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THE CRIMSON TIDE posted:In the Isles of the Dawn, far to the east, mighty forces strive to gain power over the land. Wandering bands of mercenaries act as they please, looting, burning and pillaging the once peaceful countryside. Fighting Fantasy! Revenge! Warrior Monks! Shrew/Shark-headed henchbeasts! Insurmountable obstacles for poor rolls of the dice! Welcome to Fighting Fantasy #47, a work by Paul Mason and Steve Williams. These two have teamed up on several works, but I have to admit that I'm none too familiar with them. This book stands out a bit in its aging mechanic, but it particularly caught my eye after an incomplete run in the forums awhile back. Let's move onward to see what's in store. As a quick TLDR; our character has a set age which advances through the plot. We also have FEROCITY, which decreases as we age, and against which we will roll as we navigate our way. For details on these and your standard Fighting Fantasy rules, keep reading. For plot, go here. INTRODUCTION posted:You begin this adventure as a teenager, the child of a poor peasant family in the Isles of the Dawn. Before embarking on your adventure, you must first determine your own strengths and weaknesses. Use dice to find out your initial scores. As you grow older in the course of the adventure you will find that these will increase quite rapidly. On pages 16-17 there is an Adventure Sheet which you may use to record the details of your adventure- On it you will find boxes for recording your SKILL, STAMINA, FEROCITY and LUCK scores, as well as your Age. RNG has spit out Skill: 5 Stamina: 9 Luck: 10 Ferocity: 8 ...even so, this is Fighting Fantasy, so don't get your hopes up too high yet. But let's continue Combat posted:You will often come across paragraphs in the book in which you are instructed to fight a creature of some sort. An option to flee may be given, but if not - or if you choose to attack the creature anyway - you must resolve the battle as described below. OK, that's it for fightiness. Back to our other stats. Other Stats and Such posted:Luck We're almost done here. Plot imminent. Restoring Skill, Stamina, Ferocity and Luck posted:
Now, before we get started, we're going to need a name and a face for our protagonist. We'll leave this up for a day or so and then get moving. If this is your first time accompanying my on a CYOA run, many of these books are incompletely OCR'd. The text recognition for this one is pretty patchy, so there's quite a bit of editing that goes into each post. Despite efforts to the contrary, I expect errors to pop up here and there. Any help or suggestions for tidying things up is greatly appreciated! Ratatozsk fucked around with this message at 03:15 on Aug 7, 2017 |
# ? Aug 4, 2017 02:26 |
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# ? Apr 25, 2024 23:03 |
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Reserved for stuff
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# ? Aug 4, 2017 02:26 |
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Well I was hoping for a response, but whatever. Let's get this cart rolling.BACKGROUND posted:Your world is a world of mud and water. Ever since you were a baby, all you've known are the simple baked-mud houses of your village and the vast watery expanses of rice paddies, interspersed here and there by pastures. Although you have not yet entered your fourteenth summer, you are used to working in the fields. You are lucky to have been born strong and hardy - at the end of a day spent planting tender shoots in the mud you still have some energy left for play and for practice. You fancy yourself a mighty warrior, like those who occasionally ride by, so you have carved a sharp stick for your sword and swing it in circles above your head. At first the other children laughed at you but, after you killed a giant Mudworm, they learned a new respect for you. Page 1 posted:
Character Sheet posted:Bruce the Youngling Ratatozsk fucked around with this message at 03:11 on Aug 7, 2017 |
# ? Aug 5, 2017 01:16 |
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I'm torn between a young Conan The Barbarian or going the Disney Princess Mulan route. Mulan gets better songs and a dragon sidekick but Conan gets a better voiced bad guy. We are Mulan, not a warrior princess yet. However, our enemy is voiced by James Earl Jones. I understand MacDonald's just released a special source for just this occasion. We arn't ready to take on the mercs yet - make your way among the rice paddies
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# ? Aug 5, 2017 03:34 |
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Mulan it shall be. Certainly a better idea than young Bruce Wayne - this popped into my mind and I couldn't shake it.Page 288 posted:You trudge along the polders, checking with Quan every now and again to make sure he knows the proper route Soon, you begin to see a range of hill. which rises abruptly out of the plane ahead of you. The steep slopes are lush with rich green foliage. : Ha! I already killed a Mudworm in the prologue! This book has a reputation for being a bit nasty, and this part here is a big part of it. Let's see our first combat to understand why. Round 1: Our SKILL 5 + 2d6 (1, 4) < Worm SKILL 12 + 2d6 (2,4) Result: We lost 2 STAMINA I could detail the remainder of this fight, but I hope you'll trust me when I say that we had our butts handed to us by that worm. Death: Apparently not all mudworms are created equal. For now, we will be taken the road less gobbled. Page 92 posted:The roads in your district are frequently used by merchants who once came to buy surplus rice from the peasants. Strangely, there are no merchants in sight on this road and, after walking for an hour, you discover the reason. A small cloud of dust appears ahead of you, then resolves itself into the shape of a fiercely armored, mounted warrior, perhaps one of the mercenaries who attacked your village. He will be on you in moments. The rest of the children flee into the rice fields. : What is that? Unfortunately, every instance of this illustration in my copy of the book is just about this detailed. I have no clue what exactly is going on there. : Ok...well it looks like one of them is part worm. This bodes poorly given my track record thus far. Character Sheet posted:Mulan the Youngling Ratatozsk fucked around with this message at 23:56 on Aug 6, 2017 |
# ? Aug 6, 2017 15:57 |
I choose violence
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# ? Aug 6, 2017 16:56 |
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Skill 12?!?!!?! WTF? Was that a trap to lure someone further into a dead man walking scenario? Prepare an ambush!
