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Too Shy Guy posted:Also since we're talking about roguelikes (and I hate the attempted distinction between rogue-lites and roguelikes yes I will fight you) did you guys know that both Delver and Darkwood are finally going to leave Early Access? Possibly as soon as next month? Yeah right, I'll believe it when I see it.
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# ¿ Jul 27, 2017 20:04 |
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# ¿ Apr 26, 2024 19:28 |
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Yodzilla posted:And terrible cutscenes artwork aside, Dust: An Elysian Tale is a good Metroidvania with great combat. It was surprisingly good for a game where the main character is the dev's furry self-insert. Now if only he had hired a writer and some decent VAs...
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# ¿ Aug 7, 2017 23:23 |
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HenryEx posted:Who? He's dead nachos posted:What does shadowrun dragonfall do better to make it consistently recommended over HK? Better pacing, more interesting characters, fewer bugs.
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# ¿ Aug 22, 2017 03:28 |
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Ugh. I really wish Squeenix would do remasters with the same art style as the originals, I hate this ultra kawaii poo poo. At least it's not as bad as their mobile ports I guess. Also, there's no gameplay in that trailer. Keep your pants on, people. Cowcaster posted:i comment not on its quality although i think it was legendarily buggy even for an square snes title, but on the fact it sold like 6 or 7 copies It was tragically flawed. Great visuals and soundtrack, more responsive combat than Mana, plus they got rid of spell grinding and 20 second charge attacks. But the level design was loving awful. Jungle maze, desert teleporter maze, cave maze, multiple literal sewer levels, HUGE castle maze, limited visibility teleporter maze, pyramid maze... you get the idea. As for "legendarily buggy", it had a hilarious stat overflow bug that let you get godlike stats early in the game.
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# ¿ Aug 25, 2017 18:39 |
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Quest For Glory II posted:I mean Secret of Mana had a pretty cute art style so I'm not sure what you mean I was hoping for something more like Stardew Valley. I actually kind of liked the subdued-due-to-technical-limitations anime schmaltz in the original SoM and SD3, but Square's recent remakes crank the up to 11 and I find it repulsive.
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# ¿ Aug 25, 2017 20:30 |
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Wildtortilla posted:Speaking of Dragonfall, I spent a bit of time with it yesterday after finishing BG and wanting a short deviation before diving into SOD, and I am having trouble enjoying it. I am crippled by character creation because I don't know what any skills really do. I'm also not sure how companions work - do I have to outfit them with gear and distribute skill points or does the game handle that between missions? So far the first mission felt like a boring version of XCOM. Any advice or suggestions about builds? I am thinking about making a Decker/Rigger combo so hack computers and use drones. Companions automatically re-stock their consumables every mission, buy themselves new gear, and allocate their skill points. You can put items in their spare slots, but you can't change their base equipment. 5 (or 6?) times during the game, you can choose a bonus that gives them a new ability, piece of gear, or weapon. Be warned that the inventory system has a very stupid and arbitrary limitation: you can't make your companions pick up items or swap items with them during missions. One of the possible companions in the game is a decker/rigger, but he sucks, so by all means be one yourself and tell him to gently caress off. As for builds, you get enough skill points to be good at 2 things, and 1 of them had better be combat-related. You don't have to min-max, but don't put more than a few points in your non-focus skills. I'd also recommend putting some points in charisma for the extra conversation options.
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# ¿ Aug 30, 2017 20:34 |
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FanaticalMilk posted:His problem is that's what he sees himself as. I think this is it. He could travel the world in obscene opulence, build a Bond villain lair on a private island, or even just do coke and gently caress gold diggers all day. Instead, he stews in his misery and trolls on Twitter. The only reasonable explanation I can come up with is that he has a major depressive disorder.
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# ¿ Aug 31, 2017 22:46 |
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Wildtortilla posted:I don't disagree with you, but nothing about the first mission and subsequent running around a lovely town was interesting to me. I don't like the way the interface feels either. The entire thing feels half-assed to me, much like my attempt to enjoy the game. Admittedly, the combat is mediocre at best, the interface sucks, and the opening mission sucks as well. The plot, characters, and quest design are where the SR games really shine, but you have to get over that initial bump before things start heating up.
