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SirSamVimes posted:The dream gate just allows you to set a recall point. Why does that make you sad? Yeah the new teleport just lets you go back to where you've been before and you probably won't get it until around halfway into the game, I don't think it really dumbs down the exploration.
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# ¿ Aug 8, 2017 03:03 |
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# ¿ Apr 25, 2024 14:32 |
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Fricking christ August was gonna be the boss game month and now everything keeps getting delayed aaaagh.
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# ¿ Aug 16, 2017 20:12 |
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# ¿ Aug 23, 2017 10:01 |
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Away all Goats posted:Has anyone posted the CrowbCat video on Lawbreakers yet It doesn't go too much into the post-release, unfortunately, though I suppose it'll be a little while longer before people make proper post-mortems on just what the heck happened to make Lawbreakers flop so hard. It's kinda amusing that they spent so much time talking about Overwatch and how to set themselves apart from Overwatch and how they aren't really like Overwatch at all we're all mature and stuff, and then out of nowhere the PUBG behemoth flopped into the room and ate all their pie instead.
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# ¿ Aug 23, 2017 11:13 |
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Phlegmish posted:I like going hard in these games, charging the enemy, keeping the adrenaline flowing. Taking risks is fun. Killing and dying a lot is fun. Camping in a corner somewhere is not. I think I have gaming ADD. You kinda can play that way in PUBG, by dropping in popular areas and afterwards moving straight towards gunfire and/or weapon drops. Especially since first-person-only servers were added, where camping's much less effective since you can't just sit in a shack and get free vision.
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# ¿ Aug 23, 2017 17:04 |
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Armor-Piercing posted:I tried Immortal Defense yesterday for the first time, and it starts fun, but I'm stuck on the first endless level. I played the first campaign on 50% challenge without much trouble and have about 34k cache to start the endless level, but I can only last about two minutes, which leaves me with not enough to survive the first level of the second campaign. I tried turning the challenge down to 0%, but I still only make it two minutes in, so I'm not sure that slider even makes a difference on the endless levels. Are you building all of your towers right around the entrance? If I remember right that game has a limit on spawning enemies so when you kill every one as fast as possible it spawns other enemies faster, and enemies get stronger with every spawn. I forget if that mechanic doesn't apply to endless mode, though. One thing I'm certain of is that Circuit points are overpowered as heck. You should aim to get enough cache to plant two fully upgraded ones in endless mode across some long stretch, then position your cursor so it makes another line across another long stretch. Their range isn't infinite, so you need to aim for a certain distance.
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# ¿ Sep 3, 2017 18:38 |
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I feel like my opinion of BL2 is skewed because I lucked out on a Hydra shotgun early on as Krieg and it was some of the most fun I've ever had in an FPS. I maxed out the Bloodlust tree so the shotgun could shoot way more times than it was supposed to and reloaded instantly and also everything I killed exploded. It was so good I kept using it even through the 3rd playthrough when I stopped playing. The Sorcerer's Apprentice quest was more or less 3 minutes of explosions completely covering the screen, it was amazing.
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# ¿ Sep 5, 2017 08:55 |
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HGH posted:Can't believe they still made something after the King's Quest guys stole the money. Does anyone even care about this anymore? I'd guess all the obsessive fans have moved on to Undertale now. Fandoms bounce between projects pretty easily, though Homestuck's weird because a lot of fans eventually grew to not care very much, or even hate it. This is a fresh start though so hopefully this time it'll stick to good game mechanic goofs instead of grueling amounts of drama/nonsense. At the very least it's very pretty and the claim to have unique interactions for everything you can do sounds good. They had to go and release it on the same day as Cook Serve Delicious 2, though. Why'd they go and do that.
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# ¿ Sep 7, 2017 10:15 |
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Orv posted:
Battleborn knew it had to kill Overwatch but instead it spent all its time navel-gazing and drawing porn of its characters.
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# ¿ Sep 8, 2017 09:18 |
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The best part of Ride to Hell is how when faced with an electric fence your main character hijacks a tanker truck, drives it to the electric dam, and blows it up to disable the entire power grid.Palpek posted:Some of the normal cutscenes were even better than the sex scenes. They would go down exactly the way you'd suspect in a lovely direct-to-tv movie. The game is a true Exodus from the Earth experience. https://www.youtube.com/watch?v=iESeVT94Wcw&t=1710s 28:30 if the timecode doesn't work. Also spoilers, I guess.
