfortunate. But that is what happened here. Now it's just a dusty forgotten settlement, and the Shaper Council only rarely remembers it. And when they do, an Agent is sent to check up on them." The world is a difficult, dangerous place. The Shapers make living in it much safer. "Investigate, then follow," Shanti says breezily, and heads off down the road. Game Text posted:Though this chamber is abandoned and the essence pools in the alcoves are empty and cracked, you immediately recognize what this place is. It's a shaping hall. Obelisk posted:Wind and sand have worn this obelisk, but the writing is still clear: If Shanti is nervous, well, that makes you nervous, too. Though she hasn't specifically authorized Shaping anything, she did tell you to fight if you came across anything dangerous. You only know how to make the most basic fyora, but that's good enough. You hope. Little idonotlikepeas barely comes up to your waist, but it has wicked fangs and fiery breath. Both should prove to be a big help. Fyoras are sadly not as good as they were in G1. Perhaps the powers that be recognized that it's a real bad practice to let apprentices have fire-spitting velociraptors that can turn men into meatloaf. You try to muster the essence to make a second fyora, but you don't have enough essence or skill to create any more. You scrounge around in a rotten barrel and find money. Nice! Less nice are the bones in there. As you are now, this was once. As this is now, soon you will be. Game Text posted:This is an operating room, where wounded humans and serviles are brought to be cured. A trained Shaper can use magic and raw essence to alter a damaged person or even rebuild damaged body parts. You find a healing pod in the nearby cabinet. This gourd contains specially formulated and mildly enchanted Shaper-made goo. Eating it has some beneficial effects. Fortunately, it also keeps for a long time. Pods only help the one who eats them, but there are other tools that a Shaper can use to help all their creations. You check the second door while you're at it. Game Text posted:You enter a stateroom. Most of the equipment here is useless to an adventurer such as yourself. However, you are happy to see a living tool on the table. You swipe all the cloaks, gloves, chitin armor, and daggers in this room. Gloves are very important to Shapers. Their work causes them to come into contact with a wide variety of noxious chemicals. Plus, Shapers are generally fond of heavy robes and dramatic cloaks. You're not an exception to the rule. There's a barrel full of the gruesome remains of some poor creation. Well, to be technically correct, a portion of the gruesome remains of some poor creation. Game Text posted:This is a shaping chamber. Here, Shapers can use their secret knowledge to take raw essence and work it into living things, strong and (usually) completely obedient. G2 tutorializes much more aggressively than G1. I've omitted several screens that don't have any story-related prose. Inside the cabinet here is a curing pod. You pocket it. The essence pool's influence is soothing, but it doesn't have much effect right now. Shanti has left you in her dust. Now that you're temporarily out from under her thumb, you backtrack to check the paths behind you. Someone forgot a healing pod here. It's yours now. Game Text posted:There is a large rat cowering at the end of this path. A very large rat. It doesn't look like it wants to bother you, as long as you leave it alone. You can't leave this one alone. At least it's just a rat. One stab and it's over. You find some dried meat. Shanti did say to load up on stuff... Game Text posted:This dusty road leads back the way you came. Someday, when your mission here is completed, you can return here to leave the valley. For now, however, your training will continue in the other direction. Someone left a gemstone in a pot here. You were too tired to notice it yesterday. Maybe you can trade it later. Game Text posted:You stand on the road leading out of these mountains. It is but a three days' walk to the next city and a quick, easy journey from there to the Shaper Council. We can't leave early. It's time to head back and find Shanti. Game Text posted:You realize that, once again, you are not alone. There is a fyora in the clearing ahead, watching you. When you get close to the fyora, it sniffs at you. Then it gets nervous. It starts to walk away quickly. Odd. Game Text posted:Like most of the shops along the road to Drypeak, this smithy has been abandoned for several years. Some industrious soul has been tearing rocks out of the wall and carrying them off (probably for building materials). The javelin is a mundane and non-magical weapon, but effective nonetheless. Shapers are nothing if not practical. Someone forgot some iron bars and some crude metal tools here. These might be useful to a smith or a tinker, but not you. You and idonotlikepeas quickly find yourselves in a swarm of giant rats. The first pair fall easy, but their pack mates seize the opportunity to lunge for your ankles. The rats' meat is pulped, so you don't feel guilty about not butchering them. Rats taste terrible. You feel terrible for this poor servile, but not terrible enough to leave behind a perfectly good belt and pair of sandals. There are some thorns in this chest. Grown on specially bred bushes, these thorns are loaded into batons and fired at enemies. You nearly blunder into Shanti before she stops you. She looks sweaty and very slightly unnerved. "I've been scouting ahead. This is not right. There are rogues in this area. I think I may need to give you some combat training earlier than I planned. And some advice as well." "I am ready for training," you say. One of the first things you learned in your training was how to focus, so that you could be taught things very quickly with almost no need for repeating. You can learn very quickly, but are taught very little. The Shapers are very, very slow to teach initiates anything. That is why it is a pleasant surprise that Shanti is teaching you an actual skill. "Listen carefully. This is something you should know." Shanti explains to you the techniques and magical twists and turns you will need to create a new sort of creation. It