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frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade


Altdorf, captial of the Empire, sprawling metropolis, shining beacon of civilization, market of markets, hive of scum and villany. No matter your opinion, it's hard to deny that Altdorf is a place where things happen. It's a place to make a living, be it by menial labor, making or peddling wares, off the purses of those that do, or by finding the favor of someone wealthy.

Whatever your reason is, you're on your way to Altdorf. Whether you seek employment, seek excitement or simply return home, you're traveling towards the capital. So far, it's been uneventful thanks to young Emperor Karl Franz's efforts to increase the saftey throughout the empire. But whether you want to or not, darkness and chaos are creeping everywhere and, yet unbeknownst to you, they're also creeping up on you.



As with all good adventures, it will start in a tavern. Or an inn, as it were. As the day nears its end, you are about to set foot into a roadside coaching inn where it all begins...



Welcome to yet another game of Warhammer Fantasy Roleplay, 2nd Edition. There's been a flurry of these lately and they've been met with lots of interest, so here's another chance for everyone to make characters and hope for the best. This will be a play-by-post game for 6 players, give or take.

Character Creation

WFRP's character creation is fairly simple and full of exciting dice rolling. Most of what you need is in the quote below which I shamelessly stole from John Dyne's recruitment thread.

Of course, one of the appeals of these threads is seeing what fate has in store for you by letting the GM roll for your starting career. I will not let you down!

You have three options:
1) BABYMODE: you pick your race (out of the basic dwarf, elf, halfling or human) and starting career yourself.
2) BOYMODE: I give you four rolls: one starting career for each of the four possible races and you pick one of the combinations.
3) MANMODE: I roll one race/career combo for you, deal with it.

When it comes to rolling for stats, you have the choice between:
A) FANTASYMODE: Roll 2d10 eight times and assign them to the eight stats as you wish, but you don't get Shallya's Mercy.
B) REALMODE: Roll 2d10 eight times, but assign them in order, from Weapon Skill to Fellowship. Then you may apply Shallya's Mercy, replacing any one roll with 11.

These choices determine how many (if any) additional starting advances you get on top of the one mandated by the rules. Babymode and Fantasymode don't give any. Realmode gets you two more advances, Boymode one, and MANMODE three. Or just look at this handy list:
1+A) 1 advance
1+B) 3 advances
2+A) 2 advances
2+B) 4 advances
3+A) 4 advances
3+B) 6 advances

Start by making a post indicating whether you want to use BABYMODE, BOYMODE, or MANMODE.

Once you got your choices, roll up stats and decide whether you want to go FANTASYMODE or REALMODE. Roll up the secondary characteristics as described in the nice summary below. Add all skills, talents, and trappings from both your race and starting career to your character sheet. Copy the career's advance scheme to your character sheet. Either roll for the cosmetic stuff like hair color, star sign, or number of siblings on the tables in the core rulebook or make them up as you like - no bonuses or penalties from that choice. Finally apply the starting advances.

Post a character sheet and a bit of backstory. A character portrait is always nice, but not mandatory.

John Dyne posted:

:siren: QUICK AND DIRTY CHARACTER CREATION RIGHT HERE :siren:


:siren:IN ADDITION TO CAREER TRAPPINGS, EVERYONE STARTS WITH::siren:
    common clothing consisting of a shirt, breeches, and worn boots
    a tattered cloak
    a dagger tucked in a boot or belt
    a sling bag or a backpack containing a blanket
    a wooden tankard
    a wooden cutlery set
    a hand weapon (axe, club, sword, etc.)
    a purse holding 2d10 Gold Crowns (gc)

:siren: Recruitment will be open for at least one week from now! :siren:

Characters

frankenfreak fucked around with this message at 18:27 on Sep 17, 2017

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fool of sound
Oct 10, 2012
Manmode me. I'll go fantasy for stats tho.

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage


MANMODE!

NutritiousSnack
Jul 12, 2011
Manmode!!!

Waci
May 30, 2011

A boy and his dog.
Manmode

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Boymode

Ryuujin
Sep 26, 2007
Dragon God
Lets go with a MANMODE!

Jo Joestar
Oct 24, 2013
Boymode, please.

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade
fool_of_sound, you are a Dwarf Rogue.


Tricky, you are an Elf Envoy.


NutritiousSnack, you are an Elf Marine.


