- Aug 23, 2004
Hold my beer,
I'll be right...
THE POST OF HONOUR
++ THE RAINBOW COBRAS ++
A chapter of the Emperor's Adeptus Astartes, this chapter was raised during the Ultima Founding to participate in the Indomitus Crusade. They have rapidly established themselves as fearless and intimidating assault specialists, fairly demanding to lead the charge against enemy fortifications and act as linebreakers (or, less generously, as a forlorn hope). Though they do not scorn it as a tactic in general, the Rainbow Cobras do not consider stealth and infiltration to be worthy battle tactics - embodying to the fullest the Astartes credo "Have faith in your colors", they eschew trickery and cunning in favor of bold, demonstrative strikes, backed up by overwhelming firepower and the fiery pronouncements of their field commanders.
++ COLORS ++
This individual is an Intercessor Sergeant. He is wearing the unusual color scheme of the Rainbow Cobras Chapter: a slightly iridescent, dark blue armor, reminiscent of the carapace of some beetle. It is in line with the Chapter's general attitude: they wish to be seen by the enemy as they approach, and thus all the more feared in doing. Similarly, the usual gunmetal color of Astartes equipment - such as the receiver and barrel of the bolt rifle, and the vents of the Mk X 'Tacticus' armor's power plant - have been plated in a rich gold color, to cut all the more striking a figure as they approach. The Chapter badge - the head of a cobra, its seven belly scales in rainbow colors - leaves no doubt as to who approaches.
++ HERALDRY ++
Unlike the Codex Astartes suggests, there is no color scheme nor standard iconography for the Rainbow Cobras' various companies and squad types - making identifying individuals on the field somewhat difficult. There are hints in their heraldry borne upon their squad members' pauldrons. Both pauldrons bear a parchment-white field, representing the 'clean slate' upon which the Chapter can record its glories. The right pauldron is quartered, with each quarter representing a different facet of the individual's past.
This Sergeant bears the II sable of the Rainbow Cobras' Second Company. The bar sinister gules recognizes the individual engaged in gallantry while wounded. The checkerboard sable signifies the Sergeant's role in an Intercessor Squad, traditionally the vanguard and fearless spearhead of any Rainbow Cobras assault. The field sable appears on all Rainbow Cobras, and is appended with some image to reflect the achievement of some crowning glory by the individual. That there is none here is no shame; it requires an overwhelming feat, such as the individual defense of some important point against impossible odds, or the defeat in solo combat of some terrible foe.
You are the SHADOW SCYTHES. You must use WARPLOCK BRONZE and are banned from using LEADBELCHER.
This was my first time trying to emulate verdigris, it's hard to get to look right.
Also, to be clear and avoid any shortcuts like using runefang steel or something, there are zero silver metallic parts- only brass, bronze, and copper. The plasma rifle I wanted to make more plastic-like.
The blue is VMC Gunmetal Blue.
If I spent some more time on it I'd tidy up the highlights and give it some shades but that'll have to do as I'm tired of layering teal (Warplock Bronze is on the shoulder trim and the eagle).
- Sotek Green - Everywhere
- Drakanhoff Nightshade wash - Everywhere
- Sotek Green again - Leaving darkened recesses (only have a base/starter brush so it was easier than a pin wash)
- Temple Guard Blue - Full Edge
- Baharoth Blue - Inside edges and middle of curves
- Ulthuan Grey - Few areas inside above highlight
- Warplock Bronze
- Agrax Shade
- Warplock Bronze again
- Liberator Gold - Edges
- Ulthuan Grey - Dotted here and there to dull metals and tie other colours
- Zandri Dust
- Ushabati Bone
- Ulthuan Grey
Finished my submission for my Space Enforcers:
They're an Imperial Fists successor from the Ultima Founding, specialising in urban pacification, close-quarter combat, and boarding actions.
No leadbelcher was a pretty rough roll for a ban, so I used the required screaming bell as the base for all the metal, and the other requirement (double hard-mode) was screamer pink which is on the shotgun casing, eyes, and chapter badge. He came out much more steampunk-y than I had envisioned but I like him all the same.
