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SilverMike
Sep 17, 2007

TBD


With Radiant Mode being a thing now I feel like Darkest Dungeon is an easier recommend than before.

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SilverMike
Sep 17, 2007

TBD


il_cornuto posted:

Someone talk me into or out of buying Dex while it's on offer please.

Don't buy it unless you're heavy into cyberpunk, the store page makes the gameplay look better than it is. I didn't regret buying it, but there are many better games to play.

SilverMike
Sep 17, 2007

TBD


Prey is 50% off, for anyone else who was waiting on a sale.

E: 2 week sale to coincide with releasing a 'PC trial' of the game.

SilverMike fucked around with this message at 19:52 on Aug 16, 2017

SilverMike
Sep 17, 2007

TBD


QuarkJets posted:

oh and the original game is still $60 somehow

wasn't Total War: Warhammer included in a humble monthly? $60 as a continuing price point makes no sense at all, from any angle

It does if they get enough people praising both, since you can (eventually, when it's released) do a grand campaign with factions and territories from both games. People spend more money on shittier deals all the time in gaming.

SilverMike
Sep 17, 2007

TBD


Blattdorf posted:

Ghost 1.0 is pretty good, what are you people talking about. I had zero expectations going into the game and I was pleasantly surprised by how enjoyable the mechanics are.

The default control scheme is a goddamned crime though. Who puts jump on Left Bumper/L1?

SilverMike
Sep 17, 2007

TBD


StrixNebulosa posted:

I listened to a whole podcast episode about it over on Three Moves Ahead and it did sound cool, though... ah well.

Also, yo, Sini gave me the Warlock CYOA! :toot:

Armello's basically a digital boardgame that leans too much on luck-based outcomes and dogpiling the leader. If those are things that don't bother you, then go nuts. Plus the artwork is pretty good with a Redwall vibe.

SilverMike
Sep 17, 2007

TBD


ymgve posted:

That's the non-default tileset to "help" non-purists. The default one seems to be 100% DOS ASCII.

You've got that flipped. The ASCII tileset is not on by default.

SilverMike
Sep 17, 2007

TBD


Azran posted:

Any opinions regarding Battle Brothers ? I've been told it's quite good but I want to hear dissenting opinions.

I like it as a game about running your merc band in a low fantasy medieval setting. It can be brutal - your guys will die easily if you bite off more than you can chew or just simply get unlucky with the RNG. AI's decent enough, it knows how to set up basic formations and not leave themselves easily exposed unless they're supposed to be mindless. It can get repetitive if you don't like the cycle of get a contract -> fight a battle(s) -> repair and restock -> find a new contract. And as far as anyone knows the devs have moved on to another game so don't expect more content to be added.

It's a solid buy at $20 if you like turn based strategy and the theme appeals to you.

SilverMike
Sep 17, 2007

TBD


SulphagneSocialist posted:

I'm having one issue with Logistical. Let's say I have a truck transporting oil to a plastic factory. I need plastic to upgrade a town so I want a steady supply. However when the plastic factory first time gets filled up with oil, the truck transporting oil doesn't head back to pick up another batch of oil to be ready and waiting to supply the plastic factory; instead it goes idle and I have to manually re-order it to pick up the oil once I notice the plastic fountain has dried up. This is even if I have the truck set on repeat.

What am I supposed to do here? Manually shepherding every step of the chain to keep it flowing will become a nightmare with anything more complex.

Can't really automate it, though you can leave it inactive on the route and then just hit the Power button to get it to resume after oil supplies are drained again. Although, I haven't found that to be much of a problem with 8-10 sized level 3 industries, they're (usually? haven't used all of them yet) incredibly efficient and will run for ages off of one resource fill.

SilverMike
Sep 17, 2007

TBD


DeadFatDuckFat posted:

Anyone ever do Earth Defense Force 4.1? Thinking about playing it coop with a friend.

Bring the best grenades you can.

SilverMike
Sep 17, 2007

TBD


Fun Times! posted:

Am I reading that right? Voting in the Steam awards actually provides a discount?

No, cards.

SilverMike
Sep 17, 2007

TBD


There's a lightly guarded one if you go back into the GUTS, kind of a pain to find though.

SilverMike
Sep 17, 2007

TBD


ymgve posted:

I'm stuck at a boss in Iconoclasts, midway through the game. Stealth boss where you have to control two characters and hide in bushes and water puddles. How do you do the last phase where you're supposed to attack from both sides at once?

