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Shy
Mar 20, 2010



Rob Filter posted:

Don't make a game in haskell for your first game.

Why would you ever consider Haskell for a videogame?

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Shy
Mar 20, 2010



Triarii posted:

in the same way that a casino would be less profitable if they made it clear up front that you're going to lose money on average.

Like every compulsive gambler knows that and they don't care.

Shy
Mar 20, 2010



It's almost like AAA is a vague and arbitrary term.

Shy
Mar 20, 2010



Lutha Mahtin posted:

this type of received-wisdom logic is why i think Bushamori has been the most insightful poster itt. it's very easy to point to terrible market research that claims "um but content graphics polygons content gamers pixels content" but i don't see any justification for why this garbage research (which imo the researchers should be ashamed that they made) necessarily defines the only possible set of economic concerns that exist in the making of games

Bushamori hasn't posted anything insightful, he's just been asking questions looking to validate his point of view. Which is cool, questions is what this thread is for.

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