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Pinny posted:Is the entire game just those 3 areas you see on the map at shrines? I thought it was just a starting zone...
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# ¿ Aug 30, 2017 10:08 |
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# ¿ Apr 28, 2024 15:16 |
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Q8ee posted:so it has the same gank mechanics as For Honor? If you're focused on a dude in the middle, and a 2nd opponent to the right attacks, if you hold right it'll block all his attacks? does it also give you invulnerability during that time? so blocking someone's attack keeps you safe if someone else attacks at the same time? One of the four fighting styles has a parry they can throw out, and that can be used to get anyone coming at you from the side if you time it right. Anyone coming up with some theorycrafted bullshit on game balance right now needs to put some time into the game first. e: I don't really mean that in a lovely "lol get good" way, just that this game has a lot going on and direct comparisons to other games are going to fall flat in some pretty critical ways. There are some surface-level comparisons to be made to stuff like Dark Souls or For Honor, but there's so much more complexity to the combat there than either game that any such comparisons should be taken with a massive grain of salt. Helter Skelter fucked around with this message at 16:53 on Aug 30, 2017 |
# ¿ Aug 30, 2017 16:19 |
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Red Mundus posted:How do you punish after a successful parry? All of my moves get blocked after I parry someone. Use faster moves, or guard breaks. The window between when you parry and when they can block is very short.
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# ¿ Aug 31, 2017 15:34 |
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Obligatum VII posted:They trained you wrong. As a joke.
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# ¿ Sep 1, 2017 13:34 |
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Knifegrab posted:This game is better on a controller rather than kb/m right? I think an xbox elite controller would probably be the best of both worlds, but you'd have to be crazy good at the game to begin with for your choice of input method to really make a meaningful difference. O. Henry O-Face posted:Ive only played as windfall but I thought your higher mobility as windfall makes you do more damage Helter Skelter fucked around with this message at 04:29 on Sep 2, 2017 |
# ¿ Sep 2, 2017 04:26 |
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Yeah, much as I'm enjoying the game, I'd probably wait for them to get the server issues under control. Hopefully that'll be this week, but we'll see.
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# ¿ Sep 5, 2017 05:07 |
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Frozenfries posted:I only play windfall, tho I dabble in stagger a bit for the funny forward stumble it has. Never had an issue against spamming unless the lag kicks in. Like, I'm real bad at gold chaining and still win way more than I lose so far just by playing head games with people.
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# ¿ Sep 6, 2017 06:15 |
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Would probably be a good idea to mention which style you use with a given deck, since your offense should be going hand in hand with your defense. I play Windfall: I don't know how well it'll work for anyone else, but so far I'm winning more than I lose with it.
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# ¿ Sep 9, 2017 06:12 |
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A few rules of thumb I've been working by: 1. Once you build a deck in a way you think might work for you and feels okay when messing around in meditation, go use it for a bit in combat trials without making any modifications to get a feel for how it handles against humans. If/when you take a bad loss, try to figure out whether or not it's your deck not giving you the options you need or whether it's your own (lack of) skill that's holding you back. Understand that there's no such thing as a perfect deck and sometimes you'll just get your rear end handed to you by someone who's figured you out and happens to have the right tools in their own deck to counter you. 2. I happen to like having one stance (back left in this case) that just loops a fast jab/sweep combo that I can use to punish someone if they're at low stamina or if they seem like they're bad at dealing with that kind of constant pressure. It's not something you want to rely on exclusively, so have some good mixups in your alternates, but I do find it to be a useful tool. 3. If and when you do make changes, don't go swapping out half the deck all at once. Even swapping out just one move can make a big difference in how your deck plays. This is especially true of your alternate attacks. Try to limit yourself to swapping out one alternate attack or combo string at a time (at most). 4. That said, don't be too afraid to just drop your deck completely if you're not feeling it. If you know you need to change something about your deck but you don't know what, it might be everything. While I've mostly settled on my current deck, what's not shown is the dozen or so decks (plus minor iterations on same) that may have had a couple ideas I liked in concept but just didn't work out in practice. 5. Learn to use your defensive ability. If you're a Forsaken player that isn't parrying or a Windfall that isn't dodging, you're gonna get your rear end kicked no matter what deck you're using.
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# ¿ Sep 9, 2017 08:42 |
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Devs put up a post on the Steam forums that's worth a read, it touches on the current technical issues with the game and goes into plans for the future. It's encouraging stuff, I think. It also goes into detail on some balance changes in the upcoming patch (next couple days), every style is getting touched. Kahlt loses some of the stamina bonus on absorb in exchange for a short protection buff and quicker refill of the ghost damage, Windfall avoids will now inflict a stamina penalty on the attacker and reduce their stamina regen briefly, Forsaken parry got its stamina bonus chopped in half, and Stagger side dodges will now have less range. They're also nerfing gold-linked jab spam by reducing the range and stamina impact on guard for the fastest attacks, while increasing the stamina impact of guard break moves. Helter Skelter fucked around with this message at 16:59 on Sep 14, 2017 |
# ¿ Sep 14, 2017 16:56 |
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While many of the changes are for the better, I really, really dislike the change to dodge iframes. It completely changes the way the game is played, and not in a good way, since you can just back dodge out of literally everything with zero consequences. Why use Kahlt's absorb or Windfall's dodge when you can play Forsaken and just dodge out of the way of anything you don't feel like parrying? Who cares about the stamina changes when you can just back off and reset to neutral any time you like?
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# ¿ Sep 22, 2017 03:09 |
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I mean it's not just back dodges, you can dodge into attacks and the iframes will make them whiff, and avoiding big sweeps with side-dodges is a thing (whereas Windfall or Stagger dodge will get turbofucked if they try that poo poo). Meanwhile, they reduced the range on a ton of poo poo so step-canceling isn't nearly as good of an option for closing distance any more. It's real bad.
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# ¿ Sep 22, 2017 05:57 |
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I'd wait for the next patch to see how things shake out, yeah. I'm still hopeful, because there's honestly a whole lot more the game does right than it does wrong, this is just frustrating and a lot of people are venting (I admit to being salty as hell myself). I'm gonna keep playing, but probably not as much until I see what their next step is.
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# ¿ Sep 22, 2017 17:02 |
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I am happy to report that the game is fun again.
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# ¿ Sep 23, 2017 04:54 |
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# ¿ Apr 28, 2024 15:16 |
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I still enjoy it, but I'm mostly just waiting for a ranked mode before I really dive back into it.
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# ¿ Oct 8, 2017 07:32 |