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The Glabrezu lays motionless on the ground, and looks as though it still won’t fully recover in the near future… Saving Throw vs Daze: 1d20+2 8 The western Goristro swipes at Iada, though it misses and takes damage from Silenna’s venom. It too is unable to clear its head. Standard: Slam vs AC (Iada): 1d20+26 34 4d10+14 44 - Take 10 from Silenna Saving Throw: 1d20 9 The eastern Goristro also takes a swing at Iada, wildly missing and getting stung by the venom coursing through its veins. It also cannot overcome the poison, staying dazed even longer. Standard: Slam vs AC (Iada): 1d20+26 27 4d10+14 35 - take 10 from Silenna Saving Throw: 1d20 2 edit: Saving Throw vs ongoing poison, Glabrezu, Goristro A, Goristro B: 1d20+2 4 2#1d20 17 10 Enemies: Glabrezu: [H19] HP:284/512 AC/F/R/W: 37/39/35/35 [challenged (Merritt), stunned, dazed (SE), immobilized] Goristro A: [K15] HP: 80/236 AC/F/R/W: 33/35/32/32 [bloodied, dazed (SE), immobilized] Reaction: Goristro Stomp: Trigger: a nonadjacent enemy moves adjacent. Recharge. +26 vs AC; 4d12+25 Reaction: Raging Frenzy: When attacked by an adjacent enemy while bloodied. +26 vs AC; 3d10+14 Goristro B: [K19] HP: 142/236 AC/F/R/W: 33/35/32/32 [sanctioned (Iada), dazed (SE), immobilized] Reaction: Goristro Stomp: Trigger: a nonadjacent enemy moves adjacent. Recharge. +26 vs AC; 4d12+25 Reaction: Raging Frenzy: When attacked by an adjacent enemy while bloodied. +26 vs AC; 3d10+14 Player statuses: Look Around You fucked around with this message at 19:47 on Nov 12, 2017 |
# ? Nov 12, 2017 01:24 |
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# ? Apr 24, 2024 04:44 |
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Saint Gladys - PDF - Reference Walking calmly around the raging brawl, Gladys brings her hands together in prayer and watches the demons thrash about. "Even for creatures like you, there is hope of repentance and salvation. Be absolved of sin and greet a new existence... or be soon cast back unto the abyss." Separating her hands, Gladys intones for two separate hymns. One is a dirge of destruction, the other is praise to a champion. The miracles will come true when her allies call upon them! Move: Move to H14 Standard: Prophecy of Doom upon the Glabrezu. An Ally that hits the Glabrezu with an attack may choose to make it a Critical Hit. Prophey of Doom lasts UEOMNT or the Critical Hit effect occurs. It's a choice to activate the Critical so I assume somebody with BIG DAMAGE is going to use this! Minor: Holding a readied Favor of the Gods. If you are within Close Burst 3 of Gladys and miss an attack this round, you may reroll. This is one attack by one person. You must use the new result. pre:Saint Gladys of Sune HP: 128/128 THP: 32 AC: 38 Passive Insight: 34 Surges: 10/10 (V: 32) For: 33 Passive Perception: 27 Initiative: +20 Ref: 32 Action Points: 1 Speed: 6 Will: 39 Vision: Low-light Languages: Common, Elven, Dwarven, Giant, Draconic, Goblin At Will Encounter Daily Astral Seal [ ] Second Wind [ ] Word of Comfort Sacred Flame [ ] Hymn of Resurgence [ ] Dismissal Change Armor [X] Remorse [ ] Stream of Life [ ] Sever the Source [ ] Radiant Armor [X] Prophecy of Doom [ ] Brilliant Censure [X] [ ] [ ] Healing Word [ ] Good Omens [X] Healer's Mercy(Ch) [ ] Moment of Peace OR [X] Hammer of Fate [X] [X] Favor of the Gods(Ch) [ ] Diabolic Soul [ ] Wrath [ ] Shining Symbol [ ] Sustenance(I) [ ] Cloak of Courage [ ] Gloves of Healing(I) [ ] Divine Favor(I) [ ] Calling(I) [ ] Flight(I) [ ] Sovereign(I) [ ] Timeless(I) [ ] Guardian(I) [ ] Respite(I) Healing Word: Surge + 8d6 + 1d6(1) + 9 Healing Surges: +5 Healer's Implement, +3d6+4 Pacifist Healer, +1d6 Healer's Gloves(One Target) Target Gains: +2 Attack, +6 Defenses against next attack, then +2 Defenses USOMNT Last Legion Officer: When Ally Heals off spent Surge, Shift 1 or gain +2 AC/Reflex USONT Implement: +25, +27(Astral Seal), +1 vs Bloodied, Crits +5d6 Melee: +21, 2d4+7 Ranged: +15 Passives: Resists: Fire 15, Necrotic 21 Foresight: Allies within 5 cannot be surprised. Rolls Initiative twice. Prophetic Action: Action Point grants a Move Action for a different round. Terrifying Insight: Roll twice against Will. If both miss, Daze self UEOMNT. Ordained: Adjacent Allies get +1 to Saves. Saintly Grace: Cannot be Dominated. Dominates only Daze. Pacifist: If damaging a Bloodied enemy, Stun self UEOMNT. Superior Will: Save at start of turn to undo Stun/Daze. Focused Mind: +4 to Saves against Stun/Daze. Eye of Judgement: Roll twice on Insight. Saving Grace: On Save Success, forgo the Save to let an Ally within 5 Save at +7. Supreme Healing: Healing Word targets two. H. Symbol Expertise: After using Implement Attack, cannot grant CA USOMNT. Ring of Flight: No Fall Damage, always land on feet. Doomykins fucked around with this message at 04:04 on Nov 21, 2018 |
# ? Nov 12, 2017 03:19 |
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Iada Kilcis -- Character Sheet PDF Iada deftly avoids a swing from the first goristro, turning and deflecting a shot from the second goristro and riposting with a sword pulsing with infernal power. She then turns and charges the chain around the western goristro with divine and arcane energies, again striking with her infernally-charged sword. Reaction: Counterstrike Guards reaction attack vs. Goristro B: 1d20+31 44 Counterstrike Guards reaction damage on Goristro B: 5d8+37 62 fire damage that ignores resistances and immunities (forgot Marcus' +5 to dmg on initial roll, this includes vuln) Minor action: Warlock's Curse on Goristro A Move action: Divine Challenge on Goristro A (Goristro A is marked and will take 15 radiant and 13 fire damage if it makes an attack that doesn't include Iada, and that attack will be weakened) Standard action: Eldritch Strike on Goristro A: 1d20+32 38 Eldritch Strike damage on Goristro A: 5d8+37 63 fire damage that ignores resistances and immunities (includes vuln) In order of priority: 1) If goristro B misses her, Iada will use Touch of Command on it. 2) Iada will use her Strikebacks on the first goristro to successfully hit her in melee in the upcoming round pre:HP: 139/139 (+24 temp) AC: 39 Passive Insight: 21 Surges: 16/16 (V: 34) For: 36 Passive Perception: 21 Initiative: +22 Ref: 33 Action Points: 1 Speed: 6 Will: 36 Vision: Low-light Languages: Common, Deep Speech, Chondathan At Will Encounter