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StrixNebulosa posted:How did he only lose like 20~ health? A better question is why Nazis keep trying to stab him. BJ is literally immune to stabbing. He's unstabbable.
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# ¿ Jul 31, 2017 05:58 |
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# ¿ Apr 24, 2024 10:43 |
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Yodzilla posted:Finished Owlboy today and boy was I ready for that game to be over. The story ended up making no goddamn sense and characters just disappeared. No exploration, no character advancement, and just gameplay interruption after gameplay interruption to blather about nothing. Great sprite work, animations, and music though! People found enough dummied-out assets in Owlboy to make an entire new game. It was borderline vaporware that still felt rushed out the door.
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# ¿ Aug 9, 2017 19:51 |
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Dr. Angela Ziegler posted:Holy poo poo you guys What Remains of Edith Finch is a staggering work of unparalleled genius. In ten years, we'll be holding it up instead of Silent Hill 2 to mouth-breathers still clinging to the "games aren't art" canard. As someone who eats walking simulators like candy it's definitely up near the top of the list.
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# ¿ Aug 13, 2017 21:18 |
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Ikari Worrier posted:Well maybe calling it a twist was overselling it but what I mean more is that it didn't take me long to figure out oh I'm dead and this is some sort of purgatory You figured wrong. That is not what the game is about.
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# ¿ Aug 16, 2017 16:42 |
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Dear Esther is actually "literary" in the sense that the writing isn't about the plot so much as the language being used. The story itself is simple as they get - man loses wife in accident, sails to island, goes crazy, dies. Beyond that the text illustrates the nature of obsession and the futile struggle to make sense of tragedy via the use of recombinant metaphor; the script constantly uses the same images (brakes, drunks, a particular highway, a particular number) and as the narrator's journey continues and his body and mind deteriorate, they start to bleed into one another. The characters' identities, backgrounds, even their names become mixed and muddled, and the plot itself turns out to consist of a bunch of disparate parts that are remixed from playthrough to playthrough while telling the same broadly similar story. The line that most clearly sums up the game's mission statement is probably where the narrator vehemently insists that the number of lines on the highway, the molecular structure of alcohol and the parts of a vehicle brake-lock system are all intrinsically related - "These things can not, will not be a coincidence!" It's not good game writing, because the game itself is largely incidental to the script, but it is good writing, period. And the imagery of actually playing Dear Esther might be plodding, but it still lends an effective tonal backdrop to the otherwise mostly dreary events depicted in the script. Oxxidation fucked around with this message at 18:35 on Aug 16, 2017 |
# ¿ Aug 16, 2017 18:29 |
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Ikari Worrier posted:I'm going to be honest if that's what the game is actually "about" then I hate it even more. totally was
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# ¿ Aug 17, 2017 03:33 |
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Appoda posted:Probably true. The narratives, characters, and dialogue to all of those games are poo poo, but I stand by Symphonia being a bit more mechanically sound/easier to understand than some of the other titles on steam. You get the things that make the numbers go up. Sometimes you eat food. Certain moves combo together nicely. Etc. Berseria is legitimately well-written, in that it has a consistent and entertaining cast of characters, a grasp of theme and motif, and a plot that hits all the necessary beats without forcing you through a lot of tedious globetrotting and politicking (like Abyss), overuse of fantasy jargon (Abyss again), or accidentally turning into an entirely different and half-finished story in the final act (Vesperia). Also the protagonist is probably one of the best heroines I've seen in a while, even if she does look like she lost a fight with a rider mower.
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# ¿ Aug 18, 2017 15:50 |
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Gerblyn posted:I remember enjoying the Last Odyssey until 2 children randomly joined my party, and they were so awful and twee that I just couldn't continue. The kids are faintly improved by being actually related to the protagonist, but yeah, Phil and Lil Pickles butting into my party was a little much.
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# ¿ Aug 18, 2017 16:04 |
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Playing Hellblade. Ninja Theory developing the first horror game I like in 2017 is easily one of the weirdest things that has happened in this lethally weird year.
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# ¿ Aug 20, 2017 07:02 |
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SulphagneSocialist posted:A lot of these can be chalked up to the game being marred by being rushed out the door into technical issues or bad marketing. Obviously publishers are bad at seeing these reasons because it's their fault and not the devs'. Especially the Arkane games suffered from this. But publishers are basically cargo cults, like movie producers, who see the trends they want to see. "See? SP games sell poorly and we can't even properly nickle-and-dime them with microtransactions! Everything's now a CCG!" Yeah, I think a lot of these sold poorly for reasons other than just being single-player. Prey was badly advertised. Dishonored 2 was terribly optimized. Rime was borderline vaporware and a weak Team Ico imitator. Et cetera.