is a worm called an Artila. It is a fragile creature but able to spit globs of acid that can do considerable damage. You'd like to make one immediately, but you don't have enough free essence yet. You're not going to unmake a perfectly serviceable fyora just to try out something new. "What did you find ahead of us?" "More ruins. More dead trees. And rogues, I think. I caught the stink of them. Go north, and you will be near them. "You will find a building just before the rogues. Inside, I left some books for you. They will explain magic for you. You may find them useful. There are also healing and essence pools. Those will be very useful." You barely contain your excitement. "What advice do you have for me?" "You are a Shaper. Fragile. Easy to abuse. Your power comes from your creations. You should create a thahd or two to protect you as soon as you can. Avoid contact with foes, and burn them down with magic when your creations aren't adequate." You don't even know how to make a thahd. Apparently you will soon, though. "What should I do now?" "You will follow me. If there are rogues, and I think there are, we will need to kill them. It's our responsibility. The ones I miss, you will slay." "Why don't I stay with you? Maybe you'll need the help." Shanti laughs. It's not a kind laugh. "Oh, you're so sweet. It's a nice offer, but I can shred a few rogues much more easily without having to worry about you." We could've said, "All right. Lead on. I'll kill what I can," or "There are rogues blocking the way ahead? Maybe we should turn around and go home." Behind the wall where you found the thorn chest, you find another cluster of thorns. This isn't a good omen. Luckily you don't believe in such things. You think this is what remains of that rogue fyora you encountered earlier. It's time to go before Shanti turns you into a bloodstain too. This is the first of 21 zones available in the demo. The overland map now has a fog of war effect, which is a minor change from G1. There seems to be more loading screen art than in the first game, too. Game Text posted:As you walk along the dusty road, you realize that Shanti has gotten well ahead of you. You are alone on the road. You suspect that you will have to learn to fight very soon. You glimpse the road ahead through the trees. No sign of rogues yet. Next time: The Serviles Are Not What They Seem
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# ? Jul 4, 2017 23:23 |
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Yesssss groundfloor! Your Geneforge 1 LP was amaaaazing so I'm super hyped for this! I might just have to try and play along this time, seeing as I got Geneforge 2 working in a window on my machine, too!
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# ? Jul 4, 2017 23:31 |
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Can we volunteer to MagusofStars fucked around with this message at 23:45 on Jul 4, 2017 |
# ? Jul 4, 2017 23:37 |
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Yaaaay, I get to be a fireosaurus! I wonder if this is typical of Shaper training methods. "We're about to hike through hostile lands populated by an unknown number of enemies. My first act will be to completely abandon you. Try not to die."
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# ? Jul 4, 2017 23:40 |
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I had a pretty good run as a vlish last game, but if you have room for me as something more...expendable, I'll be happy to lend my assistance once more. Good luck with the LP!
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# ? Jul 4, 2017 23:42 |
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I got my cameo last time, but I too am willing to dive once more into the fray. Your G1 LP was my introduction to the series, so I'm looking forward to this one.
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# ? Jul 4, 2017 23:44 |
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Regarding names, it's a new LP, so we get a new list! If my last Shaper playthrough is any indication, we will have an astonishing churn rate. If I run out of names here, I'll pick up where we left off on the old list. StrixNebulosa posted:Yesssss groundfloor! Your Geneforge 1 LP was amaaaazing so I'm super hyped for this! Excellent! Also, if you notice black bars popping up after applying the application fix, you may need to set your monitor refresh rate to 56 Hz. idonotlikepeas posted:Yaaaay, I get to be a fireosaurus! I mean, it's better than being dumped into a murder party Fragment by an Umineko witch. In Geneforge, you only die once.
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# ? Jul 4, 2017 23:54 |
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Add me onto the list! I never got a chance to die for my
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# ? Jul 5, 2017 00:01 |
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POOL IS CLOSED posted:Regarding names, it's a new LP, so we get a new list! A) Put me in the list, please! B) Ahhh, the joys of making old games work on modern machines. Thanks!
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# ? Jul 5, 2017 00:04 |
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Add me to the list! I wonder what I'll be. Probably an artilla at this point.
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# ? Jul 5, 2017 00:05 |
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POOL IS CLOSED posted:I mean, it's better than being dumped into a murder party Fragment by an Umineko witch. In Geneforge, you only die once. Until you reload, of course. [ahahaha.wav]
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# ? Jul 5, 2017 00:16 |
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Yes! I don't know anything about Geneforge 2, so I'm excited to see where it takes us. Sign me up for creation duty.
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# ? Jul 5, 2017 00:28 |
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I'd like to be on the "die horribly" list.
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# ? Jul 5, 2017 01:03 |
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I'm ready to die for the Shapers! Just leave the dumb numbers off my name.
