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Gort
Aug 18, 2003

Good day what ho cup of tea
You know when your most dedicated players spend hundreds of hours modding the main storyline out of your game that you're on to a winner

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Gort
Aug 18, 2003

Good day what ho cup of tea
I'm most of the way through watching a Let's Play of The Void and I'm a bit worried that the game is just "Collect resources to give to girls to take their clothes off and occasionally beat up a dude" buried under a lot of meandering dialogue.

Gort
Aug 18, 2003

Good day what ho cup of tea

StrixNebulosa posted:

At the absolute, most surface level reading of the game... yes, it is.

But the dialogue does have a point, the story has a point, and it's not meant to be porny at all.

It just seems a bit weird that all the Brothers have these super-cool scary designs (I loved the guy who's a fifty-foot tall music box (Triumphator?) and the giant horrifying stilt-man (Mantid?) for example) while the Sisters are all naked Poser models covered in sparkles you can spend resources to remove, if the game isn't supposed to titillate at all.

It doesn't make the game bad per se, just makes it feel a bit more juvenile than it had to be.

Gort
Aug 18, 2003

Good day what ho cup of tea
I loved the platforming in Doom. Doomguy is so goddamn fast and manoeuvrable, and you feel like you've lost something when you go back to an FPS that doesn't have a double-jump and the ability to grab onto ledges and quickly pull yourself up.

It's an excellent game and at a very good price-point at the moment, everyone should play it.

Gort
Aug 18, 2003

Good day what ho cup of tea
I will say I know exactly where in the game that guy got lost and ended up backtracking, because it happened to me too. Didn't bug me as much as it did him though. I'd say it's more of a "this one spot in this one level was counter-intuitively designed" rather than a "the game is hard to navigate through and it ruins it" thing.

Play more Doom and you'll see it's not a common problem.

Gort
Aug 18, 2003

Good day what ho cup of tea

mystery fluid posted:

I've never tried a Football Manager game and a lot of the bad reviews are saying that it does nothing new. Is it a pretty good game if you're a first timer?

I think it was recently dethroned by the new, best football game

Gort
Aug 18, 2003

Good day what ho cup of tea

Knobb Manwich posted:

rip

I have watched a few videos of UG:CW but I was hoping to get a feel for playing before the 2 hour refund mark.

What issues were you having? At its core it's really just "left click on unit to select it, right click on enemy to attack" stuff. It makes me sad that you've abandoned a stellar game so quickly.

Gort
Aug 18, 2003

Good day what ho cup of tea

Knobb Manwich posted:

The game is still there I'm just wary of futzing about trying to learn basic poo poo like "why did my skirmishers calmly walk towards the enemy skirmishers, let them get a volley off, let them retreat, while still sedately walking forward when they've been given a right-click attack order, repeat" within the 2 hours. Maybe they have more range than I do? Height difference? Different guns? Are my guys just really sporting and don't like shooting enemies in the back? Things like left click hold to draw movement arrows or select multiple units, right click hold to draw a defensive line is fairly self-explanatory.

Sounds like you ordered your skirmishers to walk at a longer-ranged enemy and the enemy fired on you then ran away. If you click the "run" button they should get into range and shoot, though obviously they'll absorb a volley while doing so.

quote:

I hate not having even a rough idea of what units are, what they do, what to expect from them.

There are four main types of unit:

Infantry - these are usually large blocks of men, up to 2500 in a unit in the player army, though you do occasionally see more in special units. They're good for standing and fighting, but not as good man-for-man at melee as melee cavalry, and not as good in a firefight as skirmishers. Basically get them into range of the enemy and let them shoot all day. Bonus points if you can get them to be shooting the enemy while in cover. If you're desperate to dislodge an enemy quickly, you can order them to charge, but I wouldn't advise this without 3-to-1 odds in your favour. Ideally you want to have a unit shooting into any melee they engage in, too.

Skirmishers - smaller dispersed groups of men, up to 750 in a unit (I think). They take less damage from shooting due to their dispersed nature. They tend to be equipped with longer ranged or faster-firing weapons to give them an edge in shooting matches. Dismounted cavalry falls into this category.

