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NutritiousSnack
Jul 12, 2011


A Song of Blood and Fire

They said all the dragons had perished due to the Dance of Dragons and it’s aftermath, evidently they were wrong. Daeron Targaryen, the Young Dragon, has done something Aegon and his sister wives could not do with dragons. He has conquered Dorne. Sunspear has fallen, House Martell and all of the other major houses of Dorne have bent the knee, and the Seven Kingdoms have finally been united under one king and one rule over them. A shame that your house was on the losing side of this war.

House Tamas, lords among the Stoneway aka the Boneway, are descendants of the spear wife Rudaba Tamas of the warrior queen Nymeria, having sailed with her from Rhynor after the Valrians won the Second Spice War. They’ve held their lands for millennia, being bequeathed them as a reward for victories among the Red Mountains and personally vanquishing the entire line of lords who held it before them. For generations they stood as equals to the Yronwoods and Fowlers, among the most important of the lords who defended the peoples and lands of Dorne from their northern neighbors. That is until your family were some of the worst hit of the Dornish noble houses during Daeron’s conquest of Dorne. The heads of the house done in by the blade, most of your army crushed, and much of your estate and lands divided among the Targaryen’s favorite supporters.


With your main castle and much of your lands stripped from you, your house is now centered on Castle Tabar, slap down in the middle of the Boneway. Formerly a secondary base designed to further disrupt and stall invaders until they reached Castle Yronwood or other vital routes to the Dornish mainland and defend your house’s iron mines and interests, it is now were you are charged to help track down and defeat remaining Dornish lords and hosts who have refused to bend the knee and are to meet a large iron quota if you are to keep what you have been left with and remain in House Tagaryen’s good graces. Still you can’t help but notice much if not most of grumbling and whispering of your fellow Dornish lords hasn’t subsided whatsoever, and that it has in fact often turned to actual plotting. How many of the subservient pets of the Young Dragon, are actually funneling gold and weapons to these dissident lords? How many Dornishmen have wished the king well, while smuggling their bastard children and men to pirates and mercenaries working on the Stepstones?

The question is simple really, where do your loyalties truly lie. With your liege lords with whom you’ve broken bled, shed blood, and even share blood with; House Martell, with the concept and culture of Dorne itself, with the fortunes and future of your House, or with the safety of your people and of that of Dorne? Even a thousand different answers still actually lay within such a choice, depending on how you view best to serve that goal and understand that idea to be. You are not alone in asking that question either, it is on the minds of those who live in the occupied state of Dorne. This war has been lost, but there’s always another around the corner.


A Few Side Notes on Setting and Character Creation:

Dornish Custom is trickier and different the standard houses of Dorne. Many discriminated groups, such as women and bastards have greater personal freedom than those to the north of them, if they’re noble that is.

The noble daughters and women of Dorne have equal rights on inheritance and governance as the men, this is even reflected in the rules. What isn’t reflected in the rules is that Dorne has a flaunted and revered tradition of warrior women. While women of noble blood mostly side with and fully honor their traditional Rhynor roots, it’s far from unheard of some Dornish Ladies wish to honor Andal customs of the warrior and serve and take roles knights. Female characters can be knighted and even buy the anointed trait, even the northern invaders will (often literally) hold their noses and acknowledge and recognize Dornish women knights.

Bastards are normally on the bottom of the inheritance order in a family, unless otherwise stated in a will or by decree of the Dornish lady or lord in question, but at least they’re in the inheritance at all. Likewise there is little social stigma in being a natural born child, and are allowed to practice any trade or belief without organized and systemic prejudice. This attitude is not shared by the Seven Kingdoms invaders however. The -1d penalty does not apply to your Dornishmen


Character and House Creation

To save time and to create an actual conflict that was interesting, I pre made a house. It’s mostly by the actual rules in the book, but why let (even great) rules stand in the way of fun. Each player will still allocate and spend “leftover” points on category, after Character Creation they will explain how their character saved this resource they choose or the history of it if they spent it.

Character Creation is mostly normal outside of what’s stated the Side Notes and that whoever is the first born child gets Head of the House instead of Heir.

Also if you don’t have the book, I can make your character for you, just give me the jist of what you want. Likewise you can use Chronicle of Sorcery in Character Creation and I will be using Out of Strife, Prosperity for expanded House rules and will list you options and what they do from it if you don’t have it.

Here's a Discord for questions, rolls if we go that route, and character creation

NutritiousSnack fucked around with this message at Aug 29, 2017 around 22:48

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NutritiousSnack
Jul 12, 2011


Sorry forgot House Stats

House Tamas

Defense: 44
- Small Castle (Castle Tabar): 30 points

Influence: 33

Lands: 63
-Domain: Mountain, Road/Iron Mine- Large Town (Rustam): 45
-Domain: Plains, Shore/Fishery -Hamlet -(Boney Shores): 18

Law: 12

Power: 39
2 trained garrisons: 10
1 Trained Knights: 12

Population: 28

Wealth: 31
Iron Mine (House Fortune Rolls +2, Wealth Resource Gain +2): 15
Fishery (House Fortune Rolls +1): 5

Fuzz
Jun 2, 2003

Avatar brought to you by the
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Do you have a discord or something for this? Never played this system.