Daily Eldritch Strike [ ] Blade of Nightmares [ ] Kalak's Burning Sands Ardent Strike [ ] Valorous Smite [ X ] Knight's Defiance Divine Challenge [ ] Warlock's Wrath [ ] Corona of Blinding Radiance Warlock's Curse [ ] Touch of Command [ ] Hellforged Blade Hellish Rebuke [ ] Castigating Strike [ ] Vengeful Vigilance Dark One's Blessing [ ] Thirsting Tendrils [ ] Call of Challenge [ ] Fey Switch [ ] Avernian Challenge [ ] Infuriating Elusiveness [ ] Wrathful Warrior [ ] Second Wind Item Powers [ ] Diamond Cincture (At-Will) [ ] Strikebacks (Encounter) [ ] Amulet of Life (Encounter) [ X ] Counterstrike Guards (Encounter) [ ] Flaming Longsword (Daily) [ X ] Ring of Personal Gravity (Daily) [ ] Ring of Action Reversal (Daily) [ ] Symbol of the Champion's Code (Daily) [ ] Dwarven Armor (Daily) MBA: +29 (+1 opportunity, +1 vs. bloodied) Eldritch Strike, 2d8+22 damage (+3d8 vs. cursed), slide target one square, target is slowed until the start of Iada's next turn; swap away from fire as a free action if it's obviously disadvantageous (-1 to-hit, -5 damage) Crits: +4d6 Divine Challenge: 15 Radiant damage Divine Sanction: 20 Radiant damage Hellish Mark: 13 fire damage Passives: Resists: Fire 15 Saves: +8 vs. Daze, Stun, Dominate Bloodhunt: Iada gets +1 to attack rolls vs. bloodied enemies Devout Protector Expertise: Iada's allies get a +1 shield bonus to AC Hero's Poise: When Iada succeeds on a save to end an effect, allies within 5 squares gain +8 to their next save until the start of her next turn Fiery Blood: Whenever Iada takes fire damage from an attack, each adjacent enemy takes 10 fire damage Superior Will: Iada saves at the start of her turn to undo Stun/Daze. Hindering Shield: Whenever Iada pushes, pulls, or slides an enemy, they are slowed until the start of her next turn. Twofold Pact (Infernal): When an enemy Iada has cursed drops to 0 HP, she gains 21 temp HP Paladin's Truth: When Iada attacks a creature she has marked, she ignores its resistances and immunities Weakening Challenge: Whenever a target takes damage from Iada's Divine Challenge/Sanction, they are also weakened on the triggering attack Haunted Blade 5: When Iada makes an Intimidate check, she rolls twice and uses the best result Avernian Action: When Iada spends an action point, her attack powers deal 13 extra fire damage until the end of her next turn Melee Implement: Iada does not provoke attacks of opportunity when using ranged arcane powers Hellish Mark: Marked enemies take 13 damage when making an attack that doesn't include Iada as a target Flaming Weapon: Untyped weapon & implement damage dealt by Iada changes to fire damage (can be deactivated with a free action) Silt Striders: Iada can move across non-solid horizontal surfaces (such as water or silt) as though they were solid ground, and ignore difficult terrain resulting from dirt, sand or silt Ring of Personal Gravity: When an effect forces Iada to move through a push, pull, or slide, she moves 1 square less than the effect specifies Ioun Stone of Allure: Iada gains a +4 item bonus to Charisma ability checks
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# ? Nov 12, 2017 09:34 |
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Silenna Rearing back, the giant snake takes a brief moment to stare down one of the goristro with a predator's gaze. Before long, however, she's on him, eviscerating the horned demon with a rapid series of bites just like she did the Hezrou. Moving past the collapsing demon, Arthion latches onto the other one as he slithers up to Iada's position. Move: Silenna moves to B13-C14. Standard; Silenna charges to H15-I16, using Savage Rend on Goristro A at 1d20+29=33. Hit for 2d8+5d6+21+1d10=53 damage. Goristro A dies. Arthion charges to K18, attacking Goristro B at 1d20+28=48. CRIT for 18 damage. Goristro B and Glabrezu can't gain CA. Free: Assassin's Shroud on Glabrezu. pre:Silenna HP: 120/125 (0) AC: 33 Passive Insight: 33 Surges: 8/8 (V: 31) For: 31 Passive Perception: 35 Initiative: +16 Ref: 34 Action Points: 1 Speed: 8 Will: 37 Languages: Common, Elven Vision: Low-light At Will Encounter Daily Assassin's Shroud [ ] Camouflage Cloak [ ] Clinging Drones Chill Wind [ ] Claws of Retribution [X] Fazing Fangs Grasping Claws [ ] Constricting Coils [ ] Jaws of Ice Savage Rend [ ] Darting Viper [ ] Primal Lion Wild Shape [ ] Elven Accuracy [ ] Feywild Sojourn [ ] Infiltrating Drone [ ] Predator's Flurry [ ] Second Wind [ ] Serpent's Dash [ ] Sudden Bite Item Powers [ ] Boots of the Fencing Master (Encounter) [ ] Diamond Cincture (At-Will) [ ] Marauder's Armor (Daily) [ ] Staff of the Serpent (Daily) [ ] Torc of Power Preservation (Daily) Conditionals Boots of the Fencing Master: On shift, you get +1 to AC/Ref UEOYNT. Danger Sense: Roll twice for initiative. Enraged Boar Form: When in beast form, +1 to attack and +2 to damage rolls on charge. Fey Beast Tamer: CA against enemies in your companion's aura. Communicate normally with your companion and other creatures of the same kind. Magnificent Beast: Can choose to become large when wild shaping to beast form. While you are in Large beast form, you get a +2 bonus to damage rolls and speed. Marauder's Armor: On charge, you get +3 AC UEOYNT. Pouncing Form: When using wild shape to change into beast form, you can shift 6 squares. Primal Resurgence: Once per day, when you become bloodied, you may regain use of a used primal daily power. Quick Wild Shape: Wild Shape as free action on your turn. Ruthless Killer: When hitting target with grasping claws, can choose to immobilize. Immobilize lasts UEOYNT or until you are no longer adjacent. Serpent Form: When in beast form, you get resist 15 poison and +5 to Stealth. Snake Fang Action: When you spend an AP to make an attack, each target hit by that attack takes 10 ongoing poison damage (save ends). Staff Expertise: Ranged and Area attacks do not provoke OA. Melee attacks have +1 reach. Stalking Panther Form: When in beast form, +5 to Stealth and +4 to initiative. Venom Hand Master: Attacks ignore poison resistance and immunity. Vicious Advantage: Gain CA against immobilized or slowed targets. Wild Elf Luck: +1d4 on elven accuracy reroll. pre:Watchful Cobra (Fey Beast Companion) HP: 52/62 AC: 34 Speed: 8, climb 6 Fort: 34 Initiative: 16 Ref: 36 Perception: 37 Will: 32 MBA: Melee 1; One Creature; +26 vs AC, Hit: 1d8+10 Aura 1 Enemies in the aura can't gain CA.