I went over to the bottom-right side of the map to hide in the bushes and water there then just hit him with Robin between the two for the easy switch and finish. He may take a while to wander over to the spot though.

SilverMike
Sep 17, 2007

TBD


Mordja posted:

And even worse production values, somehow.

I don't want to know what the pre-HD version looks like.

SilverMike
Sep 17, 2007

TBD


Yeah, there are a bunch of huge monster hunts later in the game and that's one of them.

SilverMike
Sep 17, 2007

TBD


Deakul posted:

How much deck building is actually in Slay the Spire? I can't stand trading card games and having to optimize decks cause it just overwhelms me.

You start with a basic deck and your main way to get more cards is a choice of 3 cards, pick 1 after every fight. No pre-building at all.

SilverMike
Sep 17, 2007

TBD


HenryEx posted:

What exactly is the "grinding" thing people always talk about in Monster Hunter. Is it just a synonym for "playing the game"? Cause it sure seems like it.
Putting up "playing the game" as a negative is one of the dumbest things i've ever heard.

Well, if you want every single weapon + armor + charm + gem you're going to be going back to fight every monster a lot. But there's nothing that says you have to fight Great Jagras 20 times in a row to create all the possible gear that his drops would give you. You'd instead mostly make stuff from different monsters and then be like "hey I've never tried the Jagras switch axe, creating that seems like a good goal".

SilverMike
Sep 17, 2007

TBD


ymgve posted:

RAGE:Y76D0REMOVEMERH90DREMOVEMEZDH2L

Got RAGE, thanks.

SilverMike
Sep 17, 2007

TBD


shs posted:

So the game is officially out on Steam. And my website as well, if you scroll down a bit.

I guess there's not much left to say. Play it and have fun, I suppose.

If the combat ever feels slow, there's a faster combat option in the settings menu. Also, the game saves automatically after each turn, whenever you exit a dungeon, and anytime you see a prompt that says "Your Progress will be saved".

Here are a few more Steam keys.

1. __QKX-3KLV3-VGMLD
2. __I5N-GJEEH-8DJFB
3. __J68-72GM3-V32CQ
4. __7QM-4QGL6-QH9WJ
5. __7EI-W3W38-FJ0MR

Replace the underscores with these:

1. R6
2. YR
3. M3
4. C0
5. CA

Took #3, thanks for the key.

SilverMike
Sep 17, 2007

TBD


Haven't seen anyone really talking about it, so have my review of The Bard's Tale 4.

I'm liking it, but various design choices and outstanding bugs are making it hard to recommend yet. Game's got a pleasant mix of combat and puzzles, feels like something I played in my past. The combat is fairly non-standard; you have 3+ Opportunity points to spend across your entire party's actions every turn. Bard songs and spells have no Opportunity cost, but they require you to generate spell points during combat. It leads to an odd style where I've been setting up 1-3 people to do the majority of my party's damage with the rest standing around as meatshields or support bots.

The environments I've played through so far are very maze-like and keep various puzzles and secrets. Some stuff you need to come back to later after you've learned a song to do a thing, pretty much like getting a new ability in a Metroidvania. Nothing mandatory to getting to the next plot point has been too hard so far, but there are some optional things I've needed to make a note of for later.

That being said, bugs/design choices are pissing me off too frequently. Save points, which you are encouraged to cannibalize for XP. No respeccing, which sucks with named NPCs having skills you don't need/want on them. No inventory sorting (will be patched sometime?), game optimization is poor (again, working on patches for that), I've lost a skill point on one of my characters, and more. It feels like I'm playing a beta test.

But the game itself is enjoyable as someone who's played lots of RPGs. Hopefully most of the questionable stuff will be changed/fixed in a few months and at that point I'd easily recommend buying it sometime.

SilverMike
Sep 17, 2007

TBD


Turtlicious posted:

lmao just pay them their protection money.

that sounds like a perfectly normal thing to say about a 100% legitimate storefront

SilverMike
Sep 17, 2007

TBD


Azran posted:

Armello was supposed to be a pretty video game but a bad board game, right?

That about sums it up if you've been playing board games in the past 10 years. It's a very random game.