Cavalry - There are two main types of this, the shooting kind, and the melee kind. The melee kind has something short-ranged like revolvers or sawn-off shotguns and a saber, the shooting kind tends to have a carbine (like a cut-down rifle that fires more often but at less range). I tend to prefer the melee kind since I find I have tons of guys in my army who can shoot, but only a few that can run down that goddamn artillery the enemy put in an exposed location. Melee cavalry is best employed charging at artillery that's not looking at you, or going after skirmishers - big blocks of infantry tend to have the edge in numbers over them.

Artillery - There are lots of types of cannons in the game, but they all do more-or-less what you'd expect a cannon to do. However, things get interesting when you consider the ammunition types. There are three in the game - solid shot, shell, and canister. Solid shot is used at long range, and makes a lot of noise but doesn't do much damage, shell is medium range and does some damage, while canister is a shotgun from hell that does all the damage. Rifled cannons tend to be good at long range, smoothbores and howitzers tend to be better at canister shot.

There's a little information button in the bottom-left of the screen during a battle that you can click to see what weapons a unit has, along with other details of them.

quote:

Or for terrain features, like roughly how much force do you need to apply to uproot 400 men from a defensive position, how beneficial that high ground is, that forest. Some kind of guided scenarios to give me a basic tactics tool box for situations like attacking, defending, delaying, scouting would be pretty good, and even better if I didn't have to turn the game off to go look for it. Or break from the campaign and save just before an attack, see how it goes, load and try another tactic.

This is the most frustrating part of any game when I don't know poo poo about how it works, and instead of doing something to ease me into it they're wasting my time with tips like, "general important gives buff to friendlies". That's awesome mate but I'm only mildly retarded and could figure that one out.

For terrain features the unfortunate answer is "It depends". Generally guys in good cover tend to take half of the damage from shooting that guys in the open do, so I guess you could send two men to their every one and expect to draw? If you need those 400 men dislodged in a hurry you could try sending 1200 men in a charge, but it's good to have more to shoot into the melee.

Attacking is difficult - many generals in the American Civil War never really got the hang of it. You will take horrible casualties pretty much however you try it, but the main trick to learn is flanking. Enemy line infantry can only face one way, so if you can fix them with one unit and send another round 90 or more degrees to their line, they'll take horrible morale penalties for being shot in the side or back and will rout out of their nice cover. Bringing your artillery up close behind your attacking units helps a lot too.

Defending is easy, though it can often not feel that way against a determined attacker. One good trick in defending is to have a unit or two behind your frontline to shoot into any melees the enemy initiates. Make sure you have your artillery close behind your defensive line - there's a bit of a tradeoff involved though. Too close and they'll take damage from stray bullets, too far and they won't be able to use their better ammunition types.

Delaying is difficult - the main trick to know for this is that infantry units have a button for detaching skirmishers from the main units. When needing to retreat, have all your infantry units detach their skirmishers, then the infantry units run for it while the skirmishers shoot at the enemy. You might well lose the skirmishers, but better losing a portion of your force than the whole lot.

Scouting is simple - get a fast, disposable unit to a high place with lots of sight lines. Cavalry are great for this. You'll occasionally see places marked with an "eyeball" symbol, these are particularly good places to have scouts and will show you lots of the map.

Lemme know if you have any other questions, Ultimate General: Civil War is one of the best RTSes I've ever played.

Gort
Aug 18, 2003

Good day what ho cup of tea

Dr. Angela Ziegler posted:

Just grow vegetables, you can turn a passel of veggies into corn starch, which turns into glue

Yes this is a useful way to spend your time exploring the Commonwealth, which is full of adventure and excitement. Growing vegetables to turn into Elmer's glue.

it is me, I am salty

On the plus side the badness of Fallout 4 was enough to finally push me to play all the DLC for Fallout New Vegas

Gort
Aug 18, 2003

Good day what ho cup of tea

owl_pellet posted:

I am very near the end of Prey and I just finished out the last of the three skill trees you start with without putting any points in the others you unlock partway through. I was fabricating neuromods like mad though. If I had to guess I would say I've made like 40 or so, maybe more. My recommendation though is to pick some skills and stick to those especially if you don't really explore or finish side quests in these types of games. Spreading yourself too thin just makes things harder.