NutritiousSnack
Jul 12, 2011


I'll set one up

NutritiousSnack
Jul 12, 2011


Discord

Green Bean
May 3, 2009


Here's a brief WIP of my sheet, details and adjustments to follow.

Name: Mykal Tamas
Age: Young Adult
Status: 5
Role: Schemer
Background: Was falsely accused of plotting to usurp and literally replace my brother.
Goal: Security (Restore the auspices of the thoroughly depleted House Tamas)
Motivation: Duty
Virtue: Devoted
Vice: Scheming

Abilities
Agility 3
Awareness 3
Cunning 3
Deception 5 - (Specialisation: Act 2d)
Endurance 3
Language 3
Persuasion 4 - (Charm: 4d)
Status 5
Will 3

Benefits
Charismatic
Magnetic
Treacherous

Drawbacks/Flaws
Warfare (-1d)

Destiny Points: 3

Intrigue Defense: 11
Composure: 9
Combat Defense: 8
Health: 9
Armour Rating:
Damage:

Equipment:
Starting Money: 5d6 11
11 Dragons (1710 Stags)
Common Clothes (Male)
Shoes
Dagger
Noble's Garb (600ss)
Misc Sundries TBD


House Modification: 1d6 3

Green Bean fucked around with this message at Sep 10, 2017 around 01:15

MinutePirateBug
Mar 4, 2013




^something between that and that, not so grim, but w/armor and a mighty big flail

Name: Thick
Age/look:Age 31, Middle-aged, 6’5’’, 300 lbs, olive skin tone
Status: 2
Role: Warrior
Background: (6) Traveled the narrow sea
Goals: (10) Wealth - food, drinks, games, & fancy stuff
Motivation: (5) Greed - More like gluttony and a desire for easy living
Virtue: (3) Chaste - Lacking the capacity
Vices: (7) Foolish - Hmm poisoned chocolate cicadas, don’t mind if I do!

Abilities
Agility 3(10)
Athletics 5(70)- Specialty Strength B3(30)
Awareness 3(10)
Endurance 5(70)- Specialty Resilience B2(20) Stamina B1(10)
Fighting 5 (70)- Specialty Bludgeons B3(30)
Languages 2(0) - Slaver Argot
Languages 2(20) Common
Languages 2(20) Ghiscari
Will 3(10) - Specialty Courage B1(10)

Thievery 1 (-50)

Total Experience:(240) Total Specialization:(100)

Benefits:
Lucky
Tough Resilience bonus die added to health
Massive

Drawbacks:
Flaw Agility drawback (-1d to tests)
Eunuch - They cut me
Bound to the Bottle - I have no stones or wee wee, only drinky and yums no sexy time


Destiny Points = 2

Intrigue defense = 5
Composure = 9
Combat defense = 10 (9 with armor and shield)
Health = 17
Armor = 8 Brigandine
Weapon Damage = Flail D5 8 damage , (two handed powerful shattering 1)

Eunuch/Mercenary acting as a man at arms for the house

Equipment:
(rolled wealth 2d6=7, 1470ss)
Flail 100 ss 12 lbs
Brigandine 1,200 Ar8 -3 CD bulk 3, can become mail AR 5 -2 AP 2 bulk
Large Shield 40ss bulk 1 defense +4
Total cost: 1,340
Remaining coin 130ss


Born a slave Thick was trained to be a pit fighter since birth by a noble Mereenese house on the decline. His drunken half-wit of a master in a hair-brained scheme to attempt to create a slave-caste of eunuch pit-fighters in the mold of the Unsullied also had him castrated in his infancy. However organized plans for training more pit-fighter eunuchs collapsed due to general fecklessness on the part of his master.

Nevertheless, unlike many fighting for the amusement of the masses of Meereen and Slavers Bay in general, Thick survived fight after fight. Thick was so successful he managed to squirrel away a small fortune which he used to buy his freedom.

Thick used his new found freedom to get away as far away from Gith as possible. Thick then spent time indulging in the pleasures left to him; gambling, drinking, and gorging himself. Alternating between work as a ring fighter, freebooter, guardsman, and mercenary Thick worked his way across the Free cities of Essos, until encountering Waylar Sand. 31 and well into decrepit middle age as his decreased physical acumen attested to Thick was happy to take up Waylar’s job offer - a soft gig as a nobleman’s bodyguard.

MinutePirateBug fucked around with this message at Sep 3, 2017 around 08:32

NutritiousSnack
Jul 12, 2011


Going to insert a more in depth math check here later, but so far math looks good.

Mykkel
Oct 8, 2012


This concept erased, see below.

