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Terper
Jun 26, 2012


https://www.youtube.com/watch?v=-Ze5FLQtV94





Oh poo poo, ya boi Durante's making a new port of some PS3/Vita game? And it has new content, including 50% more voiced lines?? And it's releasing August 2nd??? Now what's this game about?



https://www.youtube.com/watch?v=UqYqM-Vrvxo

The Legend of Heroes: Trails of Cold Steel is part of the Legend of Heroes series, but you can ignore that part. More importantly, it is part of the Trails series, being the sixth game in that series.

The Trails series, starting with Trails in the Sky, takes place in the world of Zemuria at the start of the thirteenth century. You don't need to play Trails in the Sky before playing Cold Steel, though some events will be referenced - Trails in the Sky takes place in the year 1202, and Cold Steel in the year 1204! Besides, they're fantastic games. Also, these games take place concurrently to the events of the 4th and 5th game in the series, which takes place in a small city-state to the east called Crossbell. Thing is that these games are not localized yet. Please support the series.

These games are really big, and really meaty. Trails of Cold Steel 1 is itself a 70-80+ hour game with a ton of sidequests and a mountain of cool, interesting NPCs whose stories develop as you make your way through the game - stories that continue into Trails of Cold Steel 2, which is coming to PC later. Trails games are infamous for being slowburners - the games take their time to set up the pieces before knocking down the dominoes, but once they do, it's all the more satisfying. There is no other game series that does world-building quite like Trails, and those of us who have been charmed by the world of Zemuria are all willing to talk your ears off why exactly.

Story


quote:

Among the nations on the Zemurian continent, the mighty Erebonian Empire has been quick to outwardly stake its claim militarily; yet politically, ugly bouts of internal conflict between the upper class and commoners attempting to rise to power have been steadily intensifying day by day. The Noble and Reformist Factions have been none too kind to one another over the years, and tensions between the two only stand to worsen if compromises aren’t made in the very near future.

Rean Schwarzer, like any other citizen of the Imperial Nation, is no stranger to these rising conflicts: the class system has been deeply embedded into the hearts of every Erebonian since the days of old. As a seventeen-year-old student preparing for his new life at Thors Military Academy, however, he notices that his crimson uniform differs from the standard ones issued to his peers—typically green for commoners, and white for nobles.

Enter, Class VII of Thors Military Academy. For the first time in the prestigious academy’s history, rank means nothing and skill means everything. With nine hand-picked students of various backgrounds and abilities, Rean included, Class VII readies itself to dive deep into the political quagmire that threatens not only them, but the Empire as a whole.


Gameplay

(image is from a wip build)

Combat in Trails of Cold Steel is turn-based and works similarly to games like FFX, though you can move around during combat and aim your special attacks. Enemies are visible on the field, and can be attacked prior to entering combat, which will grant bonuses. Every character has their own unique set of abilities called Crafts, but you can also customize the characters through equipment by slotting different quartz into your orbments (see the Terms segment further down). By doing this you can customize their stats, the effects their attacks will have, and what spells, or "Arts", they can cast. But don't try and make Elliot your physical powerhouse, there's not that much customization.



Turn order is based on the character's speed and the attacks they're using. Some attacks can inflict AT Delay, which influences your position on the turn gauge - enemies that are weak to AT Delay can have the amounts of turns they take greatly reduced. Sometimes, bonuses show up on the turn gauge, and the character that takes their turn at that point will receive those bonuses. Watch out so that the big boss monster doesn't get a Critical bonus on their turn!

There are four different "types" of physical-based attacks - Slash, Thrust, Pierce, and Strike. Rean's sword is lean and mean, and inflicts Slash damage, whereas Laura's sword is big and brutal, which doesn't deal as much Slash damage, but instead also deals a hefty amount of Strike damage. Depending on what type of damage the enemy is weak to (flying enemies are generally weak to Piercing damage, bulky enemies are generally weak to Strike, for example), you can get extra chances to team up with your party members to deal damage as well as stun the enemy. This extends to outside of combat as well: you can strike enemies on the map from behind, and depending on the character, they be stunned in different ways. You'll want to try to start every battle you can with the enemies having three stars swirling over their heads. Protip: whenever you have Fie in your party, just shoot the enemies in the back from afar and she'll get the highest level of stun against like, 80% of all enemies.