Following up that slick loving white with my combined painting and photography (lack of) skill is rough, but here is Brother Riverhorse of the Iron Hippos:
That ghastly freehanded hippo was a last minute addition I'm secretly pleased with. I managed not to use any Kantor Blue or whatever the gently caress other colour (I'll be honest, I don't even own the thing I got on the hard mode roll) but did incorporate Khorne Red in the shoulders and bolter.
A successor chapter of the Raven Guard, the Brawling Company are noted for their willingness to throw themselves into what seem to be hopeless situations and emerge victorious through a mixture of grit, determination and dirty tricks. More than one great enemy champion has been taunted into single combat by a Brawler, only to be ambushed by an entire gang of Reivers. They will use autoguns, lasguns, xenos weaponry - there are no rules, there is only victory or defeat. The only weaponry they refuse to use are the tools of Chaos, which in the words of the Chapter Master, "'Would make things too easy."
The Brawling Company are most noted for their mastery of unarmed combat and improvised weaponry. Especially in the Dark Imperium era, where the light of the Astronomicon can be intermittent, the Brawlers are well prepared for lightning strikes to turn into grueling wars of attrition from lack of supplies and reinforcements. Their signature weapon is the Power Knuckles, a lighter variant of the power fist.
You can kind of see it here - I actually carved little furrows above the ears and painted them black to into the eyes, trying to go for a sunglasses look. It didn't quite read like that, but it still seems to have worked out ok.
Paints Used: Primarily Vallejo Cold Grey washed with Drakenhof Nightshade at the recommendation of a friend (thanks Tim), with Jokaero Orange washed with Sepia Serephim. The belt is some off-brand 14-karat gold color, the Power Knuckles and arm pistons are the same off-brand Brass. The kit bags are Vallejo Golden Yellow washed in Sepia Serephim as well.
The legs and abdomen are from the original Reiver model. The chest/upper torso is from a Stormcast... Prosecuter? The left arm with the sword is from the Reiver Kit, and the right arm is from a Chaos Terminator kit, with the original twin-linked bolter removed and replaced with a greenstuff Brass Knuckle. The lower back is sculpted greenstuff, as is the connection from the right arm to the torso.
The SNARLING GUARDIANS!
There's lots I could improve about it, obviously - the face is bodged, the steel could use a brighter highlighting pass (my bottle of silver dried up recently), and there are a slew of issues surrounding my use of some very old decals I had lying around, but the scheme itself is pretty solid, I think.
Lineage: The Star Justicars are Imperial Fists successors. Taking on a crusade much like their brothers, the Black Templars, they stalk the stars in search of the enemies of mankind that have visited grave injuries upon humanity. Worlds that were wiped out, sectors that have fallen, people forgotten - all are casus belli for the Star Justicars. They pursue enemy fleets and hunt down the enemy until their lifeless corpses float in the void.
Tactics: The Star Justicars primarily fight in space, ship to ship. Breacher units and close combat tactics are favored, as the close confines of ships often don't leave much room for tanks or artillery.
Heraldry: Purple in honor of their regal heritage, and the blue after the memory of the first world they avenged. A Khornate Chaos Warband descended on the Agri-World of Almundi Prime, famous for it's vibrant blue skies that seemed to never end, no matter where you stood on the world. They slaughtered the entire population, leaving eight great mounds of skulls upon the world. The Star Justicars responded too late to save the population, but they wiped out the warband to the last man, and scuttled their ship.
First Sergeant Kronos, armed with a Cawl Pattern Assault Bolt Rifle and chapter relic, Shield of Sol:
The Regal Skulls were the result of an experiment Belisarius Cawl conducted near the end of the development of the Primaris marines. The intent was to create a legion of pariahs; anti-psykers like those of the Sisters of Silence or the Culexis Assassin Temple capable of blocking the warp. If successful the Regal Skulls would be the pinnacle of Cawl's work; the ultimate defense against psykers, Chaos, and the Immaterium itself. Unfortunately the project was not successful as Cawl was unable to capture the quintessence that defines a pariah. Even the Adeptus Mechanicus are incapable of engineering the soul. What Cawl did produce was a Chapter that was more warp resistant than other Primaris and less susceptible to the uncomfortable effects of being in close proximity to Pariahs. The Ordo Hereticus, seeing the value in such a warrior, requested a chapter and the Regal Skulls were formed. As a small, specialized Chapter Regal Skulls rarely perform independent operations or campaigns. Instead they are typically found alongside the Inquisition, providing support for other psyker-focused forces against threats that may be outside their capabilities.