Waci, you are an Elf Envoy. Yes, you got the same as Tricky. I rolled you and the two above you in the same roll and got three elves, two with the same career. Truly, Orokos is the most dangerous force of chaos.


wiegieman, you have the choice between being a Dwarf Runebearer, an Elf Mercenary, a Halfling Rogue, or a Human Scribe.



fool of sound
Oct 10, 2012

frankenfreak posted:

fool_of_sound, you are a Dwarf Rogue.


oh gently caress yes


Reidar the Undoubtedly Famous; Trustworthy Dwarf (Dwarf Rogue)

Ah, fair lady, I see troubles upon your brow, might I offer yo-,

Down here, my good woman.

As I was saying, I could not fail to notice your distress, and seeing such a terrible thing on such a beautiful young thing rends my heart in twai-,

Yes, I am a dwarf. What an astute girl you are. And that is a lovely string of pearls, might I say.

Now, may I offer you a quiet table, a stiff brandy, and of course an impeccable confidante. Perhaps afterwords, my sword may render you aid in your troub-,

Yes, I am quite serious. You can trust me, of course. I am a dwarf; we never lie.


Reidar Bjargbani always hated mining. Possibly nothing could be as dull as stone, and the breaking thereof; not that his family agreed. While they talked at length about seams and supports and dross stone removal, Reidar preferred to sneak out to the beerhouses. There, he marveled at travelers' and merchants' tales of the great human cities, of colorful clothing and flamboyant hats, of barroom brawls and bandits, of exotic foods and peoples, of lovely women, and interesting fellow travelers. Reidar hungered for all of it.

His family, of course, would hear nothing of it. Merchanting, they said, was the profession of liars and vagabonds, and nothing an honorable dawi should aspire to be. Reidar dared not tell them his true aspirations: a dashing wanderer and rogue. He endured for another several years, until the grinding monotony threatened to crush his spirit. Smuggling himself into a shipment of ore, several valuable pieces of family silverwork in his sack, he began his bumpy, uncomfortable ride to greatness.

For a year or so now, Reidar has been building his skills and familiarity with human culture in smaller towns, but now he finally feels ready for the real thing: the shining capital of the civilized work, Altdorf.

quote:

Stat rolls

WS 41---BS 29---S 27---T 35---Ag 22---Int 41 (36+5)---WP 25---Fel 38 (28+10)

Wounds 12
Fate 3 (+1)

Skills: Blather, Charm, Common Knowledge (Dwarfs), Evaluate, Gamble, Gossip, Perception, Performer (Storyteller), Secret Signs (Thief), Secret Language (Thieves' Tongue), Speak Language (Khazalid), Speak Language (Reikspiel)+10, Trade (Miner)

Talents: Dwarfcraft, Flee!, Grudge-born Fury, Luck, Night Vision, Public Speaking, Resistance to Magic, Stout-hearted, Streetwise (advance), Sturdy

Trappings: Sword, Dagger, Dashing clothing with fine cloak (Best), Leather Jack, basic equipment


Height: 4' 6"-----Weight: 125 lbs
Age: 35
Hair: Blue-Black-----Eyes:Pale Grey
Distinguishing Mark: Earring
Siblings: Two Brothers (both miners)
Star Sign: The Gloaming
Birthplace: Karak Azul

fool of sound fucked around with this message at 04:18 on Sep 14, 2017

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage




If you were to ask Alane how she felt about her life, she would sum it up in a word: prosiac. Well, to be more exact, she'd give you a long, flowery speech that boiled down to that same conclusion. By all rights, she has nothing to complain about. She's currently training to succeed her father as the master of the Norovir Trading Company, one of the preeminent Altdorf shipping firms, and she has done much to win approval from her tutors and even some competitors in the field.

There's simply one problem: She'd rather spend her time dueling the guards.

It started off, like most things in her life, as a bit of a lark. Her father had assigned a bodyguard to her — something which she strenously objected to — so she decided to prove she didn't need one by beating him in a contest of arms. Being an elf, and being that her man was a mere human, how could she lose? Yet lose she did. Needless to say, this awoke her righteous elvish indignation and, for the first time in her life, inspired her to actually try. The duels became training sessions, though she'd never admit it, and it was not long before she exceeded her guard's skill at arms.