You should not stick to only the human skill trees. See all of the game's content.

Gort
Aug 18, 2003

Good day what ho cup of tea
That HL3 plot summary sounds okay, but it bugs me that the story doesn't actually end at that point.

Also, Gordon getting left to die while the G-person saves Alyx instead would've been a cool and good way to swap protagonist to one that actually talks. "One time-travelling side character saved Alyx, then some more time-travelling side characters saved me" made me roll my eyes a bit.

Gort
Aug 18, 2003

Good day what ho cup of tea
You'd have thought selling the Half Life franchise would make them big dollar if they planned not to do anything with it anyway, though.

Maybe they feel that if the resulting game was bad it would reflect badly on them, so better no game than bad game.

Gort
Aug 18, 2003

Good day what ho cup of tea

exquisite tea posted:

It's not egregiously terrible but it is very much a "oh well, video games" ending.

Eh, I thought it was fine.

Gort
Aug 18, 2003

Good day what ho cup of tea

Phlegmish posted:

Thinking of picking up Nier: Automata now that it's on sale. I see it has a 78% score on Steam, which is good but not fantastic. What are the common complaints? I've heard there's no autosaving, which does seem really stupid.

Due to the lack of autosaving, there was one guy in its thread who was furious when he put the game on hard for his first playthrough, played most of the tutorial and got killed by the boss at the end.

So uh, don't put it on hard for your first playthrough I guess

Gort
Aug 18, 2003

Good day what ho cup of tea

PerilPastry posted:

Is Borderlands 2 worth it if you're a weirdo like me who prefers single-player?

I don't think it's worth it under any circumstances

Gort
Aug 18, 2003

Good day what ho cup of tea

Digirat posted:

Make no mistake, TF2's community is small compared to most AAA shooters, but that doesn't really matter when you only need 4 people to have a complete game. I didn't have much trouble finding games in vermintide during its lowest point when it had under 400 concurrent players.


It might be a different story if you bought TF2 solely for the competitive modes since you need more players for a full game and I imagine the players are mostly pros now, but respawn said august had the most concurrent players since 8 months ago or somesuch so it's not about to vanish.

TF2 is not a good abbreviation for Titanfall 2

Gort
Aug 18, 2003

Good day what ho cup of tea
I see Planet Coaster is discounted to £20 today - worth it? I loved Theme Park back in the day.

Gort
Aug 18, 2003

Good day what ho cup of tea

Bloody Hedgehog posted:

Buy it if your interested in the sandbox building stuff. The financial tycoon stuff if barely there, so don't get it if you more interested in the challenge of running a money earning park.

So a bit like Cities: Skylines, then? If you like building a big cool-looking thing it's good, but as an actual challenging game it falls a bit short?

Gort
Aug 18, 2003

Good day what ho cup of tea

Artelier posted:

When you say hella fun you mean the battles (sports), right? I like stories but if it's mostly story I kinda peter out and have to LP it.

Also one of the screenshots looks like it has lots of characters.

The gameplay is effectively 3-a-side fantasy basketball. Between matches you manage your squad who level up and gain abilities unique to each character. You also buy trinkets that allow you to tweak them further (one trinket per character).

There's a bunch of story too between matches, but it's not much in the way of reading.

Game's good, buy it play it

Gort
Aug 18, 2003

Good day what ho cup of tea

Rirse posted:

I don't know why, but Steamlink sucks. I am using it with ethernet connection on both the unit and my desktop and it still hiccups at random. Cost me a boss fight in Cuphead because it just randomly hiccup for five seconds.

