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Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!


KakerMix posted:

I loved Day of Defeat and love Day of Infamy. Even though Day of Infamy only has around 1000-500 people playing at any one time it still feels good. I like the old style jump in and play some rounds then jump out style. I don't want massive charts or scores or anything, just let me gently caress around with some good mechanics and be able to leave in a reasonable time and I'll be happy.
It's me I'm the old gamer.

Isn't Day of Infamy more like Insurgency: WW2 than the very arcadey Day of Defeat?

I'd kill for a new arcadey WW2 shooter that isn't the new and terribly named COD:WW2.

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Phlegmish
Jul 2, 2011



Away all Goats posted:

I've always felt like Shooters in general are constantly over saturated yet they consistently are one of the most popular genres, both on PC and consoles.

Personally I had my fill playing endless hours of Counterstrike during High School/University so all of them just look like boring rehashes of poo poo I already played too much of (except for a brief infatuation with overwatch)

I don't know. I get why it's popular, it provides such a visceral, primal experience. You just jump in a match and go. I played a ton of Wolfenstein: Enemy Territory back in the day and I guess now Chivalry scratches that itch, even if it's not technically an FPS.

Counterstrike never appealed to me the few times that I've tried it, it seemed like a game where you could get one-shot almost immediately and then have to wait out the rest of the round.

exquisite tea
Apr 21, 2007

and she told me, "Listen honey. There's hundreds of strong men out there. I like men who are kind, who are honest, men who can be open with me."

Team-based competitive games create enough plausible deniability to believe that the reason why you lost was because of poo poo allies and not yourself, which has its psychological advantages.

Orv
May 4, 2011

"To. Ya' know. Stuff."
(Nazi Rank <3)


Deakul posted:

Isn't Day of Infamy more like Insurgency: WW2 than the very arcadey Day of Defeat?

I'd kill for a new arcadey WW2 shooter that isn't the new and terribly named COD:WW2.

Day of Infamy is still very lethal like Insurgency, but it's much more of a run and gun arcade thing than Insurgency, which tends to be a slow, camping affair. It very much pulls off the DoD feel, but it's not perfect, and I have a lot of problems with their map design, which is mostly why I stopped playing it.

Away all Goats
Jul 5, 2005


Phlegmish posted:

I don't know. I get why it's popular, it provides such a visceral, primal experience. You just jump in a match and go. I played a ton of Wolfenstein: Enemy Territory back in the day and I guess now Chivalry scratches that itch, even if it's not technically an FPS.

Counterstrike never appealed to me the few times that I've tried it, it seemed like a game where you could get one-shot almost immediately and then have to wait out the rest of the round.

The threat that you might die and have to sit out the round was part of the appeal. It made each life much more valuable and discouraged reckless behaviour. From what I've heard PUBG has the same kind of one-life-per-round and that seems to be doing pretty well.

Mordja
Apr 26, 2014



The difference is that in PUBG when you die you instantly leave the match and start looking for a new one.

Venuz Patrol
Mar 27, 2011


Away all Goats posted:

The threat that you might die and have to sit out the round was part of the appeal. It made each life much more valuable and discouraged reckless behaviour. From what I've heard PUBG has the same kind of one-life-per-round and that seems to be doing pretty well.

thats the worst kind of grognard thinking, where every stupid design choice becomes a glorious blessing that graciously permits you to enjoy the few good parts all the more

Phlegmish
Jul 2, 2011



Away all Goats posted:

The threat that you might die and have to sit out the round was part of the appeal. It made each life much more valuable and discouraged reckless behaviour. From what I've heard PUBG has the same kind of one-life-per-round and that seems to be doing pretty well.

I like going hard in these games, charging the enemy, keeping the adrenaline flowing. Taking risks is fun. Killing and dying a lot is fun. Camping in a corner somewhere is not. I think I have gaming ADD.

I am aware of that aspect of PUBG, which is why it doesn't appeal to me.

Orv
May 4, 2011

"To. Ya' know. Stuff."
(Nazi Rank <3)


Venuz Patrol posted:

thats the worst kind of grognard thinking, where every stupid design choice becomes a glorious blessing that graciously permits you to enjoy the few good parts all the more

loving what?

Digirat
Sep 14, 2011

stinking
rat-vole
rodent
piece of
TRASH


Yes, "dying having a greater impact means that people will play less recklessly" is totally grognard thinking

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


Phlegmish posted:

Counterstrike never appealed to me the few times that I've tried it, it seemed like a game where you could get one-shot almost immediately and then have to wait out the rest of the round.
Counter-Strike just isn't a game that you can pick up and immediately play, it has a steep learning curve and the appeal is in overcoming it. I don't blame people who don't have the patiance/time for it but it absolutely isn't a game where you get one-shot almost immediately if you know what you're doing.

Orv
May 4, 2011

"To. Ya' know. Stuff."
(Nazi Rank <3)


If you don't like that aspect of Counter-Strike, cool, other FPS games exist for you, but it's an integral part of the balance and design of the intended way to play CS (5v5), not some hateful design decision everyone suffers through to do the shooty bits.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Venuz Patrol posted:

thats the worst kind of grognard thinking, where every stupid design choice becomes a glorious blessing that graciously permits you to enjoy the few good parts all the more

Mate, grognard thinking is when the Italian army requires more water to keep up their morale due to the addition of pasta into their rations, or when every last man in each squad is modelled firing their specific weapon in a game the sale of the entirety of Operation Barbarossa.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.


I started up Night in the Woods, and it really feels like the game wants me to play it with a controller, y/n?