The Steel Slayers are a crusading chapter derived from the Imperial Fists, currently acting as an Militant arm of the Ordo Xenos at the request of Lord Inquisitor Grayson Macavoy. The chapter's original name has been struck from the records, and they bear the new name of Steel Slayers after a campaign of running battles against the Necrons. The Steel Slayers have fight with all of the zeal of the Black Templar cousins, but are not given to warshouts or grand proclamations, preferring the calm of a battle meditation to the fiery exalts of divine inspiration.
They arm themselves with a great myriad of arcane technologies from the stores of the Macavoy Conclave, and work closely alongside Inquisitorial forces. This extends beyond battlefield cooperation and logistics, with units of Storm Troopers, Acolytes and Marines training alongside each other in order to more effectively react to threats in the age of the Dark Imperium. This is clearly displayed by Chapter Master Ferrin Cisor, who utilizes Inquisitor Macavoy's two weapon dueling style in battle.
London Grey, washed with Nuln Oil.
Runefang Silver on the details and sword.
Vallejo Prussian Blue, washed with Drakenhoff Nightshade.
Jokaero Orange for the Eyes
Mephiston Red and Baalthasar Gold on the honors badge/chord.
The cape and tabard is a base of Ulthuan Gray, then layered back and forth with Nuln Oil/Ulthuan Gray until I got the shading I wanted, then I went over the high points with Ceramite White. It's the first time I've tried shading this, I hope it worked out. I admit, the lighting direction is helping.
The hammer was based in 14k Karat gold paint, then I went over it with Abaddon Black trying to leave the gold in the recesses to give a weave look. I was going for like, a spinning generator in the center with a gold turbine surrounded by blue energy. The blue is Thunderhawk Blue, layered over with Temple Guard Blue. On the weapon edges I hit over that lightly with Etherium Blue. Same basic form with the sword, but I had a base of Runefang Silver for it. The gold was hit with a Seraphim Sepia wash.
The model is a Primaris Captain model, with a head from the Deathwatch. The thunderhammer is from an Admiral of those airship Sigmar dwarves. The right shoulderpad is actually some part from that admiral cut that I thought looked interesting and cut off.
Steel Slayer: "The xenos have almost broken through the bulkhead."
Brawler: "Good! I've got something for them!"
Posting my Atomic Corsair, ended up highlighting the Mournfang Brown with orange to brighten it up.
Apologies for my stupid finger in the last one.
Given the Heresy-era experience the Raven Guard had with rapidly cloned reinforcements, they and their successors have been a little reluctant to employ bigly marines en masse within existing chapters. A large proportion of their allocation was re-founded in new chapters, such as the DANCING RAPTORS.
The Dancing Raptors were first deployed to the feral jungle worlds of the Nublar system, where they assisted the eccentric local governor in establishing a number of colonies on previously unconquered planets. However, these colonies have suffered from prolonged conflict with the xenos species of the system, and the Dancing Raptors have been embroiled in a prolonged guerilla war against a variety of savage and predatory alien.
Lt Muldoon in action on Nublar V
All apologies to Buffalo Chicken for this one.
Holy poo poo the battle slayers are rad, nice dude.
Here's mine, the DIAMOND SLAYERS
Sadly my lovely phone camera doesn't do it justice
+++ THE ROYAL HORNETS +++
All citizens of the hive city Provespa grow up in the shadow of the three great spires. Home to ancient and once noble houses, by the 41st millennium the towers stood only as monuments to the debauched incompetence and corruption of the planetary government. Unsatisfied with his prodigious theft from the imperial tithe, the Governor’s greed eventually drove him and his councillors to consort with the ruinous powers for both otherwordly pleasures and protection from the Emperor’s justice. One early morning while enjoying the former, they found the latter; without warning an Astartes strike fleet arrived in low orbit. As squadrons of Thunderhawk gunships brimming with Marines made planetfall it was clear the Yellow Jackets had arrived to mete out a long needed retribution.
