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Hi. Sometimes I wonder about how, like most collaborative art forms, people feel the need to assign the majority of credit for the creation of a game to a single person. Maybe it comes over from how people understand film, but there the auteur is almost always the director. In games it seems like that role is more nebulous, sometimes being a programmer or artist or designer, producer etc. Have you guys ever worked with someone who has seen themselves as the game's "author"? What was their job on the team? How was that working dynamic? Maybe you've been that person, if so how much did you feel like you should steer the ship versus the other team members?
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# ¿ Sep 14, 2017 17:33 |
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# ¿ Apr 27, 2024 07:17 |
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Extra funny because even dark souls has a "press r1 to attack" style tutorial.
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# ¿ Sep 18, 2017 01:17 |