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Owl Inspector
Sep 14, 2011

Mods took the money and abandoned the old thread while still in early access. Get your posts refunded.

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Owl Inspector
Sep 14, 2011

Snuffman posted:

To the person asking about CooP in Titanfall 2:

1. Play single player first, it teaches you all the movement mechanics and Titan mechanics. Also it is cool and has a lot of really neat set pieces.

2. Don't get all hung up on not having a ton of unlocks:
- All the "best" guns are already unlocked! You start with the Rifle and CAR-SMG. Everything else is variants
- You unlock stuff pretty quickly...

and most importantly,

- You can level up and unlock stuff in the coop mode!

But seriously, play some Attrition too, its fun!

The big problem with Titan Defence (coop) at the moment is the lack of maps. Its only on 5 maps currently, but more are coming.

Thank

Owl Inspector
Sep 14, 2011

The problem is that isaac needs its workshop integration to be worth playing. Throne does not.

Owl Inspector
Sep 14, 2011

Too Shy Guy posted:

My bad! I work at an anime porn factory so I mentally gloss over these things.

So your steam reviews are a full time thing now?

Owl Inspector
Sep 14, 2011

Morter posted:

Is Deus Ex: Mankind Divided enough shooties, looties, and cyberpunk (mainly cyberpunk) that I'd enjoy a run through it for 16 bucks? I'm not at all a fan of the Deus Ex series (Not that I hate it, it just never snagged onto me), but I'm up for a fully featured game at that price, so whether it's 'not as good of a Deus Ex' game as its predecessor won't bother me.


:ocelot:

It's well worth $16. there's no denying its problems, but none of them really have to do with the core gameplay which is completely fine.

Owl Inspector
Sep 14, 2011

Jamfrost posted:

Game developers, please make cutscenes skippable

Owl Inspector
Sep 14, 2011

The Kins posted:

You can now only receive invites to join a group from your friends. This prevents spammers from constantly bugging you to join their scam CS:GO skin giveaway groups.

this is good. Random spam invites were obnoxious and I imagine were pretty common if you played source games.

Owl Inspector
Sep 14, 2011

Xander77 posted:

Do we have a mostly dead "co-op with goons" thread hanging around somewhere? If not, is it worth creating one? Goons are notorious for being absolutely fantastic partners in co-op and multiplayer, after all.

People just use whatever thread/discord they have for that particular game, like vermintide

Owl Inspector
Sep 14, 2011

Fuligin posted:

I 100%ed Hollow Knight and now I'm craving more ~metroidvania good stuff~

I've got Environmental Station Alpha but I'm pretty turned off by the lo-fi graphics and controls, they give me a headache. Ori is intriguing, but I've heard it's more of a metroidvania in name only and is pretty linear? Help me steam thread?

Look at guacamelee and salt & sanctuary, in that order (I like S&S but it is harder to recommend due to its art)

Owl Inspector
Sep 14, 2011

Well they got bankrupted by a baseball man so that's a given

Owl Inspector
Sep 14, 2011

Borderlands 2's scaling issues are definitely visible by the end of TVHM/level 50, they're just actually tolerable at that point. I had a lot of fun with it at level 50 and collecting oranges, and all the DLCs through dragon keep were enjoyable. Ultimate slag hunter mode was where I said gently caress this, who on earth thought this was a good idea.

Nonlinear scaling can work, it just only works up to a point for obvious reasons, and they were already marching past that point at level 50. Adding more levels on top of that was a massive mistake.

Owl Inspector
Sep 14, 2011

Prey is tense in a good way but it's definitely not a horror game.

It does have one very extreme jump scare though

Owl Inspector
Sep 14, 2011

The titanfall 2 campaign is awesome and the first great FPS campaign I've played since call of duty 4. It's also the only game I've ever played with first person platforming that was fun. I think the game's on origin access now so if all you want is the campaign, you can play it for $5

Owl Inspector
Sep 14, 2011

il_cornuto posted:

Speaking of ARPGs, I'm enjoying Grim Dawn but is it normal to keep the same weapons for half the game? I got some insect blade things ages ago and they've easily outclassed everything else, unless I'm reading the stats wrong somehow. My equipment in general isn't changing that much. Still fun though.

Not in the first playthrough but definitely in the second, where the way the game forces you to hyper-specialize to stay competitive means that almost all the gear you find doesn't apply to your build and gets ignored. I gave a second playthrough a fair shake and stopped two thirds of the way in when I noticed some of my slots had the exact same gear in them as when I started. It gets very boring.

