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NutritiousSnack
Jul 12, 2011
A Song of Blood and Fire

They said all the dragons had perished due to the Dance of Dragons and it’s aftermath, evidently they were wrong. Daeron Targaryen, the Young Dragon, has done something Aegon and his sister wives could not do with dragons. He has conquered Dorne. Sunspear has fallen, House Martell and all of the other major houses of Dorne have bent the knee, and the Seven Kingdoms have finally been united under one king and one rule over them. A shame that your house was on the losing side of this war.

House Tamas, lords among the Stoneway aka the Boneway, are descendants of the spear wife Rudaba Tamas of the warrior queen Nymeria, having sailed with her from Rhynor after the Valrians won the Second Spice War. They’ve held their lands for millennia, being bequeathed them as a reward for victories among the Red Mountains and personally vanquishing the entire line of lords who held it before them. For generations they stood as equals to the Yronwoods and Fowlers, among the most important of the lords who defended the peoples and lands of Dorne from their northern neighbors. That is until your family were some of the worst hit of the Dornish noble houses during Daeron’s conquest of Dorne. The heads of the house done in by the blade, most of your army crushed, and much of your estate and lands divided among the Targaryen’s favorite supporters.


With your main castle and much of your lands stripped from you, your house is now centered on Castle Tabar, slap down in the middle of the Boneway. Formerly a secondary base designed to further disrupt and stall invaders until they reached Castle Yronwood or other vital routes to the Dornish mainland and defend your house’s iron mines and interests, it is now were you are charged to help track down and defeat remaining Dornish lords and hosts who have refused to bend the knee and are to meet a large iron quota if you are to keep what you have been left with and remain in House Tagaryen’s good graces. Still you can’t help but notice much if not most of grumbling and whispering of your fellow Dornish lords hasn’t subsided whatsoever, and that it has in fact often turned to actual plotting. How many of the subservient pets of the Young Dragon, are actually funneling gold and weapons to these dissident lords? How many Dornishmen have wished the king well, while smuggling their bastard children and men to pirates and mercenaries working on the Stepstones?

The question is simple really, where do your loyalties truly lie. With your liege lords with whom you’ve broken bled, shed blood, and even share blood with; House Martell, with the concept and culture of Dorne itself, with the fortunes and future of your House, or with the safety of your people and of that of Dorne? Even a thousand different answers still actually lay within such a choice, depending on how you view best to serve that goal and understand that idea to be. You are not alone in asking that question either, it is on the minds of those who live in the occupied state of Dorne. This war has been lost, but there’s always another around the corner.


A Few Side Notes on Setting and Character Creation:

Dornish Custom is trickier and different the standard houses of Dorne. Many discriminated groups, such as women and bastards have greater personal freedom than those to the north of them, if they’re noble that is.

The noble daughters and women of Dorne have equal rights on inheritance and governance as the men, this is even reflected in the rules. What isn’t reflected in the rules is that Dorne has a flaunted and revered tradition of warrior women. While women of noble blood mostly side with and fully honor their traditional Rhynor roots, it’s far from unheard of some Dornish Ladies wish to honor Andal customs of the warrior and serve and take roles knights. Female characters can be knighted and even buy the anointed trait, even the northern invaders will (often literally) hold their noses and acknowledge and recognize Dornish women knights.

Bastards are normally on the bottom of the inheritance order in a family, unless otherwise stated in a will or by decree of the Dornish lady or lord in question, but at least they’re in the inheritance at all. Likewise there is little social stigma in being a natural born child, and are allowed to practice any trade or belief without organized and systemic prejudice. This attitude is not shared by the Seven Kingdoms invaders however. The -1d penalty does not apply to your Dornishmen


Character and House Creation

To save time and to create an actual conflict that was interesting, I pre made a house. It’s mostly by the actual rules in the book, but why let (even great) rules stand in the way of fun. Each player will still allocate and spend “leftover” points on category, after Character Creation they will explain how their character saved this resource they choose or the history of it if they spent it.

Character Creation is mostly normal outside of what’s stated the Side Notes and that whoever is the first born child gets Head of the House instead of Heir.

Also if you don’t have the book, I can make your character for you, just give me the jist of what you want. Likewise you can use Chronicle of Sorcery in Character Creation and I will be using Out of Strife, Prosperity for expanded House rules and will list you options and what they do from it if you don’t have it.

Here's a Discord for questions, rolls if we go that route, and character creation

NutritiousSnack fucked around with this message at 23:48 on Aug 29, 2017

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NutritiousSnack
Jul 12, 2011
Sorry forgot House Stats

House Tamas

Defense: 44
- Small Castle (Castle Tabar): 30 points

Influence: 33

Lands: 63
-Domain: Mountain, Road/Iron Mine- Large Town (Rustam): 45
-Domain: Plains, Shore/Fishery -Hamlet -(Boney Shores): 18

Law: 12

Power: 39
2 trained garrisons: 10
1 Trained Knights: 12

Population: 28

Wealth: 31
Iron Mine (House Fortune Rolls +2, Wealth Resource Gain +2): 15
Fishery (House Fortune Rolls +1): 5

NutritiousSnack
Jul 12, 2011
I'll set one up

NutritiousSnack
Jul 12, 2011
Discord

NutritiousSnack
Jul 12, 2011
Going to insert a more in depth math check here later, but so far math looks good.