Known for swift and punishing surgical strikes, the Yellow Jackets were blindsided by particularly strong anti-aircraft defenses manned by a traitor garrison of Astra Militarum. Forced into an attritional siege of the spires, the Jackets found their smaller tactical force overrun by sheer numbers of traitor Guard and stymied by powerful emplaced guns. In their hour of need, help came from an unlikely place - bands of deserted loyalist Guard, beleaguered Arbites, industrial security forces, and even common citizens and gangers. These irregulars served as a valuable guerrilla force, undermining and sabotaging emplaced defenses, and proving a crucial distraction in the final assault on the Governor’s spire. Elite stormtroopers and even foul servants of the warp - summoned as a final resort by the doomed Governor - were drawn away, allowing the Yellow Jackets to complete their infiltration of the spire. With their leadership dead, the traitors panicked and fled, ultimately falling to the judgment of the Astartes and the dogged pursuit of the diminished irregulars.
Shaped by many years of privation under a corrupt government and the unusually harsh nature of life in their city, the citizens, gangers and guardsmen of Provespa proved their worth in urban combat. These qualities were not lost on the officers of the Yellow Jackets who reported their suitability as a recruiting pool for not only elite Imperial troops, but even as potential stock for new Astartes. In the years of the Ultima Founding, this advice was heeded and from the most ruthless, determined, and proud specimens of Provespa’s fighting forces were drawn recruits for the Royal Hornets.
The sigil of the Royal Hornets is a crown inspired by the massive towers which dominate their home, the tallest of which gleams white and free from corruption. Their customary armor is painted a base of common brown, banded with golden accents as both reminder of their humble origins and celebration of their newfound glory. Marines who serve honorably in defense of their brethren are given additional gilding befitting their actions. Gleaming purple helmets, shoulders, and aquilas invoke the royal heritage that has reshaped them in the image of the God Emperor, while their glowing red lenses speak to the ferocity with which they dole out his will.
This guy is inspired by the brown-gold coloration of a Japanese Giant Hornet, with a metallic purple component recommended by Beer (who ended up rocking metallic purple, too, which is awesome). My edge highlighting is a little dodgy, and my hacked together transfers are a little uneven but overall this guy was a ton of fun to do!
Storm Destroyer Done
Lessons learned: undercoat white bits in white. Even if it means tearing apart a model you've already glued together before you know how you were going to paint it.
Do you guys think it's worthy of a full army?
It is said in the records of Holy Terra that Vulkan's sons have created no successor. The Salamanders have burned too bright and fierce against the scourge of heresy and the machinations of xenos to pack their ranks beyond the limits of the Codex Astartes. But now, in this age of Darkness, a new flame burns.
Knight-brother Kristoff of the Ultima Manticores.
Belisarius Cawl has brought forth a miracle of technology, bringing new Astartes to a galaxy woefully in need of every hand. However not all of these new ancients integrate well into the Chapters that share their geneseed, and those of Vulkan's gene-stock found it terribly difficult to rectify their strict training to the precepts of the Codex Astartes with the dictates of chapter tradition, and appealed for a boon. Instead of trying to blend into their progenitor chapter, a new chapter was formed, that these Primaris sons of Vulkan could join the Indomitus Crusade and bring the fire of the Emperor's wrath to Chaos cultist and Xeno alike.
Unwilling to give up all signs of their father, the newly christened Ultima Manticores chose colors that were a simple inversion of the Salamanders'.
You know I love you guys. It was terrible trying to get good pictures of an all-metallic scheme, so I managed to Scrunt together a lightbox to get these shots. These boys are much, much shinier in person.
Thought for the Day: Life is a fragile thing. One moment you are consuming a ration bar, the next your corpse nourishes the fungus beds.
The Azure Bees first enter Imperial records in M39.5832 during the Escaterian Gulf Campaigns. Due to the vigilant efforts of the Ordo Hereticus in preserving archival integrity, data on their combat performance, involvement in the campaigns, and even their founding chapters remain obscure.
