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Lunchmeat Larry
Nov 3, 2012

STONE COLD 64 posted:

when i was in 5th grade i did something similar in the little doorway to my classroom, shimmying myself all the way up and keeping myself up there through the tension of pressing my legs and hands against the walls of the outer doorway. i held this until my teacher immediately spotted me from the little window above the door.
he yelled at me to get down from there but with how high i had climbed i was too scared to just drop down so they had to get the janitor to bring his ladder to come get me.

I did this when I was 6 and broke my arm lol

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Lunchmeat Larry
Nov 3, 2012

Major Isoor posted:

Ah, I've gotta actually play that - I think I've bought it, but forgot about it. Once I finish Deus Ex Mankind Divided, I reckon I might need to break out Invisible Inc. Especially since I'm trying to chip away at my backlog, rather than buying new games

Also, speaking of Mankind Divided... I recently went through the train station mission (where you try to gather evidence regarding the terrorist attack on a train station right at the start) and I did it completely stealthily - no detections/alarms at all. I did however knock out a few cops just to make life easier, though.
And now, Miller has yelled at me over the phone, saying that there were reports of a madman/terrorist in the subway - implying I created a bloodbath! I assume the mission just has a binary "good job; no alarms and no KOs/kills" and "you knocked out a guy/killed people/caused an alarm" choice in how Miller responds...so what I'm wondering is, will this actually impact anything later on? I would've thought I'd get a perfect (or near perfect, seeing as a few cops will wake up with a headache) report on that mission, but apparently not. Hopefully I won't get thrown into a worse situation in a mission down the line, due to my supposed massacre of cops!

That's really weird, i played this mission maybe last week and did it similarly to you except at one point I flipped a breaker to see what it would do and it electrocuted one of the power armour cops to death. I was thanked for my discretion and mercy lol

It won't change anything down the line I don't think, the game only has a couple of really impactful choices so far and they're all very clearly signposted.

Lunchmeat Larry
Nov 3, 2012

Maybe it's a subtle reference to the early mission in Deus Ex 1 in the park which has basically the exact same bug lol

Lunchmeat Larry
Nov 3, 2012

Finished Mankind Divided, man I knew it was coming but that abrupt ending was still really jarring lol. If I'd seen that "new game plus unlocked" without knowing in advance I probably would have thought it was a bug.

Game was Fine but mostly just made me want to replay Dishonored or DE1. Sucks that they probably won't get to finish the story though, I did want to see how they eventually link up with the original and still end the story in a semi satisfactory way, since the way they were going any third prequel would have to end with Adam utterly and completely failing while everything goes perfectly for the bad guys, which could be kind of cool to see in an AAA game

Lunchmeat Larry
Nov 3, 2012

Aragami is alright but a bit basic

Lunchmeat Larry
Nov 3, 2012

EimiYoshikawa posted:

That mission (in fact, not JUST that mission, most missions) are bugged insofar as if you reload a save you make during the actual mission area part, you get flagged for 'went bloodthirsty', even if you literally never touch anyone or get spotted or detected at all.

So the only way to get the 'good' outcomes is to sneak through the entire mission without loading a save mid-mission-area (saves from before the mission area are fine, of course).

Yeah.

I'm fairly certain I reloaded during it but can't be sure, guess it might not trigger all the time. Bizarre.

Lunchmeat Larry
Nov 3, 2012

You can kill more people than you think and still get low chaos. I feel like high chaos fits the story/world better tbh and it has a much cooler final level, but while it's not intended to be a "good/evil meter" it's pretty clearly the bad ending as written.

I'm gonna replay 2 I think, just played Prey Mooncrash and liked it a lot, and only played D2 once (as Corvo).

Lunchmeat Larry
Nov 3, 2012

Fungah! posted:

yeah thats my only problem with 1 i think, the high chaos ending is definitely just the bad end. is 2 any better about that?