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# ? Nov 12, 2017 12:16 |
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, Assassins-Bane, Foe-Ender, Champion of the Moonsea!; Bard|Scholar, War Chanter, Sage of Ages! Arch-Bard Marcus's PDF Arch-Bard Marcus's Orokos sheet "Victory shall be ours!" Marcus bellows as he advances, shield held high, over the fallen Goristro, and slashes his enchanted songblade across the body of the other. The glorious light pouring from the sword illuminates the perfect opening for one of his allies. Move: to K-19 Standard: Victorious Smite vs. AC: 1d20+30 44 Hit on Goristro B! Victorious Smite Damage: 1d8+12 16 untyped damage --An ally within 5 squares of Marcus (K-19) can shift 3 squares and can make a basic attack as a free action, with +5 to the attack and damage rolls. Iada, I choose you! Minor: none Also the conditional Virtue of Valor activates, giving an ally within 5 squares and myself 10 temp hp. pre:Marcus HP: 126/132 (10 temp) AC: 36 Passive Insight: 42 Surges: 12/12 (V: 33) For: 34 Passive Perception: 25 Initiative: +11 Ref: 34 Speed: 6 Will: 39 Action Points: 1 Languages: All of them Vision: Normal At Will Encounter Daily Vicious Mockery [x] Use Vulnerability [ ] Verse of Triumph Staggering Note [ ] Words of Friendship [ ] Wail of Anguish Wail of Anguish Attack [ ] [ ] [ ] Majestic Word [ ] Increasing the Tempo [ ] Deflect Attention [ ] Visions of Victory [x] Victorious Smite [ ] Song of Courage [x] Earthquake Strike [ ] Despana's Strategem [ ] Word of Vulnerability [ ] Echoing Steps [ ] Second Wind [ ] Veil [ ] Battle Chant [ ] Lessons of History [ ] Haste MBA: Lilting Songblade +4, + Orbs fucked around with this message at 20:04 on Nov 15, 2017 |
# ? Nov 13, 2017 19:30 |
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Iada Kilcis -- Character Sheet PDF In the midsts of the wide sweeps of her blade, Iada sees the Marcus moving surprisingly spryly for a geriatric bard. As his blade moves in and the beast moves to block, she sees the gaping hole in the beasts defenses lit up by his blade. She shifts her blade around, and swings in with a blast of arcane energy that knocks the beast back from her. MBA: Granted Eldritch Strike on Goristro B: 1d20+36 47 Granted ES Damage on Goristro B: 5d8+27 56 fire damage that ignores resistances and immunities Slide Goristro B to L-20 pre:HP: 139/139 (+24 temp) AC: 39 Passive Insight: 21 Surges: 16/16 (V: 34) For: 36 Passive Perception: 21 Initiative: +22 Ref: 33 Action Points: 1 Speed: 6 Will: 36 Vision: Low-light Languages: Common, Deep Speech, Chondathan At Will Encounter Daily Eldritch Strike [ ] Blade of Nightmares [ ] Kalak's Burning Sands Ardent Strike [ ] Valorous Smite [ X ] Knight's Defiance Divine Challenge [ ] Warlock's Wrath [ ] Corona of Blinding Radiance Warlock's Curse [ ] Touch of Command [ ] Hellforged Blade Hellish Rebuke [ ] Castigating Strike [ ] Vengeful Vigilance Dark One's Blessing [ ] Thirsting Tendrils [ ] Call of Challenge [ ] Fey Switch [ ] Avernian Challenge [ ] Infuriating Elusiveness [ ] Wrathful Warrior [ ] Second Wind Item Powers [ ] Diamond Cincture (At-Will) [ ] Strikebacks (Encounter) [ ] Amulet of Life (Encounter) [ X ] Counterstrike Guards (Encounter) [ ] Flaming Longsword (Daily) [ X ] Ring of Personal Gravity (Daily) [ ] Ring of Action Reversal (Daily) [ ] Symbol of the Champion's Code (Daily) [ ] Dwarven Armor (Daily) MBA: +29 (+1 opportunity, +1 vs. bloodied) Eldritch Strike, 2d8+22 damage (+3d8 vs. cursed), slide target one square, target is slowed until the start of Iada's next turn; swap away from fire as a free action if it's obviously disadvantageous (-1 to-hit, -5 damage) Crits: +4d6 Divine Challenge: 15 Radiant damage Divine Sanction: 20 Radiant damage Hellish Mark: 13 fire damage Passives: Resists: Fire 15 Saves: +8 vs. Daze, Stun, Dominate Bloodhunt: Iada gets +1 to attack rolls vs. bloodied enemies Devout Protector Expertise: Iada's allies get a +1 shield bonus to AC Hero's Poise: When Iada succeeds on a save to end an effect, allies within 5 squares gain +8 to their next save until the start of her next turn Fiery Blood: Whenever Iada takes fire damage from an attack, each adjacent enemy takes 10 fire damage Superior Will: Iada saves at the start of her turn to undo Stun/Daze. Hindering Shield: Whenever Iada pushes, pulls, or slides an enemy, they are slowed until the start of her next turn. Twofold Pact (Infernal): When an enemy Iada has cursed drops to 0 HP, she gains 21 temp HP Paladin's Truth: When Iada attacks a creature she has marked, she ignores its resistances and immunities Weakening Challenge: Whenever a target takes damage from Iada's Divine Challenge/Sanction, they are also weakened on the triggering attack Haunted Blade 5: When Iada makes an Intimidate check, she rolls twice and uses the best result Avernian Action: When Iada spends an action point, her attack powers deal 13 extra fire damage until the end of her next turn Melee Implement: Iada does not provoke attacks of opportunity when using ranged arcane powers Hellish Mark: Marked enemies take 13 damage when making an attack that doesn't include Iada as a target Flaming Weapon: Untyped weapon & implement damage dealt by Iada changes to fire damage (can be deactivated with a free action) Silt Striders: Iada can move across non-solid horizontal surfaces (such as water or silt) as though they were solid ground, and ignore difficult terrain resulting from dirt, sand or silt Ring of Personal Gravity: When an effect forces Iada to move through a push, pull, or slide, she moves 1 square less than the effect specifies Ioun Stone of Allure: Iada gains a +4 item bonus to Charisma ability checks
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# ? Nov 13, 2017 22:26 |
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Arka - PDF Running full speed towards the rock in front of her, Arka lithely uses it to gain altitude, sighting on the Glabrezu. Feeling Selune's light guiding her shots, she unleashes a withering volley of arrows at it. Gladys's encouraging song turns one arrow into a heartseeker, demonflesh parting beneath it like a ray of sunshine parting a dense bank of clouds. Landing several feet away from her launch, she favors the Tiefling with a farm girl's smile, full of warmth and joy, before once again adopting the hunter's mask.
pre:Arka HP : 130/130 (THP: 32) Passive Insight : 28 Defense Sets : AC/FT/RF/WI Surges : 10/10 ( V:32 ) Passive Perception : 35 1 Base 38/35/37/35 Initiative : +28 Vision : Darkvision 2 Range >= 5 42/39/41/39 Speed : 10 (Fly 6) 3 Adjacent 40/37/39/37 Action Points : [0] 4 OAs 42/37/39/37 At Will Twin Strike Nimble Strike Hunter's Quarry Nature's Mask Encounter [x] Manticore Spikes [ ] Pinning Strike [ ] Pounding Barrage [x] Guidance of the Past [x] Combined Fire [ ] Invigorating Stride [ ] Resume the Hunt [x] Archer's Glory [ ] Second Wind [x] Sneak Attack Daily [x] Attacks on the Run [ ] Confounding Arrows [x] Unrestrained Aggression [ ] Quarry's Bane [ ] Howling Winds [ ] Stealthy Escape Items: [x] Raven Queen's Shroud (Encounter, Minor) [ ] Raven Queen's Shroud (Daily, Minor) [ ] Premonition Ring (Daily, No Action) [ ] Boots of Dancing (Daily, Minor) [ ] Ioun's Revelation (Daily, Minor) [ ] Sehanine's Mark (Daily, Reaction) [ ] Bracers of Archery (Daily, Minor) [ ] Gloaming Armor (Encounter, Standard) [ ] Unfettered Thieves' Tools (Daily, Standard) Passives: Elusive : +2 saves vs. immob, restrain, slow, and escape Timeless : Count as Fey, Shapechanger, Magical Beast, Humanoid, Shadow type Hunter's Aim : Ignore cover and concealment vs. Quarry targets Willful : Saves vs. Daze/Stun at start of turn Dancing : Do not grant CA when dazed Archer : Can designate 6 Quarries, gain CA vs. Isolated, Deaf, Immob, Slow or Weakened Work in progress...