When you win fights, you'll earn experience points (you'll never guess what these do) as well as sepith. Sepith can be forged into quartz, which as I mentioned, is your primary way of customizing your characters.



Outside of combat, you'll be running around different towns and areas, talking to NPCs and solving their problems. In the Trails series, 95% of NPCs that you can interact with have their own names, their own connections to people in town, and their own stories to tell. And if you want to partake in these stories, you'll have to be on the ball - NPCs update their dialogue after every decently major story event, and sometimes hidden sidequests will show during short timeframes between the story moving forward. You can also collect a series of books by talking to some NPCs at certain times. Collect them all, and maybe, just maybe, you'll get a bonus at the end! (Unlike in Trails in the Sky, you can buy these later. The books, I mean, not the bonus)

But why would you wanna do sidequests? Well, outside of being a swell dude/tte who likes to help others, by completing sidequests you'll gain AP, Academy Points, which will give you helpful bonus items at intervals, if you get enough. You can also get new items and equipment. Speaking of which: you'll need to prioritize who you buy equipment for or you'll end up dead broke. Alternatively, just spend an hour having Elliot cook a bunch of Egg Soup and sell them. You'll be graded at the end of every chapter, and if you manage to be a good little student and do all sidequests perfectly during that chapter, you'll earn an S rank. And you know you want to chase those, you filthy 100%er.

During downtime at the academy, you can spend time with your party members and important NPCs. This will grant bonuses in battle, as well as give access to extra scenes with those characters if you've gotten to know them enough. Just hang out with whoever you like. You can't spend time with everyone in a first playthrough (unless you cheat), but you will be able to if you pick that as an option during a NG+.

Also, you can fish.



Terms

There's a lot to Zemuria, and while the game does a good job of teaching you what's what, here's a primer of all the most relevant terms you'll encounter:

Erebonia: The empire in which our story takes place in. To the south lies the small kingdom of Liberl, and to the east lies the Republic of Calvard. Situated in-between Erebonia and Calvard is the small city-state of Crossbell, which Erebonia and Calvard both claim ownership of.

Orbment: Some 50-ish years before the events of the Trails series, the world of Zemuria was basically a standard ye olde RPG setting, with knights on horses and making GBS threads in the woods. But that changed after Professor Epstein managed to figure out a way to refine a decently common ore known as septium (the fragments of septium is called sepith) into quartz, and slot them into orbments, clockwork-like machinery. In doing so, orbments could produce self-refueling energy. And just like that, technology exploded. In the years that have passed since then, the engineers and scientists of Zemuria have developed washing machines, computers, vacuum cleaners, guns, tanks, airships, radio, video, electric guitars, and so on... and most relevant to our gameplay, Combat Orbments. These specialized orbments allow individuals to perform a sort of "fake" magic that can be used during combat.

Bracer Guild: The Bracer Guild is an international organization that gives trained civilians the right to arrest unscrupulous individuals and save kittens from trees, as well as act as neutral mediators in the case of conflict between nations. Bracers are respected and accepted in every nation in Zemuria - except Erebonia. Some time prior to Cold Steel, a bunch of jaegers attacked several of the different Guildhouses across the Empire, and the Bracers' presence was decreed too "dangerous" by the powers that be in the Empire. As such, bracers can only act on the down-low, in principalities who are cool with their presence.

Jaegers: Jaegers are mercenaries. They can belong to different jaeger corps, and professional jaegers will perform any task for the right sum. As such, hiring jaegers is generally frowned upon, if not illegal. Think of them as reverse bracers.

