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And it is almost always worth it to go prone while shooting people instead of standing and strafing around. The only risk is that you get hit with a frag grenade, but the amount of killing you'll be doing totally outweighs that risk. I started telling my teammates to go prone while shooting during an offensive and we were killing the enemy team 5:1 because we were all crawling around and they were all strafing and running around trying to shoot us.
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# ? Aug 2, 2017 21:19 |
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# ? Apr 25, 2024 20:58 |
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Also, the shotgun is exactly as you'd expect it. Kicks rear end. Any idea how line of sight works in the game?
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# ? Aug 2, 2017 21:29 |
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After basic I arrived at HQ and was given a mission to attack the Colonialist FOB at Callahan. Sergeant Zarken gave me a HMG with 6 boxes of ammunition and said " get in that pillbox and don't come out again till we have taken their FOB." As a new recruit I was very happy to guard our FOB, being safe from the front lines. Sarge's platoon rolls out leaving me and Micheal Bay, the engineer who is fortifying our base, behind to guard this point. No more than 4 minutes go by when the enemy pushes up and starts taking potshots at private Bay. I never taken a life before this moment, but I couldn't let my new friend die so I pulled the trigger. Four of the colonial scum fall to ground yelling for medics, pleading with their brother in arms to tell their loved ones they love them before expiring. I'm on my last box of ammo when sarge rolls back up with his corpal in a stolen enemy motorcycle. He commends me on my fine work then orders me to move to the front. I'm finishing up my last cigarette while writing this. I hope I make it back. Snatch Duster fucked around with this message at 21:58 on Aug 2, 2017 |
# ? Aug 2, 2017 21:56 |
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Oh I guess I posted in the wrong thread, but Ill repost here: BMW is getting into this because we cant stay away from the abusive relationship that is EA games. So if you enjoyed what we did in Rust or you like being yelled at by redneck NEETS, hit the Discord: https://discordapp.com/invite/cujNx4
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# ? Aug 3, 2017 00:59 |
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Taylor Swift posted:Oh I guess I posted in the wrong thread, but Ill repost here: i'll add that to the OP but that's the second one, there's already one discord with a pretty good standing number of members.
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# ? Aug 3, 2017 01:22 |
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I need a mic
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# ? Aug 3, 2017 01:42 |
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automaticswim posted:i'll add that to the OP but that's the second one, there's already one discord with a pretty good standing number of members. Competitions good for growth e; for a little taste of the 'tisms: https://www.twitch.tv/amalilakab Taylor Swift fucked around with this message at 01:56 on Aug 3, 2017 |
# ? Aug 3, 2017 01:51 |
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Taylor Swift posted:Competitions good for growth FULL COMMUNISM NOW
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# ? Aug 3, 2017 02:19 |
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My observations: General tips: Try to stay light unless you're a squad specialist (medic, demolitions, etc). Crouch before shooting, trying to A D spam like in most FPS games is worthless. Go prone for long range / hold out engagements. Don't prone if you expect grenades. Use the corners of your screen to aim far. Try to keep your aim on their center of mass. Always carry a bandage. Guns:
Explosives:
Vehicles:
Maybe when I get bored again I'll talk about defences, misc gear, and tactics next.
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# ? Aug 3, 2017 02:24 |
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Also note: The turret gunner in a halftrack can be shot from behind. Good things to know: A tunnel node requires 11 HE grenades to destroy. A gate requires 17.
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# ? Aug 3, 2017 02:49 |
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What do tunnels nodes do? I can't get in them so wtf
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# ? Aug 3, 2017 03:11 |
good stuff tonight guys we had so many tanks and explosions at that enemy town hall I couldn't hear anyone, but I just threw HE grenades until it was gone
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# ? Aug 3, 2017 03:11 |
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Gonna be on in like 20-30mins where we at tonight been on Able2 since I got this What are the EU servers? I assume all the ones I see are in the US since that is where I am
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# ? Aug 3, 2017 03:18 |
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EU servers actually have EU in them after the name; such as Foxtrot1 - map-EU
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# ? Aug 3, 2017 03:26 |
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verbal enema posted:What do tunnels nodes do? Power automatic defenses like foxholes, pillboxes, gun nests, anti-tank turrets, and houses in towns.