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# ? Nov 14, 2017 03:26 |
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Merritt rounds on the Glabrezu and attempts to continue his assault, however he swings too widely and fails to connect with the beast. Holy Strike vs AC: 1d20+28+2 36 2d12+16+4 30 pre:Merritt Carlisle HP: 151/151 (THP:) AC: 38 Passive Insight: 33 Surges: 13/13 (V: 42) Fort: 36 Passive Perception: 26 Initiative: +17 Ref: 32 Action Points: 1 Speed: 6 (Fly 8) Will: 34 Vision: normal Languages: Common, Elven, Supernal Resists/Immunities Resist 15 Fire, Resist 15 Radiant Immune to fear Basic Attacks MBA: 1d20+28; 2d12+16 Powers At-Will Divine Challenge Holy Strike Ardent Strike Encounter [ ] Action Point [ ] Second Wind [ ] Heroic Effort [ ] Channel Divinity [ ] Virtue [ ] Shield of Discipline [ ] Benediction [ ] Red Death [ ] Guardian's Counter [x] Lawbreaker's Doom [ ] Dispensed Justice [ ] Castigating Strike [x] Mark of Terror [ ] Strength from Valor [ ] Battle Awareness Daily 4/4 Virtue's Touch [ ] Divine Aegis [ ] Avatar of Undaunted Bravery [ ] Wheel of Fate [ ] Blood Oath Fulfilled Item Powers [ ] Sacrificial Fullblade +5 (Daily) [ ] Dwarven Legion Plate Armor +5 (Daily) [ ] Amulet of Life +4 (Encounter) [ ] Helm of Teleportation (Encounter) Reactions Divine Challenge: Target takes 17 radiant damage first time per round that it targets any of my allies with an attack power that doesn't include me Divine Sanction: Target takes 10 radiant damage first time per round that it targets any of my allies with an attack power that doesn't include me Battle Awareness: 1/encounter make imm. interrupt MBA against adjacent enemy that shifts or doesn't include me in attack Guardian's Counter: An ally within 2sq of me is hit by an attack and I'm not included in the attack: The ally and I shift up to 2 sq as a free action, swapping positions. I become the target of the triggering attack, in place of the ally. After the attack is resolved, I can make a BA against the attacker Benediction: An ally within 5sq hits with a melee attack: The target can either spend a healing surge or make two damaage rolls for the attack and use either result Class/Path/Destiny Features Guardian: Choose one creature to be my bonded charge. If an enemy attacks them, I gain +1 to attack against them USO the enemies NT. Immobilizing Action: WHen you take an action point to attack a lawbreaker's doom target, immobilize target on hit Strenght of Conviction: Gain 10 + StrMod (7) THP when I reduce lawbreaker's doom target to 0 hp Angelic Nature: Feats Two-Handed Weapon Expertise: +3 to damage on charge attacks Heavy Blade Mastery: Crit with heavy blade weapon on 19-20 Bitter Challenge: Divine Challenge damage slows target UEONT Mighty Challenge: Divine Challenge adds +Str mod radiant damage Weakening Challenge: Weaken target for the attack when it takes damage from divine challenge or divine sanction World Serpent's Grasp: Knock slowed or immobilized targets prone on hit Superior Will: Make saving throw to end stunned or dazed at start of turn even if not (save ends) effect Honored Foe: Gain Wis mod THP when enemy marked by divine challenge or divine sanction damages me Resurgent Attack: Gain +2 to next attack before EONT after I spend healing surge Virtuous Recovery: Gain resist Wis (4) all USONT when spending healing surge
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# ? Nov 14, 2017 04:14 |
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The Glabrezu fights through the pain and snaps at Merrit with its pincers, the sharp claws closing around his entire midsection, crushing him momentarily. It goes to follow up with a second swipe, but Merritt is able to totally avoid it! It then manages to shake both poisons affecting him, but can’t get around Iada’s mark. Standard: Pincer Claw vs AC (Merritt): 1d20+28 48 Action Point: Pincer Claw vs AC (Merritt): 1d20+28 29 3d12+19 36 - Eat 10 damage from Silenna Saving Throws (Ongoing, Daze, Mark): 3#1d20+2 15 13 5 The lone remaining Goristro, near death and in a rage, slams its fist at Iada, though it manages to miss entirely, taking damage from the venom in its system from exerting itself to attack. Iada is able to capitalize on the miss, touching the Goristro and dominating it. It too manages to overcome the poisons in its system, but not the mark of Iada. Standard: Slam vs AC (Iada): 1d20+26 31 4d10+14 35 - Eat 10 damage Saving Throws (Ongoing, Daze, Mark): 3#1d20 12 16 3 Iada’s reaction: Touch of Command vs Will: 1d20+25+1+2 34 5 5 Enemies: Glabrezu: [H19] HP:102/512 AC/F/R/W: 37/39/35/35 [challenged (Merritt), immobilized] Goristro B: [L20] HP: 32/236 AC/F/R/W: 33/35/32/32 [bloodied, sanctioned (Iada), immobilized, dominated] Reaction: Goristro Stomp: Trigger: a nonadjacent enemy moves adjacent. Recharge. +26 vs AC; 4d12+25 Reaction: Raging Frenzy: When attacked by an adjacent enemy while bloodied. +26 vs AC; 3d10+14 Player statuses:
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# ? Nov 15, 2017 01:17 |
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Saint Gladys - PDF - Reference (Swapping Cloak of Courage as requested.) Pacing around the remains of the short-lived clash, Gladys sings praise to Sune and bathes Iada and Merritt in radiant light. She stops beside Arka and returns the smile with a touch of pride, trying to put a closed-eye bit of good patience on this whole affair. "I hope our next task will not endear us to so detestable a partner. To hear this demon speak of our duty in such a manner is most unpleasant... I'm happy you can shoot his very words from the air, my little owl." Overflowing with good cheer for friend's heroic efforts Gladys simply raises her divine symbol and gestures at the Glabrezu, raw divinity bending light itself in a fractured flash across the gap between them. On impact it leaves seething golden cracks in his skin! Standard: Astral Seal on Glabrezu. UEOMNT he has -2 Defenses. The next Ally to strike him regains 6 HP. Minor: Healing Word on Iada and Merritt. Heals Merritt for Surge +42. Heals Iada for Surge +41. Both gain +2 Attack, +6 Defenses against next attack, then +2 Defenses USOMNT and can either Shift 1 or gain +2 AC/Reflex USONT. Move: Move to E18. pre:Saint Gladys of Sune HP: 128/128 THP: 32 AC: 38 Passive Insight: 34 Surges: 10/10 (V: 32) For: 33 Passive Perception: 27 Initiative: +20 Ref: 32 Action Points: 1 Speed: 6 Will: 39 Vision: Low-light Languages: Common, Elven, Dwarven, Giant, Draconic, Goblin At Will Encounter Daily Astral Seal [ ] Second Wind [ ] Word of Comfort Sacred Flame [ ] Hymn of Resurgence [ ] Dismissal Change Armor [X] Remorse [ ] Stream of Life [ ] Sever the Source [ ] Radiant Armor [X] Prophecy of Doom [ ] Brilliant Censure [X] [X] [ ] Healing Word [ ] Good Omens [ ] Healer's Mercy(Ch) [ ] Moment of Peace OR [X] Hammer of Fate [X] [ ] Favor of the Gods(Ch) [ ] Diabolic Soul [ ] Wrath [ ] Shining Symbol [ ] Divine Armor [ ] Divine Favor(I) [ ] Gloves of Healing(I) [ ] Calling(I) [ ] Flight(I) [ ] Sovereign(I) [ ] Timeless(I) [ ] Guardian(I) [ ] Respite(I) [ ] Sustenance(I) Healing Word: Surge + 8d6 + 1d6(1) + 9 Healing Surges: +5 Healer's Implement, +3d6+4 Pacifist Healer, +1d6 Healer's Gloves(One Target) Target Gains: +2 Attack, +6 Defenses against next attack, then +2 Defenses USOMNT Last Legion Officer: When Ally Heals off spent Surge, Shift 1 or gain +2 AC/Reflex USONT Implement: +25, +27(Astral Seal), +1 vs Bloodied, Crits +5d6 Melee: +21, 2d4+7 Ranged: +15 Passives: Resists: Fire 15, Necrotic 21 Foresight: Allies within 5 cannot be surprised. Rolls Initiative twice. Prophetic Action: Action Point grants a Move Action for a different round. Terrifying Insight: Roll twice against Will. If both miss, Daze self UEOMNT. Ordained: Adjacent Allies get +1 to Saves. Saintly Grace: Cannot be Dominated. Dominates only Daze. Pacifist: If damaging a Bloodied enemy, Stun self UEOMNT. Superior Will: Save at start of turn to undo Stun/Daze. Focused Mind: +4 to Saves against Stun/Daze. Eye of Judgement: Roll twice on Insight. Saving Grace: On Save Success, forgo the Save to let an Ally within 5 Save at +7. Supreme Healing: Healing Word targets two. H. Symbol Expertise: After using Implement Attack, cannot grant CA USOMNT. Ring of Flight: No Fall Damage, always land on feet. Doomykins fucked around with this message at 04:05 on Nov 21, 2018 |