Mykkel fucked around with this message at Aug 29, 2017 around 17:46

WereGoat
Apr 28, 2017





Name: Seban Tamas
Age: Middle Age (45)
Status: 4
Role: Specialist (Steward)
Background: Travelled across the narrow sea for a time, trading.
Goal: Wealth
Motivation: Security
Virtue: Devoted
Vice: Foolish

Abilities
Animal Handling 3 (Charm 1)
Awareness 3
Cunning 5- (Decipher 3)
Persuasion 4 - (Bargain 2)
Status 4 (Stewardship 4)
Healing 4
Will 3
Thievery 1
Language (Common) 3
Language (Braavosi) 1
Language (Pentoshi) 1
Language (Ibbenese) 1
Language (Asshai) 1
Language (Quartheen) 1
Language (Valyrian) 1
Language (High Valyrian) 1

Benefits
Polyglot
Master of Ravens
Head for Numbers

Drawbacks/Flaws
Athletics (-1d)
Nemesis

Destiny Points: 1

Intrigue Defense: 12
Composure: 9
Combat Defense: 7
Health: 6
Armour Rating: -
Damage: -

Equipment
Roll- (4D6) 13gd
Starting wealth- 6gd 15 moons

Stewards tools (weights, scales, papers, inks)- 200ss
Myrish lens- 20ss
Far eyes- 200ss
Noble garb- 500ss
Courtiers garb- 100ss
Dagger - 20ss
Sachet x2 - 2ss
Scents x2- 2ss
Flute - 10ss
Palfrey - 150ss
Trained dog - 11ss

Background

Seban Tamas has been on the fringes of house Tamas for years. Third son of lord Tamas' uncle's youngest daughter, he was never expected to become involved in the main family politics, instead working to improve the family fortunes abroad and closer to home.

Seban owes everything to house Tamas. Happiness, family, wealth, all have come from his belonging to this great and noble house. He considers his appointment to the position of steward a great honour, despite the dark circumstances surrounding it. House Tamas' fortunes shall be restored.

Before the war, Seban was happily married to Yamina, originally a member of the banner house Tamam. That has soured with the war, their children being taken as wards by the Targaryan's robber lords. Yamina blames Seban for this, his new position in the family placing their children in danger. Seban places this blame solely at the feet of Lord Gawn Wyldflower, and remains worried that any appearance of hostility by the family, or failure to provide the promised quotas will lead to the children's deaths.

Yamina left house Tamam 20 years ago, keeping in contact until the war. It has been 9 years since she last seen Zehiya.

A loyal supporter of house Tamas, Seban recognises Waylar as true heir as per the original proclamation by Lord Tamas. Words are important, and such things cannot be unsaid. Young Stefan may be family, but this untested child is not the heir, no matter what the Targaryans laws decree.

He is much warmer towards Mykel and Deria; as two who have escaped captivity at enemy hands they represent to him a hope for his own children's future.

Zehiya's arrival signals an opportunity to try and get back into Yamina's good graces and in some way make up for the harm he has caused, but whether this proves wise or not remains to be seen.

WereGoat fucked around with this message at Sep 5, 2017 around 21:22

frankenfreak
Feb 16, 2007

Coming from the deeps of the Frankenwald to haunt you

I'm interested, but will have do go over the book again before making a submission.

NutritiousSnack
Jul 12, 2011


You're about ten points over in Abilities, Your going with a schemer so if I might suggest something, take down Athletics or the like 2

WereGoat posted:

How does this look?

You're selling your abilities short, with Thievery at 1 you have an extra 50 points to spend there. Knock one of those 4 stats to a 5!



Perfect in the math area.


Like what I seeing so far, can't wait to see the backgrounds

frankenfreak posted:

I'm interested, but will have do go over the book again before making a submission.

Feel free to hit the discord or here if you have any questions!

WereGoat
Apr 28, 2017



Edit: why did I make a separate post? Edited into original.

WereGoat fucked around with this message at Aug 31, 2017 around 17:09

Mykkel
Oct 8, 2012




Name: Jaeros Dynar
Age: Young Adult
Status: 2
Role: Rogue
Background: slave born in Mereen.
Goal: Wealth
Motivation: Stability
Virtue: Charitable
Vice: licentious

Abilities
Agility 4
Animal Handling 1
Athletics 3 (+1B Swim, +1B Strength)
Awareness 4
Cunning 3
Endurance 3
Fighting 4 (Fencing +2B)
Healing 2
Knowledge 2
Language Common 2
Language (Braavos) 2
Marksmanship 3 (+1B Bow)
Persuasion 2
Status 3
Stealth 3 (+1B Blend)
Survival 2
Thievery 3
Warfare 2
Will 2

Qualities
Keen Senses
Face in the Crowd
Water Dancer 1


Drawbacks/Flaws


Destiny Points: 2

Intrigue Defense: 9
Composure: 6
Combat Defense: 10
Health: 9
Armour Rating:
Damage:


Status roll for starting equipment: 3d6 8
Starting Wealth: 1680 ss
Current Wealth: 240 ss
Equipment
Braavos Blade 3 lb.
Left-handed Dagger 1 lb.
Double-curved Bow 2 lb.
24 arrows 2 lb.
Bravos garb (100 sp)