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# ¿ Sep 4, 2017 19:53 |
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StrixNebulosa posted:... When did Nintendo let up on the strict censorship and aggressive control of what games could be on their consoles? IIRC, they started loosening up around 1993-94, when the censored SNES version of Mortal Kombat bombed and the uncensored Genesis version sold like hotcakes. SNES MK2 had blood and fatalities. Then the ESRB rating system went into effect at the end of 1994, and Nintendo announced that they were dropping their internal censorship standards because they were obsolete. Ragequit posted:Some Steam games can run independent of the client, like Caves of Qud and (I think?) Dungeonmans. I am sure there are way more examples, but I have personally put Caves of Qud on a flash drive to play on the go before. Most indies and a smattering of non-indies can do that, here's a list: http://steam.wikia.com/wiki/List_of_DRM-free_games
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# ¿ Sep 9, 2017 23:49 |
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Oxxidation posted:I'm trying the Lisa fangame and it's a little annoying because whoever made this seems to really get Lisa but is also one of those horrible people who thinks RPG difficulty romhacks are the bee's knees. This difficulty is bananas. Which one, Pointless or Hopeful? In either case, you could consider the unfair difficulty to be part of the metanarrative.
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# ¿ Sep 18, 2017 22:16 |
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explosivo posted:Mashinky - This looks like a 3D TTD, and judging by the comments it's not terrible? Anyone try this and able to report in on it? Cuz I looove me some TTD and wouldn't mind a new one! Looks like a mashup of TTD and Railroad Tycoon 3. Could be extremely cool if done right, but it's EA and $25. I'm gonna wishlist it and let it stew for a few months at least.
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# ¿ Oct 6, 2017 23:17 |
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HerpicleOmnicron5 posted:Also it'll look like poo poo if it follows the upcoming prequel's aesthetics, which if they are working with Stardock it is likely to. The game Ford and Reiche are working on is entirely separate from the game Stardock is making. https://www.rockpapershotgun.com/2017/10/11/star-control-ii-devs-finally-making-sequel/ C'mon guys, don't gently caress this up
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# ¿ Oct 13, 2017 00:58 |
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Grapplejack posted:So I'm enjoying Mankind Divided but lol does it have some problems. The French e-mail is probably deliberate, HR had a few of those that were inside jokes by the devs.
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# ¿ Oct 27, 2017 23:52 |
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Morter posted:A Ptolemeeaboo Sumeraboo? Spartaboo?
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# ¿ Oct 31, 2017 12:43 |
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I'm another one of those weirdos who liked Dead Money the most, in spite of its foibles. But F:NV really wasn't the right choice of engine for something like that. It would have worked a lot better as an FPS, like as a mod for STALKER or something similar.RBA Starblade posted:Lonesome Road really needed a dialogue option where you explain to Ulysses what couriers actually are. My thoughts exactly. I was like "Really, Ulysses? That's why you're mad at me?"
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# ¿ Nov 3, 2017 19:21 |
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Trickyblackjack posted:Hello I've been using a Canadian CC and CAD from Sweden for months without any problems. Trickyblackjack posted:Also, do I need to notify Steam support about the move so my account doesn't get locked or something for what could be seen as suspicious activity? Nope.
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# ¿ Nov 19, 2017 22:47 |
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il_cornuto posted:Lisa it is, thanks. You've made the right choice. Just make sure you're prepared to confront the uglier side of the human condition.
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# ¿ Nov 24, 2017 23:40 |
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StrixNebulosa posted:Jesus. loving. Christ. I'm halfway through Darkwood myself, and I'm pretty happy with how it turned out. Basically one part STALKER and one part This War Of Mine. The writing and audio are excellent, too. It's definitely not for people who can't take the pressure, though.
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# ¿ Nov 26, 2017 04:25 |
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Azran posted:(and Gloomhaven straight up leaves every other dungeon crawler in the dust). Assuming you can find it for sale for less than like $250 Maybe somebody will port it to Tabletop Simulator soon.
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# ¿ Nov 28, 2017 00:49 |
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Kly posted:wait is installing a new video card not just plugging it in and downloading the drivers? Not always. One time I put a gaming card in a Dell shitbox and it wouldn't boot past the POST screen. Updating the BIOS fixed it. Accordion Man posted:Star Ocean 4 was pretty much everything wrong with JRPGs last decade. Going on 2 decades, more like.