In the weeks and months since, she's been slacking on her duties to work her way through the ranks. As punishment, she was sent on a most unglamourous mission to "negotiate a trading agreement with The Moot." The... ways and means of the halflings, particularly in the center of their territory, was certainly the toughest challenge she had faced yet. It is with no little relief that she began her return to Altdorf, though her zest for bladework has not faded in the slightest.

pre:
Name: Alane of House Norovir; Heir Apparent to the Norovir Trading Company
Race: Elf
Career: Envoy
Height: 6' 0"
Weight: 115 lbs.
Hair: Blonde
Eyes: Amber
Age: 30
Siblings: 1
Starsign: Grungni's Baldric
Birthplace: City of Altdorf

Primary   : | WS | BS | S  | T  | AG | INT | WP | FEL|
Starting  : | 37 | 38 | 34 | 31 | 41 | 36  | 31 | 32 |
Advances  : | 05 | 05 | 00 | 00 | 05 | 10  | 05 | 10 |
Taken     : | 05 | 00 | 00 | 00 | 05 | 10  | 00 | 10 |
Current  :  | 42 | 38 | 34 | 31 | 46 | 46  | 31 | 42 |

Secondary : | A  | W  | SB | TB | M  | MAG | IP | FP |
Starting  : | 1  | 10 | 3  | 3  | 5  | 0   | 0  | 1  |
Advances  : | -  | 2  | -  | -  | -  | -   | -  | -  |
Taken     : | -  | -  | -  | -  | -  | -   | -  | -  |
Current   : | 1  | 10 | 3  | 3  | 5  | 0   | 0  | 1  |

Skills:
Common Knowledge (Elves)
Speak Language (Eltharin)
Speak Language (Reikspiel)
Charm
Common Knowledge (the Empire)
Evaluate
Gossip
Haggle
Perception
Read/Write
Secret Language (Guild Tongue)
Swim
Trade (Merchant)

Talents: 
Specialist Weapon Group (Longbow)
Savvy
Excellent Vision
Night Vision
Dealmaker

Trappings:
Light Armor (Leather Jack)
2 sets of Good Craftsmanship clothing
Writing Set
common clothing consisting of a shirt, breeches, and worn boots
a tattered cloak
a dagger tucked in a boot or belt
a sling bag or a backpack containing a blanket
a wooden tankard
a wooden cutlery set
a hand weapon (an engraved scimitar, battered by frequent use)
a purse holding 17 Gold Crowns (gc)

Advances: (6 MM/RM)
FEL x2
INT x2
AGI x1
WS x1
Stats!: 8#2d10 17 8 14 11 7 11 11 11 12
Wounds/FP: 2#1d10 5 2
Starting GC: 2d10 17

Tricky fucked around with this message at 20:28 on Sep 16, 2017

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Manmode me

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade
Ryuujin, you are a Halfling Outlaw.


Jo Joestar, you have the choice between being a Dwarf Stevedore, an Elf Messenger, a Halfling Thief, or a Human Farmer.





Piell, you are an Elf Messenger. No, seriously. It seems like Orokos is having one of these days...

sullat
Jan 9, 2012
Manmode, please. Realstats too.

Waci
May 30, 2011

A boy and his dog.

frankenfreak posted:

Waci, you are an Elf Envoy. Yes, you got the same as Tricky. I rolled you and the two above you in the same roll and got three elves, two with the same career. Truly, Orokos is the most dangerous force of chaos.


On top of that, the last time I MANMODEd in a different WHRP game I also got elf envoy. I'll have something here later.

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade
sullat, you are an Apprentice Runesmith. Being a Dwarf comes with the job.

Ryuujin
Sep 26, 2007
Dragon God
Alright. Halfling Outlaw with REALMODE stats.

Stats!: 8#2d10 12 15 16 7 17 13 12 12

Wlll Shallya's Mercy that 7 Toughness.

Wounds/FP: 2#1d10 1 5
Starting GC: 2d10 9
Random Talent: 1d100 58 Savvy




Ludo

A halfling with a jaunty air saunters into the inn, walking up to the bar he places a coin upon it. "A mug of your finest stout my good man." He plops himself down on a stool and takes a look around as he waits for his drink. When it comes he takes a deep and hearty chug before placing the mug back on the bar. "Hmm?'