Background
Jaeros grew up in Braavos, son of a sailor(Lazaro), and his wife(Vellora) who served as a cook at a decent inn near the Purple harbor. Jaeros caught the eye of Maerros Dynel, a bravos around 10, and
shortly thereafter began his training as a waterdancer. By 13, Maerros had deemed Jaeros sufficiently skilled that he could wear a sword around town. With all the arrogance of a young teen,
and against his Vellora's wishes, Jaeros signed on as a deckhand with the Blue Lily, a ship headed to Pentosh. Unfortunately, the Blue Lily was captured by Mereenese slavers a days travel from Pentosh.
Jaeros was lucky, he was purchased by Gaznil mo Kukne, destined to eventually end up in the Mereen fightng pits. Fortunately for Jaeros, Gaznil put in at Pentosh before heading to Mereen. As Jaeros was unknown in Pentosh, Gaznil arranged a private fight for a Magister, and his Westeros guest. Jaeros was pitted against a wounded crew meber of the Blue Lily on the Magister's horse. Jaeros killed the horse, not his wounded crewmate.
Gaznil was enraged at having to pay for the horse. Fortunately, Waylar Sand liked what he saw of Jaeros, and paid Gaznil for Jaeros before the whipping had started.
Thankful for his freedom, Jaeros found himself in Pentos, as planned but without the wealth he expected to have. Faced with the choice of traveling to the barbaric lands of Westeros, or facing his angry parents, Jaeros arranged for word to be sent back to Lazaro and Vellora that he was alive and well, and working for a house in Dorne.

Mykkel fucked around with this message at Aug 30, 2017 around 19:15

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!


Can you put in a new link to discord? That one is dead.

Fuzz
Jun 2, 2003

Avatar brought to you by the
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Schizotek posted:

Can you put in a new link to discord? That one is dead.

https://discord.gg/uS9RCB

NutritiousSnack
Jul 12, 2011



Thanks, I'll update it with that.

AnAnonymousIdiot
Sep 14, 2013



This spot will be reserved for a future Maester.

NutritiousSnack
Jul 12, 2011


Mykkel posted:

New Concept:

Name: Jaeros
Age: Young Adult
Status: 2
Role: Rogue
Background: slave born in Braavos.
Goal: Wealth
Motivation: Stability
Virtue: Charitable
Vice: licentious

Abilities
Agility 4
Animal Handling 1
Athletics 3 (+1B Swim, +1B Strength)
Awareness 4
Cunning 3
Endurance 3
Fighting 3 (Fencing +2B)
Healing 2
Knowledge 2
Language Common 2
Language (Braavosi) 2
Marksmanship 4 (+1B Bows)
Persuasion 2
Status 2
Stealth 3 (+1B Blend)
Survival 3
Thievery 3
Warfare 2
Will 2


Benefits
Keen Senses
Face in the Crowd
Water Dancer 1


Drawbacks/Flaws


Destiny Points: 2

Intrigue Defense: 9
Composure: 6
Combat Defense: 10
Health: 9
Armour Rating:
Damage:

Math is correct and the concept is interesting from what I can see.

A lot of non knight characters surprisingly!

AnAnonymousIdiot posted:

This spot will be reserved for a future Maester.

Cool!

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!



Zehiya Tamam
Most of House Tamas' bannermen were stripped at the culmination of the recent war. One of the few they were allowed to "keep" was the remains of House Tamam, and it's not hard to see why. Vulture's Nest and the region surrounding it has never been an area easily governed, which is why two of the numerous "Vulture Kings" of Dorne have made it their base of operations. When the war came Babak Tamam, then only the lord of the lands around the city, and his family fought the invaders in the usual manner of his house, by abandoning his hall with his army and living off the land. Which in this case meant pillaging and raiding the poor saps living in the city bordering the wasteland he ruled. While the brutal guerilla war succeeded in keeping the enemy forces from gaining a foothold, it turned the people against him. A conspiracy of burghers and town officials lured him into a trap with the promise of material aid in the war effort, and killing him and every member of Tamam except for the youngest daughter, Zehiya. The young girl was released on the condition that she bring her families army of bandits to heel and surrender to the invading forces. Instead she returned and slaughtered every wealthy man in town, seizing their assets, and giving their wives and daughters over to her soldiers. Next she rounded up all of the town officials and caste them into the wastes to die of thirst and exposure. She declared the city a part of her fiefdom by right of conquest, a defacto claim made dejure by the terms of the peace that came years later. The crown felt that if the bandits wanted to keep their lawless hellhole, they were welcome to it. Any attempt to take it would just be wasted crown funds and soldiers. In the time since the peace, Zehiya has risen to the challenge of ruling her city. Using the looted funds of the wealthy, she has invested in a number of building projects, namely the start of a new hold for her House (ie her and her favorite murderous bandit chiefs) and what is now the largest brothel in Dorne (staffed with the surviving daughters of the burghers). The remaining funds have gone towards hiring out the largest criminal syndicate to help keep the peace and bringing in Braavosi sellswords to act as the local magistrates. Her funds now nearly tapped out, and barely clinging to power in her city of thieves, whores, and bandits Zehiya looks outwards for potential aid. Her parent House and liege lord, Tamas, is in dire straights. The current head of the family, Steffon, is young, unmarried, and by all accounts easily manipulated. A match made in heaven. Bearing a gift of one thousand gold dragons, Zehiya sets out for Castle Tabar with 10 of her best men.
pre:
Name: Zehiya Tamam
Age: 18
Status: 3 
Role: I have no idea anymore
Background: 
Goal: Justice
Motivation: Madness
Virtue: Wise
Vice: Foolish

Abilities:
Agility 2
Animal Handling 4
Athletics 2
Awareness 2
Cunning 2
Deception 2
Endurance 2
Fighting 2
Healing 1
Knowledge (Streetwise 2) 4
Language Common 3 
Marksmanship 3 (Bows)
Persuasion 5 (Convince, Intimidate)
Status (Stewardship) 3
Stealth 4
Survival 3
Thievery 2
Warfare 2 
Will	2 