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# ¿ Aug 20, 2017 08:02 |
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buglord posted:Pretty much every AAA singleplayer game I've played in the past year has been pretty to look at, but completely uninspired in gameplay and a predictable hollywood-esque storyline. I don't know if Hellblade qualifies as AAA but it may be worth a look. Though this game uses the word "darkness" to a degree that would make Kingdom Hearts feel jealousy pangs.
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# ¿ Aug 20, 2017 19:56 |
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Macaluso posted:I'm not joking when I say it's my game of the year right now, even with Sonic Mania. Even with Wolfenstein and Mario Odysee coming, I still think NITW would still be my GOTY. That game just spoke to me REALLY loudly. Yeah, NitW has left way more impact on me than anything I've played this year. "The hole at the center of everything" is a brilliant metaphor in the context of that game.
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# ¿ Aug 26, 2017 17:26 |
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Jagged Jim posted:I'd rather have to an Okami port. (A good port that is, not a Wii-teir port.) It's getting a PS4 port, last I heard. Might be a good sign.
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# ¿ Aug 27, 2017 21:08 |
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Fart of Presto posted:Also, The fifth chapter of Kentucky Route Zero is scheduled to be released in early 2018 yesssssssss
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# ¿ Sep 1, 2017 05:39 |
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buglord posted:w No, there are several door switches that are otherwise inaccessible unless you use a Nerf crossbow to hit the switch from a window. Said crossbow is also the subject of exhaustive email correspondence, in which its engineers plot ways to optimize range and durability and argue over the coolest name.
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# ¿ Sep 5, 2017 03:24 |
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Xaris posted:Wait, what?? Platinum Games was in danger of closing? i can''t believe that When Scalebound was shut down it nearly finished them off.
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# ¿ Sep 9, 2017 23:50 |
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StrixNebulosa posted:What really boggles my mind is that not only do we have long lists for GOTY-tier games, they're in diverse genres and it feels like almost everyone has something that should be appealing to them. New Delicious games and CSD2 for the casual crowd, Night in the Woods and Pyre for the story-heavy crowd, and so on and so forth. The world is ending. Makes sense escapism would be at a height.
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# ¿ Sep 13, 2017 16:08 |
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I'm trying the Lisa fangame and it's a little annoying because whoever made this seems to really get Lisa but is also one of those horrible people who thinks RPG difficulty romhacks are the bee's knees. This difficulty is bananas.
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# ¿ Sep 18, 2017 13:19 |
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Productions involving Avellone tend to overplay his importance these days, so that's not really any guarantee.
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# ¿ Sep 18, 2017 14:14 |
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Ceyton posted:Which one, Pointless or Hopeful? Pointless. You can literally lock yourself into a no-win situation by the first real battle if you accidentally fall off too many ledges, it's that strict. You also have only two party members (only one of whom has an Attack command), hardly any shops, no way to easily recover SP or HP, and all the save points are one-use. e: just realized I was playing the even harder beta version, whoops Oxxidation fucked around with this message at 02:54 on Sep 19, 2017 |
# ¿ Sep 19, 2017 01:14 |
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Jamfrost posted:Microtransactions, baby. RD:R is probably my favorite Rockstar game. I hope they made something just as good. The guy responsible for making RD:R good isn't working on this one and Rockstar's record has been really dire lately, so I'm not holding my breath.
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# ¿ Sep 29, 2017 04:50 |
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Cuphead yearns to destroy me.
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# ¿ Oct 1, 2017 05:46 |
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Ragequit posted:Finally playing through the last Witcher 3 DLC and holy moly, the tourney and vineyard reclaiming were secondary quests? They were fantastic. Would have been pretty sad if I missed those. Are there any others I need to go out of my way to find? The one where you solve a ghost mystery with your talking horse.
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# ¿ Oct 3, 2017 05:16 |
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Harry Potter on Ice posted:man is hollow knight really that good? I've been holding off playing other games but I'm tempted to try it out. So much hype though It's yet another mashup of Metroidvania mechanics and Dark Souls writing but does both those things better than most other games in its category, it's good.
