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Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!



A. Beaverhausen posted:

Whiny babies who can't play games alone. "But my co-op abloooooo"

You absolutely can't deny that this would probably have been an amazing co-op game.

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A. Beaverhausen
Nov 11, 2008

by R. Guyovich


Deakul posted:

You absolutely can't deny that this would probably have been an amazing co-op game.

With more varied lairs, sure. I dunno, it's just shoeing in multiplayer even if it's something the devs aren't interested in has just been a problem I've had with the industry for forever. I respect that they wanted to try to make a cool single player game without having to put something in because it's expected.

RatHat
Dec 31, 2007


Volition is kinda known for making good Co-op games, it wasn't really an unrealistic expectation.

PCOS Bill
May 12, 2013

by FactsAreUseless


I don't play games with other people (Even in MMOs I solo) so a lack of co-op just means less wasted resources to development of it

CharlestonJew
Jul 7, 2011

Your next post will be "im gay"


Illegal Hen

A. Beaverhausen posted:

With more varied lairs, sure. I dunno, it's just shoeing in multiplayer even if it's something the devs aren't interested in has just been a problem I've had with the industry for forever. I respect that they wanted to try to make a cool single player game without having to put something in because it's expected.

how is adding co-op to a game about a team of superheroes that have to work together to fight "shoeing in"? that's like the perfect premise for a co-op game

poptart_fairy
Apr 8, 2009

by R. Guyovich


Oh good, shards on the map. Can finally nab that last trophy.

Tricky Ed
Aug 18, 2010

It is important to avoid confusion. This is the one that's okay to lick.


Ramrod XTreme

CharlestonJew posted:

how is adding co-op to a game about a team of superheroes that have to work together to fight "shoeing in"? that's like the perfect premise for a co-op game

Sure, if that's part of the original plan and, more importantly, budget. At a guess, if this game had multiplayer it'd have 10-15% less budget for the single player experience. Maybe that's two or three fewer agents, maybe it's one less miniboss arc, maybe it's cutting a particularly ornate section of the city, maybe it's losing some of the variety in the lairs. I don't know what I'd have done if it were my decision.

This is what sucks about making games right now. Assets are expensive and only getting more so, the number of animations expected per character are exploding, improvements in hardware are more incremental and require more expertise to exploit rather than just allowing the brute force of Moore's Law to make everything faster, and it takes more and better advertising to get through the glut of new titles and make an impression. I hope they can continue to support the game and it'll have a long tail, but these days even that might not be an option. It didn't help that most of the reviews (fan and pro) were comparing it to a mythical game that it wasn't rather than judging it on its own.

I understand they really wanted to develop new IP and experiment with new styles of gameplay without the baggage of Saint's Row shaping expectations, but maybe it would have gone better if there hadn't been any links to the SR universe. Or maybe it wouldn't have gotten the attention it did if it were a new IP. I don't know. I just wish it was doing better, because I want more of this world and I'm afraid it might not happen.

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!



Well, I had money burn and so I finally picked this up just because I love Volition.

Game's actually pretty drat fun, just got Rama and she already feels like a favorite.

And is it just me or is the game RIDICULOUSLY quiet? Like... it feels like all of the ambient sounds, pedestrian voices, car sounds, music, etc is extremely quiet despite all the volume sliders being maxed.

Deakul fucked around with this message at Sep 27, 2017 around 22:14

Megazver
Jan 13, 2006


Deakul posted:

Well, I had money burn and so I finally picked this up just because I love Volition.

Game's actually pretty drat fun, just got Rama and she already feels like a favorite.

And is it just me or is the game RIDICULOUSLY quiet? Like... it feels like all of the ambient sounds, pedestrian voices, car sounds, music, etc is extremely quiet despite all the volume sliders being maxed.

That was fixed in a patch, I believe.

PCOS Bill
May 12, 2013

by FactsAreUseless


I don't really like Rama as far as playing her, but I like her character

Megazver
Jan 13, 2006


PCOS Bill posted:

I don't really like Rama as far as playing her, but I like her character

I like her gameplay. She's Hanzo in a game where people won't yell at me for playing her.

RatHat
Dec 31, 2007


So how's Lazarus?

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything


Fun Shoe

Apparently Idolninja was spared, but Chip Cheezum wasn't so lucky.

A. Beaverhausen
Nov 11, 2008

by R. Guyovich


Mokinokaro posted:

Apparently Idolninja was spared, but Chip Cheezum wasn't so lucky.

Aww Glad IdolNinja is ok at least. I read an article that put units sold around 30k...

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

While the game certainly had a lot of issues above and beyond "LOL no Multiplayer!", I was expecting it to at least do better than layoffs town.

Empress Brosephine
Mar 31, 2012


Winner of the "Poor Games Poster" avatar.