Particularly observant members of the Inquisition question the Bees' secrecy and their convenient lack of documentation in the Administratum archives. Currently Inquisitor Hari and staff are drafting a thorough report on this chapter's actions, but the Astartes are loathe to surrender sovereignty to outside powers, and an Inquisitorial writ has been requested. The completed report is scheduled for publication in seventy-six years, though that deadline may slip if the Astartes remain uncooperative.
The hallmarks of the Azure Bees are their close unit tactics, with squads and even whole companies operating in close tactical coordination. High-level strategoi have given deep examination to their battlefield strategems, especially a strange new development, by which one element of a squad fires on an enemy position to prevent the foe from maneuvering, while another moves to attack from the side, in what is becoming known as a "flanking maneuver."
Observers are known to remark on the colors and heraldry of the chapter, which, despite their name, do not feature the color azure or any similar shade. Instead, the Bees' trademarks are a deep red and glossy bronze. It is hypothesized by the learned Scholar Melvehn that their name derives f
THIS FILE ORDERED SEALED BY ORDER OF INQUISITOR HARI
ANY ACCESS OF THIS FILE IS AN HERETICAL OFFENSE CATEGORY: XEVIOUS
VIOLATORS ARE SUBJECT TO SUMMARY EXECUTION
The Striking Saints were a proud chapter, but some would say a little too proud. A successor chapter of the Black Templars, not only did they not utilize psykers, but they also did not utilize any sort of augmentation beyond standard space marine enhancements. This would be all fine and great if the entire chapter wasn't completely blind. The Striking Saints were able to get by on sounds alone, until they happened upon a stranded warband of loyalist World Eaters that did not know that the Horus Heresy had ended. Assuming the Primaris to be heretical in nature, the warband vowed to destroy their new foe with extreme prejudice. The endless drone of chain weaponry drowned out the Striking Saint's primary sense of hearing and the World Eaters completely wiped out the once pround chapter.
You are the BLOOD WYVERNS. You must use CASTELLAN GREEN and are banned from using SCREAMING BELL.
Well poo poo. That's incredible. Still though, I guess I should finish my last challenge.
====INQUISITORIAL RECORD BEGIN=====
Primary Chapter Designation: Striking Sisters of the Most Holy Redeemer
Secondary Chapter Designation: Redemptoristines
Founding Date: REDACTED
Founding Chapter: REDACTED
Project Description: The Redemptoristine Project seeks to create a secret force to counterbalance the growing influence of Roboute Guilliman and the resurgent Adeptus Astartes in general to preempt any attempt at seizing control of the Imperium or a constituent part thereof. To that end, agents within the Adeptus Mechanicus have infiltrated Belisarius Cawl's research team and forwarded his Primaris Marine project data along with a gene-seed samples to jump start the creation of a new chapter. However, the only gene-seed sample which could be acquired was from the REDACTED legion. However, despite the risks it was decided to use this sample. With the aid of select, trusted Apothecaries from conclave-allied chapters, attempts were made to create a new chapter without the involvement of the wider Imperium. Early experiments failed, however at the request of
Heretek Interrogator Fulgar Yar an attempt was made to implant the gene-seed into a seemingly compatible member of the Order of the Sacred Light.
The implantation process was completed without incident, and the result was a soldier with the fighting capability of a Primaris Marine with the faith and loyalty of a Sister of Battle. Recruit of further members was made simpler by utilizing the existing network of the Sisters of Battle, along with the fact that female applicants are thus far ignored in the recruitment process of the Adeptus Astartes. In battle armor there is no physical distinction between a Redemptoristine versus a Primaris Marine from the Adeptus Astartes, and thus hiding in plain sight has been remarkably successful.
Interrogator's Note: An unexpected result of the implantation process is an unusually large number of initiates have had dormant psyker abilities become active. This is theorized to be because of the use of REDACTED gene-seed. Sending these initiates to Terra for sanctioning is impossible, however as a former instructor of the Adeptus Astronomica and Astropath, Senior Interrogator Daren Andser has formed an independent Librarium order under his supervision.