Qualities:
Sponsor
Landed
Cadre (GIMME TEN GOOD MEN)

Destiny Points: 2
Intrigue Defense: 
Composure: 
Combat Defense: 
Health: 
Armour Rating: 
Damage:
Wealth: 14 GD

Equipment:
Sand Steed: 1200ss
Bow, Double-curved: 500ss
Tourney Lance: 40
Padded Armor: 200
Spear: 50
Stiletto: 30
Ammunitionx2: 20
Traveler's Garb: 3
Tent, Pavilion: 30
Tent, Soldiers: 5
Scents: 1
Sachet: 1
Flask: 2
Flint And Steel: 2cp
Iron Stakesx11: 44cp
Ropex11: 110cp
Torch: 1 cp
Whetstone: 3cp
Waterskin: 8 cp
Far Eyes: 300
Remaining: 555 SS
pre:
House Tamam of Vulture's Nest



Defense: 25
-Hall (Sandbeggar Hall): 20

Influence: 22

Lands: 35
-Domain: Plain, Large Town (Vulture's Nest): 35

Law: 8 (18)

Population: 22

Power: 35
-Unit: Elite Criminal Bodyguards: 14 (Fighting 4, Stealth 5, Animal Handling 4)
-Unit: Elite Guerrillas: 9 (Stealth 5, Marksmanship 4, Animal Handling 4)
-Unit: Elite Guerrillas: 9 (Stealth 5, Marksmanship 4, Animal Handling 4)


Wealth: 29
Holding: Standard of Living (poor): -5
Holding: Criminal Syndicate: 10
Holding: Brothel (Pleasure House): 10
Holding: Magistrate: 5
Holding: Gardens: 4

Bonuses:
Fortunes: -4 (from low law)
Resource Gain Bonus: Influence +1, Wealth +2
Resource Loss Mitigation: Influence+1, Law +1, Wealth +1 (+2 At a cost of law)

History:
Scandal
Madness (Increases to Influence, Lands, and Defense. Untouched wealth. Minor hit to power, disastrous for population and law.
Victory

investment: 1d6 5
Zehiya brings a gift of 5 wealth to her liege lord.

Schizotek fucked around with this message at Sep 13, 2017 around 04:08

Fuzz
Jun 2, 2003

Avatar brought to you by the
TG Sanity fund




Name: Waylar Sand
Age: Middle-Aged (Age 34)
Status: 5
Role: Leader/Fighter
Background: Bastard and eldest son of the lord, the ex-heir. After the fall, he was sent across the Narrow Sea to avoid ruffling the Targaryen's feathers as his younger, legitimate, brother was made heir.
Goal: Revenge against the Targaryens
Motivations: Duty to House Tamas
Virtues: Courageous
Vice: Drink and Revelry

Abilities: (240)
Agility 4 (-40) - Dodge 1B, Quickness 1B
Animal Handling 2 - Ride 1B
Athletics 4 (-40)
Awareness 2 - Empathy 1B
Cunning 3 (-10) - Logic 1B
Endurance 3 (-10)
Fighting 5 (-70) - Spears 1B
Healing 1 (+50)
Knowledge 3 (-10) - Education 1B
Language (Common) 4 (-40)
Language (Braavosi) 1 (-10)
Marksmanship 3 (-10)
Persuasion 3 (-10)
Status 5 (-70) - Reputation 2B
Stealth 2
Survival 2
Thievery 1 (+50)
Warfare 3 (-10) - Strategy 1B
Will 3 (-10)

Qualities:
Spear Fighter 1
Respected
Wealthy

Drawbacks:
Bastard Born (in lieu of default Drawback)
Bound to the Bottle
Nemesis (see below)

Destiny: 2

Intrigue Defense: 10
Composure: 9
Combat Defense: 7
Health: 9
Armor Rating: 8
Damage: 5 (7)

Wealth Roll: 22 = 4,620 ss

Equipment:
Noble's Garb (500 ss)
Brigandine Armor (1200 ss)
Frog Spear x4 (100 ss)
Buckler (25 ss)
Sand Steed (1200 ss)
Remaining Gold: 1,595 ss

I'm not breaking down copper costs on sundries because that's ridiculous.


Backstory:

Waylar was the first-born son of Lord Tamas, borne of a passionate affair with a courtier in his teenage years. Though a bastard, Waylar was named heir to House Tamas ahead of [epicurius' PC] due to his age, and as is Dornish custom he was raised as a member of the court, with all the rights and privileges that come with. When the Targaryens attacked, Waylar, a young man at the time, led many a successful battle, earning quite the reputation throughout Dorne and the Southern Kingdoms as a masterful fighter with a spear and competent leader and commander.

He was much loved by the people, however when Sunspear fell to the Dragon, Lord Tamas felt it prudent to follow the Andal customs and name [epicurius' PC] as heir. To save face for the House and also spare his bastard son the embarrassment, Lord Tamas further sent Waylar across the Narrow Sea, to Braavos, where he could secure the family's assets with the Iron Bank and lay low for awhile while things smoothed over.