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# ¿ Sep 12, 2017 20:34 |
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Tooth and Tail looks nice but man, Cook Serve Delicious 2 is out tomorrow and Heat Signature soon. Everything gets released next to each other!!
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# ¿ Sep 13, 2017 03:46 |
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404notfound posted:Cook Serve Delicious 2 is unfortunately quite disappointing... the actual cooking is a little more complex now since you have holding stations where you can prep side dishes for bonus points and/or meat for burgers and stuff, but everything else about the experience seems diminished. You're mostly bouncing between a variety of different restaurants now, completing missions using preset menus, instead of focusing on your own restaurant where you set the menu every day. You unlock a ton of decorations to use in your restaurant every time you finish a mission, but with no real sense of progression (no restaurant upgrades, no unlocking recipe variants), there's just not really a reason to play using your own restaurant. No more funny emails either. Emails will be coming, there was some sort of issue that meant they couldn't work at release. I feel like once those are in the game will feel a lot more lively because yeah, there's something off about the experience right now. The lack of progression is something I'm concerned about too, I barely know where to even start when looking at the food catalog because there's just so much there. There are still a couple interesting foods here and there; sushi, in particular, is really satisfying now. I really miss quesadillas, though, they were really fun to make. The page system is actually really good imo because for the most part it helps avoid bizarre keybinds like Y for butter. I personally like the game a lot but I don't really want to go too hard into it until emails are in because the humor writing in the game is fantastic and I don't want to miss any of it.
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# ¿ Sep 15, 2017 04:06 |
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They're a Homestuck fan, and no one gets more infuriated by Homestuck than a Homestuck fan. Game's fine, I had a good time with it, probably because I really like reading endless text from examining items and that's one of the main draws here. It's not amazing or anything, and they used a horribly buggy system to play movie files, but I don't think it's bad enough to get reviews that obsessively scathing. Pigbuster fucked around with this message at 23:00 on Sep 16, 2017 |
# ¿ Sep 16, 2017 22:57 |
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Engare, a puzzle game/art program about creating repeating patterns inspired by Islamic art, just got a release date and gameplay trailer: https://www.youtube.com/watch?v=_632JwEl0hU I've kept my eye on this developer ever since he put together this amazing-looking concept about distorting shapes to create complex objects: https://www.youtube.com/watch?v=dxTOY1-jYro
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# ¿ Sep 25, 2017 22:45 |
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Cowcaster posted:i have not had a single problem parrying stuff that can actually be parried so far so i don't know where your complaints that it's a crap-shoot whether it works or not are coming from Also parrying gives you a lot of super meter so it's not like the game is asking you to parry stuff for no reason; it can make the fights easier since you can super more. You have to choose your parrys carefully, though, or else you'll get hurt by going for them. It's a pretty neat mechanic.
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# ¿ Sep 30, 2017 06:32 |
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mutata posted:I'd like to see sources for this. I'm a 3d artist and I'd bet money that most of the assets are from packs but (A) who cares and (B) I'd like to see the packs they cribbed from because I'm interested in that sorta thing. https://www.unrealengine.com/marketplace/old-train-factory https://www.unrealengine.com/marketplace/modular-desert-ruins https://www.unrealengine.com/marketplace/ultimate-fps-weapons-pack-vr-ready https://www.unrealengine.com/marketplace/container-pack-edition Bottom Liner posted:They really lucked out with their massive success by the skin of their teeth and are now acting like grade a cunts, basically. Couple that with the highly nomadic playerbase of this genre and it's only a matter of time before it crashes hard. Their playerbase still increased steadily through every single one of their scandals to the highest Steam playercount ever and they're going to release a new map/vaulting in the near future. I really don't think it's going anywhere for a long time. It doesn't even seem like Fortnite made much of a dent, and that does all the things a PUBG-killer is supposed to; unique assets, free-to-play, less jank.
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# ¿ Oct 1, 2017 00:55 |
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corn in the bible posted:it's not early access Yeah it's a complete game and they only used the Early Access label to indicate that they're going to keep focusing on adding new stuff in the next 6 months. It's less early access than some AAA releases. I think that's kinda the wrong decision, personally; Early Access is a bugaboo for a lot of people.