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# ¿ Nov 28, 2017 21:58 |
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DX:HR was viewed pretty positively. Sure, it has a few glaring problems (boss fights, bizarre animations during conversations, and a terrible final level), but they were all transient. The core elements (level design, combat, art, music, and writing) ranged from decent to excellent, generally tending towards the latter. The Missing Link DLC kept up the gameplay quality and addressed the boss fight issue quite well, though story-wise it was a really bad shoehorning attempt. Like someone upthread said, it was a breath of fresh air in a genre that had been increasingly dumbed down by DX:IW and the Bioshock series. But it came out 6 years ago and I don't think it has aged very well. The combat is pretty creaky by modern standards, and Dishonored (and now Prey) one-upped it in pretty much every category. It doesn't look so good compared to its competition any more. Ulio posted:Alpha Protocol Yeah, they were designed for twin sticks on a console, and the transition to PC broke them, especially on higher difficulty levels. AP is one of those games that's best on Easy difficulty, because it takes the edge off the bad gameplay while still letting you experience the incredibly good story/choice/conversation system.
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# ¿ Dec 1, 2017 15:40 |
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Hollenhammer posted:I'm on day 3 or 4 and I'm not too sure where I should be focusing my attention. I know I'm far too weak to venture out where wolfman told me to go but I've explored pretty much everywhere around my house. There was a knock and I think I'm holed up in the wrong room to be able to answer the door, too I think the best thing to do is explore all of the starting area, find loot, and focus on workbench upgrades. Once you have a stack of molotovs and a lantern, check out the underground passage, then head over to Wolfie's camp in the 2nd area. Use furniture to augment the barricades in your hideout if you're not doing that already.
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# ¿ Dec 2, 2017 15:21 |
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I'm very pleased with the train game resurgence happening right now
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# ¿ Dec 4, 2017 03:04 |
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il_cornuto posted:Properly finished Undertale. I love how pretty much everything is happy if you wander around right at the end - the mice at the save points get their cheese, the mushroom guy with the Temmies gets transplanted to the surface, the dog in the bar wins a game of poker against himself. Toriel's texts were great too.The game wrapped up really nicely, and I'm left feeling like it might actually be the best intertwining of game mechanics and story I've ever seen. It's absolutely a story that couldn't be told in any other medium. Good, good. You know what you have to do now.
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# ¿ Dec 6, 2017 04:20 |
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Non-graphical code dependent on a locked framerate
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# ¿ Dec 9, 2017 13:32 |
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Chin Strap posted:I really really wish this game let me take notes on the map itself. Would that really make things so easy if I could leave myself reminders? Glare Seethe posted:I haven't played Hollow Knight yet but I just generally wish this feature was included in more games. Off the top of my head I can only think of Morrowind that let you do it. I've played others that did but can't think of them at the moment, but it's not a lot in any case. It's so useful. Aquaria let you do that. It's a fantastic feature, and it really annoys me that it never caught on, especially in metroidvanias of all games.
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# ¿ Dec 14, 2017 23:23 |
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corn in the bible posted:I actually tried to play Battlefield Hardline nonlethally and only used force in self defense to see what would happen. Turns out they still call you a ROGUE COP WHO KILLS PEOPLE regardless One time I played an entire game of Test Drive 2 driving under the speed limit to see if you still get arrested at the end (you do). ~ludonarrative dissonance~
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# ¿ Dec 16, 2017 01:58 |
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Jack Trades posted:I'll look into that, thanks. I was going to link to Distance and say "hope u like synthwave", but
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# ¿ Jan 24, 2018 03:11 |
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signalnoise posted:There's a different tag for that though I know, right? You play one loving Shantae game and suddenly your queue is full of anime tits.
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# ¿ Feb 6, 2018 18:06 |
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Too Shy Guy posted:It’s honestly distressing how much potential is lost here, especially in light of the game’s magnificent aesthetic. The hand-drawn pixel art is incredibly detailed and lovingly animated, which gives the entire world so much depth and character. There’s clearly a lot of thought put into the strange creatures and mysterious ruins you’ll come across, which makes it all the more frustrating that the story and gameplay can’t keep up. Owlboy feels like a trap, a game made to look warm and inviting that then slaps you around and ridicules you once you buy in. That awful intro set the stage for the further frustrations suffered throughout the game, and no amount of pretty art can make up for such offenses. You philistines just don't know a masterpiece of meta-tragedy when you see one
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# ¿ Feb 7, 2018 20:24 |
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Shaking lemur butt posted:Does Pillars of Eternity get any more interesting? I've gotten to the (first) big city that's divided into different map sections. I have the stronghold and have done some refurbishing on it. Nope. A lot of old-timey RPG fans (myself included) found Pillars really dry, stuffy, and generic.