It needed more variety all the interiors were the same. I like the game but it got boring

Medullah
Aug 13, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS


It really does feel incomplete. Like, awesome characters, good humor, good story but it just takes a nosedive when it comes to keeping your interest. Repetitive play, boring open world, etc etc

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!



Megazver posted:

That was fixed in a patch, I believe.

Evidently not...?

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.

Yeah, I dunno what to make of it. What I will say that they were market it up as a AAA game (with a AAA price, oof) but it felt AA at best. I mean, it's weird, but while there was nothing egregiously wrong with it, and in fact it was generally a good thing that they were trying to do something a little different, it also fell a bit flat?

PCOS Bill
May 12, 2013

by FactsAreUseless


loving bugs.

I'm playing the Johnny Gat DLC and I'm at the point of Gattitude Adjustment where I need to "Rattatat the rest of the Gats" and I filled the progress bar now I'm stuck in what's basically an endless Legion killing arena because the game isn't doing... anything else. I've restarted it several times and I've gotten Gat to level 12 now but that doesn't help much with the "can't progress the mission" bit.

Edit: Restarted from the last checkpoint a few more times and finally got through, huzzah.

PCOS Bill fucked around with this message at Oct 5, 2017 around 01:51

John Murdoch
May 19, 2009

I have special eyes.

Just think of all the cool stuff I can see.


Pierce's psych evaluation says something like "While gregarious and affable, underneath he is deeply homesick."

Also am I doing something wrong or does Hollywood kind of suck? Seems like he's only good for his grenade and maybe his mayhem, otherwise in a stand-up fight he dies way too fast and deals way too little damage, even when unloading crit after crit into something's head. Maybe the problem is that I switched to his debuff grenade in an attempt to not die so readily, when I really should be nuking everything with his normal grenade or setting things up with his vulnerable one?

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

John Murdoch posted:

Pierce's psych evaluation says something like "While gregarious and affable, underneath he is deeply homesick."

Also am I doing something wrong or does Hollywood kind of suck? Seems like he's only good for his grenade and maybe his mayhem, otherwise in a stand-up fight he dies way too fast and deals way too little damage, even when unloading crit after crit into something's head. Maybe the problem is that I switched to his debuff grenade in an attempt to not die so readily, when I really should be nuking everything with his normal grenade or setting things up with his vulnerable one?

Not particularly. Scaling can get a bit off kilter as time goes on, so "Oh cool, I can fire my grenades mid air!" turns into "Oh cool, I can-*sniped out of the air*". But he has still come in handy to me for the fact he's got one of the longest range special attacks to go alongside a World Savior+Armor piercing combo. "Hey Fortune, hit that sniper on the other rooftop with your bomb-oh that's right it's got a worse thrown than me personally trying to play basketball." Scaling just means he lacks notable punch or survivability in the long run. Daisy takes much longer to actually kill stuff than Holywood for example, but she has 18 billion shields so she gets to actually take the time for sustained fire.

Meanwhile, while I used Holywood 24/7 in the early game, and still at least semi regularly later. I went from ignoring Hardtack to using him almost constantly. Mostly because of Hardtack's ability to get bonkers regen while in combat (is that still disabled when he's swapped on? ) let me keep rolling during some particularly spammy or drawn out encounters, or when sudden instant death happened to my other teammates. Waiting for even level 20 healthbars to refill naturally without huge bonuses is some bullshit.

As well, the teleport harpoon is one of the best anti-sniper moves in the game. When I use the damage dealing harpoons, it doesn't kill anything or even worse it clips the enemy inside terrain and I have to restart the mission. Teleport harpoon meanwhile deposits them in front of the barrel of your shotgun

John Murdoch
May 19, 2009

I have special eyes.

Just think of all the cool stuff I can see.


Yeah I tried messing around with the boom harpoon and it was incredibly underwhelming. The preview video, and the first couple of times I used it, made it seem like it was going to prioritize teleporting them next to their friends, but in practice that actually almost never happens. The slow harpoon is also not great, even with the cooldown bonus.
The other super useful part of either of the teleharpoons is that they interrupt specials. Blitztrooper doing her spray and pray move? Not anymore.

Also since my last post I've unlocked the second batch of agents. Daisy and Oni.

Quiet Python
Nov 7, 2011


Oni is awesome. Team him up with Rama and headshot people all day every day.

Megazver
Jan 13, 2006


Oni and Rama fill the same role, so I'd take either but not both.

Hollywood is aight. You just... jump around a lot and shoot from the hip and spam grenades and use the Mayhem as a panic button.

John Murdoch
May 19, 2009

I have special eyes.

Just think of all the cool stuff I can see.


I'll have to re-check my spec on him. As of that post I had an extremely eclectic mix of Legion techs unlocked on him and I was still messing around with loadouts. I think I still only have 6/9 techs on him, in fact.