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# ¿ Oct 18, 2017 07:39 |
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Orv posted:Duck Dynasty is not a hunting game, it's a minigame collection. Minigames include "murder as many beavers as possible" and "avoid being pissed on by your dog".
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# ¿ Oct 18, 2017 19:31 |
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ShadowMar posted:it should also probably be noted that in japanese, using 'kuso' as an expletive is considered on par with someone saying 'dang it' It's why you sometimes see translations where 5-year olds loudly exclaim "poo poo!" in front of their parents. SirSamVimes posted:https://i.gyazo.com/621eda583fd000e9f832081b0d0e2848.mp4 Your oldest is quite the show-off.
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# ¿ Oct 31, 2017 01:18 |
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Venuz Patrol posted:hollow knight's opening is bizarrely constrained compared to the rest of the game. Once you hit like the 30% mark the map opens up and lets you make progress basically anywhere you want to go, but until then it's a hellish slog. Basically, the moment you buy the lantern is when practically the entire map becomes available. Since new players probably won’t beeline the lantern, they have a somewhat more linear path. It’s an interesting way to handle it.
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# ¿ Nov 1, 2017 03:25 |
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SirSamVimes posted:I'd say the game truly opens when you get the wall jump. Ah, yeah, that’s important too. Lantern is interesting though since that can come at pretty much any time. And wall jump can be skipped in a couple spots with downslash bouncing.
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# ¿ Nov 1, 2017 03:41 |
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Ahh, good.
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# ¿ Nov 2, 2017 19:44 |
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Cowcaster posted:don't be tricked, that game isn't about watching dogs at all The sequel, however... https://www.youtube.com/watch?v=eubBLoSJtvs
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# ¿ Nov 6, 2017 18:38 |
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One interesting thing that Darkest Dungeon isn't actually a Klei game. Klei just likes making friends with fellow Vancouver devs and supportting them via Steam sales and the like. I think Crypt of the Necrodancer is similar.
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# ¿ Nov 9, 2017 19:37 |
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My biggest issue with the Borderlands series is how little your own character seems to interact with the world. They have their quips and all, but for the most part it seems like it’s mostly everyone else talking at you, not with you. Co op characters don’t quip with each other, either, as I recall. It’s partly why I liked Tales‘ implementation of the setting so much more.
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# ¿ Nov 11, 2017 17:10 |
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Lisa's a masterpiece. It gets a lot of credit for being really sad but it's absolutely hilarious as well, the entire bulldozer sequence is fantastic. It manages to tell dumb-rear end jokes about sex and garbage and at the same time it has one of the best tragic hero + antagonist relationships I've ever seen. It manages to dance close to the line of being outright offensive without actually crossing it, too, which is nice. Lisa the Joyful is definitely not as good but I still appreciate it as a side story, and it has a moment that probably made me laugh the hardest out of either game (the honest, heartfelt message from the developer). It also has BIG LINCOLN.
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# ¿ Nov 24, 2017 23:39 |
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occamsnailfile posted:This is a helpful review and it's too bad about the game. I have a nostalgia crush for pixel graphics that will never die and I'd love to have more non anime-style turn-based crawlers to play. In particular, I found the retro-style graphics actually appealing--one complaint I have with the Grimrocks and other similar games is the brown, brown, brown and maybe some gray everywhere, even on the monsters. Hell, I wish someone would make something like the old Mordor or Demise games with non-lovely UI and (optionally) non-lovely graphics. I might still buy this one if he can let himself put his baby on sale, or in a bundle or something, but it doesn't sound like a great investment. Have you heard of FIGHT KNIGHT? Because it seems like it'd be up your alley. https://www.youtube.com/watch?v=sqlIUPBeoKo https://boen.itch.io/fight-knight-ks Its Kickstarter was a success so it's in production now, but there's a hefty free demo that's goofy fun.
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# ¿ Nov 25, 2017 23:30 |
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StrixNebulosa posted:Oh man, the Mantis Lords kicked my butt and they're the reason I put Hollow Knight down. They're just... I could see the patterns, understand what I had to do to beat them, and then I'd whiff on the execution over and over... Good news: they’re 100% optional. You can come back later with better weapons/charms.
