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Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.
It seems like the background NPCs' audio is just incredibly quiet or not playing correctly? I stood by the guys on Persephone's balcony, and they were talking about Carol From HR, but it was barely audible and cut off early.

And on the items: There are consumable items that you craft with materials and money (the introduction item is a temporary gun that shoots giant, electrified bowling balls), but permanent Gadgets (the ones people saw with percents and triggers) are rewards for completing missions. Like SR3/4, there are Agent upgrades you buy with another item you can craft by finding collectibles on the map, or from mission rewards. So, there's no grinding for Diablo-style loot, but you can grind for crafting materials to make the temporary stuff.

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Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

Deltasquid posted:

I don't care much for co-op but my most important concern is that the teammates don't seem to talk to each other in the dev streams. Like why play a character-based game if they don't interact? So my question is: do they interact in any meaningful way/is there funny dialogue between whoever you bring to a specific mission? Or do they just scream into a void?

They talk to each other during main missions, but just wandering around is more personal quips.

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