SilverMike
Sep 17, 2007

TBD


Deformed Church posted:

I've finally got around to playing goon-approved thread favourite EDF 4.1, and I'm really struggling. Is there a trick I'm missing to fighting the large bipedal robots with silly rocket launchers and cannons and machine guns?

The bug levels don't cause me too much trouble, but these robots have been a pain any time they've shown up close enough to actually shoot me. They just poo poo out a tonne of damage and the rockets/cannons can ragdoll and stunlock me. Specifically I've totally ground to a halt on level 23: Giant Robots, where there's enough that I can't kill them as fast as they walk over to me and they just grind down my ally meat shield and then lock me down. I can grind the previous level almost with my eyes shut, but I nothing I've found there is a big enough dps boost to get the job done and 5-10 health a time is going to be a hell of a lot of grinding for reasonable progress and pretty useless when they can just ragdoll me until I die.

I've found success vs. Hectors by machine gunning them in short range and making them dance, but you still need a gun that can kill them.

EDF was a lot more fun when I used Cheat Engine to get me as much armor as I wanted and increased weapon drops whenever I felt my guns weren't up to snuff. The other trick is to try going to a previous stage on higher difficulty to get better guns, then come back to whatever stopped you before.

SilverMike
Sep 17, 2007

TBD


GreenBuckanneer posted:

Hrm. Is it something I can get later or is it something that changes the existing game?

It significantly changes the strategic level of the game. Re-learning isn't hard, but going from a vanilla playthrough to a WotC playthrough will take adjustment.

SilverMike
Sep 17, 2007

TBD


Deakul posted:

What the gently caress is this lmao
https://www.youtube.com/watch?v=xokUnn1lBGA

Their target audience seems to be people aged 40+ and... children I guess?

Only $150-180 USD to get the right to buy some lovely reimagined classic remastered updated remixed modernized redesigned games based off all those Intellivision games you never loving played.

SilverMike
Sep 17, 2007

TBD


Deakul posted:

So, what do I have on Steam to get my grid-based dungeon diving Wizardry RPG on besides Grimrock?

I remember goons praising a scifi one but I forget its name.

The Bard's Tale 4 might work, if you don't mind rocket tag combat and an emphasis on solving puzzles in the various areas you go to, which are all basically laid out like dungeons. Probably not worth grabbing without a sale though.

SilverMike
Sep 17, 2007

TBD


Irritated Goat posted:

New monthly is COD BLOPS 4. :shrug:

Last release was:
Assassin's Creed Origins
Wondersong
Finding Paradise
I'm not a monster
Do not feed the monkeys
Journey Down Ch 3
Monster Prom
Once upon a crime in the west

COD BLOPS 4 without Zombies, even, because why would Activision ever give away a full game?

SilverMike
Sep 17, 2007

TBD


CJ posted:

Are there any Steam sales coming up soon? I was thinking of getting Monster Hunter World. Also does the port for that game work ok?

The port is great if only because load times are basically non-existent instead of taking a minute to get into stages.

SilverMike
Sep 17, 2007

TBD


Kragger gifted me Void Bastards so here are my impressions after completing a run on Normal difficulty in about 13 hours:

I enjoyed Void Bastard's humor, the graphics were well done, and the onomatoepoeia at doors to tell you what's inside was great. Weapon/device choice sometimes felt boring (my go-to loadout for the early depths was Pistol or Stapler/Spiker/Zapper) but there were definitely citizens that I wanted certain loadouts for. Depth 1 is completely tutorial land, you start seeing the real game when you leave there and have to deal with environmental hazards, secbots, and enemies that won't harmlessly kill themselves for you.

The lack of randomization in ship layouts is a double-edged sword: it makes planning for objective-focused raids easier, but it was repetitive by the end of my run. The randomized airlock choice and derelict modifiers helped keep things interesting though. That being said, some derelict modifiers seem like a poor fit. On Fire usually sees you having to take a mean amount of unavoidable damage to find the crafting item while not seeing any enemies because they've all run into the fire and died. On the end of the spectrum, Subverted Security is boring as gently caress especially in later depths because turrets + secbots clear the ship for you. (never ran into a Subverted ship vs. upgraded Screws or Zecs who have a forward-facing shield, so it might not be a complete gimme)

Citizens felt very fair for the most part, even if I never figured out how to efficiently handle Shifty Spooks. There's a definite sense of dread if you have to go on any derelict with Some or more Screws or Many/Shedloads of multiple enemies that leaves you questioning if you should really bother with it. I've completely skipped some derelicts, left others early, and left rooms with good loot in them to avoid getting in over my head and/or burning through a lot of ammo. And sometimes I just go in and regret everything after getting my rear end kicked.

