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CharlestonJew
Jul 7, 2011

Your next post will be "im gay"


Illegal Hen

omg chael crash posted:

This looks neat but how close is the humor to SR? I might get flack for this but I never found SR to be funny -- it just seemed like it tried way too hard.

If you didn't like SR humor you definitely will not like AoM humor

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omg chael crash
Jul 8, 2012




I guess it was mostly just the "crass" stuff. I don't always mind those sort of jokes -- SR just felt like it was written by a 14 year. Are you saying this looks like more of the same?

This like from Kotaku really grabbed my interest: "If you’ve ever played a multiplayer-only hero shooter and wished it had an extensive single-player campaign, this is it."

Doorknob Slobber
Sep 10, 2006





ZearothK posted:

I can't see how that's relevant for people who don't plan to pirate the game. All the tales about Denuvo killing hard disks have been discredited.

Denuvo is barely even relevant to pirates anymore.

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!



I had no idea this was coming out so soon. I feel like I've seen nothing about it since the announcement trailer.

Random Asshole
Nov 8, 2010


Is the review embargo STILL up? The day before it comes out? That doesn't really inspire confidence

DivisionPost
Jun 28, 2006

Nobody likes you.
Everybody hates you.
You're gonna lose.

Smile, you fuck.


Random rear end in a top hat posted:

Is the review embargo STILL up? The day before it comes out? That doesn't really inspire confidence

Doom '16 had a similar embargo and that ended up being awesome, but you're not wrong to be worried.

My hot take is, it can't be any worse than Gat out of Hell. And I didn't regret Gat out of Hell at all. If it ends up sucking at that level, I'm getting a physical copy, so I'll just play it through and sell it back.

Saint Freak
Apr 15, 2007



I died on fleek, and so am cursed to roam the Earth forever, eternally on fleek...


Buglord

That's just all games these days.

RatHat
Dec 31, 2007


DivisionPost posted:

Doom '16 had a similar embargo and that ended up being awesome, but you're not wrong to be worried.

My hot take is, it can't be any worse than Gat out of Hell. And I didn't regret Gat out of Hell at all. If it ends up sucking at that level, I'm getting a physical copy, so I'll just play it through and sell it back.

From what I've read from a guy who has it, even if the story is poo poo the gameplay sounds really fun.

EDIT:

quote:

I'm currently at 94% completion with 75 hours in the game. Combat is the primary focus of this game and it's really addicting, the characters are all fantastic, and the map is just flat out beautiful. It gets my approval anyway. If there's anything specific you want to know about, feel free to ask. I plan on making in-depth reviews for different aspects of this game. So far I've only got one out about driving if you want to give that watch: https://www.youtube.com/watch?v=gLQ8MSWXjUc

From https://www.reddit.com/r/aomthegame...wk/any_reviews/

RatHat fucked around with this message at Aug 14, 2017 around 20:51

Coolness Averted
Feb 20, 2007
MY AVATAR FUCKING SUCKS P.S. ASK ME ABOUT HOW MUCH I LOVE FORTNITE

I'd be cautiously optimistic but not enough to pre order or pay full price for this. The gameplay and superpowers part of 4 was fun, but the sandbox and open world part was dull and empty especially since it largely just re-used the SR3 map. If it winds up having SR2 levels of detail and cool stuff like actually being able to wander into malls and random office buildings and find more minigames, or different costume parts and clothes for dress up with sr4's superpowers and missions/companions it'll totally be worth the price tag though.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything


Fun Shoe

Saint Freak posted:

That's just all games these days.

Yeah release date embargoes are the norm now. Partly because they update the review copies to the last minute.

Ryoga
Sep 10, 2003
Eternally Lost

Hopefully this game hits the sweet spot where they balance fun super powers without making stuff like vehicles pointless.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything


Fun Shoe

Most characters don't seem to have a "travel" power and the only vehicles look to be land so far so I don't think that'll be an issue.

EDIT: Apparently according to idolninja on steam there's ways to (mechanic spoiler) manipulate gravity so you can run up the sides of skyscrapers and stuff. This is character independent.

Mokinokaro fucked around with this message at Aug 14, 2017 around 21:58

Megazver
Jan 13, 2006


I'll be honest, I'd take a new game with superrunning or superflying or some new interesting movement option over yet another open world game where you drive a car. But, y'know, cars are fine. I enjoy driving cars.

Dr. Abysmal
Feb 17, 2010

We're all doomed

omg chael crash posted:

I guess it was mostly just the "crass" stuff. I don't always mind those sort of jokes -- SR just felt like it was written by a 14 year. Are you saying this looks like more of the same?

