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Boksi
Jan 11, 2016
Hope your health problems aren't anything permanent, I know from personal experience how much having difficulty using your dominant hand sucks. I'm also sad that I managed to miss the whole weapons design stuff that was going on. Especially since I have a bunch of ideas! In fact, I'll just be rude and post them anyway, regardlesss of whether you asked:

Boring stuff:

Repeater Laser (Primary Weapon)
Originally developed as a high-powered strobe light, a mistake during the blueprinting phase that went undetected caused it to incinerate seven people when it was first switched on. The funding company quickly converted it into a weapon in order to salvage the costs that went into its development and to pay off the families of the deceased.
(Mobile rave party, changes color with each shot)

Sentinel (Primary Weapon)
A favorite of podunk military juntas and pirates alike, the Sentinel 160mm Railgun is quite literally a tank gun in space. Originally designed as a weapon for ground vehicles, it was found to be easily modified to operate in outer space and capable of maintaining a high rate of fire for extended periods of time. Also, the corner of its left heat sink has been found by various troops to be an excellent impromptu kitchen stove.

Kinetic Kill Missiles (Secondary Weapon)
Also known by their nickname of 'bottle rockets', KKMs are missiles without a warhead, only doing damage via crashing into things at very high speeds. Their main selling point is that you don't have to aim them thanks to a rudimentary guidance package; they are typically fired by dumping a group of them into space, after which they orient themselves towards a target and rocket off.

The Circus (Active Weapon)
Nobody knows the origin of the name, but every pilot worth his salt knows what it means.
(It's an Itano Circus, baybee! Loads and loads and loads of missiles.)

Assblaster (Active Weapon)
Officially known as the Drive-Assisted Ultra-Heavy Plasma Weapons System, its unofficial nickname is so ubiquitous it's used even in official documents. When turned on, it uses a large containment field to capture all the energy ejected by the ship's drive system. As a result, the ship is rendered immobile while more and more energy builds up in the field. At the push of a button, the pilot can launch the entire contents of the field forward and resume normal operations, content in the knowledge that whatever was in front of him isn't anymore.

Righ Hook/Left Hook (Trinket)
Causes the rightmost/leftmost bullet of a salvo to be larger and more damaging. Does not work on single-shot weapons, and the two hooks don't work with each other.

Interesting Stuff:

Ionoclast (Secondary Weapon)
Each of these mines is engraved with a passage out of religious scripture, with no two alike. There is no apparent logic to the passages chosen, with some beginning or ending in the middle of a sentence and few having any relevance to warfare, nor is there any sense to the mish-mash of religions on display. It's as if they were made by an intelligence with no understanding of religion.
(Fires magnetized mines that are attracted towards enemy ships. If a mine hits an enemy, it latches on, and then detonates after a short period, dealing electric damage. Now, the interesting part is that lighting will arc to other nearby mines, causing damage to anything in between and detonating those mines as well. If you manage to tag multiple ships with it, the lighting arc between them will be bigger and can cross a longer distance because both mines are charged.)

Psi-Ripper (Primary or Secondary Weapon?)
The user's manual states that it uses biological components to generate a psionic field that distorts space-time, causing severe damage to anything in front of your ship. What it fails to mention is that it does this by inflicting intense pain on a non-sentient species of ambulatory psionic fungus, which is contained in a small box in the center of the device, and the rest of the device then channels the resulting psychic agony into a 'useful' form. You don't remember why you know this, but you do remember that you do not want to be anywhere near that weapon if the fungus gets out.

Diamond Dust (Secondary Weapon)
Developed by a team that took the instructions 'build me the coolest gun ever' a little too literally, the Diamond Dust fires supercooled carbon rods. Although they do little damage on impact, the brittle rods shatter into innumberable little razor-sharp particles that cause outsized damage to any ship that flies through a cloud of them.

Furnace Launcher (Active Weapon)
An improvised weapon used by the Mining Guild, the Furnace Launcher does what it says on the tin. More specifically, it launches the business bits of a factory ship's electric arc furnace into the enemy along with a power cable, and then turns it on when it hits. Being originally designed for a much larger ship, the power requirements of the furnace are staggering, but all that power gets transferred into whatever it hit.
Does loads of heat and electric damage, but drains all your energy while it's active. Eventually pops free once it's melted the chunk of ship it hit, if it doesn't blow it up first. Once it's free, or if it goes out of bounds, it's towed back with the power cable.

Radiation Sprinkler (Trinket)
Connected directly to a ship's main reactor, this device's function is not to stop the spread of radiation but to enhance it. When in a combat situation, it sprays the area around it with highly irradiated particles with a short half-life but a potent punch. While the user's manual promises that it also repels those same particles so you won't have to worry about irradiating yourself, you still find yourself wanting to install some additional radiation shielding around your cockpit.

Weird Stuff:

PGC (Primary or Secondary Weapon?)
Every time you look at this gun, it looks like a totally different weapon. You're not sure why, but you're pretty sure you don't want to know why anyway.
Procedurally generates its salvoes every time it fires. It has a base DPS, but the number, type, damage and spread of projectiles are all random; it simply waits longer to fire the next round if it generates a powerful salvo, and vice versa for weak salvoes. Or maybe that doesn't work for how you coded it, I dunno.

Fist of God (Active Weapon)
As far as you can tell, this gun is simply an empty cylinder, sealed on one end, with no actual mechanisms to operate it, but when installed the option to fire it mysteriously appears on your console. On it are engraved two simple words: "gently caress You".
Has no visual effects, but any ship directly in front of you takes damage and is blown away by the invisible force. Imagine an invisible fist flying through space, basically, if it glances a ship that ship goes spinning, if it hits that ship goes bye-bye. It also has noticeable recoil that pushes the player back.

Bayonet Mount (Trinket)
While a tremendously stupid idea on the face of it, when in the presence of an actual ship-sized bayonet, you can feel welling up in yourself an irresistible desire to CHAAAAAARGEEEEE!!!

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Boksi
Jan 11, 2016
Drr... Drr... Drr...

Boksi
Jan 11, 2016
This stuff is fun to read, even though it makes my brain hurt sometimes. And my eyes too, with that last image.

Boksi
Jan 11, 2016
As someone who lives in a place with plenty of snow and mountains, I'd like to say that those look pretty good! The overall shape of the mountains is a bit silly since there's no erosion smoothing things out, but the snow effect looks great!

Boksi
Jan 11, 2016
-You're invulnerable, but the stage isn't. Try to avoid causing as much collateral damage as possible.
-Instead of coming from your ship, your attacks come from something off-screen behind you, and they can hit you if you're not careful.
-A very short stage where you have infinite retries and a powerful weapon that can destroy multiple enemies in one shot, but has a very limited number of shots. Can you shoot down every enemy?
-You don't have any weapons, but you don't take damage from ramming into enemies.
-You don't have any weapons per se, but you have a grapple cannon that can attach you to an enemy so you can drag them around and into other enemies.

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