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Andrigaar posted:Much like everyone else, I've been messing around with the level editor, and was hesitant to post it here. But within a few minutes of uploading it, 5 people played it and one person already didn't like it. Oof. So I just finished playing this so some feedback. I like the level split in the beginning that you had there, as well as the general platforming challenges but... The miner enemies weren't so much a challenge as annoying as with the small space you have to work with to fight them in without either being knocked off a platform or causing them to respawn you're just about forced to take a hit or two to either kill or run past one. The tower climb is a bit long and empty so it could do with being shortened as well. Your level also has some weird lag in it that I'm not experiencing in others that may be due to the size of it which made some of the platforming far more difficult than it should be. For the boss itself its design actually works against Bomb Man as every single one of this bombs hit a platform instead and the only damage I took was when he directly jumped into me, which was still rare enough that I buster dueled him to death without issue on my very first try or even using either of my two etanks. Additionally the first flying shield enemy on the upper path has an awkward spawn location so that by the time it spawns you're already mid jump and there's no real way to avoid it.
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# ¿ Jul 19, 2017 07:49 |
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# ¿ Apr 26, 2024 22:44 |
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Petiso posted:Does the editor have severe length limitations or are people mostly making short levels to get the hang on the thing at the moment? If levels get too large they start to become really laggy. You can kind of see it in the stage I gave some feedback on earlier, but I've encountered much worse since then. I don't think it has anything to do with computer specs either, but is instead their game engine.
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# ¿ Jul 20, 2017 21:17 |
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Evil Eagle posted:Here's my new level, which gives you infinite Top Spin use. It was rough trying to get used to Knight Man's pattern in that room but once I got the hang of it, it was quite fun. Seems a shame that Top Spin doesn't seem to be able to harm bosses at all and just makes you take damage though.
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# ¿ Jul 20, 2017 21:28 |
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Pelican Dunderhead posted:This was a pretty alright level, good variation on what the player has to do to descend. My only complaint would be having screen scrolling for the spike pits, I didn't die in the section and am certainly not the most coordinated but having the brief Gonna have to echo you, with the addition of the part where you stop getting screen transitions in that one spike drop being incredibly jarring and got me killed on my first attempt at it.
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# ¿ Jul 24, 2017 00:42 |
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Stealth Tiger posted:Crash Course is real sweet, tightly made and I like that you were able to do a few different things with the gimmick. I broke your deadlock for you! (in the positive direction) I was very disappointed that there wasn't some kind of secret screen for climbing up the spike stairway with the skull barrier subweapon, otherwise it was pretty neat. The final rooms could really use some kind of distinguishing mark though, I'm not sure what the reference was but I only completed it through dumb luck.
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# ¿ Aug 9, 2017 07:56 |
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Discendo Vox posted:After a lot of struggling with a weird boss gate bug, I was able to find a workaround that produces even better results. I hope you all enjoy a taste of my design aesthetic, with a map inspired by the most overpowered, cheesy and game-breaking of MMBN chips, with an ultra-challenging version of a familiar boss room. sorry for the double post but what the gently caress did I just play.
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# ¿ Aug 9, 2017 08:05 |
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# ¿ Apr 26, 2024 22:44 |
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Atown posted:Check out this level I made. I spent a lot of time on it, but I think it's legit good. ...I'm not sure where to begin, but this is frankly pretty awful. The unindicated pit drop where there's only one safe spot to enter the next screen, as well as the first moving platform crushing you without warning if you stand on its middle instead of the very right edge of it both stand out in particular. That left side screen scroll directly into spikes without warning was also a huge dick move.
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# ¿ Sep 4, 2017 13:04 |