It looks to be exactly the same style of humor from Saints Row. Wacky dancing weapons and stuff. One of the characters is a foul mouthed roller derby lady and she's introduced with a mission where you retrace her steps from a bender that she doesn't remember at all. The Johnny Cage style arrogant Hollywood actor character was once in a porno, the pirate character says "ahoy motherfuckers," etc.

RatHat
Dec 31, 2007


This game has such awful trailers.

Lobok
Jul 13, 2006



Driving in games like this would be way more fun if you could be in a car as fast and as easily as you could put up a shield or switch weapons. Like how in Tron the light cycles form around the rider, it would have been nice in Crackdown to have the Agency teleport a vehicle to appear so that you were instantly in the driver's seat. Because driving was supposed to be one of your 3 or 4 main abilities but it was disconnected and inconvenient while your other abilities were a part of you.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.


RatHat posted:

This game has such awful trailers.

honestly they should have just made a animated parody of this https://www.youtube.com/watch?v=nv_daZe1kNI with some corny 80s cartoon song.

Disgusting Coward
Feb 17, 2014


RatHat posted:

This game has such awful trailers.

I think they sunk all their advertising budget into astroturfing.

Mediocrity Goggles
Mar 20, 2009

Looking at it the wrong way.


Pre-ordered, still very lukewarm hype about it, but I knew I was still gonna play it anyway cause it's still "sort of" SR5 in a way.

As far as the Denuvo thing is concerned, there isn't really much to say about it these days. It's not scary and unrefined like it was in 2015, and you can't hardly buy any high profile PC game released within the last year or so that doesn't have or at the very least had it at one point in their lifetime. So while I hated the thought of it about two years ago, it's not really hill worth fighting for anymore.

El Cid
Mar 17, 2005

What good is power when you're too wise to use it?


Grimey Drawer

With the pre-order discount and some discount code they have listed on the store page you can get this for about 44 dollars on Greenmangaming. That was just enough to push it into "Eh, I'll risk it" territory for me.

El Cid fucked around with this message at Aug 14, 2017 around 23:24

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything


Fun Shoe

Lobok posted:

Driving in games like this would be way more fun if you could be in a car as fast and as easily as you could put up a shield or switch weapons. Like how in Tron the light cycles form around the rider, it would have been nice in Crackdown to have the Agency teleport a vehicle to appear so that you were instantly in the driver's seat. Because driving was supposed to be one of your 3 or 4 main abilities but it was disconnected and inconvenient while your other abilities were a part of you.

I played a game that did this and now I can't remember the name.

SRIV came close, but you still had to dig in a menu to select the vehicle.

Lobok
Jul 13, 2006



Mokinokaro posted:

I played a game that did this and now I can't remember the name.

In a sense, Transformers games fit the bill somewhat but you obviously couldn't jettison your vehicle since you are the vehicle. I had the idea way back when I played the first Crackdown but never got a sense of what it could be like until I played Transformers: Devastation when it was the free PS+ game a little while back.

If you can remember I would like to know which game you're thinking of.

IdolNinja
Mar 7, 2011

It's our time now!
Let's get this shit started!


Mokinokaro posted:

Most characters don't seem to have a "travel" power and the only vehicles look to be land so far so I don't think that'll be an issue.

EDIT: Apparently according to idolninja on steam there's ways to (mechanic spoiler) manipulate gravity so you can run up the sides of skyscrapers and stuff. This is character independent.

I don't remember ever saying that. Certain characters do have a wall climb ability that give you an extra boost up, but nothing like wall running or gravity manipulation.

Tricky Ed
Aug 18, 2010

It is important to avoid confusion. This is the one that's okay to lick.


College Slice

I'm really surprised no one's mentioned the vast number of livestreams Volition has made relating to the game. They've been going through one Agent a week, talking with the voice actors, explaining a bit of their backstory, explaining how they play and how they interact with the others, and talking about the journey they went through in development.

They have an archive of all of their streams on YouTube. I highly recommend it if you're curious about any of the agents and what went in to their design. It's spoiler-light; you find out a little about the agents, but they haven't discussed a lot of the main plot or much of the agents' "personal missions."

Maybe I just love the streams because I love design and voice actors? At any rate more people need to see them.

Cuntellectual
Aug 6, 2010

You see this post?

It's the Gosh Darn APOCALYPSE, baby!

WOO!

omg chael crash posted:

This looks neat but how close is the humor to SR? I might get flack for this but I never found SR to be funny -- it just seemed like it tried way too hard.

Do you just mean 3/4 or are you including 2 in that? 2 was a different beast than 3/4.

