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Applebee123
Oct 9, 2007

That's 10$ for the spinefund.
Loot boxes let developers discriminate prices based on the amount people are willing to spend. There are people who are willing to spend $50, $500, $5000 or more on their favourite game that they spend hundreds or thousands of hours playing. With loot boxes you can monetise the people with large amounts of money to spend, while also benefiting from mass market appeal from people who just pay the $50.

As the average age of gamers drifts higher you have more and more people earning $100-$150k+ a year who play games and there is an incentive to monetise them.

Applebee123 fucked around with this message at 16:52 on Nov 16, 2017

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