NutritiousSnack
Jul 12, 2011
You're about ten points over in Abilities, Your going with a schemer so if I might suggest something, take down Athletics or the like 2

WereGoat posted:

How does this look?

You're selling your abilities short, with Thievery at 1 you have an extra 50 points to spend there. Knock one of those 4 stats to a 5!



Perfect in the math area.


Like what I seeing so far, can't wait to see the backgrounds

frankenfreak posted:

I'm interested, but will have do go over the book again before making a submission.

Feel free to hit the discord or here if you have any questions!

NutritiousSnack
Jul 12, 2011

Thanks, I'll update it with that.

NutritiousSnack
Jul 12, 2011

Mykkel posted:

New Concept:

Name: Jaeros
Age: Young Adult
Status: 2
Role: Rogue
Background: slave born in Braavos.
Goal: Wealth
Motivation: Stability
Virtue: Charitable
Vice: licentious

Abilities
Agility 4
Animal Handling 1
Athletics 3 (+1B Swim, +1B Strength)
Awareness 4
Cunning 3
Endurance 3
Fighting 3 (Fencing +2B)
Healing 2
Knowledge 2
Language Common 2
Language (Braavosi) 2
Marksmanship 4 (+1B Bows)
Persuasion 2
Status 2
Stealth 3 (+1B Blend)
Survival 3
Thievery 3
Warfare 2
Will 2


Benefits
Keen Senses
Face in the Crowd
Water Dancer 1


Drawbacks/Flaws


Destiny Points: 2

Intrigue Defense: 9
Composure: 6
Combat Defense: 10
Health: 9
Armour Rating:
Damage:

Math is correct and the concept is interesting from what I can see.

A lot of non knight characters surprisingly!

AnAnonymousIdiot posted:

This spot will be reserved for a future Maester.

Cool!

NutritiousSnack
Jul 12, 2011

frankenfreak posted:

I've been doing some thinking and came up with the following:

- A first cousin of the current Lord Tamas, her father the former lord's brother (whether he's still alive and whether he's got his own fabrications against his brother's children I'll leave up to the narrator)
- Barely adult age, lived through the Conquest of Dorne, the humiliation of her house and the loss of wealth and status that went with it. Having lived carefree and a little bit spoilt so far, it stung quite a bit.
- Desires to see the lands taken away from House Tamas to be given (or taken) back. Ultimately, she desires to gain a piece of that for herself, to have a good income of her own and being a Lady that may decide on her marriage all on her own.
- A competent persuader and seducer with a side of sneaky thief and schemer

This is extremely good, especially in lieu of these facts

1.) A lot of the focus on this game will be your new liege lord Gawin Wyldflower and his vassals who stole your and other houses lands, and a lot of them aren't loyal to anyone but themselves.

2.) More plot hooks with that Uncle...maybe I'll be going a third way with that?

3.) Balanced team yea

Perfect, I misread it. Great Story hooks to work with.

NutritiousSnack fucked around with this message at 06:33 on Aug 30, 2017

NutritiousSnack
Jul 12, 2011
Frankenfreak, extremely well executed. The math's right and concept will work great in this

NutritiousSnack
Jul 12, 2011

Schizotek posted:


Zehiya Tamam
Most of House Tamas' bannermen were stripped at the culmination of the recent war. One of the few they were allowed to "keep" was the remains of House Tamam, and it's not hard to see why. Vulture's Nest and the region surrounding it has never been an area easily governed, which is why two of the numerous "Vulture Kings" of Dorne have made it their base of operations. When the war came Babak Tamam, then only the lord of the lands around the city, and his family fought the invaders in the usual manner of his house, by abandoning his hall with his army and living off the land. Which in this case meant pillaging and raiding the poor saps living in the city bordering the wasteland he ruled. While the brutal guerilla war succeeded in keeping the enemy forces from gaining a foothold, it turned the people against him. A conspiracy of burghers and town officials lured him into a trap with the promise of material aid in the war effort, and killing him and every member of Tamam except for the youngest daughter, Zehiya. The young girl was released on the condition that she bring her families army of bandits to heel and surrender to the invading forces. Instead she returned and slaughtered every wealthy man in town, seizing their assets, and giving their wives and daughters over to her soldiers. Next she rounded up all of the town officials and caste them into the wastes to die of thirst and exposure. She declared the city a part of her fiefdom by right of conquest, a defacto claim made dejure by the terms of the peace that came years later. The crown felt that if the bandits wanted to keep their lawless hellhole, they were welcome to it. Any attempt to take it would just be wasted crown funds and soldiers. In the time since the peace, Zehiya has risen to the challenge of ruling her city. Using the looted funds of the wealthy, she has invested in a number of building projects, namely the start of a new hold for her House (ie her and her favorite murderous bandit chiefs) and what is now the largest brothel in Dorne (staffed with the surviving daughters of the burghers). The remaining funds have gone towards hiring out the largest criminal syndicate to help keep the peace and bringing in Braavosi sellswords to act as the local magistrates. Her funds now nearly tapped out, and barely clinging to power in her city of thieves, whores, and bandits Zehiya looks outwards for potential aid. Her parent House and liege lord, Tamas, is in dire straights. The current head of the family, Steffon, is young, unmarried, and by all accounts easily manipulated. A match made in heaven. Bearing a gift of one thousand gold dragons, Zehiya sets out for Castle Tabar with 10 of her best men.
pre:
Name: Zehiya Tamam
Age: 18
Status: 3 
Role: I have no idea anymore
Background: 
Goal: Justice
Motivation: Madness
Virtue: Wise
Vice: Foolish