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# ? Aug 6, 2017 17:24 |
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I recall reading that the Skill 12 fight there was a misprint, and it was supposed to be at Skill 2 instead. Or the game just wants to kill you.
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# ? Aug 6, 2017 20:19 |
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Ambush sounds good.
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# ? Aug 6, 2017 21:14 |
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I read a lot of Fighting Fantasy and somehow missed this one. It looks good so far. Thanks for the interest spark, Ratatosk (btw, if you're interested in a serious badass with your name, you need to check out Rick Riordan's Norse mythology fanfic series). I'll have to get the book if it keeps looking cool. And Mulan is awesome. Maybe Mushu and/or the Ancestors lecture her in death scenes. (If that's too fanficcy for you and thus more my thing, never mind.) I'll vote for Ambush also. Surprise rounds when in your favor are always good. Marking this thread for future reference. -AN achtungnight fucked around with this message at 21:34 on Aug 6, 2017 |
# ? Aug 6, 2017 21:27 |
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CaptainCaveman posted:Ambush sounds good. Wow, it's been a very long time since I last saw that avatar. Glad to have you back to guide us north. Page 325 posted:You crouch behind a polder and hold your breath as the horseman comes to a halt, sending up a cloud of dust. He shouts in a harsh accent: 'You, ratlings! Come here!' His harness jingles as he dismounts. Now is your chance. You leap out from your hiding place and charge him, brandishing your trusty wooden sword. : Feel the bite of STI Rolling...2,2 Page 54 posted:You let out a blood-curdling yell as you swing your wooden sword at the barbarian. Taken by surprise, he staggers back, grunting in pain. You follow up with a thrust to the stomach, but he is too quick for you. Grabbing the end of your sword, he tugs sharply, unbalancing you. Before you can dodge away he is upon you pinning your arm behind your back. 'Ha! You fight like a sabretooth,' he snarls.' Perfect for the arena.' Somehow he manages to tie your hands together and throw you across the back of his horse .The jolting ride that follows bruises every bone in your body. : Alright ugly, show me what you got. This is a bit more balanced. I do believe that the Mudworm encounter was in error, although perhaps not quite to the degree of the intended SKILL being 2. If we die, we may have the option to go back and explore that route with some temporary invulnerability. Anyhoo... Mulan vs Arena Beast Round 1: (4,3) + 11 > (4,1) + 8, Beast loses 2 STAMINA. Round 2: (1,6) + 11 > (4,5) + 8, Beast loses 2 STAMINA. Round 3: (6,2) + 11 > (6,3) + 8, Beast loses 2 STAMINA. Round 4: (5,3) + 11 > (4,1) + 8, Beast loses 2 STAMINA. Round 5: (6,3) + 11 > (3,2) + 8, Beast loses 2 STAMINA. Round 6: (1,4) + 11 > (1,6) + 8, Beast loses 2 STAMINA. Round 7: (1,5) + 11 > (1,6) + 8, Beast loses 2 STAMINA, appears significantly less ravening in this light. : drat straight. Page 274 posted:With the Arena Beast slain, you recognize an opportunity to escape. If you can leap up into the crown, you may be able to lose yourself in the crush. You disguise your intention by walking round the arena, your sword raised in triumph. Then you nimbly vault over the barrier into the tiers of spectators. Chaos erupts around you. Although our FEROCITY got a big bump with our arena training, we did lose 2 points for aging, so we're not entirely immune to losing this roll. Rolling...(3,5,1) However, we are immune enough. Page 84 posted:With a roar that would turn a young man's hair grey, you frighten away the spectators and race up the arena stairs. A guard faces you at the top, but you bowl him aside and leap into space. Luck is with you, for your fall is broken by the stall of a meat vendor. : Ha, even Lone Wolf never stole a horse and lived to tell the tale! Page 264 posted:A plume of smoke rises from an encampment a few kilometers away and, even from this distance, you think you can make out the distinctive black armor of the mercenaries. : What would 15 year old Altheus do...? Character Sheet posted:Mulan the Angsty Teen
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# ? Aug 7, 2017 02:44 |
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15 year old Altheus would ask the gods for advice, lose honour for asking and be told to march in there and demand they surrender. He would then be beaten for the impudence. Creep up close, remaining hidden like a hidden dragon.
