(Thread IKs:
Captain Foo)
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quote:The Harvest mechanic also creates some database issues in terms of the amount of data being stored. This is a non-trivial technical problem we would need to resolve before allowing it to exist long-term. Bummer I enjoyed the crafting.
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# ? Aug 12, 2020 23:16 |
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# ? Apr 19, 2024 11:50 |
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It was pretty easy to see harvest was setup to fail by ggg from the start though, haha.
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# ? Aug 12, 2020 23:31 |
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It wasn't set up to fail, it wasn't designed to go core, really big difference there. Harvest accomplished a lot of what they set out to do for a temporary league, and IMO we need more leagues that drastically push the boundary of balance for PoE but don't go into the main game. We already have way too much content creep and it just keeps getting worse.
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# ? Aug 12, 2020 23:33 |
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The only reason I'm able to shoot for level 100 and facetank Sirus is because I was able to self craft very good gear without spending an insane amount of money. Now it's back to builds using all uniques unless I get a mirror to drop.
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# ? Aug 12, 2020 23:37 |
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Cinara posted:It wasn't set up to fail, it wasn't designed to go core, really big difference there. Harvest accomplished a lot of what they set out to do for a temporary league, and IMO we need more leagues that drastically push the boundary of balance for PoE but don't go into the main game. We already have way too much content creep and it just keeps getting worse. They should have seen that adding just something to click in maps and nothing happens with it to add anything at all to maps was going to be failure for like 95% of people playing. That's how it was set up to fail.
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# ? Aug 12, 2020 23:49 |
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i think most people except for the standard barons and people who refuse to modify items at all (which might actually be a significant portion of the playerbase) are happy with the deterministic crafting--maybe with some of the rough balance edges sanded off, like adding another physical prefix to the crusader pool--but really don't like the actual league mechanic that was used to introduce the crafting
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# ? Aug 12, 2020 23:52 |
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People like better gear, this shouldn't be a shock. If you want to replicate Harvest, just make the poo poo that drops better. Another option is for rares to have custom rerolls based on the ascendancy of the person doing the rolling.
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# ? Aug 12, 2020 23:58 |
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My experience with Harvest was that while in the short term it was fun, I completed my 36/40 challenge goal earlier than I ever had before, and about a week before I had finished my gear was already so out of control good, almost every slot has the correct T1 mod on it, I basically stopped bothering with the mechanic entirely because I was blasting through everything with zero problems. Fiddling with the garden to try to squeak out one extra modifier stopped being worth it. I could have made my gloves a little better and gone for a helmet enchant but otherwise I basically stopped caring about loot and currency entirely. Probably not the most popular opinion but this is probably the least amount of time I've put into a League since I started doing challenges seriously since it was so easy for me to hit my goals so fast. It was a cool idea for an individual league but I don't think I mind it not going core for a while.
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# ? Aug 12, 2020 23:59 |
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move thorns from a regular affix to a crusader prefix
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# ? Aug 13, 2020 00:00 |
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I'm a little surprised they're not bringing any of the crafting elements to core. They already had the crappy graphics to denote fire exalt or physical annul from the summaries they put onto the harvesters. Just make those currencies rare drops in high tier maps and/or create some kind of crafting recipe to make them from regular ones at like a 3:1 ratio. Accessible but not nearly as common, so you can still do fun stuff with gear crafting if that's your thing, but in a more limited form. Ditch all the rest of the stuff like fragmenting and random influence and you'd have added something interesting and new without drastically screwing up the balance of the game.
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# ? Aug 13, 2020 00:01 |
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search engine posted:I'm a little surprised they're not bringing any of the crafting elements to core. *yet They're after a better way to do it.
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# ? Aug 13, 2020 00:14 |
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Just play whatever shavs conversion build next league that's like 5 uniques baseline right there.
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# ? Aug 13, 2020 00:18 |
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search engine posted:Just make those currencies rare drops in high tier maps and/or create some kind of crafting recipe to make them from regular ones at like a 3:1 ratio. I really don't want any of the Harvest deterministic crafting options to turn into normal currency items. Part of what makes me like the league so much is that the value of them is so detached from actual currency value. Sure people can interact with a discord and trade them in a really awkward way, but that comes with a lot of caveats. Having them just be another exalted orb or even a vendor recipe means they now have a direct cost attached to them and reduces the likelyhood normal players will interact with them.
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# ? Aug 13, 2020 00:20 |
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search engine posted:I'm a little surprised they're not bringing any of the crafting elements to core. They already had the crappy graphics to denote fire exalt or physical annul from the summaries they put onto the harvesters. Just make those currencies rare drops in high tier maps and/or create some kind of crafting recipe to make them from regular ones at like a 3:1 ratio. Accessible but not nearly as common, so you can still do fun stuff with gear crafting if that's your thing, but in a more limited form. Ditch all the rest of the stuff like fragmenting and random influence and you'd have added something interesting and new without drastically screwing up the balance of the game. There's apparently some database issues caused by this. I also highly doubt this is the last attempt at targeted exalts we are going to see. This next league is probably too soon for them to really put any feedback from harvest into real play, but I don't think the one after it is out of the question for the next stab.