I played it low chaos so I'm not sure but it seems a bit more thought out, I think individual decisions make more of an impact on how the ending plays out too - it's all about how hosed up you leave Karnaca, so like, if you're overall low chaos but still just kill the major figures without doing anything to make things better, it's still going to be a shithole.

Don't think the levels change as much though which is a shame

Lunchmeat Larry
Nov 3, 2012

Major Isoor posted:

Good spot! I've already got it, but it was a very fun playthrough. Kinda like Partisans 1941, but obviously with a different theme.

Yeah, I'm the same way - Dishonored 2 is better than the original Dishonored, I feel. That being said, the Daud DLC storyline for the original is better than both, from what I remember. I wasn't overly keen on the DLC for Dishonored 2 though, tbh.

I wanted to like Death of the Outsider more than I did, but I wasn't a huge fan of the limited toolkit (or the tools themselves) and it had a couple of lovely levels - I really hated the final mission

Lunchmeat Larry
Nov 3, 2012

Dongicus posted:

emily's blink was a lot more fun for me but i feel like the maps didn't really take advantage of its insane horizontal momentum

Your mum has insane horizontal momentum.

Lunchmeat Larry
Nov 3, 2012

I hardly knew 'er!

Lunchmeat Larry
Nov 3, 2012

Deathloop was on sale for 45% off so I picked it up and am a little disappointed so far. The powers are basically copied from Dishonored but weaker and you can only equip two at a time and as far as I can tell there's only one enemy in the game (two if you separate out person with gun, person with knife).

Its not really the open world murder playground it presents itself as, it's more like a big Hitman level spread over four smallish zones, and literally everyone is hostile. Also there's only one correct way to win the Hitman level, it's not organic, you just follow 8 separate trails of clues until you find the literal one method of beating the game and killing all the baddies in one loop. So there's no real experimentation to it, it's the opposite of an immersive sim.

The much praised dialogue and writing doesn't work for me 90%, it's very MCU. When you get your first decent gun the main character monologues to himself for a good three minutes about what to name the gun, suggesting names like Colt Jr and Mr Blammo, before deciding he's being too zany and reigning it in. He finds a hacking tool and gets excited but doesn't know what to call it or how it works so he names it the Hackamajig and that's its official name now. Dreadful.

I did stumble across a plot twist earlier than i think I was "meant" to which is always fun but it's a bit gross (Julianna is Colt's daughter and played along with his flirting etc to freak him out). I feel like multiple games this year have had this kind of plot twist. Stepsister porn has cast a very dark shadow on the brains of the most cumbrained writers among us

One of the worst things is that I don't think it ever really justifies the central loop conceit in gameplay terms. It just leads to loads of mandatory repetition. I uncovered a secret power bunker which lets me reroute power all over the island when I power it up. Cool! I've now had to do that sequence three times in a row because you can only power up one or two areas per loop. It's a long and boring sequence. You didn't have to do this. Majora's Mask figured this out like 20 years ago. I don't think I'll ever replay this game between the limited power set and the fact that by the time I finish it I'll probably have played all the main gameplay sections five times.

I'm still having fun, it's an Arkane game after all, but I have no idea where all the rave reviews came from and it's very clear that it's a game that suffered from cuts and stuff during lockdown - every NPC on the island being hostile in particular is so weirdly un-Arkane and makes absolutely no sense for this setting in particular (most of the NPCs are just there for a big party). Even Prey had a few neutral people.

I don't regret paying £27 for it but honestly I'd wait until it's on Game Pass or an even deeper discount.

Lunchmeat Larry fucked around with this message at 10:32 on Nov 2, 2021

Lunchmeat Larry
Nov 3, 2012

I'm enjoying Deathloop more for what it is now but it's still the weakest Arkane game imo. It feels like it was intended to be much bigger in scope than it ended up, I wonder if COVID messed with development or something.

