I'm enjoying the game so far, but not sure if it'll have much staying power. Then again, I'm still in the first area. I have a really hard time not taking the outlander chick because of her Keen Eye ability for finding chests. Maybe once I learn what to look for it'll be less necessary, but there are still a lot of normal looking containers that glow. And being able to run through a house quickly and find the best stuff without opening everything is a big time saver.
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# ¿ Jul 23, 2017 19:42 |
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# ¿ Apr 23, 2024 23:46 |
Campbell posted:I feel like the building tutorial stuff should've ramped up to the "build this radar tower" experience quicker. With the "build limit" goal it basically has me making nothing except short walls only when I exactly know where the pathing choke points are going to be. The build system itself is really good but rewarding "not building" hamstrings it. Let me blueprint out some rad towers or minefields from the home screen if I want, and then fill in the blanks building it during a mission. Or just give me a 2d notepad so I can make my own schematics without risking resources or play bonuses. I apparently ended up playing with one of the devs this morning (he had [Epic] before his name, and responded to a question about a potential map transparency setting), and he actually made a pretty decent looking structure around the arc, but not really any traps. Not that we came even close to needing them on the rank 9 mission.
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# ¿ Jul 23, 2017 21:30 |
M2tt posted:Yeah I've been using the outlander a lot for the same reason
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# ¿ Jul 24, 2017 01:29 |
Looks like they're doing an AMA on Reddit right now.
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# ¿ Jul 24, 2017 17:07 |
BadLlama posted:The game keeps telling me about my storm shield inventory but I have no idea how to put things in it or see what is in it.
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# ¿ Jul 24, 2017 18:03 |
BadLlama posted:If you put things in it do you get to access it during missions? I think I stuck an emergency rocket launcher and rifle in there.
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# ¿ Jul 24, 2017 18:11 |
Equate posted:If you have any questions about this game hit me up, I partook in the closed alpha for over a year. Has it come a long way in that time? Or have the F2P bits crept in and made it clunky? Just kind of curious where it was sitting a year ago and what kind of progress we might expect.
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# ¿ Jul 24, 2017 21:09 |
m.hache posted:Or can you only bring them in to help with quests.
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# ¿ Jul 25, 2017 20:43 |
Dr. VooDoo posted:So question about editions. The deluxe edition says it has a rare 8 hero starter pack. Does that mean the standard edition doesn't come with heros to play as or something?
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# ¿ Jul 26, 2017 00:43 |
Dr. VooDoo posted:So what is the purpose of survivors? Just making sets to get bonuses? According to the tooltip, each F.O.R.T. point is a straight % increase in health, weapon damage, shields, or trap/ability damage (respectively), so they seem like they're no joke. Dr. VooDoo posted:Also isnthe only way to craft guns and look at your backpack is being in a round and not anywhere in the pre game menu?
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# ¿ Jul 26, 2017 06:08 |
Yeah, the scavenging system in this game really needs instanced/shared loot. If it were, you could have one outlander who's actually contributing to the team by running around and finding all the chests in a level.
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# ¿ Jul 26, 2017 20:35 |
Skandranon posted:I guess I kinda agree with this? I like playing Outlander, and finding a purple chest feels good because YOU got it, but this has led to playing with teams of nothing BUT Outlanders trying to get to chests first, and this is counter-productive. Though it is fun having multiple Outlanders and having big Loot Llama parties. On the other hand, I'd also like to feel like I can take a break and play something else once in a while. But I can't give up that Keen Eye buff.
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# ¿ Jul 26, 2017 21:05 |
Skandranon posted:Or Anti-Material Punch... but then again, that's mainly so I can get through walls faster so I get the loot screw you suckers! For me the main other thing I'd miss would be Passing Zone. Pickaxe something 5 times for a 15% (IIRC) speed boost? Yes please. Everyone else seems so slow afterwards.
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# ¿ Jul 26, 2017 21:27 |
Game doesn't even start getting real until the 15 rank missions. And even then it's still not difficult. It's just there you'll likely start losing a few walls and poo poo. My understanding is it escalates from there, but I haven't had much time and am still working on wrapping up that first area.
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# ¿ Jul 27, 2017 15:36 |
jimmydalad posted:Do you think we should have a discord group to coordinate stuff like Storm Shield defences and whatnot? Skandranon posted:From the private game server thread, there's a Discord server available at https://discord.gg/qC4Qjtf
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# ¿ Jul 28, 2017 13:22 |
Tei posted:I don't know any. Some random dude just posted this in reddit, and could be worth testing.