# ? Nov 15, 2017 03:48 |
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With help from his allies, Merritt shrugs off the Glabrezu's pincer attack. He thrusts his blade into the beast's leg. "Through my blade, I shall show you true justice for your deeds! Know that we shall bring you to your deliverance, and return you to the abyss from whence you came!" Castigating Strike vs AC: 1d20+28+2+2 47 3d12+16 28 Each enemy within 3 squares of me is subject to Divine Sanction UEOMNT pre:Merritt Carlisle HP: 151/151 (THP:) AC: 38 Passive Insight: 33 Surges: 11/13 (V: 42) Fort: 36 Passive Perception: 26 Initiative: +17 Ref: 32 Action Points: 1 Speed: 6 (Fly 8) Will: 34 Vision: normal Languages: Common, Elven, Supernal Resists/Immunities Resist 15 Fire, Resist 15 Radiant Immune to fear Basic Attacks MBA: 1d20+28; 2d12+16 Powers At-Will Divine Challenge Holy Strike Ardent Strike Encounter [ ] Action Point [ ] Second Wind [ ] Heroic Effort [ ] Channel Divinity [ ] Virtue [ ] Shield of Discipline [ ] Benediction [ ] Red Death [ ] Guardian's Counter [x] Lawbreaker's Doom [ ] Dispensed Justice [ ] Castigating Strike [x] Mark of Terror [ ] Strength from Valor [ ] Battle Awareness Daily 4/4 Virtue's Touch [ ] Divine Aegis [ ] Avatar of Undaunted Bravery [ ] Wheel of Fate [ ] Blood Oath Fulfilled Item Powers [ ] Sacrificial Fullblade +5 (Daily) [ ] Dwarven Legion Plate Armor +5 (Daily) [ ] Amulet of Life +4 (Encounter) [ ] Helm of Teleportation (Encounter) Reactions Divine Challenge: Target takes 17 radiant damage first time per round that it targets any of my allies with an attack power that doesn't include me Divine Sanction: Target takes 10 radiant damage first time per round that it targets any of my allies with an attack power that doesn't include me Battle Awareness: 1/encounter make imm. interrupt MBA against adjacent enemy that shifts or doesn't include me in attack Guardian's Counter: An ally within 2sq of me is hit by an attack and I'm not included in the attack: The ally and I shift up to 2 sq as a free action, swapping positions. I become the target of the triggering attack, in place of the ally. After the attack is resolved, I can make a BA against the attacker Benediction: An ally within 5sq hits with a melee attack: The target can either spend a healing surge or make two damaage rolls for the attack and use either result Class/Path/Destiny Features Guardian: Choose one creature to be my bonded charge. If an enemy attacks them, I gain +1 to attack against them USO the enemies NT. Immobilizing Action: WHen you take an action point to attack a lawbreaker's doom target, immobilize target on hit Strenght of Conviction: Gain 10 + StrMod (7) THP when I reduce lawbreaker's doom target to 0 hp Angelic Nature: Feats Two-Handed Weapon Expertise: +3 to damage on charge attacks Heavy Blade Mastery: Crit with heavy blade weapon on 19-20 Bitter Challenge: Divine Challenge damage slows target UEONT Mighty Challenge: Divine Challenge adds +Str mod radiant damage Weakening Challenge: Weaken target for the attack when it takes damage from divine challenge or divine sanction World Serpent's Grasp: Knock slowed or immobilized targets prone on hit Superior Will: Make saving throw to end stunned or dazed at start of turn even if not (save ends) effect Honored Foe: Gain Wis mod THP when enemy marked by divine challenge or divine sanction damages me Resurgent Attack: Gain +2 to next attack before EONT after I spend healing surge Virtuous Recovery: Gain resist Wis (4) all USONT when spending healing surge Melchiresa fucked around with this message at 04:45 on Nov 17, 2017 |
# ? Nov 17, 2017 04:24 |
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Silenna As if a divine omen, Silenna comes crashing down onto the Glabrezu just as Merritt finishes his speech. Not even the creature's many arms can stop her feral attack, as she digs her teeth into the monster's jugular and tears it out like a knife through butter. Move; Silenna moves to D12-E13. Standard; Arthion attacks Glabrezu for 1d20+26=35. Hit for 1d8+10=13 damage. Silenna charges to E18-F19, using Savage Rend on Glabrezu at 1d20+33=38. Hit, invoking both Assassin's Shrouds for 2d8+7d6+33+1d10=63 damage. Glabrezu dies. pre:Silenna HP: 120/125 (0) AC: 33 Passive Insight: 33 Surges: 8/8 (V: 31) For: 31 Passive Perception: 35 Initiative: +16 Ref: 34 Action Points: 1 Speed: 8 Will: 37 Languages: Common, Elven Vision: Low-light At Will Encounter Daily Assassin's Shroud [ ] Camouflage Cloak [ ] Clinging Drones Chill Wind [ ] Claws of Retribution [X] Fazing Fangs Grasping Claws [ ] Constricting Coils [ ] Jaws of Ice Savage Rend [ ] Darting Viper [ ] Primal Lion Wild Shape [ ] Elven Accuracy [ ] Feywild Sojourn [ ] Infiltrating Drone [ ] Predator's Flurry [ ] Second Wind [ ] Serpent's Dash [ ] Sudden Bite Item Powers [ ] Boots of the Fencing Master (Encounter) [ ] Diamond Cincture (At-Will) [ ] Marauder's Armor (Daily) [ ] Staff of the Serpent (Daily) [ ] Torc of Power Preservation (Daily) Conditionals Boots of the Fencing Master: On shift, you get +1 to AC/Ref UEOYNT. Danger Sense: Roll twice for initiative. Enraged Boar Form: When in beast form, +1 to attack and +2 to damage rolls on charge. Fey Beast Tamer: CA against enemies in your companion's aura. Communicate normally with your companion and other creatures of the same kind. Magnificent Beast: Can choose to become large when wild shaping to beast form. While you are in Large beast form, you get a +2 bonus to damage rolls and speed. Marauder's Armor: On charge, you get +3 AC UEOYNT. Pouncing Form: When using wild shape to change into beast form, you can shift 6 squares. Primal Resurgence: Once per day, when you become bloodied, you may regain use of a used primal daily power. Quick Wild Shape: Wild Shape as free action on your turn. Ruthless Killer: When hitting target with grasping claws, can choose to immobilize. Immobilize lasts UEOYNT or until you are no longer adjacent. Serpent Form: When in beast form, you get resist 15 poison and +5 to Stealth. Snake Fang Action: When you spend an AP to make an attack, each target hit by that attack takes 10 ongoing poison damage (save ends). Staff Expertise: Ranged and Area attacks do not provoke OA. Melee attacks have +1 reach. Stalking Panther Form: When in beast form, +5 to Stealth and +4 to initiative. Venom Hand Master: Attacks ignore poison resistance and immunity. Vicious Advantage: Gain CA against immobilized or slowed targets. Wild Elf Luck: +1d4 on elven accuracy reroll. pre:Watchful Cobra (Fey Beast Companion) HP: 52/62 AC: 34 Speed: 8, climb 6 Fort: 34 Initiative: 16 Ref: 36 Perception: 37 Will: 32 MBA: Melee 1; One Creature; +26 vs AC, Hit: 1d8+10 Aura 1 Enemies in the aura can't gain CA.
