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Megazver
Jan 13, 2006


sweetroy posted:

Saw this on steam, has there been any gameplay out yet? I've been craving a new crackdown

This will give you a decent idea:

https://www.youtube.com/watch?v=aBD6bzCyZtg#t=891s

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Megazver
Jan 13, 2006


I'll be honest, I'd take a new game with superrunning or superflying or some new interesting movement option over yet another open world game where you drive a car. But, y'know, cars are fine. I enjoy driving cars.

Megazver
Jan 13, 2006


A review roundup:

https://www.reddit.com/r/Games/comm..._review_thread/

tl;dr wait for a sale

Megazver fucked around with this message at Aug 15, 2017 around 08:16

Megazver
Jan 13, 2006


A. Beaverhausen posted:


I'm seeing a lot of 7's, 8's, and 4/5's. The majority anyway.

http://opencritic.com/game/4510/agents-of-mayhem

68% average. But, y'know, I just read the actual quotes and a few reviews.

quote:

Remember those great characters? Well, practically all their dialogue is bland beyond belief. Much of the writing in Agents of Mayhem is “joke adjacent,” meaning it's delivered with the tone, pacing and structure of a joke, but is not, in actuality, funny in any way.This has likely started to feel like a litany of sins rather than cogent critique, but it's the best way I have of illustrating Agent of Mayhem's failings. It is not felled by any one thing, but is rather undone by a thousand little cuts. Agents of Mayhem heaps theoretical fun on you. Characters, powers, upgrades, tons of missions — it's desperate to for the player to just have fun. It's a noble impulse, but one that it's depressingly incapable of consistently delivering on.


Oof.

Megazver
Jan 13, 2006


Well, Tom Chick thinks it's great, but I get the sense he's being a contrarian.

Megazver
Jan 13, 2006


DoctorGonzo posted:

the last good game in the sr universe was 2 and maybe 3. this game looks really bad

4 is better than 2 hth

Megazver
Jan 13, 2006


achillesforever6 posted:

I guess that Steve Jaros leaving Volition really hurt the writing in the game.

Huh. It seems like he's working on the DOTA card game now.

Well that's a bit of a waste.

Megazver
Jan 13, 2006


He praised SR II, III and IV, though.

But yeah, I suspect I'll manage to wring some enjoyment out of this. My standards for 'enjoyable open world game' are pretty low, tbh.

Megazver
Jan 13, 2006


Deakul posted:

Gat out of Hell was very short but good, it has some seriously great flight physics and I really loved the powers you got.

My biggest gripe besides the length and empty world was that despite the weapons being based on cool concepts, they were all pretty drat boring to use.

GooH was a 15$ budget expandalone. It was a perfectly fine game for that price and I wish more studios released small AA expandalones like this.

Megazver
Jan 13, 2006


Got cracked and pirated. Two weeks of pirate-free sales isn't bad these days, I guess.

Megazver
Jan 13, 2006


Did the Global Conflict lair. Game crashed in the middle. Walp.

Redid it. The rewards didn't show up, but the map reset. Lol? EDIT: Ah, had to buy the elite tech anyway. Hurr durr.

Megazver fucked around with this message at Aug 31, 2017 around 20:09

Megazver
Jan 13, 2006


The core mechanic is quite good. Unfortunately, the content around it is not quite up to their usual standards.

Megazver
Jan 13, 2006


Just give me Kinzie and all is forgiven.

Megazver
Jan 13, 2006


https://kotaku.com/big-layoffs-hit-...tion-1818844285

Megazver
Jan 13, 2006


Deakul posted:

Well, I had money burn and so I finally picked this up just because I love Volition.

Game's actually pretty drat fun, just got Rama and she already feels like a favorite.

And is it just me or is the game RIDICULOUSLY quiet? Like... it feels like all of the ambient sounds, pedestrian voices, car sounds, music, etc is extremely quiet despite all the volume sliders being maxed.

That was fixed in a patch, I believe.

Megazver
Jan 13, 2006


PCOS Bill posted:

I don't really like Rama as far as playing her, but I like her character

I like her gameplay. She's Hanzo in a game where people won't yell at me for playing her.

Megazver
Jan 13, 2006


Oni and Rama fill the same role, so I'd take either but not both.

Hollywood is aight. You just... jump around a lot and shoot from the hip and spam grenades and use the Mayhem as a panic button.

Megazver
Jan 13, 2006


Agents of Mayhem: Patch Notes v1.05
9 November - [V] IdolNinja

NEW FEATURES
• All Agent vehicles are now equipped with a weapon that fires a circular shockwave, affecting nearby vehicles and people. It can be activated with: PS4 – Circle button, Xbox/PC gamepad – B button, PC keyboard – Q key.

HARDWARE SUPPORT
• PC: Agents of Mayhem now supports CPUs without SSE 4.1/4.2 such as the AMD Phenom and Phenom II. While the game should now run on these CPUs, they are below minimum requirements and we do not offer technical support.

