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big scary monsters
Sep 2, 2011

-~Skullwave~-
If you were meant to read warnings they'd be errors.

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big scary monsters
Sep 2, 2011

-~Skullwave~-
There's also the Stanford bunny, there's a Chinese dragon of some type that was used a fair bit, probably others. Remember that a lot of computer graphics innovation comes out of academic research (these days also out of film and games studios, but the researchers there often publish in academic journals too!) and if you're publishing a paper to show off your shiny new renderer with cheaper, more realistic transparency or whatever then you want a set of well known benchmarks so that everyone reading the article can easily compare it with other similar work, look at known problem areas and so on. Once a couple are established in the early days then they get used forever just out of habit and maintaining a sort of backwards compatibility. And occasionally a new benchmark gets introduced if there's some massive innovation that the old ones don't do a good job of demonstrating.

big scary monsters
Sep 2, 2011

-~Skullwave~-

VelociBacon posted:

the dev of Darkest Dungeon previously was on the cutting edge skunk works aeronautical engineering team at Lockheed Martin and went into games after, so that probably tells you something.

"An eternity of futile struggle — a penance for my unspeakable transgressions."

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