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# ¿ Jul 28, 2017 17:50 |
LuciferMorningstar posted:Question regarding disposing of dupes: Things get a little more complicated when you unlock the ability to transform things. I haven't done much of that yet, so I don't know how it changes the value of things. Maybe someone who's a higher level will provide some insight. You also may not want to recycle/transform all your blues/greens of the weapons you like either though, since they're cheaper to craft and they're good to use on lower missions. And even a green may end up being straight up better sometimes until you unlock higher tiers of evolution if the rolls are much better than your epics/legendaries (+10% damage and +10% damage vs a bunch of other garbage).
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# ¿ Jul 29, 2017 00:34 |
A 50S RAYGUN posted:something that i just realized: there's cross-purchasing. i have it on both my ps4 and pc, despite purchasing only on my ps4.
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# ¿ Jul 29, 2017 17:52 |
Inzombiac posted:Maybe I need to up them. I seem to be low on those resources. Here's a dev with a few tips on how to progress. e: Also, how the heck do you have an overall fort power of 19+ if your stats are so low? If you're ignoring that, you probably shouldn't. That's basically a calculation of what missions you should be doing based on your FORTs. ImpactVector fucked around with this message at 21:36 on Jul 29, 2017 |
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# ¿ Jul 29, 2017 21:31 |
Inzombiac posted:My homebase power is 16 but I've progressed into the 19+ missions. Maybe I didn't grind as much as it expected me to. I'm gonna go back to the 9s and grind some more. Carecat posted:I have 212, 182, 167, 115 at power 21 and it's still tough doing good damage in 23 missions with rare weapons in the teens. Looks like 3/4 of my stats come from survivor page so I think the rest is skill tree?
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# ¿ Jul 29, 2017 23:27 |
explosivo posted:According to the dev that was on the GiantBomb Unfinished EX video they once had sentries but took them out for being too OP. Kind of disappointing, really, but I think they wanted to make the defenders the sentries of the game. And there's kind of a turret thing in the 2nd tier outlander tree. It doesn't seem very good, but it can do cleanup a little.
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# ¿ Jul 30, 2017 05:32 |
fadam posted:Is it worth spending my good boy points on Upgrade Llamas?
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# ¿ Jul 30, 2017 14:19 |
If you're on just the standard game then I think 17-18 sounds about right for things starting to slow down. I've spent a bit more, and things are starting to slow at 20. It sounds like he might be missing a few survivor squad slots. I'm guessing the ones in the research tree. You'll likely want to unlock those next, as survivors are some of the biggest boosts to your FORT. For me, the current bottleneck seems to be the tech and skill trees. There are tons of survivor slots and +FORTs in there. But that seems like it's designed to be the main source of progress.
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# ¿ Jul 31, 2017 16:38 |
Malcolm Excellent posted:I'm just about to 3 star my Bearcat autoshotty.. thing OWNS!
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# ¿ Jul 31, 2017 22:09 |
Last time I checked with the pathing as it is, if you reinforce the sloped walls of a pyramid to be stronger than the roof, they'll still walk up it and start banging on the roof (and get murdered by any floor traps there). Not a perfect solution, but still a decent last line of defense for the reasons above.
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# ¿ Aug 1, 2017 16:54 |
explosivo posted:So, when talking about building a pyramid you mean just reinforced stairs forming a single pyramid around the objective? Are stairs any less durable than walls? Where do you put the traps then if they're walking up the side of the pyramid? Sorry, I'm at work or I'd build one and post an example. Anyway, I'd definitely noticed that the husks have started attacking the slopes instead of running up to the top recently. But I'm 90% sure that if you reinforce the slopes, stairs and walls while leaving the ceiling normal they will run up to the top again.
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# ¿ Aug 1, 2017 17:28 |
Skandranon posted:You don't even really need the door, as you can edit the corner pieces to let you walk in, activate the atlas, then re-edit to close it again. I saw this with some pubbies, posted a screenshot in Discord, and did this with some Goons once or twice. Haven't done it lately, but would not be hard to further reinforce to make them walk up again, making the ceiling the weakest point. And yeah, the reinforced slopes are the key. My plank base is a 5x5 pyramid, and reinforcing them for defense 2 made them run up it and beat on the ceiling this weekend. You probably wouldn't be able to get away with a ring of low walls around the edge of the top though. They'd likely decide to beat on the slopes again.