The transition did not go smoothly, however. During one of the final battles against the Targaryens, specifically their Baratheon vassals, Gidden Dayne, Waylar's long-time friend and fellow heir to his house, surrendered on the field before the battle even began, to spare his smaller force from decimation. Waylar called Gidden a coward in front of his men, and the two men broke their friendship, resulting in a general disarray on the field which led to their rout by the Baratheon forces, with the majority of Dornishmen blaming the pivotal loss on Gidden Dayne's cowardice.

Out of fear for reprisal from the Daynes while abroad, Waylar hired Thick as a bodyguard to accompany him in Braavos, as well as purchasing Jaeros as a slave and freeing him when the (then boy) tried to steal his horse.

Now that the politics of Dorne have settled, and having secured an impressive line of credit backed by substantial wealth in the Iron Bank, Waylar has returned home to Castle Tabar, dismayed at the former shadow of a House he sees before him...

Fuzz fucked around with this message at Sep 10, 2017 around 02:27

Epicurius
Apr 10, 2010




quote:

Name: Steffon Tamas
Age: Young Adult
Status: 6
Role: Fighter
Background: Bent the Knee at Sunspear
Goal: Security
Motivation: Duty
Virtue: Honest
Vice: Foolish



Abilities

Agility 3
Animal Handling 3
Athletics , 3
Awareness 2
Cunning 2
Deception 2
Endurance 3
Fighting 4, 1B Long Blades
Healing 2
Knowledge 2
Language 3
Marksmanship 2
Persuasion 3
Status 6
Stealth 2
Survival 3
Thievery 1
Warfare 3
Will 2


Benefits

Authority
Head of House

Drawbacks/Flaws



Destiny Points: 2

Intrigue Defense: 10
Composure: 6
Combat Defense: 8
Health: 9
Armour Rating: 6
Damage: 4

Initial Wealth: 6d6 25

1140 Stags

Equipment:

Noble's Garb
Signet Ring
Longsword
Scale Armor
Courser
Longbow
Arrows (24)
War Lance
Courser
Shield
Greatsword

Epicurius fucked around with this message at Sep 11, 2017 around 03:19

frankenfreak
Feb 16, 2007

Coming from the deeps of the Frankenwald to haunt you

I've been doing some thinking and came up with the following:

- A first cousin of the current Lord Tamas, her father the former lord's brother (whether he's still alive and whether he's got his own fabrications against his brother's children I'll leave up to the narrator)
- Barely adult age, lived through the Conquest of Dorne, the humiliation of her house and the loss of wealth and status that went with it. Having lived carefree and a little bit spoilt so far, it stung quite a bit.
- Desires to see the lands taken away from House Tamas to be given (or taken) back. Ultimately, she desires to gain a piece of that for herself, to have a good income of her own and being a Lady that may decide on her marriage all on her own.
- A competent persuader and seducer with a side of sneaky thief and schemer

NutritiousSnack
Jul 12, 2011


frankenfreak posted:

I've been doing some thinking and came up with the following:

- A first cousin of the current Lord Tamas, her father the former lord's brother (whether he's still alive and whether he's got his own fabrications against his brother's children I'll leave up to the narrator)
- Barely adult age, lived through the Conquest of Dorne, the humiliation of her house and the loss of wealth and status that went with it. Having lived carefree and a little bit spoilt so far, it stung quite a bit.
- Desires to see the lands taken away from House Tamas to be given (or taken) back. Ultimately, she desires to gain a piece of that for herself, to have a good income of her own and being a Lady that may decide on her marriage all on her own.
- A competent persuader and seducer with a side of sneaky thief and schemer

This is extremely good, especially in lieu of these facts

1.) A lot of the focus on this game will be your new liege lord Gawin Wyldflower and his vassals who stole your and other houses lands, and a lot of them aren't loyal to anyone but themselves.

2.) More plot hooks with that Uncle...maybe I'll be going a third way with that?

3.) Balanced team yea

Perfect, I misread it. Great Story hooks to work with.

NutritiousSnack fucked around with this message at Aug 30, 2017 around 05:33

frankenfreak
Feb 16, 2007

Coming from the deeps of the Frankenwald to haunt you



Deria Tamas

The only child of the late Lord Tamas's brother, Deria was the apple of her parents' eye. Her frail health that persists to this day only made them care for her even more. Deria grew up with almost any toy or dress she desired. She also had lots of friends among the household, owing both to her toys and her gregarious and playful nature she had developed from a young age. Her mother would often take her to trips to meet and make friends with the children of neighboring lords. At age 7 she barely survived a mysterious fever thanks to the care of Maester X.

As she grew into adolescence, Daria maintained her lifestyle and network of friends both male and female. Starting to grow into a woman, she also noticed what effect she has on boys and some girls and they have on her. And she learned to use that to her advantage.

At age 14, she was abducted by men in service of Lord Rhyggel, a very minor bannerman, who sought to force her into a marriage with his eldest son and increase his family's station by tying his to his liege lord's. However, the crafty Daria managed to escape by deceiving her guards and sneaking out of Rhyggel's small fort. As she fled, she ran right into a party of her father's men coming to rescue her, just before Rhyggel's men caught up to her. Rhyggel was duly punished.

Even though her abduction went almost as painless as can be, Deria's soul remains scarred by it. While she remained gregarious, playful and increasingly flirtatious, a fear of being betrayed or becoming powerless remains. She is determined to remain in control of her life and has rejected any of her parents' plan to marry her.