Owl Inspector
Sep 14, 2011

Monster hunter is looking great, let's hope they don't bork the PC version somehow

https://www.youtube.com/watch?v=WBg6KnkpaXU

Owl Inspector
Sep 14, 2011

Yes, "dying having a greater impact means that people will play less recklessly" is totally grognard thinking

Owl Inspector
Sep 14, 2011

The counter strike mode was my favorite in cod 4 and MW2 because it was the only one where everyone wouldn't charge around recklessly twitch shooting and insta knifing around corners since it actually mattered if they died. many rounds would be won based on the objective in some way instead of just which side got more twitch kills. Frequently you'd be the last one alive on your team so everyone would be spectating you, and you'd get to win the match in front of everyone and be a hero. Fuckin grognards

Owl Inspector
Sep 14, 2011

Ghostlight posted:

Even in MW2, but especially so in the later games, the best way to win these matches was to immediately rambo over to the other side and just blindfire/grenade the handful of locations that every single person that hadn't booted it over to your side would be hiding in, so every match within a minute was just two or three idiots running around hoping to find each other first while the "smart players" spectated.

I never once saw this manage to kill more than a single person at a time in MW2 but it did do a fantastic job of letting everyone know you were right there since you just threw a grenade at them. Rambo players tended to remove themselves from the match very quickly without killing more than one other person. It was a dumb way to play that mode and they appropriately got punished for it, because you would know exactly what they were trying to do after round 1. What you describe is nothing like how it actually worked in the year+ I played MW2.

Owl Inspector
Sep 14, 2011

January is an annoying nagbot whose code is based on anti-fun police drones designed to locate and shut down parties. January doesn't want you, or anyone really, to have a good time. Alex conversely just wants you to enjoy the primal sensation of stabbing needles into your eye and shooting lightning out of your brain, as we all can understand. You should listen to Alex.

Owl Inspector
Sep 14, 2011

ShadowMar posted:

maybe gamers will keep it in their pants and not buy this poo poo for once?

haha who am i kidding of course bethesda is going to make a killing off this

This isn't exactly what happened last time they tried this same thing.

Owl Inspector
Sep 14, 2011

throw to first drat IT posted:

I'm always paranoid about those 'funny' anti-piracy measures because I'm worried that it will randomly trigger on legit copy and then only help I will get is people telling me to buy the game.

This actually happened to a goon here who posted about it when he ran into one of these things in serious sam 3, got probated by an idiot mod for "talking about piracy" or whatever the rule is, and then came back and posted proof on his steam profile that he really did own the game the whole time

Owl Inspector
Sep 14, 2011

Someone was asking about darkwood a week or so ago. I've played about 9 days of it and it is fantastic so far. It's really a less-is-more kind of experience where the muted presentation makes all the surreal stuff way more creepy, and disguises how incredibly good the sound is. Anytime I'm just starting to get comfortable with it, something else happens that takes me off guard. I love that it's not a "survival" game in that you have to quiet food and water bars nagging at you every 5 minutes (there is no hunger or thirst), but in that you have to make sure you have enough gasoline to keep the lights on each night, because god only knows what will happen if you don't.

The second night was completely silent until something started banging on my door. The door was completely unlocked and unbarricaded, but the banging went on for a minute and a half and then there was silence for the rest of the night.

Owl Inspector
Sep 14, 2011

It might be too ambitious given the size of the team.

Owl Inspector
Sep 14, 2011

QuarkJets posted:

well there was a guy in the Prey thread complaining about the game not having like a rocket launcher or an assault rifle so there's certainly something there to complain about, no matter how insane

Worse than that, they were complaining that there were no "conventional weapons" in the game when the most powerful thing in the game is a bog standard shotgun

Owl Inspector
Sep 14, 2011

It would actually work if it didn't scale player health, weapon damage, and enemy health at different rates. It meant that every level made you proportionally more fragile and enemies more spongey than the last, and the rate at which this happened only got worse with each level, until by the end of TVHM you would get shredded pretty quickly and would need a good build to kill enemies as fast as you could at low levels. It barely worked at level 50 and would have been acceptable as long as they didn't go past that, except then they did, and they also made every enemy have 4x health in UVHM because apparently they wanted to destroy their pretty fun game. It was astronomically stupid and I still don't know how the everloving gently caress that got approved.

Owl Inspector fucked around with this message at 04:04 on Sep 5, 2017

Owl Inspector
Sep 14, 2011

Light Gun Man posted:

Huniecam is a decent little score attack / time management game honestly. Giving your girls booze and smokes makes them work longer hours without as much time off but also requires you send another girl to the gas station and liquor store all the time to keep stocked up. You can also have them escort at the risk of getting several different STDs with different effects, it's an oddly well thought out mechanic. You could conceivably lose the game by making everyone catch AIDS. Also the key to money is getting your cam girls exploiting specific fetishes and buying advertisement to get that flavor of freak to watch them, essentially. Build your empire on hookin' and cake farts. It's seriously just a number manipulation game with a porny paint job.

