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EAB
Jan 18, 2011
I wanted to use UE4 to make a multiplayer fps game [based on an old quake mod, probably like 12-16 player matches at most]

But, it feels like every single UE4 game I play just has framerate issues, stutters, instability, and just never feel good to play. And then I wonder, is it these developers, or is there something inherently wrong with the engine?

I honestly wish there was a Source2 or modern id tech for indie devs to use. Source and id tech games always just feel good, have super stable framerate, "feel" good, can't quite clearly explain it.

I played Star Marine and I loved the visual fidelity and "feel", and although my framerate still wasnt super stable like playing a source game, it still felt a lot better than any UE4 games I played.

So now I'm looking at Lumberyard but like theres no community for it and it seems like the only people developing for it have HUGE budgets, like Star Citizen and Everywhere. I don't know if I should wait for Source2 to materialize ever [lol valve] take a harder look at UE4, or what.

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EAB
Jan 18, 2011

Hughlander posted:

You mean like Fortnite and PUBG?

never played fortnite but pubg, realm royale, squad, and insurgency sandstorm

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