Aidios: The Church of Aidios is the biggest institutionalized religion in Zemuria. Unlike most JRPG religions, these are good guys. Probably? Other than healing the hearts of those in need and producing medicine, a segment of the church known as the Gralsritter are tasked with retrieving artifacts from individuals and take them into the church's possession. Oh yeah, speaking of which.

Artifacts: One of the big reasons technology exploded so fast was because there already existed versions of these technologies in the form of artifacts. These ancient doohickeys were created by the ancient Zemurian civilization, which seemed to enjoy the same level of technology, if not greater, than the civilizations of today do. What happened to them? Who knows! Point is, by examining the inner workings of these artifacts and through the magic of reverse-engineering, the amount of time it takes to create new pieces of tech is greatly reduced - and this tech boom is showing no signs of slowing down.

For a deeper insight into all of these things, Trails in the Sky is for you. Cold Steel covers a lot, but not everything.

Goonpinions

Endorph posted:

anyway since all you motherfuckers call me a troll, here is *my* 100 games of all time.

23: the legend of heroes: trails of cold steel

Cake Attack posted:

i love this big impossible to translate series, and the people who make it, who right now are probably chained to their desks until they write a full sized novel of dialogue for a npc who owns a store in a place you go to once

quote:

Dr. Fetus posted:

I finally started up Trails in the Sky after it was rotting in my Steam library for who knows how long, and boy does it have a lot of words. Does it lighten up on that front later?

Motto posted:

Having a lot of words is the series' defining feature, if anything.



Terper fucked around with this message at 11:44 on Aug 4, 2017

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Terper
Jun 26, 2012


Want a taste of the series without spending a dime? Cake Attack has made a Let's Play of the first game in the series here. Really Pants made an LP of the second game and is currently doing one for the third, but you should absolutely get through the first game before those. Some Numbers is currently doing a Let's Play of Cold Steel, so if you want a quick look at this game, steer yourself there.

SPOILERS UNDER BARS, ASSHOLES. That includes spoilers from Trails in the Sky and the not-yet-localized games!

Terper
Jun 26, 2012


Last Celebration posted:

No Rean Coldsteel in OP, 0/10.

Edit: Also on a serious note post the comparison video showing the abolishment of Oddly Silent Rean, since that's a pretty big point in the PC version's favor.

Pfft. You want a favor from me? Rean Coldsteel?

Terper
Jun 26, 2012


Battles in tits can be sped up with Cheat Engine's speedhack.

Battles in Cold Steel don't need to be faster. There's a skip button available for every single animation.

Terper
Jun 26, 2012


https://twitter.com/Hatsuu/status/862086349028970496

Terper
Jun 26, 2012


http://xseedgames.tumblr.com/post/163454030210/loh-trails-of-cold-steel-pc-guest-blog-2-from

Durante's second blog post!

Terper
Jun 26, 2012


I am glad that the poll agrees with me so far.

Terper
Jun 26, 2012


https://www.youtube.com/watch?v=JsSuL-EN4w4

110 minutes of PC footage!

Terper
Jun 26, 2012


They've also re-recorded some lines they felt they could do better now. Compare this with this

Terper
Jun 26, 2012


Should be in about 5 hours, but some "last-minute bureaucratic hoopla" may push it back a couple.

Terper
Jun 26, 2012


Nope.

Terper
Jun 26, 2012


https://twitter.com/XSEEDGames/status/892783215970140160

Terper
Jun 26, 2012


Terper
Jun 26, 2012


quote:

Visuals and menus aside, the best addition to this release is the inclusion of Turbo Mode. And boy, I love Turbo Mode. A whole lot. Essentially, Turbo mode is a toggle that defaults to the Right Trigger / R2 of your controller and will speed the game up without compromising the music or voiceovers. If you've played the recently released Final Fantasy XII: The Zodiac Age, the implementation is similar here. This trigger was selected as the button of choice because it does not have a standard purpose inside of battles or cutscenes: the areas where speeding ahead would likely be most beneficial. Grinding or crossing a large map area become a breeze and takes a fraction of the time with this option enabled.

