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Yak Shaves Dot Com
Jan 5, 2009
http://www.blog.radiator.debacle.us/2017/10/open-world-level-design-spatial.html

This blog post goes into some detail about BotW's map and how it prevents you from walking in a straight line to anything. Further, the scale of hills and landmarks is specifically set so that you can see interesting locations but can't get any real information on them without walking to them (I like the tower example: you can see the top, but you don't know what's at the base, so finding the tower is really two discoveries in one location).

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Yak Shaves Dot Com
Jan 5, 2009
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Yak Shaves Dot Com fucked around with this message at 00:06 on Apr 4, 2018

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