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Cranked this out in about half a day? It's a little too big so it lags a little but I've got three different paths you can take to reach Toad Man. e: I forgot to swap out the blocks for stuff that would probably look better.
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# ¿ Jul 21, 2017 00:18 |
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# ¿ Apr 20, 2024 02:25 |
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Hateworkboy posted:Bomb Chute: once again your level is pretty darn impressive. I really liked that the first secret led to the suggestion of another, and let's the player know to keep a sharper eye out. Yeah that's what I tried to go for, I made the top path first and thought HM I SHOULD GIVE A HEADS UP TO WHAT EACH PATH HAS, then that path ended up being easiest. The bottom route is probably the meanest at the converging vertical segment, the elevators w/ shooting enemies leads to pretty easy deaths. MonsterEnvy posted:Got to try that level. It's boss
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# ¿ Jul 21, 2017 03:49 |
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#2, easier and shorter than the first? Yeah! Probably could have expanded on the puzzle platforming for both paths cause it makes you feel more cool than smart but oh well.
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# ¿ Jul 22, 2017 18:10 |
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Shibawanko posted:This one's really good, there's some tricky parts where you did a good job on positioning enemies in such a way that they're hard to get rid of. Yeah I hear you on Knight Man, I didn't want to give boss weapons though cause they'd cheese the stage sections and make it a little too easy. Last one for today, pretty much all platforming. e: I hope that wily machines, weather effects, boss rushes, and rising lava become things soon, I'm having a lot of fun making levels.
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# ¿ Jul 22, 2017 21:10 |
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Stealth Tiger posted:This thing is pretty darn great, and I've had good luck finding levels that are actually fun to play and not just Kaizo bullshit. This was a pretty alright level, good variation on what the player has to do to descend. My only complaint would be having screen scrolling for the spike pits, I didn't die in the section and am certainly not the most coordinated but having the brief Good job overall though! Pelican Dunderhead fucked around with this message at 00:40 on Jul 24, 2017 |
# ¿ Jul 24, 2017 00:36 |
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Level 4! Indoor section's room transitioned for all the quick lasers, would have liked to do more with bomb platforms but that would probably be benefited by larger space, maybe next time! I know the last room before the boss checkpoint kind of doesn't let you avoid getting hit, bomb platforms are a little finicky when paired w/ quick lasers.
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# ¿ Jul 25, 2017 00:32 |
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# ¿ Apr 20, 2024 02:25 |
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LORD OF BOOTY posted:Have they added Guts Man lifts or disappearing blocks yet? Yoku blocks are in, no dropping platforms yet. Dunno how frequent they'll be adding in the rest of classic mechanics but I'm hopeful it'll be quick even if it's not particularly fast.
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# ¿ Jul 27, 2017 00:38 |