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I wanted to use UE4 to make a multiplayer fps game [based on an old quake mod, probably like 12-16 player matches at most] But, it feels like every single UE4 game I play just has framerate issues, stutters, instability, and just never feel good to play. And then I wonder, is it these developers, or is there something inherently wrong with the engine? I honestly wish there was a Source2 or modern id tech for indie devs to use. Source and id tech games always just feel good, have super stable framerate, "feel" good, can't quite clearly explain it. I played Star Marine and I loved the visual fidelity and "feel", and although my framerate still wasnt super stable like playing a source game, it still felt a lot better than any UE4 games I played. So now I'm looking at Lumberyard but like theres no community for it and it seems like the only people developing for it have HUGE budgets, like Star Citizen and Everywhere. I don't know if I should wait for Source2 to materialize ever [lol valve] take a harder look at UE4, or what.
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# ¿ Aug 11, 2018 01:37 |
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# ¿ Apr 19, 2024 05:06 |
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Hughlander posted:You mean like Fortnite and PUBG? never played fortnite but pubg, realm royale, squad, and insurgency sandstorm
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# ¿ Aug 11, 2018 04:59 |