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# ? Nov 17, 2017 10:15 |
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The gate to the abyss collapses as Silenna slays the Glabrezu in a brilliant flash of purple light, and with a final strike from Arka, the last goristro falls, it's back peppered in arrows. Your job done, you return to Bel, who congratulates you, “Well done, my new friends,” he says. “I am of my word, and you shall have passage to Dis. Be forewarned though, for Dispater will be nowhere near as… welcoming… as I have been to you, mortals.” With that, he the overgrown pit fiend lifts his leg and slams it on the ground, and immediately after, you hear the shrill, shrieking sound of metal grinding against stone in the distance. You move through the great gate, which immediately shoots up behind you, and into a giant cavern. Cresting a small uprise in the floor of the cavern, the great Iron City of Dis floods into view, it's black iron buildings rising from each end of the cavern, the walls of which you need to strain your eyes to see for the distance. In the center of the city, towards the far end of the cavern, stands the imposing Iron Tower, the seat of Dispater, from which he rarely ventures. The path you’re on leads directly to the main gates of the large iron walls surrounding the city, with even larger watchtowers on either side of the gate. Beyond the city, directly behind the grand Iron Tower, you see the cavern continue to wind down below, further into the hells... Look Around You fucked around with this message at 23:49 on Nov 19, 2017 |
# ? Nov 19, 2017 23:38 |
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, Assassins-Bane, Foe-Ender, Champion of the Moonsea!; Bard|Scholar, War Chanter, Sage of Ages! Arch-Bard Marcus's PDF Arch-Bard Marcus's Orokos sheet Marcus is practically a torrent of words and exclamations after the battle. He barely stops to thank Bel for his honor and graciousness before he is gushing again. "That was simply incredible! Merritt, your wings are more beautiful than a thousand sunrises. Can you only manifest them in certain conditions? If not, you should display them all the time. Hiding such beauty is a crime! "Arka, I barely caught a glimpse of your own self, but your effect on the fight was all the more unmistakable! Such perfect arcs flying over the heads of those of us in the melee! "Iada, I had no fear of those beasts when you were next to me. It was as though we towered over them! I almost felt sorry for our foes. "Silenna, you are absolutely majestic when you transform! You and Arthion make a truly awesome team! "And, oh, sweet Gladys, none of this would have been possible without your beauty and grace to inspire us! I'm sorry you had to witness such brutality, though we at least made it short for you." He spends as long as he can talking, lowering the volume to a whisper if necessary. In the middle of musing over some changes he could make to the Tale of the Lion of Torm, he interjects random details he remembers about the Iron City, which is unfortunately not much... "It seems we will have to go through the city to progress, unfortunately. Shall we simply update our tragic backstory from before? About seeking vengeance for my murdered grandchild, this time against a demon in the third layer? Of course, I am definitely open to other ideas from such magnificent luminaries as yourselves." New layer who Dis: 1d20+23 25 Religion check I relay whatever information that check will give us to the party.
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# ? Nov 20, 2017 18:33 |
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You see no way around the city, as it stretches from wall to wall of the cavern. Dispater himself is reclusive and almost never leaves his inner sanctum in his citadel. That's not to say he does not have eyes and ears inside (and outside) of his city, and his main set of them is his consort, Lilis, the commander of his vast intelligence network. He is not one prone to hasty action and will plot and plan for ages before acting on anything other than rooting out suspected traitors due to his own intense paranoia.
Look Around You fucked around with this message at 02:38 on Nov 21, 2017 |
# ? Nov 21, 2017 02:33 |
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Merritt Carlisle - PDF Merritt dissipates his wings and re-sheathes his blade after thoroughly inspecting it. Upon hearing Marcus' effusive compliments, he finds himself flushing a deep enough shade of red that he could pass for a relative of Gladys'. "I, erm, appreciate your compliments, Marcus. To answer you, I can manifest my wings as I wish. I merely prefer to walk the earth in a less noticeable fashion." He clears his throat and immediately changes the subject. "I would suggest against making too many changes to our initial story, lest it raise suspicion. Considering the nature of Dispater, I would hesitate to do or say anything that confirms his suspicions."
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# ? Nov 21, 2017 03:33 |
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Silenna Silenna doesn't bother morphing back for a while - but then seems to realize that giving away her power before Bel might not be the best idea, so by the time they walk into his throne room, she's on two feet again. She pays Marcus' gushing little mind, save for a gracious nod. Once they're back in the infernal wilderness, however, it's not long before she slips back into the comfort of her serpentine form, looking positively sated as they travel through the gate. The battle had been quick and decisive - just the way she'd liked it. Dis, however, would be a different challenge. She couldn't fight her way through. Stealth would have to be the choice here.
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# ? Nov 21, 2017 10:21 |
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Iada Kilcis -- Character Sheet PDF As the last of the demons fall, Iada dispels the chains holding her and them, then begins to clean off her blade. She comments a bit dismissively to Marcus "let's not break our arms patting ourselves on the back over a few petty demons." Casting an appraising eye at him, she rebuts herself a bit "though, I see my skepticism over your presence was undeserved. Your combat prescience was... impressive. And good work not breaking a hip or anything." As they continue towards Dis, Iada does her best to pretend Silenna isn't there, jumping once as she catches an unexpected movement out of the corner of her eye. --- Iada looks upon the city, idly considering how she would go about laying siege to such a place as she listens to the others speak. "It sounds like Lilis' spy network may not end at the edge of Dis; she and Dispater may already know we're here." Iada looks up to the roof of the enormous cavern. She muses "I mean, maybe we don't need to talk to Dispater at all. It's a city, it's not like the motley collection of imps that made up the denizens of Avernus; there are probably other movers and shakers." Tapping her horn, she continues "it's not like a snake-lady with a couple half-devils and their companions won't have a chance at blending in, as long as Merritt keeps his halo in his pants. Besides, if Dispater is as careful as you suggest, maybe we can get out of here before he makes a move to stop us."