There are loads of points where there's a lead or piece of info that's just completely worthless, like in Updam in the morning you can see two enemies digging a tunnel and if you leave them alive and come back letter, the tunnel is complete but it doesn't go anywhere useful that you can't just access by walking around the wall and past a single enemy. There's another point where you can go into an underground area and an enemy is behind bulletproof glass and floods the room with poison gas which you can turn off by solving a simple lever puzzle, and then... the guy calls you a dick and you just have to leave, you don't get to kill him and there's no reward or anything.

Lunchmeat Larry
Nov 3, 2012

mysterious loyall X posted:

the shadow tactics expansion thing came out yesterday or today has anyone tried it yet?

https://store.steampowered.com/app/1579380/Shadow_Tactics_Blades_of_the_Shogun__Aikos_Choice/

its not dlc so you can buy it if you haven't picked up the original for 2 dollars on steam and/or gog and possibly consoles idk desperados was on ps4 and xbox. shadow tactics and desperados 3 were 2 of my favortie games from the past few years so this is probalby good i haven't bought it yet.

Yeah I'm getting this, great games

Lunchmeat Larry
Nov 3, 2012

I've only played 4 and quite enjoyed but, but it felt like it had outstayed its welcome even after its brief 10-hour campaign. I can't imagine playing five of these lol

Lunchmeat Larry
Nov 3, 2012

Chuck Buried Treasure posted:

It’s definitely a series to play a little bit of here and there as the mood strikes you rather than marathoning through because it can get pretty repetitive. I like that the last couple Sniper: Ghost Warrior games made a “Contracts” sub-series where each mission is like a Hitman-style small but open map with a bunch of objectives scattered around, it seems like they realized that and made it more bite-sized

That's one thing I really liked about 4 as well, I've been meaning to try one of those games but I need to work up the mental fortitude to bring myself to buy a game called Sniper: Ghost Warrior.

Lunchmeat Larry
Nov 3, 2012

As I understand 4 and 5 lean most into the "open world" aspect which is done really well imo, it's never pointless collectathon poo poo, every optional area or objective is directly linked to the main goal of the map. 4 has some stunning locales but also a few too many boring bases, bunkers etc

Lunchmeat Larry
Nov 3, 2012

Larry Parrish posted:

Have you played Phantom Doctrine. I like the vibe and setting but not the actual game itself that much, and I can't tell if it's me or the game actually just isn't that good.

It's just not that good unfortunately. I was really hoping it would be but it ended up feeling a bit like their previous game Hard West, a lot of decent ideas but half baked and sometimes frustrating execution

Lunchmeat Larry
Nov 3, 2012

Plague Tale 1 was OK but it all felt very... directed? Like there was a perfect solution to every puzzle / encounter and you just had to follow the breadcrumbs rather than ever getting to make interesting decisions.

That sounds really vague/minor but I ended up bored halfway through even though I was quite enjoying the world and characters.

Lunchmeat Larry
Nov 3, 2012

trying to jack off posted:

hopefully its been fixed as a gog release or whatever, but iw would basically reload the entire game for each map load. modern machines wouldnt close the window from the previous map so youd end up with 100s of windows that had to be closed when you went to quit

This has not been fixed. It was such a piece of poo poo that they had to hard crash and reload the game every time otherwise it had an unsolvable memory leak, modders have tried and failed to fix it

Lunchmeat Larry
Nov 3, 2012

In Training posted:

a funny side effect is that the time played stat on steam for IW can only ever show you how long you've idled at the main menu bc the exe closes&reopens whenever you hit a load screen

Imagining the kind of person who would abuse this to get a 2-hour refund on such a classic

Lunchmeat Larry
Nov 3, 2012

cumpantry posted:

dont pass over the fall, the mobile deus ex ported back to computers. people will tell you it sucks but its pretty cool for what it is: simple human revolution style gameplay with the same strong writing and dialogue. though if IW's levels are closet sized, the fall's maybe an open kitchen/living room floorplan. but hey at least it doesnt force you back to your desktop everytime it loads one

also mankind divideds last dlc is great too

The prison dlc was really good if that's the one you mean

Lunchmeat Larry
Nov 3, 2012

No I like this guy, he's passionate about insane things I've never thought about in my life

Lunchmeat Larry
Nov 3, 2012

Do you know what I love about sand? It's clean and it's dirty at the same time.