Looking back to the barman he responds to a question. "Why am I here? Well I am just passing through. I do some traveling, here to there, there to here. And back again. Can't forget the back again. I make use of my skills to get me through, perhaps hire on as a guard for a caravan. Whatever it takes. Just need to keep moving, take care of that wanderlust. And well the coin is important, one can never have enough good meals and fine ale."

He laughs. He smiles. He does not mention that he has been on the run for some time. That he left the Moot after stealing one too many pies, ales, and ... other things. He doesn't mention that he occasionally waylays travelers for their goods and coin. It just wouldn't do to go advertising the less than legal methods he acquires the coin that he pays for his drink with. Much better to keep it to the legal ones.

Still the coin is beginning to thin out, and he hardly wants to bring on too much heat with the illegal jobs. So perhaps it would be good to travel to Altdorf and see if he can find any work to fill his pockets.


pre:
Name: Ludo 
Race: Halfling
Career: Outlaw
Height: 3'7"
Weight: 100 lbs
Hair: Light Brown
Eyes: Light Brown
Age: 54
Siblings: 5
Starsign: The Broken Cart
Birthplace: The Moot

Primary   : | WS | BS | S  | T  | AG | INT | WP | FEL|
Starting  : | 22 | 45 | 26 | 21 | 47 | 38  | 32 | 42 |
Advances  : | 10 | 10 | 00 | 00 | 10 | 05  | 00 | 00 |
Taken     : | 00 | 10 | 00 | 00 | 10 | 00  | 00 | 00 |
Current  :  | 22 | 55 | 26 | 21 | 57 | 38  | 32 | 42 |

Secondary : | A  | W  | SB | TB | M  | MAG | IP | FP |
Starting  : | 1  | 8  | 2  | 2  | 4  | 0   | 0  | 2  |
Advances  : | 1  | 2  | -  | -  | -  | -   | -  | -  |
Taken     : | 1  | 1  | -  | -  | -  | -   | -  | -  |
Current   : | 2  | 9  | 2  | 2  | 4  | 0   | 0  | 2  |

Skills:
Academic Knowledge (Genealogy/Heraldry)
Common Knowledge (the Empire)
Common Knowledge (Halflings)
Concealment
Dodge Blow
Gossip
Perception
Ride
Scale Sheer Surface
Secret Signs (Thief)
Silent Move
Speak Language (Halfling)
Speak Language (Reikspiel)
Swim
Trade (Cook)


Talents: 
Night Vision
Resistance to Chaos
Rover
Sharpshooter
Savvy (+5 Int, included above)
Specialist Weapon Group (Sling)

Trappings:
Bow with 10 Arrows
Light Armour (Leather Jerkin)
Shield

common clothing consisting of a shirt, breeches, and worn boots
a tattered cloak
a dagger tucked in a boot or belt
a sling bag or a backpack containing a blanket
a wooden tankard
a wooden cutlery set
a hand weapon (axe, club, sword, etc.)
a purse holding 9 Gold Crowns (gc)

Advances: (6 MM/RM)
AGI x2
BS x2
A x1
W x1

Ryuujin fucked around with this message at 01:04 on Sep 11, 2017

Astus
Nov 11, 2008
Going for Real Manmode.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Boymode-Fantasy please.

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade
Astus, you're a man, half a man. A Halfling Lamplighter, to be precise.


Ronwayne, you are either a Dwarf Protagonist, an Elf Bodyguard, a Halfling Charcoal Burner, or a Human Militiaman.



frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade

Ryuujin posted:

Don't think I have played an archer style character in Warhammer, can one salvage arrows after used?
I don't think there's specific rules for that, but - depending on the exact situation - I'd say there's a chance to recover some of them.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Arrows are cheap, 5 per silver. On average you start with enough gold for 1000 of them.

sirtommygunn
Mar 7, 2013



Manmode career fantasy stats.

sullat
Jan 9, 2012


Sarvesh bellies up to the bar. "Oy, lass! A mug o' yer freshest milk, please! What's that? Of course I drink beer! That's what got me into this mess! Jest... takin' a break from it, is all. We was havin' a party to celebrate me uncle's strange mood. Somehow, me an' the other apprentices got to arguin' about who was the best master runesmith. Six, mebbe seven beers later, I stood up on a table and vowed to see one of the umgi Runefangs with me own eyes! Well, everyone in the hold heard me, and so I was packed off on the next ship bound for umgi lands, lest I break my vow. So... jes' milk for me please. Say, you know how's an honorable Dawi get to take a gander at one o' the Runefangs?"