Nothin I enjoy more in my free time after work than sitting down for some boring number manipulation but with a skeevy coat of paint that would make me embarrassed to be seen by friends with it

Owl Inspector
Sep 14, 2011

anilEhilated posted:

Did they ever fix the ammo/key drop rates in Enter the Gungeon?

No, ammo drops are still 100% random so there's still nothing that keeps you from going from floor 1 to 4 without a single loving box. Unless I missed a patch after their big update.

Hopefully one day they will finally recognize the problem with that because I've been waiting for that day for well over a year now.

Owl Inspector
Sep 14, 2011

Infinity Gaia posted:

It's not a problem though. It's actually entirely reasonable design. You're meant to buy ammo boxes from the shop if you REALLY need them, and otherwise switch guns. It also helps to get ammo efficient guns like the megabuster and the sniper rifles. Plus they added a chance to get an ammo box in ADDITION to the standard room reward chance, so nowadays you're just overflowing with unnecessary ammo.

Edit: I have no problem with people not liking EtG, I just hate it when people act as if legitimate design decisions are 'problems' or 'mistakes' just because they make things harder or more random.

In a game called Enter the Gungeon I enjoy slow and boring losses to attrition after entire floors of no ammo drops and being encouraged to use my fun guns as little as I possibly can through this Entirely Reasonable Design.

Owl Inspector
Sep 14, 2011

There are over 100 cool and creative guns in Enter the Gungeon, except you should be using the same lovely unfun garbage one about thirty times as much as any of those thanks to Entirely Reasonable Design. If you try not to, the RNG might decide that you have to anyway, because there's nothing wrong with letting the RNG control 100% of your access to most of your killing power.

Owl Inspector
Sep 14, 2011

Dias posted:

(I've thought a lot about EtG because I REALLY wanna like that game but it does so many little things that are just frustrating. It's not even me being bad, I'm bad at most roguelites but I have fun playing them, EtG makes me alt-F4 sometimes)

This is why so much hate for the game comes up. It's not trash at all, it's an almost-there. It's extremely well put together but is sabotaged by a few really loving dumb things that could be fixed with minimal effort. It's really not hard to implement RNG fallbacks such as a guaranteed ammo box after a boss so you can't go three floors with no ammo drops whatsoever.

Owl Inspector
Sep 14, 2011

Infinity Gaia posted:

I keep hearing people say stuff like this but I basically never use the basic pistol for actual combat after like the first floor of a run, and this is consistently. There is no way to get that RNG screwed by the game unless you're not using all the tools available to you and doing what the game wants you to do, which is play stylish. You get better odds at getting drops if you do stuff like beat a room without getting hit and the like. I really enjoy EtG for actually rewarding skilled play rather than mitigating poor play.

I feel like a lot of people who complain about this don't know about the Coolness mechanic, which basically gradually increases drop rate the longer you go without getting hit, and only enemies that you kill without them hitting you ever drop money. This really FORCES you to get good enough to clear entire floors without getting hit. EtG is a game that MASSIVELY rewards playing well, which is why I like it so much. But hey, they're probably adding easy mode options for people like you, so maybe you'll enjoy it. I just hope they keep a mode for people like me who actually enjoyed the challenge of needing to get good at the game before it actually starts rewarding you.

Edit: In fact, not knowing about the Coolness mechanic probably explains your lack of luck with ammo. It's better to use up ammo in your big fancy gun than plink away with the lovely starter pistol as long as you don't get hit. That's the most important thing in Gungeon and I do think the one legitimate mistake it makes is not making this fact obvious.

Edit 2: Also a big mistake some people do is actually try to circle strafe bosses. This is a massive mistake, Gungeon REALLY wants you to use the dodge roll to avoid patterns, and use blanks if you mess up the dodge roll. It takes some practice and prediction but you can eventually figure out when you hosed up and mash out a blank before you'd get hit. I like that added element, personally.

I know what coolness is. It doesn't guarantee anything and merely slants RNG, which doesn't fix the problem. It also isn't communicated to new players in any way which is a failure of its own. Its existence changes fuckall for a player who is good enough to consistently get to floor 5/bullet hell but not good enough to never get hit. That player still gets to enjoy some nondeterministic tedium when the game feels like it. I've cleared floors with maybe 1 hit taken on the whole thing and still seen zero ammo boxes on them. If you've never had this happen to you, congrats. It's RNG so it can happen all the time to one player and never to another, because there are no RNG fallbacks for ammo drops. This is why counting on RNG alone to control distribution of necessary resources is dumb poo poo.

Congrats on hitting the games board fallback argument of Git Gud in a record two posts though.