Lunchmeat Larry
Nov 3, 2012

some plague rats posted:

I saw plague tale was 75% off so I bought it intending to check it out but then I just started playing Deadfire again instead. Chanter/cipher ftw

Terrible username/post combo but you made the better choice

Lunchmeat Larry
Nov 3, 2012

EpicCareMadBitch posted:

are the splinter cells worth playing?

Chaos Theory is good

Lunchmeat Larry
Nov 3, 2012

Man I may be due a Chaos Theory replay as well. I remember the controls being really stiff which hampered the fun sometimes but overall a good time with some fantastic level design

Lunchmeat Larry
Nov 3, 2012

I'm going to sneak into the developer's house disguised as a plumber and drown him in the toilet

Lunchmeat Larry
Nov 3, 2012

What maps didn't you like, out of curiosity? I thought 3 overall had the fewest stinkers other than maybe the last one, which I kind of thonk of more like Hawke's Bay from 2 (except at the opposite end of the game) than a full level in itself

Lunchmeat Larry
Nov 3, 2012

Dartmoor is fun but stinks of missed potential. I can't really point to any proof but I feel like there are a bunch of things hinting that the killer was originally randomised or at least one of a few possible options

Lunchmeat Larry
Nov 3, 2012

Shadow of War is good fun imo, most of the stuff it adds is unnecessary but they made the Nemesis system and orc stuff much better which is the main draw of these games anyway

Lunchmeat Larry
Nov 3, 2012

D3 has the quality of life improvements but I think the characters are better balanced in ST. I think I spent like 60% of my time in D3 as the witch because she's just so much more useful than everyone else lol

Lunchmeat Larry
Nov 3, 2012

mysterious loyall X posted:

its mostly similar but the voodoo character is cool new archetype. and iirc the hot babe disguise isn't as overpowered as it was in shadow tactics.
That's because she's Irish and therefore inherently unlovable

Lunchmeat Larry
Nov 3, 2012

Pablo Nergigante posted:

gently caress you!!!
I might be Scottish but I have the tell-tale Big Irish Head and support Celtic, and my fiancée is Irish, I can say this

Lunchmeat Larry
Nov 3, 2012


baking is just about putting things in the right place and setting accurate timers, which is actually something they're quite good at

Lunchmeat Larry
Nov 3, 2012

EmmyOk posted:

This makes you sound American actually

unfortunately I do have some protestant genes, such as genetic heart disease and being emotionally retarded, so have to accept that

Lunchmeat Larry
Nov 3, 2012

Major Isoor posted:

Heh yeah, you're quite right there! The Irish really put in a lot of work refining those skills during the '70s, eh! :D

Lunchmeat Larry
Nov 3, 2012

The Shadow Tactics / D3 devs have announced their new game and it looks potentially cool although I've already forgotten the name.

https://youtu.be/BykuAlQlSIw

High fantasy pirate stuff and it seems to offer a more free-form approach to missions with you being able to choose them in different orders and pick your starting point in many levels by choosing where to moor your boat.

Honestly I was going to play whatever they came out with anyway but it definitely looks interesting

Lunchmeat Larry
Nov 3, 2012

Shadow of War is better just for the better nemesis/orc stuff and some of the really weird fuckers who can turn up, but I totally understandable some peoples criticism that it's just a mindless "more is more" expansion on the same

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Lunchmeat Larry
Nov 3, 2012

Food Boner posted:

Is war or Mordor the first one

When I said War is often described as a "more is more expansion" of Mordor that was a big clue, i think

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