Abilities:
Agility 2
Animal Handling 4
Athletics 2
Awareness 2
Cunning 2
Deception 2
Endurance 2
Fighting 2
Healing 1
Knowledge (Streetwise 2) 4
Language Common 3 
Marksmanship 3 (Bows)
Persuasion 5 (Convince, Intimidate)
Status (Stewardship) 3
Stealth 4
Survival 3
Thievery 2
Warfare 2 
Will	2 

Qualities:
Sponsor
Landed
Cadre (GIMME TEN GOOD MEN)

Destiny Points: 2
Intrigue Defense: 
Composure: 
Combat Defense: 
Health: 
Armour Rating: 
Damage:
Wealth: 14 GD

Equipment:

pre:
House Tamam of Vulture's Nest



Defense: 25
-Hall (Sandbeggar Hall): 20

Influence: 22

Lands: 35
-Domain: Plain, Large Town (Vulture's Nest): 35

Law: 8 (18)

Population: 22

Power: 35
-Unit: Elite Criminal Bodyguards: 14 (Fighting 4, Stealth 5, Animal Handling 4)
-Unit: Elite Guerrillas: 9 (Stealth 5, Marksmanship 4, Animal Handling 4)
-Unit: Elite Guerrillas: 9 (Stealth 5, Marksmanship 4, Animal Handling 4)


Wealth: 29
Holding: Standard of Living (poor): -5
Holding: Criminal Syndicate: 10
Holding: Brothel (Pleasure House): 10
Holding: Magistrate: 5
Holding: Gardens: 4

Bonuses:
Fortunes: -4 (from low law)
Resource Gain Bonus: Influence +1, Wealth +2
Resource Loss Mitigation: Influence+1, Law +1, Wealth +1 (+2 At a cost of law)

History:
Scandal
Madness (Increases to Influence, Lands, and Defense. Untouched wealth. Minor hit to power, disastrous for population and law.
Victory

investment: 1d6 5
Zehiya brings a gift of 5 wealth to her liege lord.

Good, but when I have time we're going to need to discuss the House on discord

NutritiousSnack
Jul 12, 2011

Schizotek posted:

Np. I figure that demesne will be usable only by GM fiat.

Yeah, but I just want a discussion on the ideas you have for it over the course of the game. At work now tho, so later

NutritiousSnack
Jul 12, 2011
[insert info post on other houses, and the banners you've made for you're house and can vote on]

NutritiousSnack
Jul 12, 2011

frankenfreak posted:

I like "Sand strips Bone" or "Through Loyalty, I prosper".

Through Loyalty, I prosper sounds good in my opinion. Will update with NPC information tonight

Will try to get this started...the 5th or the 7th if that's okay

NutritiousSnack
Jul 12, 2011
Blah, game starts the 5th. And yes that's sweet

NutritiousSnack
Jul 12, 2011
Game on! Anyone who finished a sheet you're in, sorry for the delay work beat me but now it's done!

https://forums.somethingawful.com/showthread.php?threadid=3833633&pagenumber=1&perpage=40#post476219555

NutritiousSnack
Jul 12, 2011
Each of you feel free to add 1d6 (use Orkos or the like) to one house stat of your choice

NutritiousSnack
Jul 12, 2011

Fuzz posted:

House Stat Boost!: 1d6 1

Pretty sure Nutritious rigged these Orokos dice. :arghfist::shepface:

Adding it to Defense.

lmao, best you get this out of the way now.

NutritiousSnack
Jul 12, 2011
Green was the only one to hit over a 1, ha

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NutritiousSnack
Jul 12, 2011
House Tamas

Defense: 44
- Small Castle (Castle Tabar): 30 points

Influence: 34

Lands: 63
-Domain: Mountain, Road/Iron Mine- Large Town (Rustam): 45
-Domain: Plains, Shore/Fishery -Hamlet -(Boney Shores): 18

Law: 14

Power: 42
2 trained garrisons: 10
1 Trained Knights: 12

Population: 32

Wealth: 37
Iron Mine (House Fortune Rolls +2, Wealth Resource Gain +2): 15
Fishery (House Fortune Rolls +1): 5


New House Stats, after the tourney it might change some more. Still House Fortune rolls will happen right after and you'll get to choose what you want to do with it. Right now, you can discuss what other stuff you have under Power if you'd like!

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