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# ? Nov 22, 2017 08:01 |
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Saint Gladys - PDF - Reference Meeting with Bel is another reminder of the unpleasantness of the plane, far beyond the simple tangible evils. A necessary evil... the greatest passions could not bloom without some human ugliness. Perhaps the universe itself worked the same way. Gladys smiles serenely at her new friend, the massive pit lord. "May you meet new triumphs and glory in your noble work." All strictly true sentiments! A friendship should be met with jubilation but this was... that is... the sheer intimidation of it all... Their true task is too important. She follows the others, maintaining her somber vigil as they trek further into Hell. --- When Marcus serenades their group on the March to Dis, it's just the ray of light she had hoped for! Gladys blushes deeply before gifting him with a close kiss, as much for herself as for him. "Thank you, Marcus!" Discussion of the task ahead interrupts any further pleasantries, though Gladys does find time to admire Silenna's beastial form. Maybe a bit openly, staring with wonder at something that isn't made of terrible iron. She catches herself and looks to the others, stammering a little as the enormity of the task takes precedence. "I-I think, that is.." She brushed the front of her gown down, making sure to withdraw her halo. "If Dispater is a match to his reputation, we should consider ourselves already exposed. Perhaps we should locate one of his agents and attempt to barter, or determine if the more intimate residents of this city share a desire to sneak out of it. We must not rest on our laurels." Doomykins fucked around with this message at 04:06 on Nov 21, 2018 |
# ? Nov 24, 2017 15:57 |
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Arka - PDF Unlimbering her bow, Arka surveys her spent arrows for recovery while her allies commit to their own post-battle rituals. Answering Marcus, "Thank you, Sage. I will try to live up to the stories," she blushes slightly, a faint coloring of pale cheeks, making her feel like a young, elven farm girl eons dead. Shaking away the praise like an owl cleaning its feathers after a rainstorm, she follows her allies forward into the unknown. --- "Perhaps we are already known, but maybe we can still go unseen and avoid his servants until we are closer to a way down," Arka says, surveying the city from afar, "We can avoid the common thoroughfares and keep to the back routes. We can bribe or cajole our way into information from there." Dungeoneering: 1d20+23 39 - as a stand in for Nature in an urban setting, trying to find routes that avoid the majority of Dis's servants until we can find devils more sympathetic to our cause.
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# ? Nov 26, 2017 01:23 |
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You manage to pick a decent route through the backstreets of the city from your perch above it. You realize, however, that you need to find a way to either scale the iron walls or pass through the iron gate into the city.
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# ? Nov 26, 2017 18:50 |
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[Continuing from #ic] The rest of you manage to scale the wall via Arka's rope quite easily, and end up landing in a back alley at the edge of the city, with two guard towers at the very edge of your sight range on either side of the wall. As you being moving through the streets, the few imps and other minor devils that are in the alleyway minding their own business scamper away in shock. You think you are in the clear until a thin, black, female devil steps out in front of you and addresses you in a lighthearted, almost friendly tone. "And what brings these mighty heroes down into the depths of hell..?" she says. "Did Torm send you to bring justice? Or did Sune think it was too ugly? There are no epics to be had here, and no trees to grow here to turn to iron. Bane lives on another plane, and I can't think of a single good reason for the Raven Queen to be down here...unless..." she pauses for a second. "...you're planning on going after Asmodeus, aren't you?" she asks in an excited tone, maintaining her peaceful appearance.
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# ? Dec 3, 2017 01:06 |
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Merritt Carlisle - PDF Being uncharacteristically coy, Merritt raises his eyebrow at the devil. "That would be a great justice, wouldn't it? But my question is...why is that your first conclusion?"
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# ? Dec 3, 2017 23:41 |
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The devil calmly replies, "Because all the hells know what he did, and it was only a matter of time before someone came after him. Now then," she says, with a brief pause, "Dispater would have... great interest in Asmodeus' downfall. Perhaps we could help aid your travels should you agree to help facilitate his ascension once the dust settles..." [Passive perception] As her voice trails off, you feel as though you are being watched from all sides...
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# ? Dec 4, 2017 04:25 |
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, Assassins-Bane, Foe-Ender, Champion of the Moonsea!; Bard|Scholar, War Chanter, Sage of Ages! Arch-Bard Marcus's PDF Arch-Bard Marcus's Orokos sheet Marcus smiles warmly at the devil, but the smile doesn't quite reach his eyes. "You have us at a disadvantage," he says. "Based on what you said of our individual motives, you seem to know a great deal about us, yet we hardly know anything about you. If you're asking for our aid, might we at least have your name? I would also be interested to know how you heard of us before I even graced this city with my performances, though I understand if a talented agent of such a mighty lord must be guarded about such matters."
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# ? Dec 4, 2017 17:31 |
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"Ah, my name is Lilis... I would be surprised if one as scholarly as yourself has not at the very least heard of me. Of course, I am not going to compromise my network, it would be foolish to do so. And while we as your aid, we can provide some of our own. We can escort you through here, and we can put a good word in for you with Mephistopheles... both of those offers, however, are contingent upon you agreeing to hinder Baalzebul's chances at succession," she says. "Of course, you have free will and certainly may choose to disagree..." she trails off, the feeling of being surrounded encroaching ever stronger.
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# ? Dec 6, 2017 02:24 |
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Saint Gladys - PDF - Reference Passive Insight 34 Religion 25 quote:[religion] You can't think of anything you would know about Lillis beyond her being Dispater's head spymaster. You also remember that Dispater is allied with Mephistopheles and the two are constatnly at odds with Baalzebul Scaling the wall had been quite a work out and Gladys barely had time to catch her breath before the expected welcoming party appeared. Scrutinizing the fiend doesn't actually yield much recognition... any decent religious scholar recognizes the massive divide between those who write about the glory of heavens and those who might actually know even the names of devils and be struck down by the first party for it. The spymaster's knowledge of their group is troubling, but entirely expected. Feeling the enormity of their task and the thorns of these multiple obstacles, gloom begins to creep into her mind. Recognizing it, Gladys hums her favorite hymn for a few bars before stepping up to Marcus' side. "Even in the depths of Hell a divine hand shapes you in an image of beauty, fiend-blooded sister." The good saint of Tieflings recognizing her own... Gladys has no head for deceit or even threats at the moment, so her cheerfulness is simply sincere! "It is a shame what the necessary actions of this plane lead to, but we are not here to debate philosophy." She tilts her head and peers off to the sides at random a bit before looking Lilis eye to eye. "It is by far in our best interest to pass through Dis without incident. I am curious why you would provoke us by force of arms... if you truly believe we may stand against the Lord of Hell, it would follow that you accept we could annihilate all of you without losing anything more than the time spent. Please reconsider your attitude and grant us further aid, that we are not delayed at the third, fourth, fifth and sixth before our hammer falls upon Lord Baalzebul." Doomykins fucked around with this message at 04:06 on Nov 21, 2018 |
# ? Dec 6, 2017 06:12 |
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Arka - PDF Arka watches the Devil with her hands crossed across her chest. The Raven Queen!? Fool of a devil to call the Lady of Mysteries by such an ancient and terrible name. True, she muses to herself, the cycle is in her purview but it is not the only reason the moon shines. Few words Lilis could add to the conversation could steer Arka back towards impassivity, but for the sake the mission she lets the scowl only touch her eyes. Trying to observe without being seen to observe, Arka attempts to find the source of the encroaching feeling whenever Lilis is otherwise occupied talking to Marcus, Merritt and Gladys. Perception: 1d20+25 38 - active perception to spot the source(s) of the watching eyes
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# ? Dec 7, 2017 04:37 |
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"Why thank you," Lillis says, responding to Gladys' compliment with a small curtsey. She then replies to her thinly veiled threats, "You threaten us, and yet time is of the utmost importance to you, is it not? I believe that Asmodeus is not the only one who holds piece of that which you seek, no? And they are only going to get stronger over time... I suppose if you aren't worried about time, you can most certainly try to fight through an entire city alerted to your presence commanded by the Iron Duke himself atop his Citadel, with eyes and ears everywhere. But if you are in truly as much of a need for time as it would appear, you may want to consider my offer..." --- Arka: [Perception] You sense invisible creatures all around you, and pin down the potential location of a couple, but you can't quite pin down exactly how many or exactly where most of them are.