Doorknob Slobber
Sep 10, 2006





at e3 they made the game sound like a diablo 3 clone but worse, like difficulty modes you have to grind to get to and random loot and other poo poo

ExHumus
Aug 30, 2006


Doorknob Slobber posted:

at e3 they made the game sound like a diablo 3 clone but worse, like difficulty modes you have to grind to get to and random loot and other poo poo

There are 15 difficulty levels. I'm not sure about loot, that is the first I've heard of it (granted, I haven't watched many of the streams or really dug into gameplay videos).

Doorknob Slobber
Sep 10, 2006





I don't know. I really didn't like diablo 3's difficulty system so 15 difficulty modes sounds a bit excessive to me.

Bloody Hedgehog
Dec 12, 2003

Gotta' nuke something.


Random rear end in a top hat posted:

Is the review embargo STILL up? The day before it comes out? That doesn't really inspire confidence

The game looking like absolute trash doesn't inspire confidence either.

Macdeo Lurjtux
Jul 5, 2011




ExHumus posted:

There are 15 difficulty levels. I'm not sure about loot, that is the first I've heard of it (granted, I haven't watched many of the streams or really dug into gameplay videos).

From one stream I saw there are 'gadgets' that modify your skill tree. +20% Damage when using this skill or some such. Looked like there were different loot tiers or some such. A few previews seem to mention the game playing like a 3rd person Borderlands and Overwatch mash up.

Viridiant
Nov 7, 2009

I'm here


That's too bad. One of the things I hated most about Borderlands and games like it are the excessive amount of trash loot drops there were to sift through, I wasn't expecting that from this game.

Megazver
Jan 13, 2006


A review roundup:

https://www.reddit.com/r/Games/comm..._review_thread/

tl;dr wait for a sale

Megazver fucked around with this message at Aug 15, 2017 around 08:16

A. Beaverhausen
Nov 11, 2008

dank space explorer


Tricky Ed posted:

I'm really surprised no one's mentioned the vast number of livestreams Volition has made relating to the game. They've been going through one Agent a week, talking with the voice actors, explaining a bit of their backstory, explaining how they play and how they interact with the others, and talking about the journey they went through in development.

They have an archive of all of their streams on YouTube. I highly recommend it if you're curious about any of the agents and what went in to their design. It's spoiler-light; you find out a little about the agents, but they haven't discussed a lot of the main plot or much of the agents' "personal missions."

Maybe I just love the streams because I love design and voice actors? At any rate more people need to see them.

This is great, thank you. It feels like the gaming press hasn't even really been talking about it


I'm seeing a lot of 7's, 8's, and 4/5's. The majority anyway.

A. Beaverhausen fucked around with this message at Aug 15, 2017 around 08:19

A. Beaverhausen
Nov 11, 2008

dank space explorer


E:quote is not edit

Megazver
Jan 13, 2006


A. Beaverhausen posted:


I'm seeing a lot of 7's, 8's, and 4/5's. The majority anyway.

http://opencritic.com/game/4510/agents-of-mayhem

68% average. But, y'know, I just read the actual quotes and a few reviews.

quote:

Remember those great characters? Well, practically all their dialogue is bland beyond belief. Much of the writing in Agents of Mayhem is “joke adjacent,” meaning it's delivered with the tone, pacing and structure of a joke, but is not, in actuality, funny in any way.This has likely started to feel like a litany of sins rather than cogent critique, but it's the best way I have of illustrating Agent of Mayhem's failings. It is not felled by any one thing, but is rather undone by a thousand little cuts. Agents of Mayhem heaps theoretical fun on you. Characters, powers, upgrades, tons of missions — it's desperate to for the player to just have fun. It's a noble impulse, but one that it's depressingly incapable of consistently delivering on.


Oof.

Asimo
Sep 23, 2007



I admit, having a saints row spiritual sequel without either co-op or character creation seems like it's really... missing the point. I'm buying it anyway because I'm a consumer whore and I like the other 3rd person action shooter stuff that Volition's done, but I can't help but have a bad feeling regardless. Hopefully I'll be proven wrong.

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED



I had zero expectations for this game but John Walker hating it and those 7-8 range reviews have made me think there might be a playable game amidst all this, just not 60 euros worth of it.

It's also unfortunate that "the open world is repetitive and dull" is something they haven't improved on in, what, three games now? Agents of Mayhem might have been better off not being open world.

Pirate Jet
May 2, 2010


It's a Volition/Deep Silver game, so I'm sure it's gonna be a snarky quipfest full of wackily "badass" moments with a million pieces of DLC and its city will be a variation on Steelport.

Megazver
Jan 13, 2006


Well, Tom Chick thinks it's great, but I get the sense he's being a contrarian.

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DoctorGonzo
Jul 25, 2016

No more jokes!


the last good game in the sr universe was 2 and maybe 3. this game looks really bad

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