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# ? Aug 3, 2017 03:30 |
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Cup Runneth Over posted:Power automatic defenses like foxholes, pillboxes, gun nests, anti-tank turrets, and houses in towns. I thought FHs and PBs were manned?
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# ? Aug 3, 2017 03:32 |
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You can man them if you want, but if they're connected via tunnels it will go AI-active
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# ? Aug 3, 2017 03:35 |
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automaticswim posted:You can man them if you want, but if they're connected via tunnels it will go AI-active holy poo poo i need 10000 HE grenades ASAP
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# ? Aug 3, 2017 03:43 |
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nah. it's good to go specops for a bit and run around behind enemy lines with some people and take out their tunnel networks. you can cut off an entire town, wait 10 minutes and go in and there won't be any AI assistance.
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# ? Aug 3, 2017 03:44 |
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I found using , and . buttons useful for being a turret gunner on the half track. I didn't realize you can change your viewing by doing this or using middle mouse. This way you can use the corner for aiming longer distances.
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# ? Aug 3, 2017 03:54 |
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now i cant play because shipping.exe hosed up and now i cant install because when it tries to some redistb file isnt there there is no game there to begin with so wtf
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# ? Aug 3, 2017 04:11 |
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First impression AAR/logistics: I didn't want to be the passenger in a half track so I did logistics and yeah it's totally a little slow but the payoff of a ton of commendations and grateful goons owns. I spent like an hour harvesting and dumping a ton of supplies for our half tracks at the base we were operating from and when our three vehicles returned from the front I already had a shitload of ammo, fuel, and grenades ready and assembled for them to pop back onto the field basically immediately. Ranked up like twice from commendations (Thanks dudes! Snort/chopt in-game, btw) It also definitely feels like you're the real hero when you hear how low on supplies everyone is, then the escape back to home where you're waiting with a nice warm cup of ammo. Goonsquad managed to cut off a ton of logistics with my first supply run earlier in the night and then when they returned I got all 3 half tracks fully armed with grenades, materials, and ammo, and took their combat loot to a freshly built outpost that needed it. I logged off as they charged back into battle at the new FOB fully stocked. I won't do it every night but it does have a somehow satisfying loop with just enough downtime to not be scrambling if you want to wander off and make a drink or some poo poo. Game is cool for making that a very important part of the flow. Definitely unique to anything I've played, at least.
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# ? Aug 3, 2017 04:31 |
Anime Store Adventure posted:First impression AAR/logistics: I didn't want to be the passenger in a half track so I did logistics and yeah it's totally a little slow but the payoff of a ton of commendations and grateful goons owns. yeah, so far what I've found myself doing is spawning in, making a truck and getting something people need, and then go out and do combat afterward so i get to feel like I'm helping and I get to go kill mans
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# ? Aug 3, 2017 04:38 |
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Trizzdog posted:Guns: It seems that you run the fastest with the SMG more so than any other weapon. Does anyone know how many satchels it takes to blow up a wall?
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# ? Aug 3, 2017 05:45 |
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Tab8715 posted:It seems that you run the fastest with the SMG more so than any other weapon. It's 5 HE grenades for metal wall. No clue for concrete ones.
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# ? Aug 3, 2017 05:54 |
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Yelling "SQUISHIES!!!" as you run over the enemy is amazingly satisfying. Half tracks also seem far better for raiding enemy logistics than tanks ever were. Also, if you're trying to shoot something, aim through it so you see a little red. When using a rifle and trying to pick off enemy infantry, I've found I'm far far far more accurate this way.
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# ? Aug 3, 2017 07:37 |
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PIcked up the game and ran around with Trizz and some other goons. Killed a lot died a lot game is good. What time EST does every start logging on to play in the US? On Aussie time and day off tomorrow.
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# ? Aug 3, 2017 09:55 |
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The Able2 Forever War was on day 144 when i logged off and Wardens were cut off from fuel. The level of defences around the Wardens HQ was impressive but Iron's Edge and Callaghan's Belt were getting sieged pretty hard. I am hoping we are still holding out by this evening.