IMPROVEMENTS AND TWEAKS
• There is now clearer audio/visual warning when the current agent is at low health. Squadmate icons also show low-health, so you can better decide which agent to swap to.
• LEGION takebacks of Outposts no longer loses previously completed Relic Trading Companies or Gremlin Meetups.
• A countdown timer on the map now shows when LEGION's Outpost takeback offensive will start.
• LEGION can now only retake a maximum of 3 outposts, always leaving at least one in player control.
• The SQUAD menus now indicate unspent skill points via a green "+", and new core upgrades via a core symbol. The DEPLOY menus indicate new skins via a shirt icon.
• The contracts list now uses icons to show the different goal types. They are also now sorted by Agent name, so all contracts for an agent are grouped together.
• Joule’s damage has gotten a buff
• Agent-specific contracts now only require that agent to be in your current squad. You no longer have to be directly controlling that agent.
• LEGION lieutenants that appear in the open world (Ariadne, Hammersmith, etc.) now drop fleurs when defeated so you can revive downed specialists after the fight.
• The shard-finding upgrade now solely uses 2D map distance instead of taking altitude into account.
• The maximum number of simultaneous Hate Machines in the open world has been reduced to 3
• One of the random load-outs for the Pride Bot was borderline impossible to beat. Its stats have been reduced.
• Moving platform elevators on MAYHEM controlled Outposts no longer need to be hacked again.
• After loading into the Ark, the agent can move immediately, instead of having to wait for the current animation to finish.

MISSION FIXES
• Fixed long delays in mission conversations that could occur during driving objectives. This was most noticeable on the PlayStation 4.
• Braddock's agent vehicle is no longer set to the default after finishing her personal mission.
• Fixed dialogue in Braddock’s personal mission that could repeat depending on how Hauser took damage.
• Rama’s unlock mission now displays the “call vehicle” tutorial even if the Agent vehicle is already spawned.
• Fixed possible infinite load screen when entering the VR section of Red Queen.
• Objective icons for the Heaven Sent “Go to Planetarium” objective now work correctly if the marked mission vehicle is ignored.
• Objective icon on Red Card’s vehicle is now correctly removed if his personal mission is aborted.
• Opening the SQUAD menu during an Agent mission no longer has a chance to crash the game

OPEN WORLD FIXES
• Fixed pedestrian spawning issues that could cause them to suddenly appear out of nowhere
• The hack icon for the Master Programmer Outpost can now be completed even if the boss fails to appear
• Fixed the long delay between hacking the antenna at the first LEGION Outpost and getting the completion screen.
• Hate Machine, Drop Pod Launcher, and Ice Barrage no longer silently clear LEGION alert level when destroyed.
• The Gravity Dominator will no longer pick up vehicles that are important to other gameplay, such as the target of "destroy vehicle" or in Hollywood’s Personal mission.
• Floating chests are now correctly aligned with the ground.

ARK FIXES
• Failing a Wreck Room challenge while the mission briefing objective is displayed no longer hangs the game.
• Fixed hangs caused by returning to the ARK in unusual circumstances, such as right before the entire squad dies.

MISC FIXES
• Pausing right as a cutscene ends no longer hangs the game
• Gremlin Tech status effects are now correctly applied to Joule's turret when the "Haute Couture" elite tech is used.
• Rama’s bow now behaves correctly if the menu is opened while the bow is in a drawn state.
• Agent “arrival in Seoul” voice lines now correctly play after teleporting in to the city.
• Poison Gas in LEGION lairs now renders correctly if you leave the room and then return (instead of being invisible and still causing damage.)

ACHIEVEMENT FIXES
• The "Hardcore Gamer" achievement can now be completed by replaying missions at difficulty 7+. You no longer need to be at that difficulty the first time through, and Agent missions are no longer counted towards the achievement.
• The “Hello Ladies” achievement for unlocking all vehicles now works correctly on PC (previously fixed for Xbox One and PlayStation 4 in patch v1.04.)
• Team skin achievements (e.g. "Three's Company") are awarded the first time the skins are equipped (instead of having to remove them, then put them on again).

MAP AND UI FIXES
• The Relic Trading Company completion screen now reflects the additional income from the “Madigan Bank Investment Portfolio” agency upgrade.
• Fixed various issues with "NEW" icons displaying incorrectly or not displaying at all.
• The agent roster grid no longer overlaps other UI elements when more than 12 agents are unlocked.
• When joining new connected contracts, the progress meter shows the correct completion percentage instead of always showing 0%.
• Agent missions no longer have duplicate text in their descriptions on the map and mission log.
• Added messaging if the target in "Acquire Vehicle" is destroyed or the captive in "Hostage Rescue" dies.
• The messages after destroying LEGION Tracking Equipment no longer overlap.
• Red “required kill” triangles now show on the city map
• Gremlin Meetups after the initial tutorial visit now remind you to return later for more Gremlin Tech.
• Fixed the Global Conflict timer being displayed incorrectly in certain circumstances
• Onscreen text now reads “COMPLETE” instead of “TASK COMPLETE” when finishing an open world activity.
• Usage of the new Agent vehicle shockwave weapon is now part of the tutorial for Heaven Sent: Down to Earth.
• The Vehicle Bay and Squad Load-out screens now give info about where to find vehicle and Agent skins
• Corrected the description of Intel on the Inventory screen in regards to how it is earned

Megazver
Jan 13, 2006


Kinzie DLC:

https://www.youtube.com/watch?v=9WEc7wv9PbI

http://steamcommunity.com/games/304...466152018728873

Megazver
Jan 13, 2006


Crappy Jack posted:

They also released a pack, all the DLC characters and skins for $50, and what with all the Volition drama going on, I have to assume that means the end of AoM content, outside of maybe another patch or two down the line.

I just hope they bounce back from this, with lessons learned and their next game selling well.

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Megazver
Jan 13, 2006


So, uh, apparently this is going to be a really successful boardgame:

https://www.kickstarter.com/project...ride-of-babylon

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