The fact that dialogue is unaffected by this toggle means that even cutscenes can be watched when this is held down without the result sounding like a VHS tape on fast-foward. Even more neat, when holding the turbo mode toggle down during a battle, the implementation of this system is "smart" enough such that in battle it will automatically stop speeding things up when the link action prompt occurs. I would find myself go whole encounters without ever letting go of the trigger. Needless to say, I think Turbo Mode is a fantastic addition and playing without it enabled now feels like playing in slow motion.

Terper
Jun 26, 2012


http://xseedgames.tumblr.com/post/163720373505/loh-trails-of-cold-steel-pc-guest-blog-3-from

Terper
Jun 26, 2012


Lowkey best improvement: the experience bar increases a lot faster. Yes you could skip it but I enjoy watching them.

Terper
Jun 26, 2012


":h: indeed..."

PC port validated.

Terper
Jun 26, 2012


Fear not, Elliot. I will spare you the pain of drowning in soup. For I have...



Cheat Engine!

e: Which also gives me unlimited bonding points, :toot:

Terper fucked around with this message at 07:03 on Aug 3, 2017

Terper
Jun 26, 2012


It's super simple.



In the Value search, input the number of whatever you're searching for. So if you have 1000 mira, input 1000, then click New Scan. Several different addresses that currently have the value of 1000 will then show up on the list to the left. To trim the list, buy something cheap, say for 20 mira, then change the search value to 980 and click Next Scan. Repeat until you have one or two addresses left. Double click these.



When you've added them to this list, double click the Value number and change it to whatever you want to. The one I have highlighted is the bonding points value, and the one above it is my mira. To find this one, I just searched for 2 when I got my first points, then after I had done my first event, I searched for 1. Then I ran around a bit and opened some menu and talked to some people and clicked Next Scan again without changing the number, to trim the list. Then I did another event, and now my bp was 0, so I searched for that, and I only had one address left. I simply bumped the Value up to 2 and now I have 2 bonding points again. If you check the Active box to the far left, then the value won't change even if you do something that would impact it in-game, giving you unlimited bonding points.

Terper
Jun 26, 2012


Chapter 1 boss down on Nightmare :toot: His Fists of Fury managed to beat Rean into a fine paste at one point, but other than that no casualties, which I'll take as a victory. Also I'm not allowed to use S-Crafts unless the boss is under 10k HP/near death.

Terper fucked around with this message at 17:03 on Aug 3, 2017

Terper
Jun 26, 2012


https://twitter.com/XSEEDGames/status/893193505756938240

lol

Terper
Jun 26, 2012


My fresh Nightmare run has been pretty fun so far. I do have basically limitless money and bonding points, but I balance that out by banning skills that reflect or negate damage, as well using limited amounts of S-Crafts and AT Delay.

Terper
Jun 26, 2012


http://steamcommunity.com/app/538680/discussions/0/1471967615843483293/

quote:

Version 1.1 (Build 2011989) patch notes
Hello everyone!

I hope you are enjoying the game. If you are affected by some issue, I'm happy to announce that version 1.1 of the game just went online, which includes fixes to many of the more common problems encountered, as well as some new features based on feedback from the community.

It includes the following changes.

Bug fixes

Fix text rendering corruption issue when button prompts are displayed on some systems
Fix Depth of Field issue in cutscenes on Intel GPUs with MSAA enabled
Do not close the game when Alt+F4 is pressed and another program has the focus
Fixed some minor text issues


New Features:

Added an option to skip all movies
Added configurable speedup factors for Turbo mode
(separate factors for battle and field exploration are possible)
Added a "Mouse Sensitivity" option to the mouse / keyboard configuration menu
(also reworked mouse camera controls to eliminate acceleration)


Note:
If you encoutner any new issues with this version, you can revert to the previous version (1.0) by right-clicking the game in your Steam library, selecting "Properties", then selecting the "BETAS" tab, and chosing "version_1.0" in the drop-down menu.