Primary Colors: Layers of Khorne Red, Mephiston Red, Evil Suns Red and washed with Carroburg Scarlet for the main armor. The cloak is a bunch of layers of Temple Guard blue. My primary focus for this was learning how to use thin layers of paint to get smooth surfaces. The whites are Ulthuan Grey raised up to Ceramite White. The silver on the sword is just Vallejo Metal Medium because I liked how it looked once I put it on there. The sword blade is Baalthazar Gold washed with Druchii Violet. It doesn't show up was well in the pictures, but it has a very interesting marbling pattern that looks warpy enough to be a force weapon. There are some Daemonette Hide cables, and there is a line of Daemonette hide around the edge of the sword. The golds are... Delta Ceramcoat Acryllic 14k Gold washed in Seraphim Sepia because that's my favorite thing to do now.
No big conversions this time, I just did a bit of rearranging with the open hand to give it a bit more of "Well? What is it?" rather than sort of reaching out toward nothing. The color scheme was based on the real life Redemptoristine Nun Habit, and of course it made me think of pre-heresy Thousand Sons so I threw a bit of that in there too. I free-handed the symbol on the pauldron, a simplified version of:
The eye leading me back to the idea of a psyker-based chapter. Bonus Picture of everyone together along with my counts-as Living Saint, aka everything I've painted the past week/weeks:
This was a lot of fun. I got to practice some tricks I've been wanting to work on. Here is my meager contribution cause some of you guys are just incredible!
So I decided to try some Freehand cause its always something to work on. I decided to go with the and the Mario Boo on my Pauldrons.
I'm planning to add some white facepaint to my Gatorman Posse in Hordes for a nice voodoo vibe so I gave it a shot.
Kinda ended up looking like an old wrestler I've seen around in gifs but I'm pretty happy with it. Some Pallid Wych Flesh and a Flesh wash is all it took. Feel way more confident about trying it out on my Gator boys in due time.
gently caress Rhinox Hide, such a bitch to highlight...
Stealth Avengers (SA for short).
SA was founded during the 69th AKA Goony Founding using Geneseed from both missing Primarch's. They were the first chapter to successfully create female Space Marines and they awoke the Emperor from his nap for a chat to let him know about the Stupid Newbie Primarch Bobby Girlyman's plans to take over the Imperium of (wo)man. The Emperor was glad of the news as Girlyman had already had a meeting with him in private and was informed of SA's Chapter Tactics of using Psyker's to shitpost through the Warp to the other chapters. For punishment the Emperor made the once proud Chapter go on a Penitent Crusade to the Reddit Sector in the Maelstrom.
It was during their jaunt through the Reddit Sector, hence forth know as the Brown Sea that their once gleaming armour became covered in brown, maybe the Chaos gods were
punishing rewarding the chapter for the endless pictures of cats they were sending to their battle brothers in the Ultramarines. The Chapter master Angoon (who was actually Alpharius' triplet) tried to burn the brown from their Mk XXI Super Primaris armour that "totally had a 1+ Inv save guys". But every time he attempted to do it the brown would reappear. Chief Librarian Dickus Buttus had a great idea of painting the flames on and then coating them with Gloss Varnish as "that poo poo" usually doesn't ruin a model suit of armour.
The Chapter was last seen griefing everybody they came across in the warp, one battle brother however was recently spotted by an Imperial Servitor drone (camera phone and LED bulb) and the captured image below has been sent to every Ordo.
(The Logo is SA with Goon fading out below it, because it's stealthy )
- Black Primer
- Armour: Rhinox Hide -> Bugmans Glow -> Kislev Flesh -> Ushabti Bone (Black glaze painted around edges)
- Yellow bits: Averland Sunset -> Flash gitz yellow -> White -> Washed with yellow
- White bits: Zandri dust -> White -> White -> White -> White -> White.... White (seriously about 10x layers of thin white)
- Metals: Usual stuff washed in blue and brown
The Siege Talons are a chapter specialized in terror tactics, lightning assaults and the intricacies of defeating entrenched enemies. They strike from unexpected angles, making great use of jump packs, drop pods, infiltration and tunneling devices to circumvent enemy defenses and root them out one by one. Their colors resemble the drab worn by Imperial Guard regiments, with skeletal white underneath to strike fear into those that face them. Their signature weapon is the the Black Scythe, a power weapon that incorporates two toxin dispensers that unleash clouds of deadly chemicals that hide the precise movements of the user and chokes the life out of any less warrior.
