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The question I'm gonna ask is probably why VideoGames jumped in here so quickly. ----- What are your guys' experience with diversity in the workplace? Games may purposely (or unknowingly) strike a nerve in the community by misrepresenting groups of people, or sending a message that creates a social issue. Situations I'm thinking of are with the transgender NPC in Mass Effect Andromeda (where they would reveal their "deadname" to you seconds after meeting you) or the Soccer Spirits mobile game which turns your darker skinned characters into blue eyed white folks when you level them up. I feel both these examples may stem from lack of diversity in game studios, which is likely caused by societal norms in any given country. With these situations in mind: 1) Was there a time one of the above events happened and your studio felt the need to address it? "Hey, X studio is receiving a lot of flak for this, lets be sure our game sidesteps this issue" 2) Has your former/current studio made efforts to diversity the workplace recently and in the past? Was it met with internal backlash or HR issues? 3)If you're a minority, or had a close coworker who was a minority, did you/they feel a bit disconnected from their peers while working? 4)anything else?
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# ¿ Sep 16, 2017 20:30 |
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# ¿ Apr 27, 2024 06:27 |