pre:
Name:  Sarvesh Ironbaker
Race:  Dwarf
Birthplace:  Barak Varr
Career:  Apprentice Runesmith

Height:  5'1"
Weight: 145
Hair:  Red
Eyes:  Brown
Distinguishing Mark:  Tattoo
Star Sign:  Vobist the Faint
Sibling:  0
Age:  20
Birthplace:  Barak Varr

Primary   : | WS | BS | S  | T  | AG | INT | WP | FEL |
Starting  : | 43 | 25 | 34 | 41 | 29 | 31  | 30 | 21  |
Advance   : | 05 | -- | 05 | -- | -- | 10  | 15 | --  | 
Taken     : | 05 | -- | -- | -- | -- | 10  | 10 | --  |
Current   : | 48 | 25 | 34 | 41 | 29 | 41  | 40 | 21  |


Secondary : | A |  W | SB | TB | M | MAG | IP | FP  |
Starting  : | 1 | 12 |  3 |  4 | 3 |  0  | -  |  2  |
Advance   : | - | 02 |  - |  - | - |  1  | -  |  -  |
Taken     : | - | -- |  - |  - | - |  1  | -  |  -  |
Current   : | 1 | 12 |  3 |  4 | 3 |  1  | -  |  2  |



Skills: 
Academic Knowledge (Runes)
Common Knowledge (Dwarfs)
Evaluate
Perception
Read/Write
Runecraft
Speak Arcane Language (Arcane Dwarf)
Speak Language (Khazalid)
Speak Language (Reikspiel)
Trade (Smith) +10
Trade (Weaponsmith)

Talents:
Dwarfcraft
Grudge-born Fury
Night Vision
Resistance to Magic 
Rune of Speed
Rune of Striking
Stout-Hearted
Sturdy

Trappings:
Medium Armour (Leather Jack, Mail Shirt)
Trade Tools (Runesmith) 
common clothing consisting of a shirt, breeches, and worn boots
a tattered cloak
a dagger tucked in a boot or belt
a sling bag or a backpack containing a blanket
a wooden tankard
a wooden cutlery set
a hand weapon (axe) 
a purse holding 11 Gold Crowns (gc)

Advances:
Mag +1
Int +10
WS +5
WP +10
http://orokos.com/roll/548953: 8#2d10 13 5 14 11 19 11 10 4
http://orokos.com/roll/548962: 6#1d10 6 5 9 3 7 1
http://orokos.com/roll/548973: 5#1d100 71 18 75 4 91
http://orokos.com/roll/548984: 2d10 11

AnAnonymousIdiot
Sep 14, 2013

Give me MANMODE

Dachshundofdoom
Feb 14, 2013

Pillbug
M-M-M-MANMODE

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!

same but with more Ms

consummate Ms

Characteristics: 8#2d10 12 16 12 17 6 4 16 11

thatbastardken fucked around with this message at 05:19 on Sep 10, 2017

PoultryGeist
Feb 27, 2013

Crystals?
Manmode me!

chin up everything sucks
Jan 29, 2012

I AM A REAL MANMODE

Because I hardcore love RNG.

Waci
May 30, 2011

A boy and his dog.

Filamir Harrond

Filamir usually introduced herself as a trade envoy of Harrond Wineyards, a prestigious exporter of wine from Athel Loren and one of the few groups of the forests residents to regularly wander outside it. More realistically, Filamir was the child of a cadet branch of the family and second in line to inherit the position of Altdorf regional manager. As a child of the idle rich, she spent most of her time learning how to look and sound important and to identify other people who did. As fun as that occassionaly was, it didn't really make an exciting lifestyle in the way a young adult with many monies and few worries would wish, and Filamir decided to have an adventure. Informed by her books that every proper adventure started in an appropriately seedy inn, she sought out one of the working class establishments and sat down to survey her surroundings. Eventually, she was sure, something interesting would come along.