Following on from some rad feedback regarding the lantern bearer, I present the Light Redeemers Primaris Captain
Equipped with a Master-crafted Stalker Bolt Rifle, Bolt Pistol, Power Sword and the Lantern of the Unforgiven.
A Dark Angels successor chapter from the Ultima founding, the Light Redeemers take no residence on the mobile fortress-monastery known as The Rock, nor do they don the traditional dark colours of their pre-founding bretheren. Sworn to purging heresy and to continue the search and purgation of The Fallen. Even though knowledge of the Fallen is withheld from the majority of the Dark Angels and their successor chapters, high ranking members of the Light Redeemers are informed about Fallen activities and deployed as a secret strike force where deploying the Ravenwing or Deathwing is not covert enough.
Without the need for Chaplains, the Light Redeemers use variations on the specially crafted Lantern of the Unforgiven that glow with an eerie pale blue light when in the vicinity of heretics and traitors. Much like the Dark Angels, the Light Redeemers are also notoriously intolerant of non-humans and mutants, even those like Squats, Ogryns or Ratlings who are considered benevolent by the Imperium of Man; even refusing to fight alongside them
Didn't notice until I got the pictures that the one guy's hair got a smudge on it at some point but gently caress it not going back outside
Alright, I'm done with my Cryptic Justicars and their Ratskin Flesh sans Bugman's Glow colours for now:
There are many that are confused by the Justicars choice of heraldry, what with how it seems to vary man to man and even appears to change on a daily basis. Attempts at figuring out some pattern to the design is fruitless, even when consulting the Chapter's own guidebook on the matter:
One day I might come back to them and do some more work tidying them up but they'll do. There's only so much loyalist dog business I can handle before my mind turns to more Chaotic projects.
I present Sgt Monochromaticus of the Rainbow Scars
Raging Scorpion Complete:
The Raging Scorpions are an Iron Hands successor from an unknown founding. Like their progenitors, they value metal over flesh and upon achieving battle brother status, all marines are implanted with a prehensile "scorpion" tail that serves as as a deadly close combat weapon due to the poison it injects. It is common for veterans to their right arm entirely with a bionic limb/weapon. They are known as fierce close combatants and favor ambushing their enemies and striking hard and fast.
Alpha Barracudas reporting for duty!
The Alpha Barracudas were amongst the first of the Primaris Chapters to be decanted, and were immediately assigned to the protection of the Piscina system after the Cicatrix Malediction triggered an Ork uprising there.
Unconventional by Astartes standards, the Alpha Barracudas tend towards playing the long game in their campaigns. They make use of guerrilla strikes and assassinations to weaken their enemy, and only once they feel they are sufficiently weakened will they conduct full on raids to crush their foes. These tactics have led to dark rumours that their geneseed is based on that of the Alpha Legion as part of Cawl's experimentation, but no definitive proof has surfaced.
If you want to paint your own Alpha Barracudas, follow the below guide! (note that some of these are OOP and you'll need to find equivalents!)
Undercoat: Army Painter Plate Metal Spray.
Armour: Highlight with GW Runefang Steel. Apply GW Turquoise Glaze to the recesses and any ribbed cabling like the joints, then re-highlight the edges with Runefang Steel. This is also used for the Bolt Rifle's Magazine.
Bolt Rifle: Highlight metal areas with Runefang Steel. The Casing is painted in P3 Greatcoat Grey, then the whole gun washed in GW Glossy Nuln Oil.
Blue: P3 Cygnar Blue Highlight, washed with GW Drakenhof Nightshade and re-highlighted with Cygnar Blue Highlight.
Shoulder Rims: As a member of the 4th company this guy uses GW Emerald Green rims.
Gold: GW Retributor Armour, followed by a GW Seraphim Sepia wash, then highlighted with GW Auric Armour Gold.
Bone: P3 Menoth White Base. GW Agrax Earthshade Wash, highlighted with Menoth White Base.