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# ¿ Feb 10, 2018 18:47 |
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Kevin Palpatine posted:mods, pls punish appropriately He's not wrong though. Spector's involvement is a pretty big red flag, he's basically on the same level as Peter Molyneux and Tim Schafer.
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# ¿ Feb 24, 2018 01:03 |
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Well now, let's have a look at what games Spector has directed in the last 17 years: - Deus Ex: Invisible War (ugh) - Thief: Deadly Shadows (flashes of brilliance, but otherwise meh) - Epic Mickey (uuugh) - Epic Mickey 2: The Power of Two (there was a sequel? Huh.) So he made some fantastic games long ago, but his latest (but granted not-so-recent) stuff has been a lot of disappointment and wasted potential. So why is a comparison to Molyneux and Schafer so ill taken?
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# ¿ Feb 24, 2018 01:25 |
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man nurse posted:I’m gonna buy chrono trigger when I get home and you cannot stop me I hope you mean you're buying the SNES or DS cart on eBay
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# ¿ Feb 27, 2018 23:16 |
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Anyone have impressions of Northgard? I just saw that it left Early Access.
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# ¿ Mar 7, 2018 20:29 |
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StrixNebulosa posted:Railroad Tycoon Collection is a bundle for Sid Meier's Railroads, and Railroad Tycoon 2+3[/url] for 3.74$ RT3 is good, but it doesn't run on any Windows newer than XP.
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# ¿ Mar 9, 2018 23:42 |
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That's a big fundamental problem with online matchmaking. Without a steady stream of noobs to match against each other, the community becomes highly skilled and insular, new players get stomped on or scared off by the skill curve, and the community slowly dies by attrition. As with so many other things in life, the solution is to git gud.
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# ¿ Mar 12, 2018 20:10 |
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Zanzibar Ham posted:Still a crime that of all the Front Missions to put on Steam they go with the bad not-Armored Core instead of any of the others (even the kinda neat platformer would have been better, though knowing SE you'd still want to wait for a good sale on it). I wish Squeenix would let me pay $30 for a re-release of FM1 with ultra-kawaii redrawn portraits, 2xSAI filtered graphics, and lovely audio quality
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# ¿ Mar 27, 2018 19:06 |
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Jamfrost posted:Banished didn't have enough complexity to it to keep on generating interesting problems to solve. Still fun for what I played, but not as much staying power as other games. Agreed 100% on this, it's a nice little town building game but it gets very boring once you're out of the "survival" phase. The Colonial Charter megamod helps a lot with this. It adds a bunch of those development "mini-goals" by way of a fuckton of new materials, food, and buildings, and getting up to the higher tiers of buildings and products takes a much bigger supply chain. Like, to build the fanciest houses, you need hardwood foresters, sand collectors, glasers, clay diggers and brick makers, furniture makers, etc. spincube posted:Banished's biggest problem was handling its own quirks: like how, in order to become parents, your people need an empty house to move into and call their own. Sounds fine on paper, but it means you're forever surfing a wave where you have to keep building housing - can't have more than two generations under one roof - plus in a few months there's going to be a huge population downturn as the older generation start dying all at once anyway. Then you have weird poo poo like a 7-year-old and a 5-year-old being left in a house which nobody else can move into. Yeah, the population oscillations were annoying. You can get mods so citizens age slower than the default 5x real time, which helps a bit, but then you get the problem of having to wait longer for growth.
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# ¿ Apr 2, 2018 14:57 |
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# ¿ Apr 26, 2024 19:28 |
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TheOneAndOnlyT posted:Since the Endless games are on the Humble sale right now, I figured I'd ask this here: are there any tips or guides out there that describe how you're supposed to build your military in Endless Legend? I feel like in games like Civilization it's really easy to see enemy army strength and makeup at a glance, which makes it easy to figure out what units you should be building and how many of them. But in Endless Legend, every faction has different units, and those units all have equipment and different abilities, and heroes can show up out of the blue, which makes it basically impossible to know what you're up against and how you should respond without delving into a bunch of numbers and watching enemy composition like a hawk. Unit strength is stat-driven, so unfortunately you do need to pay attention to the stats. Particularly HP, attack, defense, initiative (determines turn order), special abilities like flying, etc. One thing that makes it easier is every unit conforms to an archetype (melee, ranged, or support). But if you want to make things easier, play as the Wild Walkers and spam longbows.
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# ¿ Apr 18, 2018 11:48 |