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# ¿ Nov 30, 2017 21:17 |
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StrixNebulosa posted:! The actual important progression thing to get from the Mantis Village is the claw that lets you walljump, which conveniently isn't locked behind a boss some people might have trouble with. You can get a lot of places with that. There are so many little things the game does that are just brilliant. There's one location where the player is forced to miss meeting with the map guy, so they're required to go back to the map shop to buy the map for that area. Because of that, they're basically forced to see that the map shop is now selling new map pins relating to a new mechanic that just came up. It guides the player along without making an NPC tell you "by the way...", it's so good. On the question of when it hooked me, I loved it right from the start but it's when I figured out just how freeform the game's progression is that it jumped to "best metroidvania I've ever played". I actually straight-up replayed the whole game when the newest patch came out because the game goes by so fast when you know what you're doing. I almost never do that anymore.
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# ¿ Nov 30, 2017 21:32 |
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Doorknob Slobber posted:what is it about nuclear throne that just keeps you pressing that retry button It's probably one of the fastest roguelikes to get going. When you get into a groove the first level can be done in 10 seconds. It's a world of difference from like, Isaac, where the game is a huge slog until you get a fun item. That's what kept it exciting for me, anyway.
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# ¿ Dec 1, 2017 21:34 |
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Synthbuttrange posted:Just run outside and smash light tubes with a bat I really hope no NitW fans actually did this as a funny haha game joke because that will gently caress you up insanely badly.
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# ¿ Dec 4, 2017 01:37 |
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Accordion Man posted:True pro Undertale players get pacifist in their first run and then don't touch the game again out of respect for the game's themes, like me. The true DOOM-MURDER HEAD pros don't look up any other endings, either.
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# ¿ Dec 6, 2017 11:11 |
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The most inexplicable thing about Hello Neighbor is how obsessively the Android shovelware robots latched onto making clone after clone of it, even though the actual game is far from a mad viral sensation (39,000 owners). It's like they all bet on it being the next FNAF. Or maybe it's because all you have to do is buy "grody man", "house", and "basic pathfinding" and boom, instant mobile gaming masterpiece.
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# ¿ Dec 14, 2017 21:04 |
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I... don’t like that at all. Company/engine watermarks I’m fine with losing but I really like title screens, they get me into the mood. If someone did something like that that wasn’t absurdly jarring it’d probably be fine, though.
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# ¿ Dec 20, 2017 02:31 |
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Like I’m not against loading quickly and directly into the game, but something about that implementation is just really offputting to me. It’s like loading an emulator save state. I’d prefer to at least load into a menu of some kind.
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# ¿ Dec 20, 2017 03:09 |
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Does anyone have any reservations about Obduction because I've been on a sudden Myst kick and I read a negative review of someone saying how ridiculous it is to ask the player to learn base-4 counting, and that had the complete opposite effect on me and now I'm rather interested.
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# ¿ Dec 28, 2017 09:13 |
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MisterBibs posted:I think I mentioned this before, sorry, but if I'm looking for a domestic/no-outside-threats builder simulator that doesn't have downward spirals as a "feature", am I setting myself up for disappointment with Oxygen Not Included? It seems like something I've been looking for lately, but sometimes I read stories about ONI where Bob got upset and decided to break X which caused Y to fail which caused everything to go to pieces. As long as you don't add a dupe every single time one becomes available you should be alright. I could not make any headway in that game until I limited myself to just 4-6 dupes for a long-rear end time. Another tip is to avoid Algae Oxidizers like the plague; those things devour your water like nothing else. I genuinely wish they'd do something about those two aspects because they're complete traps that lead to ruin if you don't know about them.
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# ¿ Dec 29, 2017 02:45 |
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il_cornuto posted:Not enough people bought Hollow Knight, apparantly. I’m betting the Switch release will do very well for them, if only because I know of a big streamer who’s waiting for that. I think a lot of indies kinda go for more long-term sales of continuous good word of mouth, anyway. It is my GotY, coincidentally. Though now it’s 2018 so I suppose I shouldn’t speak of such things.
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# ¿ Jan 2, 2018 00:54 |
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CharlieFoxtrot posted:Thumper One of these days I'm gonna feel like replaying all of Thumper and that's going to be a good day.
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# ¿ Jan 2, 2018 08:54 |
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# ¿ Apr 25, 2024 14:32 |
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Sonel posted:Quadrilateral cowboy will take about 3 hours to complete. I enjoyed it but wish I had known it was a short game. I had a great time with it, though. I wish more programming-puzzlers would add a physical element like it; using your computer at an awkward angle is strangely fun.
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# ¿ Jan 4, 2018 19:28 |