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# ? Aug 13, 2020 00:27 |
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Yeah I really enjoyed this league for having a lot of potentially powerful crafts that rewarded me for using them for myself. It buoyed the league for me since the actual harvest loop was pretty lackluster. e: would not be surprised if harvest is just the first of several experiments they have lined up to prepare for poe2. I doubt we will see a revisit to Harvest before that.
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# ? Aug 13, 2020 00:27 |
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Targeted crafts good, farm very very bad
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# ? Aug 13, 2020 00:46 |
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Sorry if this is off topic, but do any of you POE goons play Path of Diablo? There’s a new ladder starting Friday and I figured it’d be a fun time to jump in again considering the next POE league is a month+ away. It’s been a few patches since I’ve played but it’s generally a good time and the community in game is pretty good - I figure it’s a bunch of other 30somethings reliving the glory days. Edit: I’m gonna play a molten strike amazon! External Organs fucked around with this message at 00:54 on Aug 13, 2020 |
# ? Aug 13, 2020 00:51 |
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Papercut posted:Targeted crafts good, farm very very bad Not empty quoting. Very agree
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# ? Aug 13, 2020 01:11 |
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So what genre of game ill-suited for a fast-paced ARPG will GGG shoehorn in for next league's mechanic? My money is on rhythm game, and not like Crypt of the Necrodancer.
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# ? Aug 13, 2020 01:21 |
whypick1 posted:So what genre of game ill-suited for a fast-paced ARPG will GGG shoehorn in for next league's mechanic? My money is on rhythm game, and not like Crypt of the Necrodancer. Crypt is so good.
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# ? Aug 13, 2020 01:21 |
Anyway it's obviously going to be seek and find.
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# ? Aug 13, 2020 01:22 |
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Rhoa Racing League, steering wheel mtx sold separately.
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# ? Aug 13, 2020 01:25 |
Cinara posted:Rhoa Racing League, steering wheel mtx sold separately. Whoa whoa whoa, Rhoa *breeding* League, then you race them.
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# ? Aug 13, 2020 01:26 |
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Literally a browser window that opens up to cookie clicker
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# ? Aug 13, 2020 01:27 |
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silvergoose posted:Crypt is so good. Crypt is good. Crypt done in PoE would be bad.
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# ? Aug 13, 2020 01:29 |
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Fall Guys, GGG style.
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# ? Aug 13, 2020 01:30 |
whypick1 posted:Crypt is good. Crypt done in PoE would be bad. They already have the step on the right colored blocks in the right order puzzle, just have to do it in time with traps exploding.
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# ? Aug 13, 2020 01:38 |
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It'll be the where's wal(ly/do) league. 1000s of monsters per map and one of them makes all the others invulnerable. Maybe a hidden object league where the bosses are a single pixel in size. Fixed vvvvvv ubachung fucked around with this message at 01:42 on Aug 13, 2020 |
# ? Aug 13, 2020 01:39 |
ubachung posted:It'll be the where's wally league. 1000s of monsters per map and one of them makes all the others invulnerable. Where's Waldo or bust
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# ? Aug 13, 2020 01:41 |
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where's Valdo
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# ? Aug 13, 2020 01:42 |
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Wow Rip harvest It’s dumpstered
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# ? Aug 13, 2020 01:57 |
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Flavahbeast posted:where's Valdo Resting.
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# ? Aug 13, 2020 01:59 |
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i look forward to bestiary’d harvest
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# ? Aug 13, 2020 02:50 |
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As long as they make a targeted annul or targeted exalt option at some point, I'll be fine with it. I don't need the six million different other options, just make it easier for me to get that last mod on an item. The farm needs to die though. gently caress doing that ever again.
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# ? Aug 13, 2020 02:55 |
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If they give it the ability to import from a code, I'm good. But it's really not worth saving anyway
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# ? Aug 13, 2020 03:00 |
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dyzzy posted:If they give it the ability to import from a code, I'm good. If stash tabs are anything to go by, if GGG brought the farm mechanic back the ability to import layouts would be introduced somewhere around 2030. (Please do not bring the farm back)
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# ? Aug 13, 2020 03:04 |
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yeah kill the farm but keep targeted crafts somehow would be dope
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# ? Aug 13, 2020 03:18 |
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plant-themed slot machines that drop a random selection of itemized crafts
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# ? Aug 13, 2020 03:19 |
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It's gonna be hard going cold turkey back to pre-harvest gear crafting and availability. I don't think anything I ran this league will outright impossible but most of them are gonna cost a whole lot more. Goodbye 700 dps 8% crit influenced staves.
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# ? Aug 13, 2020 04:20 |
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# ? Apr 19, 2024 11:50 |
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My totally-original-do-not-steal idea for a league would be a Pet league, one that you would feed different things and it would benefit you in different ways. They could have their own talent trees with different end-game pay-offs. Maybe your pet is in the thick of things and laying the smackdown; or maybe it's hanging in the back buffing you and your other minions. In my head they would start small, like MAGs from PSO, and eventually you would unlock the ability for them to go super-saiyan and they become your projection like the Conquerors, with their looks based on what talents you gave them. Maybe one of the end-game talents would let you become the projection, ala Sirus? e: Let them wear jewelry, or maybe even the ability to unlock more item slots. Finally we would have mercs! Kurash fucked around with this message at 04:32 on Aug 13, 2020 |
# ? Aug 13, 2020 04:29 |