During the Conquest of Dorne, she remained at home and witness the defeat and demotion of her house firsthand. Now her previous lifestyle was gone with the family's fortune vastly diminished and many former friends were now - in her mind - enemies as they belonged to the houses that benefitted from the fall of her own house. Outwards, however, she keeps up appearances and tries to hold up some of the old friendships, only because she plans to exploit them at some point.

Deria is driven by the desire to get back into the comfortably luxurious lifestyle she was used to and would prefer if she did not depend on her parents or her lordly cousin for it. Her best chance, she thinks, is helping the family to regain their lost lands and holdings and getting a piece of them for herself in the process. To this end she will be loyal to the family, even though her true loyalty is to herself. Although her beauty attracts courtiers and her family would like to marry her off to establish new diplomatic ties, she is fiercely opposed to the idea; she wants to decide who she marries and wants at least two out of wealth, a very useful alliance for her house and love.

Outwards, Deria remains gregarious and her independent streak has strengthened a lot since the Conquest. She is fiercely loyal to House Tamas as long as it doesn't involve the question of her marriage and has some ideas of her own about how to restore the house to greatness. She has realized that she possesses the ability to manipulate people and is aware that this talent can help her further her goals. She is still learning how to best use her cunning and charms, but is surveying the political landscape to find the right point to target with her first schemes already.

pre:
Name: Deria Tamas
Age: 21 (Adult)
Role: Schemer/Rogue
Background: Ambitious cousin of Lord Steffon
Goal: Wealth
Motivation: Greed, Security
Virtue: Magnanimous
Vice: Ambitious/grasping

Abilities:
Awareness 3 (-10) - Empathy 1B
Cunning 3 (-10) - Logic 1B
Deception 3 (-10)
Knowledge 3 (-10)
Language 4 (-40) - Common
Persuasion 5 (-70) - Charm 1B, Incite 1B, Seduce 1B
Status 4 (-40) - Reputation 1B
Stealth 3 (-10) - Sneak 1B
Thievery 2 (0) - Pick Locks 1B
Will 3 (-10)
All others 2 (0)

Benefits: 
Charismatic (Charm): Whenever you test Persuasion to use that specialty, add +2 to your test result.
Courteous: You may add one half of your Persuasion rank (round down) to your Deception tests. In 
addition, whenever an opponent in an intrigue would use the Read Target action, you may add your 
Cunning rank to your passive Deception result.
Treacherous: Whenever you use Deception in an intrigue, you may add your Cunning rank to your 
Deception test results.

Drawbacks: 
Childhood Disease: Decrease your Health by -2.
Flaw (Animal Handling) - Cruel: You take -1D on all tests involving Animal Handling.
Sickly: You take –1D on Endurance tests to resist hazards and ailments.

Destiny Points: 3

Intrigue Defense: 10
Composure: 9
Combat Defense: 7 (+- equipment)
Health: 4
Armor Rating:
Damage:

Starting Wealth: 18 GD = 3780 SS

Equipment:
a set of common clothes
two sets of peasant's garb 
two sets of traveler's garb (one representative, one plain)
a set of godsworn's vestments (septa)
a set of courtier's garb
three sets of noble's garb (her own wardrobe, one of them expensive)
a set of noble's garb (no insignia or specific colors, to be used as disguise)
boots
three daggers
two dirks
five throwing knives
a set of soft leather armor
a backpack
a satchet
two belt pouches
far-eyes
a flask
a waterskin
a lantern
seven pints of oil
three ropes
a harp
five different scents
locksmith's tools
a palfrey
two strong doses of pennyroyal
two strong doses of tansy
two doses of greycap
a pinch of sweetsleep
679 silver stags

frankenfreak fucked around with this message at Sep 9, 2017 around 21:16

NutritiousSnack
Jul 12, 2011


Frankenfreak, extremely well executed. The math's right and concept will work great in this

NutritiousSnack
Jul 12, 2011


Schizotek posted:


Zehiya Tamam
Most of House Tamas' bannermen were stripped at the culmination of the recent war. One of the few they were allowed to "keep" was the remains of House Tamam, and it's not hard to see why. Vulture's Nest and the region surrounding it has never been an area easily governed, which is why two of the numerous "Vulture Kings" of Dorne have made it their base of operations. When the war came Babak Tamam, then only the lord of the lands around the city, and his family fought the invaders in the usual manner of his house, by abandoning his hall with his army and living off the land. Which in this case meant pillaging and raiding the poor saps living in the city bordering the wasteland he ruled. While the brutal guerilla war succeeded in keeping the enemy forces from gaining a foothold, it turned the people against him. A conspiracy of burghers and town officials lured him into a trap with the promise of material aid in the war effort, and killing him and every member of Tamam except for the youngest daughter, Zehiya. The young girl was released on the condition that she bring her families army of bandits to heel and surrender to the invading forces. Instead she returned and slaughtered every wealthy man in town, seizing their assets, and giving their wives and daughters over to her soldiers. Next she rounded up all of the town officials and caste them into the wastes to die of thirst and exposure. She declared the city a part of her fiefdom by right of conquest, a defacto claim made dejure by the terms of the peace that came years later. The crown felt that if the bandits wanted to keep their lawless hellhole, they were welcome to it. Any attempt to take it would just be wasted crown funds and soldiers. In the time since the peace, Zehiya has risen to the challenge of ruling her city. Using the looted funds of the wealthy, she has invested in a number of building projects, namely the start of a new hold for her House (ie her and her favorite murderous bandit chiefs) and what is now the largest brothel in Dorne (staffed with the surviving daughters of the burghers). The remaining funds have gone towards hiring out the largest criminal syndicate to help keep the peace and bringing in Braavosi sellswords to act as the local magistrates. Her funds now nearly tapped out, and barely clinging to power in her city of thieves, whores, and bandits Zehiya looks outwards for potential aid. Her parent House and liege lord, Tamas, is in dire straights. The current head of the family, Steffon, is young, unmarried, and by all accounts easily manipulated. A match made in heaven. Bearing a gift of one thousand gold dragons, Zehiya sets out for Castle Tabar with 10 of her best men.
pre:
Name: Zehiya Tamam
Age: 18
Status: 3 
Role: I have no idea anymore
Background: 
Goal: Justice
Motivation: Madness
Virtue: Wise
Vice: Foolish