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# ? Jul 5, 2017 01:04 |
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I too would like to join the creature list
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# ? Jul 5, 2017 01:23 |
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Oh boy, more science-fantasy BYOMurderbeasts, and more sticking our nose into ancient death traps for fun and power! You spin a compelling yarn around these games, POOL. If you find yourself in need of another
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# ? Jul 5, 2017 01:23 |
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I'll take an add to the creature list as well. And yay! New LP! Edit: Also yay! The name I suggested got picked for the character! Epsilon Moonshade fucked around with this message at 01:37 on Jul 5, 2017 |
# ? Jul 5, 2017 01:31 |
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I'm still reading through your Geneforge 1 LP but it's very cool and good, so please sign me up for labeling a doomed creation as well! Maybe I'll even catch up to this in time to see it die or something
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# ? Jul 5, 2017 01:31 |
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Oh hell yes. Sign me up for the cannon-fodder list, Pool Is Closed, and bless you for doing this. (Maybe it'll provoke me to push past the soft roadblock I've found myself at on my save.) It is a shame that Fyoras are so much worse in this game (a fact which I discovered early and to my detriment) but there is one compensation for that, available very soon indeed! That said, I do adore the changes that Vogel made to creation-scaling with experience in this game - I dunno how it worked in Geneforge 1, but in Geneforge 2 it seems like one level gained through traveling with the PC is worth much more than one gained via levels of shaping skill or creation-skill. Like, on the level of 'early game creations that have been kept alive until level 20ish have more HP than a freshly created Battle Alpha of comparable level'. Keeping your critters alive has been heavily incentivized, which means that the loss of one of your ersatz-pokemon stings a lot more in this game. vdate fucked around with this message at 16:08 on Jul 5, 2017 |
# ? Jul 5, 2017 01:35 |
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Sign me up too! These are some of my favorite games, so I'll definitely follow this closely. Also, if anyone's interested, the entire Geneforge series is discounted to $5.99 on Steam right now - I've never played the Steam versions, so I don't know if they've been tweaked for modern systems already (probably not, though).
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# ? Jul 5, 2017 01:49 |
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Pieuvre posted:Sign me up too! These are some of my favorite games, so I'll definitely follow this closely. In the final days of the summer sale - here is the Spiderweb Software Gigantic Bundle. Get almost everything Vogel's ever done for 80% off!
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# ? Jul 5, 2017 01:53 |
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Creaturize me.
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# ? Jul 5, 2017 01:58 |
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I stand ready to die for Precipitate
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# ? Jul 5, 2017 02:17 |
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I can see how they might want to fog of war the map. Sucia Island we had no idea what it was supposed to look like, so seeing it whole wouldn't have ruined anything. But if something has happened and Drypeak isn't living up to being dry nor peak, there should be some suspense about that.
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# ? Jul 5, 2017 02:23 |
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Sign me up to die horribly for the cause!
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# ? Jul 5, 2017 03:02 |
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I'll sign up. Live, die, live again.
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# ? Jul 5, 2017 03:08 |
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Too bad you're not an Agent, or better yet a Guardian, this time around. Still, as I said in G1, it's best to show off as many creations as you can. Who better to do that than a Shaper? Count me in again! Maybe I'll last a bit longer than an ornk this time.
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# ? Jul 5, 2017 03:30 |
Can I be a critter again?
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# ? Jul 5, 2017 03:35 |
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Signing up to die for the glory of Shaperkind.
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# ? Jul 5, 2017 03:39 |
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Ready, willing and able to die for Precipitate's probably-worthy cause.
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# ? Jul 5, 2017 03:42 |
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Hey I'm here day one for this one! Maybe. Ready to serve.
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# ? Jul 5, 2017 04:35 |
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Shoot I need to catch up with the ending of the first LP.
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# ? Jul 5, 2017 04:47 |
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Solution managed to solve a great many problems quite handily. Perhaps Precipitate will cause a lot of things to fall out. It never rains, but it pours. ...Sign me up.
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# ? Jul 5, 2017 04:54 |
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the art in these games always reminds me of old school DnD also I would like to die horribly, please.
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# ? Jul 5, 2017 04:59 |
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I would totally be down with being cannon fodder. Sign me up for the "dies horribly" list edit: also, those green robes....wow they stand out mauman fucked around with this message at 05:11 on Jul 5, 2017 |
# ? Jul 5, 2017 05:05 |
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mauman posted:edit: also, those green robes....wow they stand out Well, it's not like Precipitate is ever going to blend in.
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# ? Jul 5, 2017 05:12 |
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Montegoraon posted:Solution managed to solve a great many problems quite handily. Perhaps Precipitate will cause a lot of things to fall out. It never rains, but it pours. FredMSloniker posted:Well, it's not like Precipitate is ever going to blend in. You should both be ashamed of yourselves.
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# ? Jul 5, 2017 05:25 |
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# ? Apr 19, 2024 08:21 |
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Sign me up for the legions of the briefly living. Gave this a try awhile back but couldn't put up with the old school inventory. Looking forward to seeing the story.
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# ? Jul 5, 2017 05:32 |