Real Manmode
Stats: http://orokos.com/roll/548968
Fate and wounds: http://orokos.com/roll/548969
Starting cash: http://orokos.com/roll/548971
Shallya's Isha's Mercy applied to willpower.


pre:
Career: Envoy
Race: Elf

Current skill profile
Main Profile
WS   BS   S   T   Ag  Int   WP   Fel
35   46	  37  34  39  50    31   46         
Secondary Profile
A  W   SB   TB   M   Mag   IP   FP    
1  11  3    3    5   0     0    2

Career Advance scheme
Main Profile
WS   BS   S   T   Ag  Int   WP   Fel
+5   +5   0   0   +5  +10   +5   +10         
Secondary Profile
A  W   SB   TB   M   Mag   IP   FP    
0  +2  NA   NA   NA  0     NA   NA

Advances bought so far
Main Profile
WS   BS   S   T   Ag  Int   WP   Fel
+5  +5    0   0   +0  +10   +0   +10         
Secondary Profile
A  W   SB   TB   M   Mag   IP   FP    
0  +2  NA   NA   NA  0     NA   NA

Skills:
Common Knowledge (Elves, The Empire)
Speak Language (Eltharin, Reikspiel)
Charm
Gossip
Haggle
Read/Write
Perception
Secret Tongue (Guild Language)
Evaluate
Swim
Trade (Merchant)

Talents:
Specialist Weapon Group (Longbow, Fencing)
Savvy
Excellent Vision
Night Vision
Dealmaker

Trappings:
Common clothing
Dagger
Backpack
Sword
9g
Light armour
2 sets of Good clothes
Writing kit

Advances this career: 
+5 Fellowship
+5 Int
+5 Fellowship
+5 Int
+5 BS
+5 WS

Career Exits:
Charlatan, Merchant, Rogue, Seaman, Student, Vagabond

Waci fucked around with this message at 19:43 on Sep 17, 2017

Werewhale
Aug 10, 2013
Fkn MANMODE me please.

Astus
Nov 11, 2008


Walter the Lamplighter



pre:
Name:  Walter
Player:  Astus
Race:  Halfling
XP:  
Career: Lamplighter

Physical Characteristics
--------------------------
Height:  3'10”
Weight: 115 lbs.
Hair Color: Black
Eye Color: Brown
Distinguishing Marks: Scar

Origins and Family
-------------------------
Number of Siblings: Six, four sisters and two brothers
Age: 56
Star Sign: Cackelfax the Cockerel
Birthplace: City in Stirland

Character Profile

Primary   : | WS | BS | S  | T  | AG | INT | WP | FEL |
Starting  : | 26 | 47 | 20 | 22 | 41 | 38 | 40 | 45 |
Advance   : | 05 | -- | 05 | -- | 10 | 05 | 05 | 05 | 
Taken     : | 05 | -- | -- | -- | 10 | 05 | 05 | 05 |
Current   : | 31 | 47 | 20 | 22 | 51 | 43 | 45 | 50 |

Secondary : | A  | W | SB | TB | M | MAG | IP | FP |
Starting  : | 1 |  8 |  2 |  2 | 5 |   - |  - |  2 |
Advance   : | - | 02 |  - |  - | - |   - |  - |  - |
Taken     : | - | -- |  - |  - | - |   - |  - |  - |
Current   : | 1 |  8 |  2 |  2 | 5 |   - |  - |  2 |

Skills:
Academic Knowledge (Genealogy/Heraldry)
Common Knowledge (Empire, Halflings)
Drive
Gossip +10
Haggle
Outdoor Survival
Perception
Scale Sheer Surface
Speak Language (Halfling, Riekspiel)
Trade (Cook)

Talents:
Excellent Vision
Flee!
Fleet-Footed
Night Vision
Resistance to Chaos
Specialist Weapon Group (Sling)
Street Fighting

Trappings:
common clothing 
tattered cloak
dagger tucked in a boot
backpack containing a blanket
wooden tankard
wooden cutlery set
hand weapon (club) 
Lamp Oil
20 Matches
Storm Lantern
Tinderbox
8 Wax Candles
10' Lamplighter's Pole
16 Gold Crowns

Career Exits:  Agitator, Burgher, Entertainer, Initiate, Servant, Smuggler, Toll Keeper, Watchman

Advances:
+10 Ag
+5 WS
+5 Int
+5 WP
+5 Fel

Characteristics: http://orokos.com/roll/549010 Mercy on the 10 for Agility
Wounds, Fate: http://orokos.com/roll/549011
Starting Gold: http://orokos.com/roll/549012
Random Talent: http://orokos.com/roll/549009

Astus fucked around with this message at 00:34 on Sep 13, 2017

Quornes
Jun 23, 2011
Manmode+Realmode me baby

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade
sirtommygun, you are a Dwarf Bodyguard.