Enjoy! We will continue to do our best to resolve any issues and improve the game further.

Terper
Jun 26, 2012


Having unimportant NPCs be voiced as well is pretty funny when you suddenly hear Crow moonlighting as a Provincial Army Soldier at Aurochs Fort.

Terper
Jun 26, 2012


"Mr Thornton, we're putting Trails of Cold Steel on PC, could you reprise your role as Baron Bleublanc for some more lines?"
"HAHAA"

Terper
Jun 26, 2012


Chapter 2 boss done :toot: Rearranging my MQs to spread out the multi-target STR/DEF/SPD buffs made it way easier than it was on Hard when I first played. I even managed to end it with a Jusis/Machias Link Strike for that extra flair.

e: oh my god this newly voiced NPC rrrrreally rrrrrolls his rrrrrs

Terper fucked around with this message at 21:57 on Aug 6, 2017

Terper
Jun 26, 2012


According to those who have played it, Ao spoils more of CS than CS spoils of Zero/Ao. Like 99% have not played Zero/Ao and we're fine.

Terper
Jun 26, 2012


The best thing about the Cold Steel games is ditching the fivehead and making Osborne sexy as hell

Terper
Jun 26, 2012


Do you remember how many Egg Soups have you sold in your life? :smug:

Terper
Jun 26, 2012


I Sure Do Wonder What Durante's Been Up To



Ah.

Terper
Jun 26, 2012


Justin_Brett posted:

Pit Demons gibbed my party in two Devil Beams. School House Basement is probably the worst of this game unless it contains something absolutely mind-blowing.

Hey I fought that boss yesterday so I loaded a save to capture some footage.

http://polsy.org.uk/play/yt/?vurl=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DOQ2RvmzH63Q

polsy'd because of spoilers in the sidebar

Terper fucked around with this message at 10:01 on Aug 10, 2017

Terper
Jun 26, 2012


If you have two bonding points left over, you will have access to three bonding events during the evening. If you have one bonding point left over, you will have access to two.

Terper
Jun 26, 2012


Justin_Brett posted:

So the strategy is just 'get lucky and hope they don't use it too much'? Good mandatory boss.

I outlined a strategy in the description that would increase your chances of survival. You could also make a bunch of HP Quartz, spread out more, cook better/more food... I was just lazy. And this is on Nightmare so.

e: lol hard mode :gitgud:

Put Raven and La Crest on someone and together with Elliot you'll easily outspeed them and buff your defense.

Terper fucked around with this message at 21:01 on Aug 10, 2017

Terper
Jun 26, 2012


Yup. I find OG Cold Steel too easy so I'm deliberately gimping myself and using weird characters.

Terper
Jun 26, 2012


Jusis is good thanks to his support crafts. At this moment, he has no support crafts. :v: Gaius is somewhat underrated, I think, since his crafts and slots are actually pretty drat decent for crowd control.

Terper
Jun 26, 2012


You absolutely can. I'm playing suboptimally on the hardest mode. Go for whatever.

Terper
Jun 26, 2012


Eeepies posted:

Is a CS2 port for steam confirmed? I'm at the finale, and I'm not satisfied at all. Holy poo poo is this game good.

They're focusing on making CS1 as clean as possible right now. Most of the work can then be ported over into CS2 without too much fuss.

Terper
Jun 26, 2012


Eeepies posted:

I've reached Chapter 4, and this whole point I'm not feeling any fear from the antagonists

Eeepies posted:

Oh my loving god what just happened, holy poo poo

Terper
Jun 26, 2012


Eeepies posted:

She's awesome, which was why I was so afraid. To be fair, the entire of Class VII is awesome, except for Machias. I still dislike that guy.

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Terper
Jun 26, 2012


The game after CS3 will take place in jaeger high school actually

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