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# ? Dec 7, 2017 05:47 |
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Assassins-Bane, Foe-Ender, Champion of the Moonsea!; Bard|Scholar, War Chanter, Sage of Ages! Arch-Bard Marcus's PDF Arch-Bard Marcus's Orokos sheet From the IC channel: Though he gapes at Gladys's bluntness for a moment, Marcus recovers quickly and offers a placating laugh. Much of the laugh is genuine though, at the idea of his saintly tiefling friend dishing out barely veiled threats. "Sweet Gladys, surely we can forgive a spy bringing along a few hidden bodyguards for a diplomatic meeting?" he says through his plastered smile. "I'd have done the same." After Lilis's response: "For what it's worth, I think we should accept the offer. Hindering one devil so another rises probably won't change the balance of things, at least from the point of view of those of us from the material plane. It may be distasteful, but if it avoids a pitched battle against a whole city and lets us reach our goal faster, then it's worth considering." He pauses, stroking his chin. "Lilis, if I may- did you have anything particular in mind for how we would stymie Baalzebul, or are you proposing that we play it by ear?"
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# ? Dec 7, 2017 17:17 |
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Iada Kilcis -- Character Sheet PDF -- Current Combat Block Iada's hand very deliberately brushes the hilt of her sword. "You should know, Lillis, that we took a vote when we got here as to whether we try to negotiate our way through the Nine Hells, or just kill every devil that gets in our way. Negotiate won, but it was close. And it sounds like on of the 'negotiate' votes may be waffling...?" she looks curiously in Gladys' direction. "We can help you, but we'll not hand Dispater the keys to the hells on a silver platter, so remember that when making your request. And you'd best keep in mind that several of us have little patience for your machinations, and a nigh-endless amount of patience for extracting a price for betrayal." As she finishes, Iada nods grimly in Arka's direction, then takes a step closer to and behind Marcus, both to let him take point, and in case things should turn violent. Intimidate roll against Lillis: 2d20k1+27 41 Ham Equity fucked around with this message at 11:10 on Dec 8, 2017 |
# ? Dec 8, 2017 11:04 |
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"To the point, then. I am requesting that you kill Baalzebul's official consort, Baftis. This should strengthen the resolve of Lilith, his second consort who likes to exercise more... free will... as it is. This would sow discord on Maladomini, and, in return, hopefully allow you to pass without confronting Baalzebul himself," she explains, matter of factly. "Such an action would likely benefit us both. Now, then?" she asks, opening her palms to you.
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# ? Dec 9, 2017 04:11 |
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Assassins-Bane, Foe-Ender, Champion of the Moonsea!; Bard|Scholar, War Chanter, Sage of Ages! Arch-Bard Marcus's PDF Arch-Bard Marcus's Orokos sheet "Unless anyone has any objections, that should work for us," he says, quirking an eyebrow at the rest of the heroes. After a beat, he smiles at Lilis again. "I'm glad we could come to an arrangement. You took a risk meeting us in the open like this, and I appreciate it. Will you and your entourage be escorting us from here, then?" Diplomacy check to seal the deal and smooth over any lingering unpleasantness. Diplomacy with Lilis: 1d20+23 37 Words of Friendship for +5, 42 final
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# ? Dec 11, 2017 19:00 |
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"I'm glad we could come to an agreement. Yes, we shall escort you to the other end of the city." With that, you see a group of tall, thin, black colored devils appear seemingly out of thin air. The keep you surrounded as you move through the surprisingly quiet city, Dispater's Iron Citadel looming over you the entire time. Looking through the windows as you pass by, you can see devils going about regular daily business: eating, relaxing, sleeping, and so on. Soon enough you are at the far wall, and Lillis signals to the devils guarding the gate to open it. "You would do well to remember your end of the deal, lest it come back to you in the future," she says with a soft smile. With that, she allows you to pass through into a straight, gradually descending cavern. After following the long cavern down, you arrive in the third layer of hell, Minauros. An oily, black rain drizzle constantly from the ceiling as you move through the marshes around the mud volcanos. In the distance, you can see the great mausoleum that houses Mammon, the serpentine archduke.
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# ? Dec 21, 2017 02:43 |
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Silenna Once they are out of reach of the temptress, Silenna spits on the ground. "Pfah! Glad to be rid of the foul company," she growls, as she looks out over the third realm with a sour expression. "I shall scout ahead. Be careful." With a running start, she slips back into her large, serpentine form, disappearing amidst the marshes while watching out for threats. The black rain did not do her favors there, but she was a practiced scout, even in dire circumstances. Shifting into Large beast form. Stealth at 1d20+32=38. Perception at 1d20+25=27.
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# ? Dec 28, 2017 12:35 |
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Saint Gladys - PDF - Reference A stern smile is the most good cheer Gladys can muster during escort. She regards Lilis as though an elder were giving a hooligan a long-suffering smile. "Yes, we shall honor this deal. Thank you for your guidance." There was an awful lot of scripture about the perceived necessity of a stable Hell... at least they had left two layers in terrible, yet muted hands. Finding the walk a bit unpleasant and their new circumstances more so, Gladys beckons her halo to full magnificence to combat the rain. "A cynical man would expect each Lord of Hell to sit atop the only passage through his realm, that none might "miss" him. Let us seek high hopes and scout the land, that we may hasten our journey." Gladys feels that they have at least two better suited to the task(Nature!), but tentatively offers to bless them with the Water Walking Ritual if any of them desire it. Doomykins fucked around with this message at 04:06 on Nov 21, 2018 |
# ? Dec 29, 2017 06:02 |
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Iada Kilcis -- Character Sheet PDF -- Current Combat Block Iada's well-worn boots glide her effortlessly across the muddy ground. As Gladys' aura drives back the worst of the rain, she begins to inhale deeply--briefly forgetting who she's travelling with--then feigns a cough in order to hide her comfort, here. As suffused with evil as the place may be, she'd always loved the smell of sulfur, and the dampness of the Autumns and Springs of Waterdeep. Though she hated herself a bit for it, she saw this level as a break from the worst of Hell, though made a point of not sighing too obviously, and grumbling a bit about the rain. "Hopefully, we can find a way to skip the next level; Stygia sounded especially unappealing." Iada brushes a splash of mud off of her tunic before giving it up as futile. "We do plan to follow through on our promise to Lillis, correct?"
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# ? Dec 29, 2017 08:18 |
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Merritt Carlisle - PDF Merritt shakes his head to attempt to rid himself of some of the musty rain that got gotten into his hair. He grunts before responding to Iada. "Loathe as I am to give my word to a devil...I am a man of my word. I should be more loathe to gain the ire of devils for not following through upon a promise."
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# ? Dec 30, 2017 06:03 |
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Silenna When Silenna returns, her serpentine form shows up out of nowhere, streaked with black mud. Morphing back to her humanoid form, she points ahead. "The landscape is mostly sparse with devils. I believe I have found us a route ahead where we can avoid most of them, but we must be careful. Follow me." Not waiting for any retorts or questions, the Warden shifts back to her animal skin and starts to move forward; though less quick this time, allowing the others to tread in her wake. Nature to navigate at 1d20+25=35.
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# ? Jan 2, 2018 14:36 |
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# ? Apr 24, 2024 04:44 |
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Assassins-Bane, Foe-Ender, Champion of the Moonsea!; Bard|Scholar, War Chanter, Sage of Ages! Arch-Bard Marcus's PDF Arch-Bard Marcus's Orokos sheet "I know it leaves a bitter taste in your mouths, my friends," he says to Iada's question. "But I think we should honor the deal. Doing so will bring us closer to washing the foul taste away with the sweet wine of victory! Oh, we shall drink hearty indeed." Resisting the urge to grumble about joint pain and kids these days, Marcus follows Silenna's path. "Snake wake. Swake?" he mumbles, mostly to himself.
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# ? Jan 2, 2018 17:11 |