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# ? Aug 7, 2017 05:24 |
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Do we have a maximum Stamina stat or can we eat and go to 23 before we charge in
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# ? Aug 7, 2017 05:42 |
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Boldly march in.
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# ? Aug 7, 2017 10:52 |
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Hide and be cautious. There's a bunch of these guys.
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# ? Aug 7, 2017 11:06 |
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STAMINA is capped at 19 (for now), the character sheet will now reflect this. Coin flip - sneak.Page 134 posted:A short distance from the camp you come upon a low rise and you watch the mercenaries from this vantage point. Sure enough, they are these are the very barbarians who destroyed your village. As you watch, a group of farmers is driven into the camp by mercenaries wielding whips. Some are tied up and are then suspended, upside down, from poles, while others are pegged out on the ground. Their plaintive cries rise up to you. : I dunno if these guys and I are going to see eye to eye. Character Sheet posted:Mulan the Angsty Teen
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# ? Aug 8, 2017 02:09 |
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Help them I assume we could make a distraction; a fire or something? And then free them while the bandits investigate.
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# ? Aug 8, 2017 03:10 |
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When I was younger so much younger than today I never needed anybody's help in any way But now these days are gone and I'm not so self assured Now I find I've changed my mind, I've opened up the doors
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# ? Aug 8, 2017 03:14 |
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Time to be a hero! Try to help them. Maybe one of them is a prince we can rescue who is in disguise.
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# ? Aug 8, 2017 06:04 |
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Try to help. I'm guessing it will go as well as it did the last 2 times we met these guys, but at least we're not being cowardly.
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# ? Aug 8, 2017 08:17 |
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Page 270 posted:You sidle down the slope towards the encampment. The shrieks of agony grow louder. Character Sheet posted:Mulan the Angsty Teen
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# ? Aug 9, 2017 01:59 |
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Distract seems safer.
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# ? Aug 9, 2017 04:24 |
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Hey, look over there! It's a distraction!.
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# ? Aug 9, 2017 05:58 |
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Distract these big turd-blossoms!
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# ? Aug 9, 2017 10:42 |
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Page 100 posted:You edge closer to the camp. Rolling..(5,6) drat. Well, magic would have bypassed that skill roll...but I guess we'll never know what we gained... Page 261 posted:You attract the mercenaries' attention by yelling insults at them and waving your arms, then you run away from their camp. A few arrows whine into the ground near you, but you get away safely. Unfortunately, none of the farmers seems to have been able to escape, and now the mercenaries are on their guard. : Sorry guys, I tried! Page 131 posted:It would be far too dangerous to approach the camp now that the mercenaries are alerted. : Well, this feels terrible. What the hell am I going to make out of this mess now? Character Sheet posted:Mulan the Angsty Teen
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# ? Aug 10, 2017 01:43 |
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Look for help. There's no way we can beat a gang of mercenaries on our own.
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# ? Aug 10, 2017 01:56 |
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Wow that needed double sixes and we almost got it! Nice try. I'd say shadow them a little bit longer. We've found them after two years against all odds and we can't lose them or else we may never find them again. And I'm sure there are others already hunting them for horrendous deeds; let's be ready to jump in and kill-steal when the cavalry arrives.
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# ? Aug 10, 2017 02:05 |
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Shadow them. We should get like, a name so we can find them later. Probably lots of mercs in black.
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# ? Aug 10, 2017 03:00 |
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Who knows what evil lurks in the heart of man? (Shadow them)
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# ? Aug 10, 2017 04:06 |
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Sjs00 posted:Wow that needed double sixes and we almost got it! Nice try. Other way around. We needed ten or less.