The upgrades were satisfying and unless you're deliberately staying too long in a given depth to get all the upgrade items you can, you should end up with a steady progression right up to the end of the game. There were enough raw materials for crafting to allow me to target a few items, but the majority were scavenged from the derelicts. Weapon upgrades aside from the pistol always felt significant and worth getting, everything else was just nice to have around.

Overall, I really liked playing Void Bastards. I'm not sure I'll do a second run anytime soon (unless there's DLC for new content/randomized ships) but I can recommend it if you've already got some interest in it. Otherwise, the price may be too high when you could get another game just as fun for $10 less.

SilverMike
Sep 17, 2007

TBD


Digirat posted:

did you ever find a good way to deal with spooks besides the stunner? I'm still at depth 3 where the harder versions of them have yet to appear but so far they've felt completely trivialized with the stunner, and an obnoxious time sink that commands your attention for too long without the stunner. they're on like half of the ships I visit so I'd really like to be able to bring the other fun stuff without feeling punished for it.

https://i.imgur.com/wRjFlO5.mp4

have fun in timeout, shitlord

For regular Spooks I just used the Spiker for easy times or Stapler timed as soon as they open their chests to fire. Zapper felt like overkill for them, but I think that might be why I had trouble with the upgraded versions.

SilverMike
Sep 17, 2007

TBD


haldolium posted:

I still haven't found a good way to deal with Zec properly.

I like the Banger vs. them, or the Clusterfluck if I don't feel like being accurate with my throws.

SilverMike
Sep 17, 2007

TBD



Great for them to get the license, but man, Larian being tied to D&D combat mechanics is a huge step backward.

SilverMike
Sep 17, 2007

TBD


Popete posted:

Anyone check out Gloomhaven yet? It just hit EA and looks interesting but it looks like so far it's strictly just dungeon crawling.

The port currently only has random dungeons (instead of a proper campaign), 4 classes (out of over 15), and no multiplayer. It's a far cry from the board game's content atm, but the tactical combat is drat good.

SilverMike
Sep 17, 2007

TBD



Trailer confused me on what the game actually was, Steam page cleared it up:

"Roguelike Hero is an action game inspired by classic comedy action movies. You play as a shameless nobody but owns an ambition to become a great actor. Full of memes and silly details, the game presents a trolling action experience."

Hard pass!

SilverMike
Sep 17, 2007

TBD


Gromit posted:

Yeah, me too. Although I gave up on rear end Creed Unity when it gave me a big un-fun mission. Black Flag was a blast finding all those shanties and poo poo and I really liked Mad Max, too.

I think I'm about to throw the towel in with The Division after getting to level 13 or so. I feel it's just going to be the same thing over and over with nothing new. For anyone who has played it - does it have any really cool set-piece fights or anything for me to look forward to, or will it just be the exact some things I'm seeing now but with bigger numbers?

There are a few cool setpieces and max level does let you start doing cool builds with gear sets, but it won't change -that- much and certainly isn't worth slogging your way through unenjoyable gameplay.

SilverMike
Sep 17, 2007

TBD


Is DLGamer is a trustworthy site to buy from?

SilverMike
Sep 17, 2007

TBD


anilEhilated posted:

Did they ever do anything about Battletech being sooooooooooo slooooooooooooow?

They added a "make this poo poo go faster" key.

SilverMike
Sep 17, 2007

TBD


The Flashpoint missions are nice but nothing you absolutely need.

SilverMike
Sep 17, 2007

TBD


Seeing how Disco Elysium has handled combat inside dialogue, I would love to see that system in Tyranny.

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SilverMike
Sep 17, 2007

TBD


Black Griffon posted:

I swear to loving Elohim this Talos Principle world 1 level 1 secret is gonna kill me. Is it one of those "aha we put the secret behind an endgame unlock/we made it the hardest secret in the game!!" things or am I just missing something super obvious?
edit: I'm breaking a principle here so I don't want anything more than a crumb, a dirty little smidgen, the echo of a hint

Have you found any of the other stars yet? If not, this is your introduction to checking all the nooks and crannies of a given level.

If you've found some of the others, there is a hard to find switch near a gate.

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