|
Great Beer posted:early access gaming lol Hell yeah full price early access gaming I really wanted this to be something I could jump into cause the concept sounded cool but drat, the more I read the more my gut says to run screaming. It's gonna suck to wait until 2018 only to probably find out I am gonna have to spend that much anyway, to get some necessary utility. At least that's usually how it goes.
|
# ¿ Aug 4, 2017 16:25 |
|
|
# ¿ Apr 28, 2024 12:44 |
|
Hmmm, 20 bucks would be about the right price. Are the codes platform-specific?
|
# ¿ Aug 5, 2017 00:57 |
|
Vitamin P posted:They should probably have infinite ammo, and we should be able to give them consistent equipment in the menu screen. If I could stick a cool hat on them and know they'll always use the funky lasergun I keep on hand for them it would be a lot smoother.
|
# ¿ Aug 6, 2017 08:22 |
|
Popete posted:Yeah I think ammo should just be removed it's just an annoyance to monitor mid fight. Similarly I noticed people weren't bothering with traps in about half the missions I played this weekend, and of those that did only a precious few were any use. I think they need to cost a lot fewer resources or something cause I would frequently have full wood/stone/metal and be unable to build any traps, and I rarely covered every place that I would have liked to put one. At least at low levels it seems to be more trouble than it's worth, if you can run out so easily when you've obviously been harvesting often. As if to add insult to injury, I now have two different powers that give resource packs, but they're both just wood/stone/metal and basically borderline useless to me. Some serious rebalancing is needed on the resources for this game to make any sense. I did some of the crazy wall sandwiches on a fort when I was left alone to defend it and that helped keep it up til the cavalry arrived, so thanks for that tip.
|
# ¿ Aug 7, 2017 18:44 |
|
Map tab is definitely the way to go on PS4. If you have a specific mission type as the "main quest" then the Play Now from the first tab will pick that, but if you're in one of the freelance parts or just need a certain type you should go hit up the map. You can also do the matchmaking from there to join a random other mission and it gives you two types of matchmaking, though it isn't clear to me what the difference is. One of them says level 1-15 for me and the other says 15 with no range, which is really weird since I got access to that at like power level 6.
|
# ¿ Aug 7, 2017 22:27 |
|
I did actually luck out and get one Legendary gun of some sort with one of my many free loots (of some sort, I'm too absentminded to remember what), but I doubt I would ever play enough to hit The Wall anyway. And right now I am enjoying my Firecracker too much to care about the numbers on anything else.
|
# ¿ Aug 7, 2017 22:34 |
|
TF2 HAT MINING RIG posted:I'm not sure what the point of craftable ammo is exactly, especially when there is already a durability system.
|
# ¿ Aug 8, 2017 08:45 |
|
ColHannibal posted:I wouldn't mind ammo crafting if it did not require nuts and bolts and only used metal.
|
# ¿ Aug 8, 2017 16:15 |
|
Kalli posted:
|
# ¿ Aug 8, 2017 16:17 |
|
Skandranon posted:Not only is there a way to craft ammo mid-mission, it's the ONLY way. My guess is he rage-quit after running out of ammo.
|
# ¿ Aug 12, 2017 00:13 |
|
|
# ¿ Apr 28, 2024 12:44 |
|
Well, if any of these games that ape trading card games had actual trading that wouldn't be an issue...
|
# ¿ Aug 16, 2017 14:03 |