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# ? Aug 10, 2017 04:09 |
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A real warrior wouldn't have failed that. Fortunately, we haven't trained as a real warrior, or we would probably be so shamed by such a shameful display we would have ended ourselves in shame. Shadow them.
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# ? Aug 10, 2017 04:42 |
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Page 82 posted:You set off after the mercenaries as they trek eastwards, then turn towards the south. It is easy to follow them at a distance - you simply keep an eye open for the plumes of smoke as they burn and ransack villages in their path. After several months' travel you realize you are only a few kilometers from Traole. I swear, there's martial arts and beasts and inglorious death awaiting us. This is a...particularly long dry spell. Character Sheet posted:Mulan the Angsty Teen
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# ? Aug 11, 2017 06:06 |
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Keep following the enemy. Go the way that probably means death!
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# ? Aug 11, 2017 06:54 |
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Make your way to Traole. I can't recall why we need to, but lets go there.
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# ? Aug 11, 2017 09:16 |
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Split vote, rolling d2. 1 for follow, 2 for Traole. Rolling...(2) Page 235 posted:You pass through the gates into the bustling town. A wave of confidence sweeps over you as you look around. It's time to make a few enquiries here. : I'm not sure if it's setting foot in a new exciting town or the tea I brewed from those pointy plants last night, but I feel peppy! Page 375 posted:You are treated with suspicion by everyone you approach. You soon learn that there have been attacks on prominent citizens and officials; a band of revolutionaries is active, and the Dragon Guards are using brute force in their attempts to bring the rebels to justice. Somehow you sense that you share some of the goals of the rebels, but it's hard to find out how to contact them. If you are to locate the rebels, you must put your trust in someone. Rolling...(1,3) Page 24 posted:You talk to an old barber who is plying his trade in the streets. He is friendly towards you and, when you guide the conversation round to the subject of the rebels, he makes it clear that he knows something about them. He agrees to arrange for you to meet them later that night, inside a deserted building full of machinery. He warns you that, if you go along, you have to consider yourself as one of them. Several hours later, you follow the barber's directions to the building, and soon find yourself in the middle of a gathering of desperate revolutionaries. : The advice is much appreciated, but hands off the bun. Page 290 posted:There must be almost fifty people crammed into the strange building. Intricate machinery stands idle, waiting for the combination of knowledge and motive power that will set it going. The imposing figure of the rebel leader climbs on to a squat cylinder. Although quite old, she plainly has plenty of energy. Most of her speech makes little sense to you, with its references to 'Merezi's great vision' and 'government by council'; but there's no doubting the enthusiasm of the assembled group. You push your way towards the front as the leader introduces Suiyuan, a young man who urges the assembled crowd to arm for the struggle. Then everybody is chanting: 'Down with the tyrant!' The atmosphere is electric. You can feel the violence hanging in the air like a heat-haze before a storm. : Revenge! ...to the tyrant! Character Sheet posted:Mulan the Angsty Teen
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# ? Aug 12, 2017 01:11 |
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Death to the tyrant! When do we get to kill Nick Saban anyway?
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# ? Aug 12, 2017 01:21 |
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Other non-plot errata to add. Regarding that Giant Mudworm, we have confirmation of an error. Still a tough fight, but doable barring a garbage SKILL role to start the book. The Web Archive posted:This was an editing mistake by Marc Gascoigne (whom Mason later referred to as a "dingbat" and "a total idiot") who forgot that the player began the book as a child and altered the skill score of the Mudworm from 6 to 12. Spoilers at the full letter. In other news, there are a few other CYOAs up and running at the moment. Fighting Fantasy Howl of the Werewolf by achtungnight is chugging along at the moment if you're looking to get your creature of the night fix. And if you want a milder, goofier, much much longer experience, you can head over to Rebonack7's run through the entire Give Yourself Goosebumps series. Book 5 of 50 is running right now. Come for the nostalgia, stay for the half-boy, half-dog, half-basketball abominations. Thanks for your votes, the book is finally lurching forward!
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# ? Aug 12, 2017 02:09 |
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Leave.
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# ? Aug 12, 2017 02:22 |
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The book seems to be telling us to go down with whoever the legitimate government is, because they seem to be useless.
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# ? Aug 12, 2017 02:45 |
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# ? Apr 25, 2024 23:03 |
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Viva la revolucion! And thx for the plug.
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# ? Aug 12, 2017 08:59 |