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Forer
Jan 18, 2010

"How do I get rid of these nasty roaches?!"

Easy, just burn your house down.
So, I'm interested in getting in the gamedev field but I'm absolutely scared that crunch will eat me alive and I desperately want to avoid it. I'm interested in just junior design stuff but I have a LITTLE programming background and whatnot, and I know to keep filling out my portfolio with projects but, that crunch man, it just is so intimidating that I stop before I start. Is there anything to say to console me or is it just "YUP stay out if you hate crunch"

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Forer
Jan 18, 2010

"How do I get rid of these nasty roaches?!"

Easy, just burn your house down.
The first two are definitely the kind of design I want to end up being. Whether I ever actually do that who knows but poo poo that's upsetting.

Forer
Jan 18, 2010

"How do I get rid of these nasty roaches?!"

Easy, just burn your house down.
That's legitimately a question I have as well, because one of the excuses for why PSO2 is never coming over the sea is gashapon stuff & gambling but isn't that identical to loot boxes?

Forer
Jan 18, 2010

"How do I get rid of these nasty roaches?!"

Easy, just burn your house down.
One question that I legitimately have actually, there's so many huge studios with ~MILLIONS~ of people and yet indie games like undertale take one, or whatnot. I know there's things called skunkworks where it's "hey make 3 man team, make prototype, see if prototype fun or has potential, shift more people onto team to finish" but I've never heard of them in the thread about the process so far. Is it just a huge rarity that they succeed or that studios would even have them or do they not exist or...

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