AnAnonymousIdiot, your are a Halfling Valet.


Dachshundofdoom, you are an Elf Cartographer.


thatbastardken, you are a Halfling Mercenary.


Poultrygeist, you are an Elf Raconteur.


chin up everything sucks, you are a Human Camp Follower.


Werewhale, you are a Human Drover.


Quornes, you are an Elf Thug.

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade
:siren: Clarification: The list with how many advances you get from which combination of options includes the normal free advance. MANMODE/REALMODE gets 6 advances TOTAL, not in addition to the free advance.

Tricky and Ryuujin, as far as I can see you are the only ones who made this mistake at this point. Please remove one advance. Ryuujin, please add the Wound advances to the list of advances taken.

Waci, you don't need to buy the skills and talents of your starting career - you just get them (with the exception of picking up additional options from where you get to pick from a number of choices). Add those to your character sheet and use those advances on stats instead.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!


Tired of life on an Averland farm, Frida signed on with a passing regiment promising adventure, fortune, and glory. Instead she got a rapid education in the way a short person with a crossbow can kill a much bigger unarmed peasant with a grievance against their local lord. The brutal work was bad enough, but when the pay stopped flowing and the blood didn't she had to take matters into her own hands (or feet) and leave.

Altdorf is a magnet for mercenaries at the best of times, and those times are long ago. A recently unemployed sharpshooter could pick a much worse destination, and so Frida has set out to find new employment in the greatest city in the Old World.

pre:
Name:  Frida
Player:  thatbastardken
Race:  Halfling
XP:  
Career: Mercenary

Physical Characteristics
--------------------------
Height:  3'9"
Weight: 100	
Hair Color: Corn
Eye Color: Hazel
Distinguishing Marks: Missing Eyebrow(s)

Origins and Family
-------------------------
Number of Siblings: 6
Age: 34
Star Sign: Wymund the Anchorite, Sign of Enduring
Birthplace: Human - Averland - Farming Village

Character Profile



Primary   : | WS | BS | S  | T  | AG | INT | WP | FEL |
Starting  : | 22 | 46 | 22 | 27 | 41 | 24 | 36 | 41 |
Advance   : | 10 | 10 | 05 | 05 | 05 | 00 | 05 | 00 | 
Taken     : | 00 | 10 | 00 | 05 | 00 | 00 | 00 | 00 |
Current   : | 22 | 56 | 22 | 32 | 41 | 24 | 36 | 41 |

Secondary : | A  | W | SB | TB | M | MAG | IP | FP |
Starting  : | 1 |  8 |  2 |  3 | 5 |   - |  - |  2 |
Advance   : | 1 | 02 |  - |  - | - |   - |  - |  - |
Taken     : | 1 | 02 |  - |  - | - |   - |  - |  - |
Current   : | 2 | 10 |  2 |  3 | 5 |   - |  - |  2 |

Skills:
Academic Knowledge (Genealogy/Heraldry)
Animal Care
Common Knowledge (Tilea, Halflings)
Dodge Blow
Drive
Gossip 
Haggle
Perception
Secret Language (Battle)
Speak Language (Halfling, Riekspiel)
Swim
Trade (Farmer)

Talents:
Acute Hearing (Random)
Night Vision
Quick Draw
Rapid Reload
Resistance to Chaos
Sharpshooter
Specialist Weapon Group (Sling)


Trappings:
Crossbow with 10 Bolts
Shield
Medium Armour (Mail Shirt and Leather Jack)
Healing Draught
common clothing 
tattered cloak
dagger tucked in a boot
backpack containing a blanket
wooden tankard
wooden cutlery set
hand weapon (short sword) 
16 Gold Crowns

Career Exits:  Bodyguard, Bounty Hunter, Outlaw, Sergeant, Shieldbreaker, Veteran