Skin: P3 Gun Corps Brown, GW Agrax Earhshade Wash, highlighted with Gun Corps Brown.
Yellow: GW Iyanden Darksun, highlighted with P3 Cygnar Yellow.
Base Top/ Laurels: GW Goblin Green, washed with GW Biel Tan Green, highlighted with GW Goblin Green
I have finished my ICE SAINTS Bigmarine.
My idea for these guys is that their homeworld is basically Snow/Ice Version of Dune. The vast majority of the planet's land area consists of icy tundra and plains, with civilization centered around the poles where it is somewhat more temperate due to ~ mysterious ~ terraforming machines left over from the Age of Darkness. There is now an uneasy co-habitation agreement between the human settlers who were rediscovered after the Horus Heresy (and who supply men and materiel for Astra Militarum and Space Marines) and a Mechanicum detachment that was dropped there to figure how just how heretical the terraforming machines are.
This is the seventh dude I've painted since I took a really loving long break and the first not-30k-Death-Guard dude. Got to test some different methods and stuff, it was really fun. I might try to paint more guys with this scheme.
Also this is really cool.
Also also the RAGING SCORPIONS are amazing!
Shameless double post:
The Great Goon Chapter Challenge complete!
Created by Belisarius Cawl in the Ultima Founding, the Savage Hounds are an Imperial Fists successor Chapter*.
Like their namesakes, the hunting hounds of ancient Terra would herd prey into the hunter's sights, a squad of Savage hounds relentlessly advance on their foes pouring continuous fire into them, all the while in conjunction with other squads doing the same thing herds their enemies into killzones where they are rapidly cut apart in a savage crossfire.
While they are effective, the Savage Hounds are also absolutely ruthless. Anyone foolish enough to not give the Savage Hounds a wide berth might find themselves as the target of the Hounds's fire, civilians and allies alike.
These unfortunate souls typically have two choices; be cut down where they stand, or find that all their attempts of avoiding the incoming fire has pushed them into the killzone where they share their last breaths with the enemies of Mankind.
Even those capable of reaching the Savage Hounds over vox usually have little luck getting out alive. Once the targets are in their sights and a killzone have been designated, the Hounds will not stop their advance until either the last foe dies, or they themselves do.
Archmagos Dominus Cawl vehemently denies that the chapter's ruthless tactics and apparent inability to differentiate ally from enemy in the heat of combat is because of any tampering of his. And especially not because of any experimental cybernetic aggression amplifiers based on ancient, and forbidden, archeotech.
*Or so the official records claim.
If you haven't figured it out from the three clues on the model itself, or the heavy hinting in the description yet, the idea here is that these dudes are actually made from World Eaters geneseed. Between Khorne Red and the World Eaters' pre-Angron name being the War Hounds, this was the clear path for me to take.
Now, on to pictures! Click for large.
My apologies for the picture quality, even with some paper covering my work light the light is still a bit too harsh, and that is hiding a bit of the highlights.
This is my first time ever painting a marine, and also my first time trying to freehand anything.
In addition, this is the first thing I've painted in close to a year. It felt real nice to just do a fun one-off.
I finally got some pics of Sargent Lucius of the OZONE SKULLS to post up.
Created as part of the Ultima Founding the Ozone Skulls are an Ultramarines Successor that have been charged with guarding the Ozone Vault, deep within their fortress Monastery Ozone Mountain on the Planet Ozone III within the Ozone Segmentus. What vile artifact resides within the Ozone Vault is a secret held only by the Chapter Master Titus Marius who rules the Ozone sector from the Ozone Throne.
It's hard to see in the pics but this guy's armor is a dark metalic blue, I was trying to go for a deep purple metallic since I read that's what color liquid ozone is but I couldn't get it to work our right. I used Reper Tarnished Copper instead of Screaming Bell as the base for the Aquila on his chest.
He looks awesome!
I finally got around to basing mine, so I guess the STEALTH SCARS are complete as well:
...now I just have to explain to my wife why there's the Dark Imperium box + 4 other boxes of space marines on my workbench
Beer4TheBeerGod fucked around with this message at Oct 2, 2017 around 20:36