Owl Inspector
Sep 14, 2011

Too Shy Guy posted:

This is 100% not the way to play, because if you hoard your cool guns the whole game any ammo drops will be wasted. At some point on the second floor you should have a new standby weapon that you use all the time and a backup that's good for bosses. These aren't RNG dependent, there are a lot of ways to get multiple guns on every floor but you have to learn how they work, same as any roguelike, except it can be pretty frustrating to do that.

I always use some non-lovely starter guns out of stubbornness so I'm always able to take advantage of ammo drops. It doesn't actually matter though because one game I'll get four ammo boxes on the first floor and the next game I'll get zero on the first four floors despite no coolness items or different performance either time. At least one good gun still always has to be saved for a boss and if ammo drops don't happen then the gun is basically gone after the boss. The rate at which you get guns (more importantly, good ones) is rarely even close to the rate at which you use ammo so if the RNG decides it's attrition time then you get to enjoy another fun and exciting starvation run.

Owl Inspector
Sep 14, 2011

The surge is 40% off right now.

Owl Inspector
Sep 14, 2011

Deakul posted:

At least Deathwing looks great, feels great, and sounds great... unfortunately it's literally just L4D with cumbersome squishy terminators instead of agile humans and isn't actually fun to play.

Unless they updated this in a patch I don't agree with it feeling great. If it felt great it would be fun to play. Instead it's full of stuff like low-bass gunshots and a gun that shoots bullets at one rate, plays a firing sound effect at a different rate, and recoils the screen at yet another different rate. That kind of thing feels extremely sloppy in an FPS, especially when the guns in their previous game actually felt fantastic.

I'm going to give it another shot when I have a computer that will run it better, but when the format of your game means the primary thing you do all the time is shoot at aliens, that part had better feel great, and I didn't think it did.

Owl Inspector
Sep 14, 2011

StrixNebulosa posted:

The strength of the game is in the writing. Literally everything else about it is mediocre or bad. Go for it, enjoy the stories in it.

Completely untrue, the graphics are great and you're missing out if you have to run the game on low settings and/or have bad frame rate.

The White Dragon posted:

so, prey. where can i get more... well, everything? about the only thing i have a tremendous excess of is GLOO canisters. i have the pistol and the shotgun, and even the laser (which idk it's too unreliable?) but i find that i have basically no ammo for any of them and the only ammo fabrication schematic i have is for 9mm. i'm already on normal, should i just turn this down to easy or something?

Explore everywhere. You will get way more crap than you can ever possibly use if you go out of your way to search.

Owl Inspector
Sep 14, 2011

YOURFRIEND posted:

Every time I turn on a stream of it it looks like the most boring thing ever. A lot of sitting around doing nothing, looking for garbage in houses. I don't get how people derive entertainment from watching a guy camp a house for ten minutes.

I've found one single person who doesn't play like this called beaglerush and he's the only one I can watch. Unlike practically every other player in existence he constantly goes looking for people to kill. This repeatedly gets him into impossible situations but he somehow digs himself out by being incredible at the game. He's had multiple games where the game hosed up and dropped him into a squads game with no squad (so it's him alone vs 24 teams of 4) and he's won.

Everything else I've seen of the game is watching paint dry.

Owl Inspector
Sep 14, 2011

Elite is an MMO just going by the name of the genre, it just doesn't really play like one at all outside of the fact that it's very grindy. You can play in a solo mode where no other players will show up, but even if you play in open, you can just about never see other players depending on what you do.

I settled into exploring after awhile, and bumping into another player by freak chance at the tiny spirograph nebula some 800 light years away from populated space was one of the coolest things that happened.

Owl Inspector
Sep 14, 2011

HerpicleOmnicron5 posted:

It's as much an MMO as No Mans Sky. You can't physically encounter hundreds of players as the game isn't built for that. There is nothing massively multiplayer about it other than that certain actions are permanently logged and there may occasionally be events. No Mans Sky is just as much of an MMO as Elite Dangerous is now that you can bump in to other people and frankly No Mans Sky is a better game.

Can you actually get in a wing and shoot other players/cooperate in no man's sky now

Owl Inspector
Sep 14, 2011

Just last night I found this channel.

https://www.youtube.com/watch?v=J4tbbcWqDyY

I disagreed with some of what I saw (I didn't watch most of the prey one since it was late, but the intro referring to it as "bioshock 3" wasn't exactly winning me over) but it's pretty thoughtful and made a lot of observations I didn't think about when playing soma.

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Owl Inspector
Sep 14, 2011

Tooth and tail looks good but there are valid concerns that the relatively tame WWI setting will indirectly sanitize most of the visceral trauma and violence that characterizes the world of children's classic Redwall.

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