...

Is rear end Creed: Unity worth playing, or should I skip directly to Syndicate?

Pigbuster
Sep 12, 2010

I AM A GOOD ARTIST AND ALL-AROUND COOL GUY. BLUH BLUH BLUH.

Phlegmish posted:

I like going hard in these games, charging the enemy, keeping the adrenaline flowing. Taking risks is fun. Killing and dying a lot is fun. Camping in a corner somewhere is not. I think I have gaming ADD.

I am aware of that aspect of PUBG, which is why it doesn't appeal to me.

You kinda can play that way in PUBG, by dropping in popular areas and afterwards moving straight towards gunfire and/or weapon drops. Especially since first-person-only servers were added, where camping's much less effective since you can't just sit in a shack and get free vision.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.


AngelesXO posted:

Any opinions on Dreadout?

Depressingly awful. It's got a fantastic setup and some really cool-looking ghosts, but the areas are huge and empty and those cool-looking ghosts are huge pains in the rear end to fight.

I haven't tried Keepers of the Dark but I've heard it's actually pretty good, particularly because it goes for a boss rush approach to the formula which cuts down on the huge sprawling maps and makes the ghosts more interesting to deal with.

Really Pants
May 20, 2005

What's...where's...how do I even begin to describe your pants/underwear situation?!
You couldn't make your pants any lower, so you made pants for each leg! SAY IT!

Xander77 posted:

I started up Night in the Woods, and it really feels like the game wants me to play it with a controller, y/n?

It's not really necessary.

Orv
May 4, 2011

"To. Ya' know. Stuff."
(Nazi Rank <3)


Xander77 posted:

Is rear end Creed: Unity worth playing, or should I skip directly to Syndicate?

Unity has some redeeming features, mostly the incredible recreation of Paris and the pretty awesome co-op, but it has the most boring protagonist in the entire series (not worst, just dullest), the combat is fairly uninteresting and the glitches that remain, even after all the patching, can often screw you over.

Syndicate is a solid game all the way across.

exquisite tea
Apr 21, 2007

and she told me, "Listen honey. There's hundreds of strong men out there. I like men who are kind, who are honest, men who can be open with me."

Xander77 posted:

I started up Night in the Woods, and it really feels like the game wants me to play it with a controller, y/n?

There are guitar hero sections (yes) and light platforming that will probably feel more natural with a gamepad.

Digirat
Sep 14, 2011

stinking
rat-vole
rodent
piece of
TRASH


The counter strike mode was my favorite in cod 4 and MW2 because it was the only one where everyone wouldn't charge around recklessly twitch shooting and insta knifing around corners since it actually mattered if they died. many rounds would be won based on the objective in some way instead of just which side got more twitch kills. Frequently you'd be the last one alive on your team so everyone would be spectating you, and you'd get to win the match in front of everyone and be a hero. Fuckin grognards

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!


Xander77 posted:

I started up Night in the Woods, and it really feels like the game wants me to play it with a controller, y/n?

...

Is rear end Creed: Unity worth playing, or should I skip directly to Syndicate?

Considering your reaction to FC4, I'd hesitate to recommend playing any AssCreed games at all.

Especially Unity and Syndicate which are your absolute bog standard AC games if there were ever any, Syndicate shakes things up a little bit with the grappling hook and its more light hearted setting but it's still basically the same game it's been for 10 years now.

I would absolutely recommend Unity if you just want a beautiful reconstruction of Paris in the late 1700s to climb around, I also really liked the gear system in it... but I'm a sucker for well done dress up in games.

Otherwise, storywise, they're both pretty mediocre with nothing terribly memorable in either of them.
Syndicate sticks out more just because of how close to being a straight up steampunk adventure it comes.

Deakul fucked around with this message at Aug 23, 2017 around 16:21

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


One thing that Unity did good were the co-op missions which imo feature the most fun gameplay in any AC game but you need other people to play them.

Orv
May 4, 2011

"To. Ya' know. Stuff."
(Nazi Rank <3)


Palpek posted:

One thing that Unity did good were the co-op missions which imo feature the most fun gameplay in any AC game but you need other people to play them.

A couple months ago when I replayed Unity there were still something like 800 players of Unity MP a day on average. Mind you most of them are European and the thing that breaks those missions most is lag, so.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.


Palpek posted:

One thing that Unity did good were the co-op missions which imo feature the most fun gameplay in any AC game but you need other people to play them.
I couldn't find anyone to co-op FC4 with, and that came out around the same time as Unity, didn't it?


Deakul posted:

Considering your reaction to FC4, I'd hesitate to recommend playing any AssCreed games at all.
Which part? The single save, or the poo poo storyline? Just about ever rear end Creed thus far allowed you to replay specific sections at will, so I'm a lot more ok with the lack of saves (still not ideal, mind you).

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Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!


Xander77 posted:

I couldn't find anyone to co-op FC4 with, and that came out around the same time as Unity, didn't it?
Which part? The single save, or the poo poo storyline? Just about ever rear end Creed thus far allowed you to replay specific sections at will, so I'm a lot more ok with the lack of saves (still not ideal, mind you).

Yeah, you're right about replaying sections but the mission design can definitely be just as obnoxious and infuriating as FC's.

And yeah, the story is pretty ham in both recent entries. I'd say it's more tolerable in Unity than Syndicate though.
Syndicate's story is just so tonally inconsistent and one of the protags is so loving unlikable that it's absurd, nevermind that it's silly at all that your entire schtick in the game is controlling... actual murderous bloodthirsty gangs.

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