I hate how there are zero resources out there for character build stuff. The total sum of knowledge available is wiki pages for 10 random Legion techs with no descriptions and a random screenshot that happened to show Oni's Elite tech.

PS Scheherazade owns.

John Murdoch
May 19, 2009

I have special eyes.

Just think of all the cool stuff I can see.


Okay I've given the game a ton of slack for its shortcomings, but needing to complete the entire global assignment minigame every time you want to do a run of the Global Offensive is some bona fide horseshit.

Nckdictator
Sep 8, 2006
Just..someone

http://www.gamesindustry.biz/articl...ow-for-volition

Worth a read

Megazver
Jan 13, 2006


Agents of Mayhem: Patch Notes v1.05
9 November - [V] IdolNinja

NEW FEATURES
• All Agent vehicles are now equipped with a weapon that fires a circular shockwave, affecting nearby vehicles and people. It can be activated with: PS4 – Circle button, Xbox/PC gamepad – B button, PC keyboard – Q key.

HARDWARE SUPPORT
• PC: Agents of Mayhem now supports CPUs without SSE 4.1/4.2 such as the AMD Phenom and Phenom II. While the game should now run on these CPUs, they are below minimum requirements and we do not offer technical support.

IMPROVEMENTS AND TWEAKS
• There is now clearer audio/visual warning when the current agent is at low health. Squadmate icons also show low-health, so you can better decide which agent to swap to.
• LEGION takebacks of Outposts no longer loses previously completed Relic Trading Companies or Gremlin Meetups.
• A countdown timer on the map now shows when LEGION's Outpost takeback offensive will start.
• LEGION can now only retake a maximum of 3 outposts, always leaving at least one in player control.
• The SQUAD menus now indicate unspent skill points via a green "+", and new core upgrades via a core symbol. The DEPLOY menus indicate new skins via a shirt icon.
• The contracts list now uses icons to show the different goal types. They are also now sorted by Agent name, so all contracts for an agent are grouped together.
• Joule’s damage has gotten a buff
• Agent-specific contracts now only require that agent to be in your current squad. You no longer have to be directly controlling that agent.
• LEGION lieutenants that appear in the open world (Ariadne, Hammersmith, etc.) now drop fleurs when defeated so you can revive downed specialists after the fight.
• The shard-finding upgrade now solely uses 2D map distance instead of taking altitude into account.
• The maximum number of simultaneous Hate Machines in the open world has been reduced to 3
• One of the random load-outs for the Pride Bot was borderline impossible to beat. Its stats have been reduced.
• Moving platform elevators on MAYHEM controlled Outposts no longer need to be hacked again.
• After loading into the Ark, the agent can move immediately, instead of having to wait for the current animation to finish.

MISSION FIXES
• Fixed long delays in mission conversations that could occur during driving objectives. This was most noticeable on the PlayStation 4.
• Braddock's agent vehicle is no longer set to the default after finishing her personal mission.
• Fixed dialogue in Braddock’s personal mission that could repeat depending on how Hauser took damage.
• Rama’s unlock mission now displays the “call vehicle” tutorial even if the Agent vehicle is already spawned.
• Fixed possible infinite load screen when entering the VR section of Red Queen.
• Objective icons for the Heaven Sent “Go to Planetarium” objective now work correctly if the marked mission vehicle is ignored.
• Objective icon on Red Card’s vehicle is now correctly removed if his personal mission is aborted.
• Opening the SQUAD menu during an Agent mission no longer has a chance to crash the game

OPEN WORLD FIXES
• Fixed pedestrian spawning issues that could cause them to suddenly appear out of nowhere
• The hack icon for the Master Programmer Outpost can now be completed even if the boss fails to appear
• Fixed the long delay between hacking the antenna at the first LEGION Outpost and getting the completion screen.
• Hate Machine, Drop Pod Launcher, and Ice Barrage no longer silently clear LEGION alert level when destroyed.
• The Gravity Dominator will no longer pick up vehicles that are important to other gameplay, such as the target of "destroy vehicle" or in Hollywood’s Personal mission.
• Floating chests are now correctly aligned with the ground.

ARK FIXES
• Failing a Wreck Room challenge while the mission briefing objective is displayed no longer hangs the game.
• Fixed hangs caused by returning to the ARK in unusual circumstances, such as right before the entire squad dies.

MISC FIXES
• Pausing right as a cutscene ends no longer hangs the game
• Gremlin Tech status effects are now correctly applied to Joule's turret when the "Haute Couture" elite tech is used.
• Rama’s bow now behaves correctly if the menu is opened while the bow is in a drawn state.
• Agent “arrival in Seoul” voice lines now correctly play after teleporting in to the city.
• Poison Gas in LEGION lairs now renders correctly if you leave the room and then return (instead of being invisible and still causing damage.)