Maybe my anecdote will help. I had my steamlink set up to use ethernet through a powerline adaptor. It would occasionally hiccup, which made games irritating to play as you've noticed. I switched it to connecting wirelessly and it works perfectly now.

Gort
Aug 18, 2003

Good day what ho cup of tea

CharlieFoxtrot posted:

Is Sid Meier's Civilization VI any different from release? Anything worth going back to if one exhausted the game's possibilities on release in a couple dozen hours?

I'm a big fan of the series and I go back to the game for a test run after each patch - so like once every eight months or so. They've made a few changes that are unequivocally good and fix pretty major things. I still burn out of any given game of it in about two hours through boredom.

Predynastic Egypt is £7 and provides a more enjoyable Civ experience. It's got a free demo and I strongly encourage you to try it.

Gort
Aug 18, 2003

Good day what ho cup of tea

Qmass posted:

auto-poisons is the only mod I have to use for playing W3

At first I felt really "Witchery" looking up what poisons to use in the bestiary but after a bit it did just become busywork

Gort
Aug 18, 2003

Good day what ho cup of tea

SirSamVimes posted:

Why? I already own the game and I'm enjoying it so far.

The Lets Play is incredible. He goes out of his way to review every movie York mentions in the game, for example.

Still, if you can tolerate the gameplay, more power to you.

Gort
Aug 18, 2003

Good day what ho cup of tea

Chin Strap posted:

Any other good video LPs in that vein? I enjoy watching long form stuff like that while working.

Watch everything Supergreatfriend has on Youtube.

Shenmue is long and definitely better watched than played.

Gort
Aug 18, 2003

Good day what ho cup of tea

Drunk Driver Dad posted:

Baldurs Gate 2 has a really good magic system.

This is not true. A shitload of the late-game is just "Dude is immune to you until you cast spells X, Y and Z on him to strip his protective buffs" or "These guys will one-shot you until you have cast spells X and Y on yourself before the fight".

BG2 is a great RPG, but the actual mechanics in it are very outdated, as you might expect from a game released nearly twenty years ago.

Gort
Aug 18, 2003

Good day what ho cup of tea

Wildtortilla posted:

I like Wolfenstein the New Order, but all these collectibles scattered about are a real drag to hunt down. I did some Googling and it sounds safe to ignore them, I'm never going to play the extra game modes the enigma codes can unlock and it seems like the letters, artwork, treasures, etc only unlock achievements. Am I correct in my understanding of how this works?

I bumbled through the game basically without using the map function (which shows the collectables) and did fine, so you should be OK too.

Gort
Aug 18, 2003

Good day what ho cup of tea

Wildtortilla posted:

I will probably never go hunt down anything I missed. I don't enjoy collecting things. I'm tolerating it in DOOM cause you can get an upgrade that shows the location of the collectibles, and in that game they are used for unlocking more gun upgrades and other fun things. So they're worthwhile and not too obscure. But Wolfenstein's collectibles exist only to be collected. Good for anyone who enjoys hunting for items, but I'd rather charge forward and keep shooting nazis in increasingly wild situations.

Yeah, I'm pretty much the same as you. I'll collect stuff if it gives me gameplay advantages, but the act of collection alone isn't enough to make me do it.

Gort
Aug 18, 2003

Good day what ho cup of tea

corn in the bible posted:

Prey is a pretty good example of what a FPS metroidvania thing could be, though. I'm not a big fan of the crafting, but then I never like crafting and clearly a lot of people do.

There's crafting and crafting, though. I've never really been a crafter myself, but I wouldn't really call what's in Prey "crafting" 'cause it's so simple. You chuck any item you're not using in the recycler, it gives you some of four types of materials, you then spend those on power-ups.

Divinity Original Sin 2 has crafting though. Jesus does it have crafting.