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# ? Aug 3, 2017 10:20 |
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Kore_Fero posted:The Able2 Forever War was on day 144 when i logged off and Wardens were cut off from fuel. The level of defences around the Wardens HQ was impressive but Iron's Edge and Callaghan's Belt were getting sieged pretty hard. I am hoping we are still holding out by this evening. we have hq and thats it
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# ? Aug 3, 2017 10:28 |
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Wardens lost Able2 Day 3 of the next War already
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# ? Aug 3, 2017 11:11 |
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The half-track assault behind enemy lines last night was money. It was cool to see the consequences of the absolute mayhem we caused to their logistics on the map, as our front line took out their FoB and made it our own. I can't emphasis enough how much fun it is to squish people. It's almost as much fun as hearing the shouts of surprise when we roll up on an unsuspecting town deep behind the lines.
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# ? Aug 3, 2017 11:27 |
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played some logistics tonite game owns
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# ? Aug 3, 2017 12:45 |
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What's the most effective part of the enemy logistics to take out or disrupt? rMat production?
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# ? Aug 3, 2017 13:51 |
Just picked this up and it seems fun as hell after a 20m introductory session. I immediately built some logi stuff then switched over to medic and just ran around reviving mans.
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# ? Aug 3, 2017 13:51 |
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verbal enema posted:Wardens lost Able2 i'm glad we get to start over but it also makes me a little sad that we finally fell
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# ? Aug 3, 2017 13:52 |
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Tinfoil Papercut posted:What's the most effective part of the enemy logistics to take out or disrupt? rMat production? Someone who's played longer than me can probably give a better answer but running logistics myself, the most vulnerable part would be getting the actual crates to the front. I'm sure it depends on the map and front lines a little bit but all of the mining and production happened so far behind our lines it would have been seriously difficult to sustain any disruption. Where as when I was bringing stuff to the townhall goons were meeting at, I was much closer to the line with no escort or serious way of defending myself against anything but a lone wolf attack.
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# ? Aug 3, 2017 14:03 |
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Anime Store Adventure posted:Someone who's played longer than me can probably give a better answer but running logistics myself, the most vulnerable part would be getting the actual crates to the front. I'm sure it depends on the map and front lines a little bit but all of the mining and production happened so far behind our lines it would have been seriously difficult to sustain any disruption. Where as when I was bringing stuff to the townhall goons were meeting at, I was much closer to the line with no escort or serious way of defending myself against anything but a lone wolf attack. That was basically what we did last night, we were behind their FoB and poo poo all over several trucks which came up the road. Later we switched to infiltrating near their main base and caught a lot of logistical types with their pants way down. I think we took out 2 CV's, a dozen or so players, several fully loaded trucks, and wound up jacking 2+ stacks of rMats. Not to mention constantly destroying their watchtowers and building our own. I think we lost 3 half-tracks in exchange for completely turning the tide at the front line, taking almost all offensive pressure away, and getting their FoB destroyed.
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# ? Aug 3, 2017 14:16 |
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I'm wondering if there'd be benefit to having motorcycle outriders for early warning. That way if we stumble upon AV turrets we don't lose the lead halftrack.
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# ? Aug 3, 2017 15:52 |
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Klisejo posted:I'm wondering if there'd be benefit to having motorcycle outriders for early warning. That way if we stumble upon AV turrets we don't lose the lead halftrack. Probably not a bad idea! We also spent a lot of time jockeying around for someone to hop out and make repairs or build towers. It would be cool if someone outside the halftrack could quickly do it, that way we don't risk the designated grenadier, gunner, or driver and the halftrack can stay mobile.
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# ? Aug 3, 2017 16:18 |
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# ? Apr 25, 2024 20:58 |
It is pretty awesome when you come across dudes messing about in character doing terribad soldier cliche stuff in VOIP. Also, there is something oddly tense but pleasing about scrabbing around under fire on the front trying to loot the dead for ammo and bring back any spare weapons the dead have dropped to keep up the good fight.
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# ? Aug 3, 2017 16:29 |