ACHIEVEMENT FIXES
• The "Hardcore Gamer" achievement can now be completed by replaying missions at difficulty 7+. You no longer need to be at that difficulty the first time through, and Agent missions are no longer counted towards the achievement.
• The “Hello Ladies” achievement for unlocking all vehicles now works correctly on PC (previously fixed for Xbox One and PlayStation 4 in patch v1.04.)
• Team skin achievements (e.g. "Three's Company") are awarded the first time the skins are equipped (instead of having to remove them, then put them on again).

MAP AND UI FIXES
• The Relic Trading Company completion screen now reflects the additional income from the “Madigan Bank Investment Portfolio” agency upgrade.
• Fixed various issues with "NEW" icons displaying incorrectly or not displaying at all.
• The agent roster grid no longer overlaps other UI elements when more than 12 agents are unlocked.
• When joining new connected contracts, the progress meter shows the correct completion percentage instead of always showing 0%.
• Agent missions no longer have duplicate text in their descriptions on the map and mission log.
• Added messaging if the target in "Acquire Vehicle" is destroyed or the captive in "Hostage Rescue" dies.
• The messages after destroying LEGION Tracking Equipment no longer overlap.
• Red “required kill” triangles now show on the city map
• Gremlin Meetups after the initial tutorial visit now remind you to return later for more Gremlin Tech.
• Fixed the Global Conflict timer being displayed incorrectly in certain circumstances
• Onscreen text now reads “COMPLETE” instead of “TASK COMPLETE” when finishing an open world activity.
• Usage of the new Agent vehicle shockwave weapon is now part of the tutorial for Heaven Sent: Down to Earth.
• The Vehicle Bay and Squad Load-out screens now give info about where to find vehicle and Agent skins
• Corrected the description of Intel on the Inventory screen in regards to how it is earned

Empress Brosephine
Mar 31, 2012


Winner of the "Poor Games Poster" avatar.

Good but probably too late for this game.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything


Fun Shoe

It also removed Denuvo on the PC.

Skyscraper
Oct 1, 2004

Hurry Up, We're Dreaming



I haven't tried it with the new patch, but that's a lot of good stuff in that changelog.

Megazver
Jan 13, 2006


Kinzie DLC:

https://www.youtube.com/watch?v=9WEc7wv9PbI

http://steamcommunity.com/games/304...466152018728873

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.



They also released a pack, all the DLC characters and skins for $50, and what with all the Volition drama going on, I have to assume that means the end of AoM content, outside of maybe another patch or two down the line.

poptart_fairy
Apr 8, 2009

by R. Guyovich


Yeah, it's a drat shame. At least SR4 was a fantastic way of saying goodbye to the characters.

DancingShade
Jul 26, 2007

Thank God I avoided that AAA-trainwreck!

Instead I spent 488 hours and 750 American dollars on Richard Garriott's Shroud of the Avatar.


Obviously I'm dumb as fuck, so I'd appreciate you not making fun of me. Thank you!


Just remembered I have this in my Steam library. It was fun enough, I guess. Well it was okay. Got bored before I finished which is pretty damning considering how much I played their previous games.

Lost too many game play features from the SR series. Custom characters, weapon variety, side activities. You know, the little things which actually aren't.

Hopefully Volition survives to make another SR. Or at least another AoM that copies more of the SR elements.

Megazver
Jan 13, 2006


Crappy Jack posted:

They also released a pack, all the DLC characters and skins for $50, and what with all the Volition drama going on, I have to assume that means the end of AoM content, outside of maybe another patch or two down the line.

I just hope they bounce back from this, with lessons learned and their next game selling well.

A. Beaverhausen
Nov 11, 2008

by R. Guyovich


Volition hasn't been completely scrapped though. I'm thinking that means they're gonna see if Saints Row has any steam left first.

Medullah
Aug 13, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS


Well if you're waiting for the drop dead lowest console price, $5 from Redbox is probably as low as it'll go.

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poptart_fairy
Apr 8, 2009

by R. Guyovich


Kinzie's quite fun to play. Double jump with a dash, shield buster and hacker (of course!). Main attack is a gauntlet that lets out more shots the longer you charge it, her special is a wide and hard hitting attack that debuffs everything (and she does a lot of extra damage to debuffed enemies), while her mayhem causes her shots to hack enemies which makes them run at each other and explode. Haven't had time to explore her gear or LEGION tech yet.

What I really like though is how much personality they've given her animations; she doesn't feel like they cheaped out at all on designing her. She stiffens herself really awkwardly when sprinting, flails around when coming to a sudden stop, keeps having to push her glasses up the bridge of her nose, etc. Quite playful dialogue (haven't heard anything between her and Kingpin or Gat...yet) and though a lot of her abilities and flavour text plays around with the Dominatrix stuff, it isn't a one note "ha ha she has sex" joke like the codename implies.

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