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TheGamaniac
Nov 6, 2010
A weapon idea that probably works best with the Junk Gang more than anything...

Backblaster (Active): You're fairly sure this was supposed to be a thruster at one point, but whether through persistent glitching, excessive overclocking, or some other reason, it expends so much raw power so quickly that even a second of use could cause it to go critical. More like a cannon now, it's nearly useless for standard space travel, but for those few short moments? Your speed and acceleration are nothing short of explosive, with an exhaust plume to match. Just need to make sure you can handle well enough to not smash yourself against an asteroid or another ship. ...Accidentally, anyways.

Tiny (0.66s? 0.75s?) duration of extreme (and unstoppable, but not uncontrollable) speed combined with a short-to-midrange whitehot plume of fire (always against your direction of movement, aka. basically pushing you in that direction) that deals savage fire damage to anything you actually manage to tag with it. Maybe can end early by being button-hold based to be more usable? Enormous temporary speed plus a situational super-highdamage bonus option is an extremely versatile combo both on it's own and for synergy with other things, but the whole "can't stop moving" part at such speeds is dangerous, and the potential reward for clipping them with the exhaust (or especially managing to focus it on them, like if you get immobilized or something) can easily lead to you overextending real bad. But it sounds like it'd be a fun thing to build around. Momentum-modified attacks at super speed? Tackling enemy ships? Filling the screen with things that trail behind you and are duration-based instead of distance-based? Could be lots of fun.

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