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I'm not sure what's the right term for this, but why does the games industry seem to be so... fanatic? For example, I'm a software dev, I work on all kinds of products I wouldn't use myself, I don't have any investment in them. I'm invested in my job and that's what I like. I doubt all the consumers and reviewers of various products have any deep attachments to them as well. But in games everyone seems to be required to "drink the koolaid". To work in games you have to love games, to write about games you have to breathe games. Everyone is a gamer, whether they're developer, press, or customer, and that seems to encourage all kinds of bias and inner circles and what not. Is it all just an act for marketing, a natural result of working on creative media, or something else? SupSuper fucked around with this message at 18:32 on Sep 19, 2017 |
# ¿ Sep 19, 2017 18:28 |
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# ¿ Apr 24, 2024 20:56 |
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cool new Metroid game posted:why is the my documents folder still used by a poo poo ton of games to dump saves and config files? there's been a centralised place for this poo poo for ages now at %userprofile%\saved games\ yet it's rarely used. I have a gently caress ton of games installed and only 10 of them use that saved games folder, the rest are just making GBS threads up my documents. (or hidden away in %appdata%, gently caress that too)
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# ¿ Sep 24, 2017 18:37 |
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How do game devs feel about modding? It's always felt like this huge grey area that the game industry promotes with one hand and slaps with the other.
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# ¿ Oct 4, 2017 11:00 |
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Mother posted:Really? Why? I don't think I know a dev in the business who doesn't love modding. If that's purely a publisher thing though, then I'll ask something more dev-oriented: do you worry that mods can make you "look bad", either by deviating from the dev's vision, or making users "work for free" by fixing issues that the devs can't or don't want to? And for those that have implemented modding tools and docs: is the implementation cost worth it compared to the benefits it may create? SupSuper fucked around with this message at 14:33 on Oct 6, 2017 |
# ¿ Oct 6, 2017 01:13 |
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Yes, games are a business, they cost money and suits will go for whatever has the highest profit margins. So does everything else in capitalism. What's in it for the customer? You can't justify every decision with "it makes money" or every industry would be a dystopian nightmare. If AAA dev costs are doomed to keep rising, eventually something's gotta give, surely? Because customer wallets aren't infinite, if anything they have less time and money to spend on each game every year. There's gotta be another answer than just "keep finding more ways to milk the product".
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# ¿ Nov 16, 2017 00:19 |
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Triarii posted:Not that much of a mystery - it would make them less money, in the same way that a casino would be less profitable if they made it clear up front that you're going to lose money on average.
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# ¿ Nov 17, 2017 22:31 |
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Tricky Ed posted:If you honestly believe that consumer desires aren't driving increases in graphical fidelity, game complexity, length, size, and story, just imagine if the new Mario game reused most of the models from Galaxy, and some of the maps. It might have been an okay game. Maybe even really good. Maybe even profitable. But it wouldn't have made the impact that Odyssey did. Of course if you ask a consumer they're gonna want "bigger, better, badder", but the gap between generations is still smaller and smaller. How much further can technology go? It looks like we've peaked in graphics so everyone's going more content (open world) instead? What happens when that peaks?
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# ¿ Nov 28, 2017 18:40 |
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ninjewtsu posted:Why did ye olde games require an installation if they were a computer game, but console games on the game cube or playstation would just play right from the disk, no installation required
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# ¿ Mar 5, 2018 02:30 |
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Warmachine posted:This is a general programming question, since it has been a sore spot with regards to a certain game I like. People ask for multi-threading/64-bit all of the time with Rimworld, and I tend to brush off the whole multi-threading thing because that is a can of worms I can't currently wrap my head around, and see as unnecessary compared to the constant headache of running out of addressable memory. I understand it isn't as simple as flipping a switch on the compiler, but what I don't understand is WHERE in the process it starts to become an issue. So my question boils down to two things:
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# ¿ Jun 15, 2018 23:17 |
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https://twitter.com/ChimpyEvans/status/963310851934556160
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# ¿ Oct 13, 2018 20:47 |
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You're better off modding an old game, that's how a lot of Unreal games got started, and there's probably modding communities still around.
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# ¿ Mar 7, 2019 21:12 |
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Kanine posted:Does anybody feel like there's a massive divide between the average gamer and game developers. Like it doesn't make sense to me, game development is more accessible now than ever (you can see this with the explosion of indie releases.) But It seems like the average person I see posting in SA/reddit/twitter (outside very specific spheres) seems to have a really weird and inaccurate views of game development and the realities of it? Knowing how the sausage is made does not in fact make you relate more to the sausage. It either means you'll find out the creators of the sausage are poo poo, the consumers of the sausage are poo poo, or the whole process of making the sausage is utter poo poo and you've been complicit in it this whole time, congratulations you've been living a lie, the magic is gone, everything is horrifying capitalism. Specially in an industry that lives entirely on creating make-believe fantasies supposedly fueled by "passion" and the only thing keeping that illusion alive is all the smoke-and-mirrors.
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# ¿ Aug 6, 2019 22:22 |
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Shaocaholica posted:Does the switch GPU share any arch similarities with the top end Nvidia PC GPUs tho?
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# ¿ Jul 10, 2020 21:15 |
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# ¿ Apr 24, 2024 20:56 |
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What happens when you alt-tab a game is a complete crapshoot and varies wildly based on renderer, driver, Windows version, etc. Engines usually just make sure it doesn't explode (which is the default behaviour). Pausing the game is just a convenience decided by the developers though.
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# ¿ Jul 29, 2022 05:42 |