Abilities:
Agility 2
Animal Handling 4
Athletics 2
Awareness 2
Cunning 2
Deception 2
Endurance 2
Fighting 2
Healing 1
Knowledge (Streetwise 2) 4
Language Common 3 
Marksmanship 3 (Bows)
Persuasion 5 (Convince, Intimidate)
Status (Stewardship) 3
Stealth 4
Survival 3
Thievery 2
Warfare 2 
Will	2 

Qualities:
Sponsor
Landed
Cadre (GIMME TEN GOOD MEN)

Destiny Points: 2
Intrigue Defense: 
Composure: 
Combat Defense: 
Health: 
Armour Rating: 
Damage:
Wealth: 14 GD

Equipment:

pre:
House Tamam of Vulture's Nest



Defense: 25
-Hall (Sandbeggar Hall): 20

Influence: 22

Lands: 35
-Domain: Plain, Large Town (Vulture's Nest): 35

Law: 8 (18)

Population: 22

Power: 35
-Unit: Elite Criminal Bodyguards: 14 (Fighting 4, Stealth 5, Animal Handling 4)
-Unit: Elite Guerrillas: 9 (Stealth 5, Marksmanship 4, Animal Handling 4)
-Unit: Elite Guerrillas: 9 (Stealth 5, Marksmanship 4, Animal Handling 4)


Wealth: 29
Holding: Standard of Living (poor): -5
Holding: Criminal Syndicate: 10
Holding: Brothel (Pleasure House): 10
Holding: Magistrate: 5
Holding: Gardens: 4

Bonuses:
Fortunes: -4 (from low law)
Resource Gain Bonus: Influence +1, Wealth +2
Resource Loss Mitigation: Influence+1, Law +1, Wealth +1 (+2 At a cost of law)

History:
Scandal
Madness (Increases to Influence, Lands, and Defense. Untouched wealth. Minor hit to power, disastrous for population and law.
Victory

investment: 1d6 5
Zehiya brings a gift of 5 wealth to her liege lord.

Good, but when I have time we're going to need to discuss the House on discord

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!


Np. I figure that demesne will be usable only by GM fiat.

NutritiousSnack
Jul 12, 2011


Schizotek posted:

Np. I figure that demesne will be usable only by GM fiat.

Yeah, but I just want a discussion on the ideas you have for it over the course of the game. At work now tho, so later

NutritiousSnack
Jul 12, 2011


[insert info post on other houses, and the banners you've made for you're house and can vote on]

Fuzz
Jun 2, 2003

Avatar brought to you by the
TG Sanity fund


We made some random banners and tried a bunch of words:


























The Words are what we care about, the actual banner design is totally flexible... we were just throwing stuff around.

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!


Gonna vote "let the mountains run red" for words.
Not sure for banner itself

Fuzz
Jun 2, 2003

Avatar brought to you by the
TG Sanity fund




I think this has been chosen as the banner most people like. Words still up in the air.

frankenfreak
Feb 16, 2007

Coming from the deeps of the Frankenwald to haunt you

I like "Sand strips Bone" or "Through Loyalty, I prosper".

NutritiousSnack
Jul 12, 2011


frankenfreak posted:

I like "Sand strips Bone" or "Through Loyalty, I prosper".

Through Loyalty, I prosper sounds good in my opinion. Will update with NPC information tonight

Will try to get this started...the 5th or the 7th if that's okay

Fuzz
Jun 2, 2003

Avatar brought to you by the
TG Sanity fund




Done.

NutritiousSnack
Jul 12, 2011


Blah, game starts the 5th. And yes that's sweet

NutritiousSnack
Jul 12, 2011


Game on! Anyone who finished a sheet you're in, sorry for the delay work beat me but now it's done!

https://forums.somethingawful.com/s...0#post476219555

NutritiousSnack
Jul 12, 2011


Each of you feel free to add 1d6 (use Orkos or the like) to one house stat of your choice

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MinutePirateBug
Mar 4, 2013


Rolled a 1 which is pretty fitting actually add it to whatever the functional equivalent of better booze and gambling is.

https://orokos.com/roll/548945

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