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# ¿ Oct 9, 2017 18:30 |
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every character in Pyre is better than the last, someone send help
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# ¿ Oct 10, 2017 15:51 |
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Bottom Liner posted:Does Witcher 3 do the "wander off and find all kinds of poo poo to do" thing well? That was always my favorite part of Elder Scrolls games, to the point of never giving a poo poo about the "story". In W3'S main city I couldn't walk down the street without getting sucked into involved and compelling sidequests. I had an embarrassment of adventure in that game.
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# ¿ Oct 14, 2017 20:10 |
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Xaris posted:So is the new mordor game actually good? I thought the first one was just alright, some neat ideas that really needed massive amounts of fleshing out (both worldly, story,and mechanically) to take it to the next level. Does it actually do it? It's more of the same with a bolted-on lootcrate mechanic.
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# ¿ Oct 15, 2017 21:06 |
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Senjuro posted:Another corpse in EA's mass grave: Visceral is dead. I was never a big fan of Visceral but EA's pump-and-dump nonsense is getting just a little bit tiresome. Oxxidation fucked around with this message at 01:59 on Oct 18, 2017 |
# ¿ Oct 18, 2017 00:55 |
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Going through Shovel Knight and its DLC's to tide me over til Wolfenstein. I'm torn about it - it's really well-made (except for everything to do with that confounded Propeller Knight), but it almost feels too user-friendly to the point where I feel like a chump for taking advantage of its tools. I just spam Phase Locket and smash my head against bosses til victory. On the other hand, I'm not remotely interested in the harder difficulties, so maybe I'm just looking for reasons to complain. Also there is no reason to use any armor other than Dynamo.
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# ¿ Oct 18, 2017 04:46 |
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Me, starting the Plague Knight expansion: man, I appreciate the mechanics on display here but the jumping is really finicky and constantly charging for bursts is making my thumb hurt. Me, two stages later: I AM THE CONCOCTER OF CATASTROPHE, PARACELCUS OF PERDITION! ALL SHALL BEHOLD MY DECANTATIONS AND DESPAAAAAAAAIR
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# ¿ Oct 19, 2017 04:33 |
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Finished the Plague Knight expansion, moved on to Spectre Knight. I get the feeling the devs were planning this one for way longer, Plague Knight was fun (mostly) but his mechanics felt shoehorned into the base game's model. The Spectre Knight expansion is totally revamped to accommodate his edgy sickle bullshit.
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# ¿ Oct 21, 2017 04:50 |
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Seventh Arrow posted:For whatever reason I thought about Kentucky Route Zero the other day and checked its steam page...it's still not finished? Every Act has been better than the last, so at least the time spent is justified. Apparently Act V is set to come out early next year.
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# ¿ Nov 12, 2017 16:32 |
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Willo567 posted:I'm sorry for brining up politics in the Steam thread. If I ask the Trump thread in D&D about it, they mock me for worrying about it so much lol
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# ¿ Nov 22, 2017 06:10 |
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markgreyam posted:So you mean if someone gets a message on their phone they drop everything to immediately answer it despite any immediate danger they might put themselves in? It only sends a harmless message if they're not alerted. If they are then it loving electrocutes them.
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# ¿ Nov 27, 2017 04:51 |
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Been playing Nuclear Throne again to blow off stress. Just got Melting's B-skin. Think I might've glimpsed the face of God for a second there.
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# ¿ Dec 30, 2017 04:35 |
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Been playing a lot of Nuclear Throne this week, but I might have to hang it up after my latest run. Getting to the Throne with Yung Venuz and the Super Bazooka was a level of catharsis that's unlikely to be topped.
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# ¿ Jan 1, 2018 02:28 |
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I'm interested in Supergiant's next game if only because they're going to run out of Dramatic Proper Nouns for everything at this rate.
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# ¿ Jan 1, 2018 04:41 |
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Going the non-lethal route in WD2 is considerably more entertaining than shooting guys, doubly so if you use the bevy of LTL guns you get as seldom as possible.
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# ¿ Jan 15, 2018 20:24 |
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JC3 was superior to 2 in every way except for the parts that pretty much forced you to play off-network to get tolerable load times.
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# ¿ Jan 26, 2018 20:28 |
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# ¿ Apr 24, 2024 10:43 |
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Orv posted:I mean the writing and melodrama specifically. That stuff was always garbage. Funny garbage, but still, not something you should hold up as a good thing. MP2 has some of the best writing in video games, low as that bar may be.
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# ¿ Jan 31, 2018 01:39 |