Gort
Aug 18, 2003

Good day what ho cup of tea

Bolivar posted:

It has so much crafting that for me it had no crafting at all :tipshat: I was just "I'm not going to bother with this poo poo" in like the the very early parts of the game and never looked back. Also the game doesn't really advice you in any of that, and browsing internet for crafting choices during first play-through would feel cheap. I guess it would have been a cool crafting system in the 90s when you kind of had to find out all the possibilities yourself, or maybe ask a friend at school.
I did craft all those enchanting runes though :regd09:

Barely a spoiler about Divinity Original Sin 2 crafting unless you're some kind of massive freak for crafting who wants to discover every single recipe yourself:

You can combine two of the same size of potion to make a bigger version holy poo poo

Gort
Aug 18, 2003

Good day what ho cup of tea

Bolivar posted:

Yeah I guess that would have been nice to know since I think I carried some of my useless 30 HP pots all the way to the end. Also I never really found much of proper heal (poison) pots for Fane so I just gave him a shield and shitload of armor and ressed him when things got tough. Oh well :shivdurf:

Yeah, I gave Fane a shield too and made him my armour guy with hydrosophist and geomancer. If you get him a point in necromancer he can heal himself with Mosquito Swarm. You can combine up the poison potions too.

Fane's a bit of a shame, since "immortal skeleton man who rips people's faces off to impersonate them" is an extremely interesting character concept, but I think he's better saved for a second playthrough since he dies when he gets healed. On my second playthrough without him healing was a lot less of a hassle, especially the AOE heals. Other stuff as well, when he's wounded and you want to poison him and fortify him, you better make sure you fortify him FIRST or it'll remove the poison "heal" from him when you do it. Oh, and when godly beings decide to help you out with a blessed water pool after a tough fight then Fane just dissolves in it.

Gort fucked around with this message at 10:53 on Dec 11, 2017

Gort
Aug 18, 2003

Good day what ho cup of tea

DaveKap posted:

The Division is a lot of fun.

I got bored of it in the free weekend

Gort
Aug 18, 2003

Good day what ho cup of tea

Azran posted:

How's the tactical combat in Original Sin II? I am a huge fan of D&D 4e, if that helps.

Probably the closest to D&D 4E in enjoyable videogame form I've seen yet.

Gort
Aug 18, 2003

Good day what ho cup of tea
I thought the "Go to an alchemist shop and then craft yourself five different elements of an oil before it can be unlocked" x 50 stuff was one of the weakest parts of the game design. I'd have preferred it if you just unlocked the next level of oil the next time you meditated after getting the "difficult to get" part of the formula.

In short, this kind of potion recipe:

* Daffodil
* Daisy
* Dock leaf
* Heart of the raging flaming poisoning dragon of doom

Is lovely design.

Gort
Aug 18, 2003

Good day what ho cup of tea

Mokinokaro posted:

It's just an art direction change.

It is worth noting that Civ 6 just came out on the Ipad, which may have influenced the art direction change.

Gort
Aug 18, 2003

Good day what ho cup of tea

Olive! posted:

Paging CJacobs, or one of the other 4 people in the world who played The Surge. I made it to the second area and I'm getting my rear end handed to me, how do I play better?

I found that speed and dodging was essential, and I had most success with a one-handed sword and the lightest armour I could get. Also, equip yourself with as many healing items as you can get, and never throw any away.

Gort
Aug 18, 2003

Good day what ho cup of tea
I played Nier for a few hours just after the robot opera singer and it didn't grab me. I need to give it another shot, everyone raves about it. Hopefully it's not one of these things where you have to have been raised on Zelda and JRPGs to like it.

Gort
Aug 18, 2003

Good day what ho cup of tea

No Wave posted:

If the amusement park doesn't grab you I don't think you'll ever get into it. Probably the right time to hang it up and I'm a huge fan of the game.

Oh, is that the high point of the game?

Gort
Aug 18, 2003

Good day what ho cup of tea
Occasionally I fought entirely with the little drone and felt like a scrub

Interestingly, I think Revengeance is an incredible game and it grabbed me immediately.

Gort
Aug 18, 2003

Good day what ho cup of tea
God I wish Bethesda would get a new engine. Gamebryo is rickety as gently caress at this point

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Gort
Aug 18, 2003

Good day what ho cup of tea
Such a pity those games are single-player only.

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