Advances:
BS +10
T +5
A +1
W +2

Characteristics: 8#2d10 12 16 12 17 6 11 4 16 11
Random Talent: 1d100 1
Wounds, Fate: 2#1d10 2 2
Starting Gold: 2d10 16
Background: 5#1d10 7 2 3 10 9
birthplace: 2#1d10 1 5
Background: 5#1d100 60 64 4 36 25

thatbastardken fucked around with this message at 12:59 on Sep 15, 2017

Werewhale
Aug 10, 2013

Khachi

Growing up on the cold steppes of Kislev, Khachi learned to ride as soon as he could walk. He spent his days in the saddle, guiding and watching over the clan's herd along with his five elder brothers. They did their best to avoid trolls and other monsters that lurk in the north, but one day they ventured too far. The herd was scattered and Khachi's father and oldest brother were killed. With their livelihood gone, what was left of the family migrated to the city of Kislev to seek work. After a few years of living day to day, eking out a meaningless existence doing unskilled labour, Khachi's mother was dead of some city disease and the brothers descended into alcohol and petty crimes. Stepan, the youngest of Khachi's brothers, caught the ire of a particularly notorious crime lord, putting them all at risk. They fled the city towards the Empire and settled in Bechafen, Ostermark. But while his brothers were content to resume their lives of vice, Khachi found the change of scenery refreshing. Luckily, he had refused to get rid of his horse and dog since his droving days, so he was equipped to keep going, taking up a life of constant wandering between Imperial settlements, taking on odd jobs wherever possible, and generally staying out of too much trouble. That's how he ends up in a tavern on the road to Altdorf.

pre:
Name: Khachi
Race: Human
Career: Drover
Height: 5'7
Weight: 145
Hair: Brown
Eyes: Black
Distinguishing Marks: Broken Nose
Age: 28
Siblings: 5
Starsign: Wymund the Anchorite
Birthplace: Kislev

Primary   : | WS | BS | S  | T  | AG | INT | WP | FEL|
Starting  : | 31 | 29 | 31 | 31 | 29 | 34  | 37 | 42 |
Advances  : | 5  | 10 | 10 | 5  | 10 |     | 5  |    |
Taken     : |    | 10 |    |    | 10 |     |    |    |
Current   : | 31 | 39 | 31 | 36 | 39 | 34  | 37 | 42 |

Secondary : | A  | W  | SB | TB | M  | MAG | IP | FP |
Starting  : | 1  | 12 | 3  | 3  | 4  | -   | -  | 3  |
Advances  : | -  | 2  | -  | -  | -  | -   | -  | -  |
Taken     : | -  |    | -  | -  | -  | -   | -  | -  |
Current   : | 1  | 12 | 3  | 3  | 4  | 0   | 0  | 3  |

Skills:
Animal Care
Animal Training
Charm Animal
Common Knowledge(Kislev) +10% from Seasoned Traveller
Common Knowledge(The Empire) +10% from Seasoned Traveller
Follow Trail
Gossip
Navigation +10% from Orientation
Outdoor Survival
Perception
Ride
Speak Language(Reikspiel, Kislevarin and Ungol) +10% from Seasoned Traveller

Talents: 
Orientation - Always know north, +10% to Navigation Skill Tests
Resistance to Poison - +10% on Toughness tests to resist poison
Suave - permanent +5% to Fellowship
Seasoned Traveller - +10% on Common Knowledge and Speak Language Skill Tests
Specialist Weapon Group(Entangling) - able to use Entangling weapons

Trappings:
Herd dog (Chaya)
Kislevite horse(with saddle and harness)
Lasso
Several days of rations
2 skins, one with water, one with kvas
Yurta
Leather jack and leggings
common clothing consisting of a shirt, breeches, and worn boots
a tattered cloak
a dagger tucked in belt
a sling bag or a backpack containing a blanket
a wooden tankard
a wooden cutlery set
a hand weapon (axe) 
a purse holding 15 Gold Crowns (gc)

Advances: (6 MM/RM)
Speak Language(Kislevarin)(in addition to Ungol)
Charm Animal(in addition to Animal Training)
BS+5%
BS+5%
A+5%
A+5%
Realmode characteristics with 2d10: 8#2d10+20 31 29 31 2931 29 34 37 37
Random Talents: 2#1d100 82 80 - Suave x2
Random Talent reroll: 1d100 58 - Resistance to Poison
Wounds; Fate: 1d10 8 1d10 8
Money: 2d10 15

Werewhale fucked around with this message at 19:55 on Sep 17, 2017

professor_curly
Mar 4, 2016

There he is!
Manmode

Hunt11
Jul 24, 2013

Grimey Drawer
Manmode

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Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

eh, gently caress it, manmode me and i'll see if i am inspired, i have run out of poo poo i actively want to try anyway

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