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# ¿ Aug 1, 2017 17:42 |
Popete posted:Everything you just said is probably true and correct but I have no idea what it means. This game has so many intertwining systems it's insanity. I've basically engaged with none of them besides leveling poo poo up when a quest requires me too because I don't wanna burn resources without knowing what I'm doing. Basic pointers: Survivors Make sure you match leader jobs when possible. That will double their value. Priority for regular survivors is generally: Rarity > personality match >>>>>> set bonus match. You basically want to pick whatever survivor ends up with the highest calculated number in each slot. Matching personality helps, but it only adds a few points based on rarity. Set bonuses are to your base stats, so they're all basically just +5 FORT points to a subset of one stat (so while +5 Offense means +5% to all weapon damage, the +5% melee bonus is the same thing but for only melee damage). Spend XP on higher rarity dudes IMO since you're more likely to keep them around forever, then spend on leaders to get more bang for your buck. Remember though that even if you end up retiring a guy you still get 90% of the xp back (though not any evolution mats). So it's not the end of the world if you level up a green leader or whatever. That will give you the biggest boosts to your FORTs and home base rating, but those +stat nodes in the research and skill trees do also add up.
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# ¿ Aug 3, 2017 19:54 |
Great Beer posted:Plankerton and Canney Valley storm shield bases have been wiped. e: Still really sucks, but I'm less pissed than I was. ImpactVector fucked around with this message at 13:14 on Aug 4, 2017 |
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# ¿ Aug 4, 2017 13:12 |
Ross Perowned posted:So is this 1000 coin llama bundle then one I should be saving up for and use my coins on?
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# ¿ Aug 4, 2017 16:19 |
Also, everyone will be able to get a green Pathfinder Jess from the outlander quest now that it's unbugged. If you don't have another source of Keen Eyes I highly recommend taking her at least to 8 for chest farming.
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# ¿ Aug 4, 2017 18:39 |
TheBlandName posted:Anti-material charge is an awesome skill and bringing a green hero from level 8 to 2* doesn't cost anything that you can't farm in a mission or two.
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# ¿ Aug 4, 2017 19:41 |
Skandranon posted:It's also useful for blowing up some types of things, as you do get the loot from them.
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# ¿ Aug 4, 2017 19:56 |
LaserShark posted:Well, what I mean is, if I pay $40 now, what am I getting that someone that starts in December for free is not? Just a handful of llamas?
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# ¿ Aug 4, 2017 22:40 |
Skandranon posted:You can also probably get a key from goons who got the mega packs for less than $40.
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# ¿ Aug 4, 2017 22:56 |
Twibbit posted:It seems that on most maps I end up building the base for people. While I enjoy building it leaves me at less resources for the storm shield I've submitted feedback regarding this both in-app and through their survey. And one of the most upvoted posts on reddit for most of the week went in depth about it as well. Basically, IMO you should enter a mission with 0 building materials, and when you gather them they should be pooled. And crafting materials should be instanced per player, though not scattered around the map like mini-mission rewards. If they were, the constructor and soldier would have to follow the route of the outlander before starting the mission to make sure they get all their stuff. Doorknob Slobber posted:do the enemies prefer open paths or will they just attack the nearest thing?
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# ¿ Aug 5, 2017 18:28 |
And if materials are no object, to maximize walls in a single space you can build a sandwich like the following:
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# ¿ Aug 5, 2017 19:23 |
TheBlandName posted:I mean, I prefer a full floor so that you can get a trap on it to work for two wall's worth of HP, but yeah that's a solid design. It's actually material efficient compared to building another ring of defenses. If you had your entrances really far apart and expected breaches, then a full floor would definitely make sense. Or maybe just for the outer layer of your sandwich stack.
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# ¿ Aug 5, 2017 21:15 |
I feel like I'm starting to hit the grind getting my Plank base ready for SSD3. Maybe I'm way over preparing, but I'm trying to do death corridors, and the materials required for the sandwiches in between the corridors is pretty brutal. If I spend 10-15 minutes gathering for 999 in all mats, I can easily blow through that in 15 minutes of building. And don't get me started on nuts and bolts. I think I end up with about 100 per farming run, but that's only about 10 traps.
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# ¿ Aug 7, 2017 17:03 |
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# ¿ Apr 23, 2024 23:46 |
Popete posted:This game is fun, I am enjoying this game. I would not recommend this game.
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# ¿ Aug 8, 2017 21:05 |